mirror of
https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "Engine/StdH.h"
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#include <Engine/Templates/StaticStackArray.h>
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#include <Engine/Base/CTString.h>
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#include <Engine/Ska/StringTable.h>
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#include <Engine/Templates/StaticStackArray.cpp>
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struct stTable
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{
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INDEX st_iID;
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CTString strName;
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};
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CStaticStackArray<struct stTable> _arStringTable;
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// add index in table
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INDEX AddIndexToTable(CTString strName)
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{
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_arStringTable.Push();
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INDEX ctStrings = _arStringTable.Count();
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_arStringTable[ctStrings-1].strName = strName;
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_arStringTable[ctStrings-1].st_iID = ctStrings;
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return ctStrings-1;
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}
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// find string in table and return his index, if not found add new and return his index
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INDEX ska_GetIDFromStringTable(CTString strName)
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{
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if(strName == "") return -1;
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INDEX ctStrings = _arStringTable.Count();
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for(INDEX i=0;i<ctStrings;i++)
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{
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if(_arStringTable[i].strName == strName)
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{
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return i;
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}
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}
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return AddIndexToTable(strName);
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}
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// find string in table and return his index, if not found return -1
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INDEX ska_FindStringInTable(CTString strName)
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{
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if(strName == "") return -1;
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INDEX ctStrings = _arStringTable.Count();
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for(INDEX i=0;i<ctStrings;i++)
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{
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if(_arStringTable[i].strName == strName)
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{
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return i;
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}
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}
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return -1;
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}
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// return name for index iIndex
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CTString ska_GetStringFromTable(INDEX iIndex)
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{
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INDEX ctStrings = _arStringTable.Count();
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if((iIndex >= 0) && (iIndex <= ctStrings-1))
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{
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return _arStringTable[iIndex].strName;
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}
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return "";
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}
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