Commit Graph

20 Commits

Author SHA1 Message Date
Daniel Gibson
bee4102374 Fix several warnings, warn if not using depth buffer
Fixed -Wreorder warnings (hopefully the last?), also several potentially
uninitialized variables.

In SetupPixelFormat_OGL() Assert if gap_iDepthBits ends up being 0.

Small adjustments to cmake warning settings for gcc/clang
2016-05-09 18:48:39 +02:00
Daniel Gibson
93daf905f1 EntitiesMP/Common/Particles.cpp: Don't access afStarsPositions[i][3]
fix out of bounds accesses of that array.
I guess the same will have to be done for Entities/Common/Particles.cpp
2016-04-18 19:37:02 +02:00
Daniel Gibson
5f5106e363 CShell::[SG]etCurrentWorld() instead of putting it in INDEX console var
The code used to store the world pointer as a console variable
"pwoCurrentWorld" of type INDEX (int32) - that won't work for 64bit, so
I added CShell::SetCurrentWorld() and CShell::GetCurrentWorld() and
store it as a pointer.
2016-04-18 18:52:52 +02:00
Daniel Gibson
a358a1763f Some more FIXMEs 2016-04-18 00:53:58 +02:00
ptitSeb
f37df71029 Float fest\! 2016-04-07 18:13:50 +02:00
ptitSeb
253df3ec46 A closing bracket seemed missplaced 2016-04-07 12:07:12 +02:00
Ryan C. Gordon
e2e6f41582 Merge branch 'master' of git://github.com/ptitSeb/Serious-Engine into ptitSeb-master
Conflicts:
	Sources/Engine/Math/Float.cpp
2016-04-06 23:27:55 -04:00
Ryan C. Gordon
9820436fbe First pass at cleaning out 64-bit issues.
Touches a lot of code to remove long constants like "1L", so this patch is
large and ugly, but I think it makes all those Clamp() calls look nicer in
the long run.

Most of the game is 64-bit clean, since we can build without assembly code
now. I've marked the things that are obviously still wrong with STUBBED lines.

That being said: a 64-bit build can already run the demos mostly correctly,
so we're actually almost there!

There are a few obvious things that are obviously wrong, to be fixed.
2016-04-06 23:20:29 -04:00
ptitSeb
efde059273 Getting paranoid with mixed integer / float operations 2016-04-06 22:45:01 +02:00
Ryan C. Gordon
a7e4f8237e Patched to compile on Linux, and cleaned out almost all compiler warnings. 2016-04-04 02:34:07 -04:00
Ryan C. Gordon
1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00
Ryan C. Gordon
0d426d5998 Fixed up some StdH includes. 2016-04-01 14:04:24 -04:00
RocketersAlex
0d8f7da318 Fixed SeriousSam and GameAgent bugs 2016-03-30 16:54:30 +03:00
Ryan C. Gordon
2f10f864d8 Silence a whole bunch of warnings about string literals vs non-const char *. 2016-03-29 12:51:34 -04:00
Ryan C. Gordon
a4000c69a8 Clean out a bunch of compiler warnings. 2016-03-29 12:51:33 -04:00
Ryan C. Gordon
bafa5fca05 Blank .es files confuse ECC, so remove them. 2016-03-28 23:51:18 -04:00
Ryan C. Gordon
24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00
Matt Lee
a4af93fa31 Add GPL header to files 2016-03-11 18:20:51 -06:00
SLAwww
a7af6eb20b Removing generated files 2016-03-11 16:47:14 +02:00
SLAwww
9d8b787be2 Uploading full engine sources 2016-03-11 15:57:17 +02:00