mirror of
https://github.com/ptitSeb/Serious-Engine
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599f644328
introduced PLATFORM_32BIT and PLATFORM_64BIT macros, so you can do #ifdef PLATFORM_64BIT if you need to. I needed that for CDrawPort::GetID() to properly CRC a pointer. Also added a sanity check in Engine/Base/Types.h that makes sure that uintprt_t and size_t have the same size, as the code uses size_t to store pointers (or cast from pointer to int) all over the place. Made some "tags" from Engine/Templates/BSP_internal.h size_t instead of ULONG - they're used to store pointers to identify vertices and such, so they'd better be big enough to actually store a pointer. Some more are still missing. |
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.. | ||
cmake | ||
DecodeReport | ||
DedicatedServer | ||
Depend | ||
Ecc | ||
Engine | ||
EngineGui | ||
Entities | ||
EntitiesMP | ||
External | ||
GameGUIMP | ||
GameMP | ||
LWSkaExporter | ||
MakeFONT | ||
Modeler | ||
Models | ||
ModelsMP | ||
RCon | ||
SeriousSam | ||
SeriousSkaStudio | ||
Shaders | ||
WorldEditor | ||
All.sln | ||
bison.simple | ||
build-linux.sh | ||
build-mac.sh | ||
CMakeLists.txt |