mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
8d26863a51
* FloatToInt() should now round correctly ot nearest, even for negative numbers * Log2() now calls log2f() instead of log10()*3.321 - no idea what the previous code was about, I doubt it's faster (and the ASM code uses something like log2, too). * FastLog2() (for integers) now uses __builtin_clz() when building with GCC/clang - the resulting ASM should be pretty similar to the inline ASM below. I wonder why that function takes signed ints, log2(-1) in reality is an irrational number (but the function returns 31).. Also, both the inline ASM and my version return 0 for Log2(0), but INT_MIN would be closer to the truth * commented out FastMaxLog2(), it's unused. * implemented _rotl() using a fast(er) trick from http://blog.regehr.org/archives/1063 |
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.. | ||
Base | ||
Brushes | ||
Classes | ||
Entities | ||
GameAgent | ||
Graphics | ||
Light | ||
Math | ||
Models | ||
Network | ||
Rendering | ||
Ska | ||
Sound | ||
Templates | ||
Terrain | ||
World | ||
zlib | ||
Build.h | ||
CurrentVersion.h | ||
Engine.cpp | ||
Engine.h | ||
Engine.vcxproj | ||
Engine.vcxproj.filters | ||
Engine.vcxproj.user | ||
GameShell.h | ||
StdH.cpp | ||
StdH.h | ||
temp.h |