Serious-Engine/Sources/Engine/Entities/ShadingInfo.h
2016-03-11 15:57:17 +02:00

27 lines
881 B
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_SHADINGINFO_H
#define SE_INCL_SHADINGINFO_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Base/Lists.h>
#include <Engine/Math/Vector.h>
// Used for caching shading info for models if they don't move
class ENGINE_API CShadingInfo {
public:
CListNode si_lnInPolygon; // for linking in the relevant polygon
CBrushPolygon *si_pbpoPolygon; // the polygon that entity is above
CTerrain *si_ptrTerrain; // terrain that entity is above
FLOAT3D si_vNearPoint; // the relevant point in absolute space
PIX si_pixShadowU, si_pixShadowV; // the relevant point in the polygon shadow map
FLOAT si_fUDRatio, si_fLRRatio; // fraction between pixels
CEntity *si_penEntity; // the entity which uses this shading info
};
#endif /* include-once check. */