Commit Graph

346 Commits

Author SHA1 Message Date
Joshua Scoggins
e82ad0c131 Move system specific deinit to a separate function for now 2016-04-17 23:02:39 -07:00
Joshua Scoggins
b221d5fce2 Make it so that anything system specific is not in SE_InitEngine 2016-04-17 22:53:31 -07:00
Joshua Scoggins
a3c5d30f21 Move the "please abstract" seconds to separate static functions for now 2016-04-17 22:49:58 -07:00
Joshua Scoggins
21d4aec7f7 Follow coding conventions 2016-04-17 22:40:08 -07:00
Joshua Scoggins
12e8b991b3 Move the platform identification code out of SE_InitEngine to PlatformIdentification 2016-04-17 22:39:19 -07:00
Daniel Gibson
78ab018fde CMakeLists.txt: output lib* to Debug/ subdir; suppress more warnings
ssam expects lib* to be in the Debug subdir, so make cmake put it there,
this way it's easier to copy the binaries to your install/Bin/ dir to
test.
clang gives a lot of -Wlogical-op-parentheses warnings, suppress them.
2016-04-18 00:56:21 +02:00
Daniel Gibson
a358a1763f Some more FIXMEs 2016-04-18 00:53:58 +02:00
Daniel Gibson
599f644328 Resolved some 64bit issues, marked/commented some others
introduced PLATFORM_32BIT and PLATFORM_64BIT macros, so you can do
#ifdef PLATFORM_64BIT if you need to.
I needed that for CDrawPort::GetID() to properly CRC a pointer.
Also added a sanity check in Engine/Base/Types.h that makes sure that
uintprt_t and size_t have the same size, as the code uses size_t to
store pointers (or cast from pointer to int) all over the place.

Made some "tags" from Engine/Templates/BSP_internal.h size_t instead of
ULONG - they're used to store pointers to identify vertices and such,
so they'd better be big enough to actually store a pointer.
Some more are still missing.
2016-04-17 23:35:04 +02:00
Daniel Gibson
8d26863a51 Improve some portable C implementations of math functions
* FloatToInt() should now  round correctly ot nearest, even for
  negative numbers
* Log2() now calls log2f() instead of log10()*3.321 - no idea what the
  previous code was about, I doubt it's faster (and the ASM code uses
  something like log2, too).
* FastLog2() (for integers) now uses __builtin_clz() when building with
  GCC/clang - the resulting ASM should be pretty similar to the inline
  ASM below. I wonder why that function takes signed ints, log2(-1) in
  reality is an irrational number (but the function returns 31)..
  Also, both the inline ASM and my version return 0 for Log2(0), but
  INT_MIN would be closer to the truth
* commented out FastMaxLog2(), it's unused.
* implemented _rotl() using a fast(er) trick from
  http://blog.regehr.org/archives/1063
2016-04-17 23:15:56 +02:00
Daniel Gibson
b934fa1945 Increase SDL soundbuffer for smoother sound playback
before it sounded shitty on my system, no it sounds good.
2016-04-17 01:07:14 +02:00
Daniel Gibson
24dcb9cc4f Don't #include <malloc.h> on Linux, only on Windows
Linux, FreeBSD and OSX should use stdlib.h instead.
2016-04-17 01:06:39 +02:00
Ryan C. Gordon
dc2c869cfc Merge pull request #24 from ptitSeb/master
More OpenPandora support (special keymap) and optionnal Multi-Threading.
2016-04-15 14:52:56 -04:00
Ryan C. Gordon
d66559abfa Merge pull request #23 from Yamagi/freebsd
Add Freebsd support
2016-04-15 13:07:29 -04:00
Ryan C. Gordon
8006012b90 Merge pull request #20 from stevenc99/rdynamic
Export symbols of main executable to dynamic libs
2016-04-15 13:03:07 -04:00
Yamagi Burmeister
0e672b866e Determine CPU speed on FreeBSD 2016-04-13 19:24:51 +02:00
ptitSeb
cd2a586a9e Better #if condition, and add a warning to be better checked latter 2016-04-13 08:21:50 +02:00
Steven Chamberlain
95b4404cbc DedicatedServer: declare a dummy _hwndMain 2016-04-13 02:25:58 +01:00
Steven Chamberlain
9f7467d3ad Fix another 1L literal 2016-04-13 02:24:55 +01:00
Steven Chamberlain
1a7ec841cb Export symbols of main executables for shared libs
Set the ENABLE_EXPORTS property on the main executables, which adds
linker flag -rdynamic if the compiler supports it.  This ensures symbols
are available for dynamic objects (such as shared libEntitiesMPD.so) to
use.
2016-04-13 02:00:21 +01:00
ptitSeb
9678ec3e58 Enabled Multi-Threading (as an option) + OpenPandora specific changes (for Shoulder As Mouse Buttons) 2016-04-12 22:29:39 +02:00
Yamagi Burmeister
b299789db5 mntent.h is another linuxism and unnecessary on FreeBSD. 2016-04-12 19:27:52 +02:00
Yamagi Burmeister
d1d9c8d094 There's no malloc.h on FreeBSD.
Like in OS X malloc() is part of stdlib.h.
2016-04-12 19:27:52 +02:00
Yamagi Burmeister
08dae0c605 Add FreeBSD defined to CMakeLists.txt
- Detect FreeBSD.
- Set both PLATFORM_UNIX and PLATFORM_FREEBSD. The latter is required to
  distinguish FreeBSD from other unixoid platforms like Linux.
- On FreeBSD 3rd party libs are installed to /usr/local, we need to add
  /usr/local/include as include directory.
- Add linker options for FreeBSD. FreeBSD has no -ldl.
2016-04-12 19:26:58 +02:00
Ryan C. Gordon
df6199de70 Merge pull request #19 from rcgordon/sdl2-port
Sdl2 port
2016-04-12 01:38:05 -04:00
Ryan C. Gordon
2dd011573b Merge pull request #18 from salamanderrake/sdl2-port-findsdl2
Auto linking SDL2 libraries
2016-04-12 01:36:12 -04:00
Ryan C. Gordon
a0595204d4 Fixed what appears to be an uninitialized memory access.
This appears to fix crashes in 64-bit Linux builds. Might all be luck, though.
2016-04-12 01:27:40 -04:00
Salamanderrake
df16878e0e FindSDL2.cmake: Added module to help find system libraries for SDL2
CMakeLists.txt: Modified to link system wide SDL2 libraries and link to
	system wide headers
SplashScreen.cpp: commented out as its post SDL2.0.4 >> SDL_WINDOW_SKIP_TASKBAR
2016-04-12 01:21:25 -04:00
Ryan C. Gordon
67e940def8 Merge pull request #17 from RocketersAlex/linux-port
GameAgent - list servers bugfix.
2016-04-12 00:12:51 -04:00
Ryan C. Gordon
1d4440f02d Don't use FULLSCREEN_DESKTOP mode until Ryan finishes the backbuffer code. 2016-04-11 23:45:59 -04:00
RocketersAlex
dd0ad84385 GameAgent - list servers bugfix (update) 2016-04-12 04:10:43 +03:00
RocketersAlex
eeebba11dc GameAgent - list servers bugfix 2016-04-12 04:03:25 +03:00
ptitSeb
dfe262b619 Don't pump SDL Event in GetInput, or they will be missing in SeriousSam.cpp:SubMain(...) 2016-04-11 08:32:38 +02:00
Ryan C. Gordon
02af656d1c Whoops, forgot to actually enumerate physical display resolutions. 2016-04-10 00:54:45 -04:00
Ryan C. Gordon
927c44e9d8 Look for SDL2 libraries; I don't think this is right yet, though. 2016-04-10 00:54:23 -04:00
ptitSeb
cb039e972f Remove some Float Divide to use Integer and Shift in C Portable helper function on LayerMixer 2016-04-09 23:57:58 +02:00
ptitSeb
98ebac941a Change CTString.Match to treat backslashes as slash (fixes Netrisca categories for new messages) 2016-04-09 14:15:33 +02:00
ptitSeb
87a67eccf5 Fixed Portable C versio of ShadowMap Layer Mixer 2016-04-09 13:20:13 +02:00
Ryan C. Gordon
6ce0b9b27e First attempt at a port to SDL2. Untested! 2016-04-09 02:18:57 -04:00
Ryan C. Gordon
284f6c63ca Fixed a sizeof bug.
If you have...

void myfunc(char buf[16]) {
    printf("%d\n", (int) sizeof (buf));
}

...this will print sizeof (char *) instead of 16, so this fixes a piece of
code that assumed the latter instead of the former.
2016-04-09 01:03:44 -04:00
ptitSeb
df746ab6d1 A few TFE changes 2016-04-08 13:40:56 +02:00
ptitSeb
e1fd158fd6 TFE now start a game 2016-04-08 08:18:46 +02:00
ptitSeb
bd0b38ba00 It compile now 2016-04-08 07:51:13 +02:00
ptitSeb
422db3c58c Preliminary First Encounter support 2016-04-08 00:11:36 +02:00
ptitSeb
f37df71029 Float fest\! 2016-04-07 18:13:50 +02:00
ptitSeb
6cc2a36a34 Merge branch 'master' of https://github.com/ptitSeb/Serious-Engine 2016-04-07 15:20:20 +02:00
ptitSeb
6a2800e258 Preparing First Encounter (but it doesn't work for now) 2016-04-07 15:19:13 +02:00
ptitSeb
253df3ec46 A closing bracket seemed missplaced 2016-04-07 12:07:12 +02:00
ptitSeb
19bd3f733b Use SDL constants for mouse buttons 2016-04-07 10:45:45 +02:00
ptitSeb
0c16613056 Fix a nasty typo 2016-04-07 09:10:09 +02:00
ptitSeb
3ec4d484e2 Fix for 64bits build 2016-04-07 09:09:51 +02:00
Ryan C. Gordon
239b9c7992 Patched to compile. 2016-04-07 00:21:28 -04:00
Alexander Pavlov
6b9ebc3ccb Update GameAgent for Linuxport. 2016-04-06 23:31:08 -04:00
Ryan C. Gordon
e2e6f41582 Merge branch 'master' of git://github.com/ptitSeb/Serious-Engine into ptitSeb-master
Conflicts:
	Sources/Engine/Math/Float.cpp
2016-04-06 23:27:55 -04:00
Ryan C. Gordon
9820436fbe First pass at cleaning out 64-bit issues.
Touches a lot of code to remove long constants like "1L", so this patch is
large and ugly, but I think it makes all those Clamp() calls look nicer in
the long run.

Most of the game is 64-bit clean, since we can build without assembly code
now. I've marked the things that are obviously still wrong with STUBBED lines.

That being said: a 64-bit build can already run the demos mostly correctly,
so we're actually almost there!

There are a few obvious things that are obviously wrong, to be fixed.
2016-04-06 23:20:29 -04:00
Ryan C. Gordon
70f3f7fe35 Turned off an assert that reads past the start of an array.
It'll crash here anyway if that assertion would have triggered, I think.
2016-04-06 23:20:29 -04:00
ptitSeb
2ccc337898 The control87 is a fake one when using USE_PORTABLE_C, regardless the architecture 2016-04-06 22:45:02 +02:00
ptitSeb
efde059273 Getting paranoid with mixed integer / float operations 2016-04-06 22:45:01 +02:00
ptitSeb
ead5da376d Cannot cast a Float to Unsigned integer directly on ARM, of sign will be lost, so double cast 2016-04-06 22:45:01 +02:00
Ryan C. Gordon
553dbe2c62 Deleted changelog autogenerated by Visual C++. 2016-04-06 15:42:40 -04:00
Ryan C. Gordon
6b248af4d0 Moved STUBBED where all platforms can see it, made it more robust. 2016-04-06 15:35:12 -04:00
Ryan C. Gordon
b42025bc9f Unix basedir: Don't read past start of array if $PATH has an empty item. 2016-04-06 15:01:09 -04:00
Ryan C. Gordon
91827e7d2a Define PLATFORM_PANDORA instead of PANDORA, to match other targets. 2016-04-06 13:40:08 -04:00
ptitSeb
7590c3ca04 GLES hardware doen't read depth, so I assume ARM based machine can'tt either 2016-04-06 16:30:39 +02:00
ptitSeb
b76bbc77d4 Fixed a typo 2016-04-06 14:15:05 +02:00
ptitSeb
4bfca131b8 gettimeofday is not reliable on PANDORA, so use clock_gettime instead 2016-04-06 13:56:26 +02:00
ptitSeb
ddb0e94ef2 Rename isMenuEnabled to isMenuEnabled_ to avoid a symbol collicion that (can) happens at runtime 2016-04-06 13:54:22 +02:00
ptitSeb
4757cbbd2b Just to be safe, as casting +inf to integer gives 0xFFFFFFFF on x86 and 0x7FFFFFFF on arm 2016-04-06 13:52:10 +02:00
ptitSeb
c4ac41ed56 Added codepath for ARM here (simple copy of PPC version) 2016-04-06 13:49:12 +02:00
ptitSeb
b2fd42dc60 TREMOR function signatures 2016-04-06 13:48:32 +02:00
ptitSeb
8dd48b5cd8 Unstubbed the Portable C functions of LayerMixer 2016-04-06 13:47:10 +02:00
ptitSeb
af9d472619 Unstubbed the Dithered Portable C functions (ordered one unstested) 2016-04-06 13:46:26 +02:00
ptitSeb
73aab13a79 Try to fix the Portable C UploadTexture_OGL function 2016-04-06 13:44:36 +02:00
ptitSeb
8c03fccd64 Fixed the bsr Portable C function, the game start correctly now 2016-04-06 13:41:32 +02:00
ptitSeb
8c49b5f7a0 Unstubbed the Fog Portable C function 2016-04-06 13:40:56 +02:00
ptitSeb
2406f62c4b Unstubbed the Color Portable C functions 2016-04-06 13:40:02 +02:00
ptitSeb
73ea5ca7d4 Case fixing of an include 2016-04-06 13:38:09 +02:00
ptitSeb
0252ff1b6c ARM processor don't convert +inf to 0xFFFFFFFF like a x86 processor do 2016-04-06 13:37:07 +02:00
ptitSeb
f105e7225a Unstubbed the portable C sound mixer 2016-04-06 13:35:58 +02:00
ptitSeb
4e9dee7763 I had issue with the autoincrement. I prefer some warning about void* math 2016-04-06 13:33:54 +02:00
ptitSeb
205d71eccc Tremor can be used instead of Vorbis. Usefull for ARM based machines 2016-04-06 13:32:52 +02:00
ptitSeb
ebb70977ea ASM is now an Option, and so is Pandora build. Tremor can be used instead of Vorbis, and the binary is rename to ssam to avoid collision in name for inplace compiling 2016-04-06 13:31:53 +02:00
Ryan C. Gordon
9581eeb02a Let CMake file use a pre-built copy of ECC.
This help cross-compilation. You can do something like this now, to get a
native ECC that runs on the build machine, then build the rest for the
cross-compile target system:

rm -rf cmake-build-ecc
mkdir $_
cd $_
cmake ..
make ecc
cd ..

rm -rf cmake-build
mkdir $_
cd $_
cmake -DECC=/wherever/SeriousEngine/Sources/cmake-build-ecc/ecc ..
make
2016-04-05 12:06:18 -04:00
Ryan C. Gordon
7bbd5df8c0 Fixed a string-literal-to-char* conversion warning. 2016-04-04 22:42:06 -04:00
Ryan C. Gordon
c752e7cace Fixed a mismerge.
(But I still need to figure out what I'm doing between SetAbsolutePath() and
whatever I had before...)
2016-04-04 22:40:30 -04:00
Steven Chamberlain
3adda272b7 Fix pointer truncation on 64-bit
Use size_t instead of int for arithmetic on pointers, to avoid

truncation on ILP64 architectures (like amd64).
2016-04-04 22:09:51 -04:00
Steven Chamberlain
26f1a33749 Building on GNU/kFreeBSD and possibly Hurd
* Only use ENOSR and ENOPKG if defined

ENOSR and ENOPKG are part of the POSIX optional STREAMS extension, and
are not available on most other platforms than GNU/Linux.

* Support building on other GNU platforms than Linux

Build for other GNU platforms the same way as Linux:  this includes
CMAKE_SYSTEM_NAME "GNU" (GNU/Hurd) and "GNU/kFreeBSD" (GNU/kFreeBSD).
2016-04-04 20:34:34 -04:00
Ryan C. Gordon
5ba4bccabd Backed out the splitting up of SeriousSam/Menu.cpp 2016-04-04 16:09:41 -04:00
Ryan C. Gordon
f35e86661e Moved Ogg Vorbis files to the "External" directory, plugged into CMake project. 2016-04-04 02:43:12 -04:00
Ryan C. Gordon
6436618937 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Engine/Sound/SoundDecoder.cpp
2016-04-04 02:41:23 -04:00
Ryan C. Gordon
a7e4f8237e Patched to compile on Linux, and cleaned out almost all compiler warnings. 2016-04-04 02:34:07 -04:00
SLAwww
1e6eafd777 Merge pull request #33 from rcgordon/ecc-empty-files-simplify
Simplify dealing with empty files in ECC
2016-04-04 00:43:41 +03:00
zcaliptium
f697fcc2f5 Engine: Return dynamic vorbisfile library loading. 2016-04-03 23:45:57 +03:00
zcaliptium
6e35f6bd11 Initial commit 2016-04-03 18:59:48 +03:00
Ryan C. Gordon
706814653d Simplify dealing with empty files.
Why write a parser when you already have a perfectly good one already?  :)
2016-04-03 02:07:52 -04:00
Ryan C. Gordon
f9bfaf7435 Initial add of build-linux.sh 2016-04-03 01:23:42 -04:00
Ryan C. Gordon
986140db64 Build on Mac OS X with reported number of CPU cores. 2016-04-03 00:00:04 -04:00
Ryan C. Gordon
1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00
Tan Wang Leng
33a3bda3e3 Fix missing endif() 2016-04-02 22:55:53 -04:00
Salamanderrake
cdcf6afc34 Sources/CMakeLists.txt: Added missing find_packge(SDL REQUIRED) to link in the SDL1.2 libraries via ${SDL_LIBRARY} generate variable
and added to the target_link_libraries for SeriousSam and SeriousSamDedicated. I don't know not linking the SDL library was

	the intended outcome but SeriousSam* was failing to link to libSeriousEngine.a.
2016-04-02 22:33:11 -04:00
Ryan C. Gordon
a96fe8de8b Patched to compile on Linux.
(The EntitiesMP and/or GameMP libraries need symbols exported from the main
binary, but when we built the engine as a static library to reuse it between
the client and server, the Linux linker stripped out symbols those libraries
needed. If we can force these symbols to remain, or maybe move to shared
library..? then we can avoid building the engine sources twice to get the
dedicated server too. For now, though...good enough!)
2016-04-02 21:55:48 -04:00
Ryan C. Gordon
74a7321a7f Don't do the Mac policy for now, it upsets pre-3.0 CMake.
I don't want to bump requirements to CMake 3 yet.
2016-04-02 21:54:38 -04:00
Ryan C. Gordon
9c5fa5f0fc Fixed some things GCC complained about on this Linux box. 2016-04-02 02:03:41 -04:00
Salamanderrake
2be26952c7 Case Issue with #include statement.
* Gfx_wrapper.cpp: two #include statemenst with incorrect case.

* Fixed an empty line issue
2016-04-02 01:12:25 -04:00
Salamanderrake
4ce00bca08 Statistics_internal.h: Incorrect case as its Statistics_Internal.h on disk. 2016-04-02 01:11:53 -04:00
Salamanderrake
7778fdcaae Add missing ; to Sources/Ecc/Parser.y 2016-04-01 23:38:29 -04:00
Ryan C. Gordon
49b5163cc9 Regenerated parsers and scanners. 2016-04-01 15:17:48 -04:00
Ryan C. Gordon
d02a7a41c4 Added CMake and a simple Mac build script, and nuked the awful old Makefile. 2016-04-01 15:17:23 -04:00
Ryan C. Gordon
0d426d5998 Fixed up some StdH includes. 2016-04-01 14:04:24 -04:00
Ryan C. Gordon
3e59daa5e6 Fixed function signature for yyerror to take a const char *. 2016-04-01 12:19:18 -04:00
Ryan C. Gordon
5aea1f7c4d Untangle the symbols in the engine's parser and the Ska parser. 2016-04-01 01:49:13 -04:00
Ryan C. Gordon
b29b27a868 Turn this back off. 2016-04-01 01:49:13 -04:00
Ryan C. Gordon
0f6b9ca1c1 We actually get NULL here, so these stay for now, Clang warnings be damned. 2016-03-31 21:54:25 -04:00
Ryan C. Gordon
88c41117f5 Fill in some stuff that is needed to compile.
I had better versions of this stuff, which I still need to re-merge.
2016-03-31 21:53:54 -04:00
zcaliptium
f9f4ec904c Fix the License. 2016-04-01 01:12:10 +03:00
zcaliptium
9bb4fa43cd Update SeriousSam/StdH.h 2016-04-01 01:04:08 +03:00
zcaliptium
ecac2063ff Resolve conflicts 2016-04-01 01:00:14 +03:00
zcaliptium
4cb76b506f GameExecutable: Replace 4-spaced tabs with 2-spaced. 2016-03-31 23:27:11 +03:00
Ryan C. Gordon
f1e8add4ca "-mdynamic-no-pic" was largely a Mac OS X/powerpc optimization. Remove it. 2016-03-31 16:01:23 -04:00
zcaliptium
80471f5041 GameExecutable: Fix } else { formatting.
Make code more readable.
2016-03-31 22:57:40 +03:00
Ryan C. Gordon
887bc474e0 Deal with other things that are optimizing out instead of linking properly. 2016-03-31 15:48:48 -04:00
Ryan C. Gordon
7c9d29ad1a Naturally, there are two files with inline asm with an "mmShift" symbol. :) 2016-03-31 15:48:48 -04:00
zcaliptium
6434adfc1b GameExecutable: Fix spaces for headers. 2016-03-31 22:43:28 +03:00
zcaliptium
7972586d1d GameExecutable: Cleanup. Make some extern functions and variables static. 2016-03-31 21:58:50 +03:00
zcaliptium
3aa14342b3 GameExecutable: Get rid of CMENU preprocessor.
Use preprocessor for making the code shorter was bad idea. It makes
weird code parser, shows a lot of false errors and breaks code
highlighting(blinking).
2016-03-31 20:58:27 +03:00
zcaliptium
e9267112a1 GameExecutable: Get rid of the TECHTESTONLY and _SE_DEMO code. 2016-03-31 20:12:26 +03:00
Ryan C. Gordon
ee754e7edf Made static variables that inline asm needs to touch non-static.
I dislike having to do this, but Clang sees them as unused and removes them
from the object file, causing linking to fail.

The real solution here is to remove all the assembly code because it's 2016
and this game doesn't have to run on 133MHz Pentium now.  :)
2016-03-31 13:04:57 -04:00
Ryan C. Gordon
ed527eb29e A little tapdancing to fix a missing symbol at link time. 2016-03-31 12:40:11 -04:00
Ryan C. Gordon
2668cdc44f Fix up some mismerges and get the OpenGL code to compile again. 2016-03-31 12:26:43 -04:00
Ryan C. Gordon
c2be372822 Some work to get Stream.cpp compiling. 2016-03-31 12:25:53 -04:00
Ryan C. Gordon
fbfef87ce0 Fixed a mismerge. 2016-03-31 12:25:40 -04:00
Ryan C. Gordon
75b824ddf8 Removed the exception handling code from CTStream.
I think this is a leftover from the mmap()-like code that used to be
in the engine, but now it's a lot of complexity to basically test this:

- Was this a memory access violation?
- If no, crash.
- If yes:
  - Was it part of a CTStream?
  - If no, crash.
  - If yes, crash.

Instead, let's just crash.   :)

(If I'm misunderstanding this, just roll back from revision control.)
2016-03-31 12:22:55 -04:00
zcaliptium
ca5873a2af GameExecutable: Some cleanup and reorder.
Clean clean clean!
2016-03-31 19:21:46 +03:00
RocketersAlex
c5f5d72e3f Update MSLegacy.h Network.cpp GameAgent.cpp 2016-03-31 05:43:38 +03:00
zcaliptium
cb907fbb87 GameExecutable: Add License into sources. 2016-03-31 03:38:57 +03:00
zcaliptium
1f0da8a443 GameExecutable: Some cleanup for menu code. 2016-03-30 23:09:51 +03:00
zcaliptium
de240b4ad7 GameExecutable: Continue refactoring. Rename some files. 2016-03-30 22:25:24 +03:00
zcaliptium
ef788b5299 GameExecutable: Put menus' extern variables into container. 2016-03-30 21:21:32 +03:00
Ryan C. Gordon
105bc12d64 Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now. 2016-03-30 13:41:30 -04:00
zcaliptium
36c6eb19c0 Continue splitting Menu.cpp into multiple files. 2016-03-30 19:23:12 +03:00
Ryan C. Gordon
7d118bd249 First attempt at porting GameAgent code. 2016-03-30 11:00:29 -04:00
Ryan C. Gordon
8ea00b12d2 More work on getting this to compile. 2016-03-30 11:00:01 -04:00
Ryan C. Gordon
4f061d916c Adding regenerated parsers so they'll stop spamming my diffs. 2016-03-30 10:59:17 -04:00
Ryan C. Gordon
888b35dbca Mismerge fix. 2016-03-30 10:56:56 -04:00
RocketersAlex
0d8f7da318 Fixed SeriousSam and GameAgent bugs 2016-03-30 16:54:30 +03:00
Ryan C. Gordon
146da64d86 Fixed filename case on an include statement. 2016-03-30 04:00:23 -04:00
Ryan C. Gordon
98972f6a43 Build everything with -fPIC until we dump this Makefile for CMake. 2016-03-30 03:58:31 -04:00
Ryan C. Gordon
2e7af8cf00 More mismerge corrections and other fixes to get this closer to compiling. 2016-03-30 02:01:02 -04:00
Ryan C. Gordon
28a8b5cb2e Various patches to get this closer to compiling again. 2016-03-30 01:51:52 -04:00
Ryan C. Gordon
6ac856824f Fixed mismerge. 2016-03-30 01:36:03 -04:00
Ryan C. Gordon
aa8d0216db fixed a variable initialized and also marked 'extern'. 2016-03-30 01:31:46 -04:00
Ryan C. Gordon
9bdb8becb1 Whoops, that '==' should be '='. 2016-03-30 01:31:24 -04:00
Ryan C. Gordon
735b1cb66b Fixed mismerge. 2016-03-30 01:29:43 -04:00
Ryan C. Gordon
892fbea6cd Turned off some compiler warnings for now.
Just need to see through the mess until this compiles again.
2016-03-30 01:28:12 -04:00
Ryan C. Gordon
43e4866df4 Fixed a mismerge. 2016-03-30 01:27:59 -04:00
Ryan C. Gordon
18b339a2b6 Uncommented to include Terrain.h. Let's see what happens. 2016-03-30 01:25:58 -04:00
zcaliptium
31d597856d Add and remove excess empty lines between functions,
Make code better.
2016-03-29 23:49:32 +03:00
Ryan C. Gordon
2f10f864d8 Silence a whole bunch of warnings about string literals vs non-const char *. 2016-03-29 12:51:34 -04:00
Ryan C. Gordon
a4000c69a8 Clean out a bunch of compiler warnings. 2016-03-29 12:51:33 -04:00
Ryan C. Gordon
bafa5fca05 Blank .es files confuse ECC, so remove them. 2016-03-28 23:51:18 -04:00
Ryan C. Gordon
e564f155e5 Updated Makefile to (maybe) build this on a modern Mac. 2016-03-28 23:51:18 -04:00
Ryan C. Gordon
24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00
SLAwww
987e9a6655 Merge branch 'FixReallyStupidTypos' of https://github.com/zcaliptium/Serious-Engine into zcaliptium-FixReallyStupidTypos 2016-03-25 16:14:16 +02:00
SLAwww
503fc3a7ef Updated gitignore 2016-03-25 16:09:30 +02:00
zcaliptium
1c5556dbd9 Fixes II 2016-03-23 20:42:20 +03:00
zcaliptium
ef0b970490 Fixes 2016-03-22 21:03:12 +03:00
SLAwww
3ef31a97aa ECC now works properly with long paths 2016-03-18 03:15:05 +02:00
Aron Visontai
344c836cd9 Fix compilation when build path is long
Also remove generated file Parser.cpp
2016-03-16 21:56:08 -07:00
zcaliptium
d29d0c64ab GameExecutable: Some improvements part II 2016-03-16 21:56:44 +03:00
zcaliptium
66cc1d014f GameExecutable: Some improvements. Idk how to name it.
Add some empty lines. Move some files. Replace long repeating variable
names with shorter preprocessors.
2016-03-16 21:43:05 +03:00
zcaliptium
d9cd480103 GameExecutable: Move some stuff from Menu.cpp into files PART VII
3700 lines! Yay!
2016-03-16 01:21:35 +03:00
zcaliptium
7745f8ced1 GameExecutable: Move some stuff from Menu.cpp into files PART VI
4183 lines... Continue working...
2016-03-16 00:24:35 +03:00
zcaliptium
2fcc548f29 GameExecutable: Move some stuff from Menu.cpp into files PART V
Now it's 4463 lines!
2016-03-15 01:03:22 +03:00
zcaliptium
16990d713c GameExecutable: Move some stuff from Menu.cpp into files PART IV
Now it's 4901 lines! Progress!
2016-03-14 23:45:56 +03:00
zcaliptium
899d297f7b GameExecutable: Move some stuff from Menu.cpp into files PART THREE
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 03:59:44 +03:00
zcaliptium
764cc874c9 Remove generated files 2016-03-14 02:55:58 +03:00
zcaliptium
220875d2de GameExecutable: Move some stuff from Menu.cpp into files PART TWO
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 02:46:30 +03:00
zcaliptium
189c343368 GameExecutable: Move some stuff from Menu.cpp into files
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 00:52:32 +03:00
SLAwww
36177ed846 Merge pull request #18 from yamgent/master
Delete text editor temp file
2016-03-13 18:58:41 +02:00
SLAwww
6e9fbef44a Fixed error in Bison code 2016-03-13 18:56:18 +02:00
Tan Wang Leng
618c63f50a Delete text editor temp file
A fellow contributor accidentally push an editor temp file. Diff utility shows no difference between this and the original DlgNumericAlpha.h file.
2016-03-13 16:31:45 +08:00
SLAwww
b2745c617f Removed more generated files 2016-03-13 02:05:30 +02:00
SLAwww
fe24f3a2a4 Updated .gitignore and removed automatically generated files 2016-03-13 01:52:16 +02:00
Robert MacGregor
1a50ba665a Check for NULL return from malloc in es vertification code and print error if es verification fails 2016-03-12 17:36:50 -05:00
Robert MacGregor
9766df5f5b Forgot to close dangling file handles 2016-03-12 17:31:51 -05:00
Robert MacGregor
d69cb55c21 Add explicit 0-length check out of paranoia 2016-03-12 17:27:34 -05:00
Robert MacGregor
609d71437f Remove close/reopen logic for file handle and fix Ecc crash on empty 2016-03-12 17:20:41 -05:00
Robert MacGregor
9f50d3ef84 Performance fix Ecc 2016-03-12 16:45:43 -05:00
Robert MacGregor
cfefaf581a Fix for Ecc failing on empty files 2016-03-12 15:41:56 -05:00
zcaliptium
216246cf15 GameExecutable: Separate Menu.h into multiple files.
Too many classes definitions in one file. Preparing for separation
Menu.cpp
2016-03-12 18:25:48 +03:00
zcaliptium
3b5fdcd03d Fix mistake in the Console Window
No description
2016-03-12 12:45:47 +03:00
Matt Lee
a4af93fa31 Add GPL header to files 2016-03-11 18:20:51 -06:00
zcaliptium
742d11a813 WorldEditor: FIX Remove wrong and useless conversion
Because this is issue!
2016-03-12 02:26:30 +03:00
zcaliptium
f33bb4519f Fix. I forgot to remove piece of my code. 2016-03-12 00:53:58 +03:00
zcaliptium
a84fb76883 Game executable: Separate MenuGadgets(.h/.cpp)
MenuGadets(.h/.cpp) separated into multiple files for each gadget!
2016-03-12 00:45:21 +03:00
SLAwww
a7af6eb20b Removing generated files 2016-03-11 16:47:14 +02:00
SLAwww
9d8b787be2 Uploading full engine sources 2016-03-11 15:57:17 +02:00