mirror of
https://github.com/ptitSeb/Serious-Engine
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8d26863a51
* FloatToInt() should now round correctly ot nearest, even for negative numbers * Log2() now calls log2f() instead of log10()*3.321 - no idea what the previous code was about, I doubt it's faster (and the ASM code uses something like log2, too). * FastLog2() (for integers) now uses __builtin_clz() when building with GCC/clang - the resulting ASM should be pretty similar to the inline ASM below. I wonder why that function takes signed ints, log2(-1) in reality is an irrational number (but the function returns 31).. Also, both the inline ASM and my version return 0 for Log2(0), but INT_MIN would be closer to the truth * commented out FastMaxLog2(), it's unused. * implemented _rotl() using a fast(er) trick from http://blog.regehr.org/archives/1063 |
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.. | ||
cmake | ||
DecodeReport | ||
DedicatedServer | ||
Depend | ||
Ecc | ||
Engine | ||
EngineGui | ||
Entities | ||
EntitiesMP | ||
External | ||
GameGUIMP | ||
GameMP | ||
LWSkaExporter | ||
MakeFONT | ||
Modeler | ||
Models | ||
ModelsMP | ||
RCon | ||
SeriousSam | ||
SeriousSkaStudio | ||
Shaders | ||
WorldEditor | ||
All.sln | ||
bison.simple | ||
build-linux.sh | ||
build-mac.sh | ||
CMakeLists.txt |