mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 21:25:54 +01:00
24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
284 lines
7.7 KiB
C++
284 lines
7.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
#include "Engine/StdH.h"
|
|
|
|
#include <Engine/Brushes/Brush.h>
|
|
#include <Engine/Brushes/BrushTransformed.h>
|
|
#include <Engine/Rendering/Render.h>
|
|
#include <Engine/Rendering/Render_internal.h>
|
|
#include <Engine/Templates/Selection.cpp>
|
|
#include <Engine/Models/ModelObject.h>
|
|
|
|
static PIX _pixSizeI;
|
|
static PIX _pixSizeJ;
|
|
UBYTE *_pubLassoBuffer = NULL;
|
|
|
|
// init select-on-render functionality
|
|
void InitSelectOnRender(PIX pixSizeI, PIX pixSizeJ)
|
|
{
|
|
_pixSizeI = pixSizeI;
|
|
_pixSizeJ = pixSizeJ;
|
|
|
|
// if entity selecting not required
|
|
if (_pselenSelectOnRender==NULL)
|
|
{
|
|
// if vertex selecting not requred
|
|
if (_pselbvxtSelectOnRender==NULL) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
// if not lasso and not alternative
|
|
else if (_pavpixSelectLasso==NULL && !_bSelectAlternative) {
|
|
// deselect all vertices
|
|
_pselbvxtSelectOnRender->Clear();
|
|
}
|
|
}
|
|
|
|
// if lasso selection is not on, or is invalid
|
|
if (_pavpixSelectLasso==NULL || _pavpixSelectLasso->Count()<3
|
|
|| pixSizeI<2 || pixSizeJ<2) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
SLONG slMaxOffset = pixSizeI*pixSizeJ-1;
|
|
|
|
// allocate lasso buffer
|
|
_pubLassoBuffer = (UBYTE*)AllocMemory(_pixSizeI*_pixSizeJ);
|
|
// clear it
|
|
memset(_pubLassoBuffer, 0, _pixSizeI*_pixSizeJ);
|
|
|
|
// for each line in lasso
|
|
INDEX ctpt = _pavpixSelectLasso->Count();
|
|
for (INDEX ipt=0; ipt<ctpt; ipt++) {
|
|
// get its points
|
|
INDEX ipt0 = ipt;
|
|
INDEX ipt1 = (ipt+1)%ctpt;
|
|
// get their coordinates
|
|
PIX pixI0 = (*_pavpixSelectLasso)[ipt0](1);
|
|
PIX pixJ0 = (*_pavpixSelectLasso)[ipt0](2);
|
|
PIX pixI1 = (*_pavpixSelectLasso)[ipt1](1);
|
|
PIX pixJ1 = (*_pavpixSelectLasso)[ipt1](2);
|
|
// if any of the coordinates is outside of window
|
|
if (pixI0<0 || pixI0>=_pixSizeI || pixI1<0 || pixI1>=_pixSizeI ||
|
|
pixJ0<0 || pixJ0>=_pixSizeJ || pixJ1<0 || pixJ1>=_pixSizeJ) {
|
|
// skip this line
|
|
continue;
|
|
}
|
|
|
|
// if line is horizontal
|
|
if (pixJ0==pixJ1) {
|
|
// skip it
|
|
continue;
|
|
// if line goes upwards
|
|
} else if (pixJ0>pixJ1) {
|
|
// make it go downwards
|
|
Swap(pixI0, pixI1);
|
|
Swap(pixJ0, pixJ1);
|
|
}
|
|
|
|
// calculate step
|
|
FIX16_16 xStep = FIX16_16(FLOAT(pixI1-pixI0)/(pixJ1-pixJ0));
|
|
// start in first row
|
|
FIX16_16 xI = FIX16_16(pixI0);
|
|
|
|
// for each row
|
|
for(PIX pixJ = pixJ0; pixJ<pixJ1; pixJ++) {
|
|
// get offset
|
|
SLONG slOffset = pixJ*_pixSizeI+PIX(xI);
|
|
// if offset is valid
|
|
if (slOffset>=0 && slOffset<=slMaxOffset) {
|
|
// invert the pixel in that row
|
|
_pubLassoBuffer[slOffset] ^= 0xFF;
|
|
}
|
|
// step the line
|
|
xI+=xStep;
|
|
}
|
|
}
|
|
|
|
// for each row in lasso buffer
|
|
for(PIX pixJ = 0; pixJ<_pixSizeJ; pixJ++) {
|
|
// for each pixel in the row, except the last one
|
|
UBYTE *pub = _pubLassoBuffer+pixJ*_pixSizeI;
|
|
for(PIX pixI = 0; pixI<_pixSizeI-1; pixI++) {
|
|
// xor it to the next one
|
|
pub[1]^=pub[0];
|
|
pub++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// end select-on-render functionality
|
|
void EndSelectOnRender(void)
|
|
{
|
|
// free lasso buffer
|
|
if (_pubLassoBuffer!=NULL) {
|
|
FreeMemory(_pubLassoBuffer);
|
|
_pubLassoBuffer = NULL;
|
|
}
|
|
}
|
|
|
|
// check if a vertex is influenced by current select-on-render selection
|
|
void SelectVertexOnRender(CBrushVertex &bvx, const PIX2D &vpix)
|
|
{
|
|
// if not selecting
|
|
if (_pselbvxtSelectOnRender==NULL) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
// if the vertex is out of screen
|
|
if (vpix(1)<0 || vpix(1)>=_pixSizeI
|
|
|| vpix(2)<0 || vpix(2)>=_pixSizeJ) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
// if selecting without lasso
|
|
if (_pubLassoBuffer==NULL) {
|
|
// if vertex is near point
|
|
if ((vpix-_vpixSelectNearPoint).Length()<_pixDeltaAroundVertex) {
|
|
|
|
// if selected
|
|
if (bvx.IsSelected(BVXF_SELECTED)) {
|
|
// deselect it
|
|
_pselbvxtSelectOnRender->Deselect(bvx);
|
|
// if not selected
|
|
} else {
|
|
// select it
|
|
_pselbvxtSelectOnRender->Select(bvx);
|
|
}
|
|
}
|
|
// if selecting with lasso
|
|
} else {
|
|
// if the vertex is set in lasso buffer
|
|
if (_pubLassoBuffer!=NULL
|
|
&&_pubLassoBuffer[vpix(2)*_pixSizeI+vpix(1)]) {
|
|
|
|
// if alternative
|
|
if (_bSelectAlternative) {
|
|
// deselect
|
|
if (bvx.IsSelected(BVXF_SELECTED)) {
|
|
_pselbvxtSelectOnRender->Deselect(bvx);
|
|
}
|
|
// if normal
|
|
} else {
|
|
// select
|
|
if (!bvx.IsSelected(BVXF_SELECTED)) {
|
|
_pselbvxtSelectOnRender->Select(bvx);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// check if given vertice is selected by lasso
|
|
BOOL IsVertexInLasso( CProjection3D &prProjection, const FLOAT3D &vtx, FLOATmatrix3D *pmR, FLOAT3D &vOffset)
|
|
{
|
|
// convert from relative to absolute space
|
|
FLOAT3D vAbsolute = vOffset+vtx*(*pmR);
|
|
|
|
FLOAT3D vtxProjected;
|
|
prProjection.ProjectCoordinate( vAbsolute, vtxProjected);
|
|
|
|
PIX2D vpix;
|
|
vpix(1) = (PIX) vtxProjected(1);
|
|
// convert coordinate into screen representation
|
|
vpix(2) = (PIX) (_pixSizeJ-vtxProjected(2));
|
|
|
|
// if the vertex is out of screen
|
|
if (vpix(1)<0 || vpix(1)>=_pixSizeI
|
|
|| vpix(2)<0 || vpix(2)>=_pixSizeJ) {
|
|
// no selecting
|
|
return FALSE;
|
|
}
|
|
|
|
// if the vertex is set in lasso buffer
|
|
if (_pubLassoBuffer!=NULL
|
|
&&_pubLassoBuffer[vpix(2)*_pixSizeI+vpix(1)])
|
|
{
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
// check if given bounding box is selected by lasso
|
|
BOOL IsBoundingBoxInLasso( CProjection3D &prProjection, const FLOATaabbox3D &box, FLOATmatrix3D *pmR, FLOAT3D &vOffset)
|
|
{
|
|
FLOAT3D vMin = box.Min();
|
|
FLOAT3D vMax = box.Max();
|
|
|
|
// test lasso influence for all of bounding box's vertices
|
|
if(
|
|
IsVertexInLasso( prProjection, FLOAT3D( vMin(1), vMin(2), vMin(3)), pmR, vOffset) &&
|
|
IsVertexInLasso( prProjection, FLOAT3D( vMax(1), vMin(2), vMin(3)), pmR, vOffset) &&
|
|
IsVertexInLasso( prProjection, FLOAT3D( vMin(1), vMax(2), vMin(3)), pmR, vOffset) &&
|
|
IsVertexInLasso( prProjection, FLOAT3D( vMax(1), vMax(2), vMin(3)), pmR, vOffset) &&
|
|
IsVertexInLasso( prProjection, FLOAT3D( vMin(1), vMin(2), vMax(3)), pmR, vOffset) &&
|
|
IsVertexInLasso( prProjection, FLOAT3D( vMax(1), vMin(2), vMax(3)), pmR, vOffset) &&
|
|
IsVertexInLasso( prProjection, FLOAT3D( vMin(1), vMax(2), vMax(3)), pmR, vOffset) &&
|
|
IsVertexInLasso( prProjection, FLOAT3D( vMax(1), vMax(2), vMax(3)), pmR, vOffset) )
|
|
{
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
// check if all of the corners of entity's bounding box are influenced by current select-on-render selection
|
|
void SelectEntityOnRender(CProjection3D &prProjection, CEntity &en)
|
|
{
|
|
FLOATaabbox3D bbox;
|
|
|
|
FLOATmatrix3D mOne = FLOATmatrix3D(0.0f);
|
|
mOne.Diagonal(1.0f);
|
|
FLOATmatrix3D *pmR;
|
|
FLOAT3D vOffset;
|
|
|
|
// if this entity is model
|
|
if (en.en_RenderType==CEntity::RT_MODEL || en.en_RenderType==CEntity::RT_EDITORMODEL)
|
|
{
|
|
// get bbox of current frame
|
|
CModelObject *pmo = en.GetModelObject();
|
|
pmo->GetCurrentFrameBBox( bbox);
|
|
pmR = &en.en_mRotation;
|
|
vOffset = en.GetPlacement().pl_PositionVector;
|
|
}
|
|
// if it is ska model
|
|
else if(en.en_RenderType==CEntity::RT_SKAMODEL || en.en_RenderType==CEntity::RT_SKAEDITORMODEL)
|
|
{
|
|
en.GetModelInstance()->GetCurrentColisionBox( bbox);
|
|
pmR = &en.en_mRotation;
|
|
vOffset = en.GetPlacement().pl_PositionVector;
|
|
}
|
|
// if it is brush
|
|
else
|
|
{
|
|
// get bbox of brush's first mip
|
|
CBrush3D *pbr = en.GetBrush();
|
|
CBrushMip *pbrmip = pbr->GetFirstMip();
|
|
bbox = pbrmip->bm_boxBoundingBox;
|
|
pmR = &mOne;
|
|
vOffset = FLOAT3D( 0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
if( IsBoundingBoxInLasso( prProjection, bbox, pmR, vOffset))
|
|
{
|
|
if( _bSelectAlternative)
|
|
{
|
|
// deselect
|
|
if (en.IsSelected(ENF_SELECTED))
|
|
{
|
|
_pselenSelectOnRender->Deselect(en);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// select
|
|
if (!en.IsSelected(ENF_SELECTED))
|
|
{
|
|
_pselenSelectOnRender->Select(en);
|
|
}
|
|
}
|
|
}
|
|
}
|