Serious-Engine/Sources/Engine/Base/Shell_internal.h
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

78 lines
2.0 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_SHELL_INTERNAL_H
#define SE_INCL_SHELL_INTERNAL_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Base/CTString.h>
// basic data type types
enum ShellTypeType {
STT_ILLEGAL ,
STT_POINTER ,
STT_FUNCTION ,
STT_ARRAY ,
STT_VOID ,
STT_INDEX ,
STT_FLOAT ,
STT_STRING ,
};
// data type structure
struct ShellType {
ShellType() :
st_sttType(STT_ILLEGAL),
st_ctArraySize(0),
st_istBaseType(0),
st_istFirstArgument(0),
st_istLastArgument(0),
st_istNextInArguments(0),
st_istPrevInArguments(0)
{
}
enum ShellTypeType st_sttType;
INDEX st_ctArraySize; // number of members if an array
INDEX st_istBaseType; // type pointed to by a pointer, or member of array
// or result of a function
INDEX st_istFirstArgument; // first argument in function
INDEX st_istLastArgument; // last argument in function
INDEX st_istNextInArguments; // next argument in function
INDEX st_istPrevInArguments; // previous argument in function
};
// symbol flags
#define SSF_CONSTANT (1L<<0) // the symbol cannot be changed
#define SSF_USER (1L<<1) // the symbol is visible to user (with ListSymbols() )
#define SSF_PERSISTENT (1L<<2) // the symbol is saved when exiting
#define SSF_EXTERNAL (1L<<3) // the symbol was declared externally (in a script)
// A symbol defined for using in shell.
class CShellSymbol {
public:
// implementation:
INDEX ss_istType; // type of the symbol
CTString ss_strName; // symbol name
void *ss_pvValue; // symbol value
BOOL (*ss_pPreFunc)(void *);
void (*ss_pPostFunc)(void *);
ULONG ss_ulFlags; // various flags
// Clear function.
void Clear(void);
// check if declared
BOOL IsDeclared(void);
// interface:
// get string for 'tab' completion in console
ENGINE_API CTString GetCompletionString(void) const;
};
#endif /* include-once check. */