Serious-Engine/Sources/Engine
Daniel Gibson 599f644328 Resolved some 64bit issues, marked/commented some others
introduced PLATFORM_32BIT and PLATFORM_64BIT macros, so you can do
#ifdef PLATFORM_64BIT if you need to.
I needed that for CDrawPort::GetID() to properly CRC a pointer.
Also added a sanity check in Engine/Base/Types.h that makes sure that
uintprt_t and size_t have the same size, as the code uses size_t to
store pointers (or cast from pointer to int) all over the place.

Made some "tags" from Engine/Templates/BSP_internal.h size_t instead of
ULONG - they're used to store pointers to identify vertices and such,
so they'd better be big enough to actually store a pointer.
Some more are still missing.
2016-04-17 23:35:04 +02:00
..
Base Resolved some 64bit issues, marked/commented some others 2016-04-17 23:35:04 +02:00
Brushes Resolved some 64bit issues, marked/commented some others 2016-04-17 23:35:04 +02:00
Classes Merge github.com:Croteam-Official/Serious-Engine 2016-04-02 23:56:12 -04:00
Entities Fixed a sizeof bug. 2016-04-09 01:03:44 -04:00
GameAgent GameAgent - list servers bugfix (update) 2016-04-12 04:10:43 +03:00
Graphics Resolved some 64bit issues, marked/commented some others 2016-04-17 23:35:04 +02:00
Light Remove some Float Divide to use Integer and Shift in C Portable helper function on LayerMixer 2016-04-09 23:57:58 +02:00
Math Resolved some 64bit issues, marked/commented some others 2016-04-17 23:35:04 +02:00
Models Resolved some 64bit issues, marked/commented some others 2016-04-17 23:35:04 +02:00
Network Resolved some 64bit issues, marked/commented some others 2016-04-17 23:35:04 +02:00
Rendering First pass at cleaning out 64-bit issues. 2016-04-06 23:20:29 -04:00
Ska First pass at cleaning out 64-bit issues. 2016-04-06 23:20:29 -04:00
Sound Increase SDL soundbuffer for smoother sound playback 2016-04-17 01:07:14 +02:00
Templates Resolved some 64bit issues, marked/commented some others 2016-04-17 23:35:04 +02:00
Terrain First pass at cleaning out 64-bit issues. 2016-04-06 23:20:29 -04:00
World ARM processor don't convert +inf to 0xFFFFFFFF like a x86 processor do 2016-04-06 13:37:07 +02:00
zlib First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Build.h Add GPL header to files 2016-03-11 18:20:51 -06:00
CurrentVersion.h Add GPL header to files 2016-03-11 18:20:51 -06:00
Engine.cpp Enabled Multi-Threading (as an option) + OpenPandora specific changes (for Shoulder As Mouse Buttons) 2016-04-12 22:29:39 +02:00
Engine.h Don't #include <malloc.h> on Linux, only on Windows 2016-04-17 01:06:39 +02:00
Engine.vcxproj Engine: Return dynamic vorbisfile library loading. 2016-04-03 23:45:57 +03:00
Engine.vcxproj.filters Engine: Return dynamic vorbisfile library loading. 2016-04-03 23:45:57 +03:00
Engine.vcxproj.user Uploading full engine sources 2016-03-11 15:57:17 +02:00
GameShell.h Add GPL header to files 2016-03-11 18:20:51 -06:00
StdH.cpp Merge github.com:Croteam-Official/Serious-Engine 2016-04-02 23:56:12 -04:00
StdH.h Don't #include <malloc.h> on Linux, only on Windows 2016-04-17 01:06:39 +02:00
temp.h Add GPL header to files 2016-03-11 18:20:51 -06:00