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Entity.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Entity.h
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Clean out a bunch of compiler warnings.
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2016-03-29 12:51:33 -04:00 |
EntityClass.cpp
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More mismerge corrections and other fixes to get this closer to compiling.
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2016-03-30 02:01:02 -04:00 |
EntityClass.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
EntityCollision.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
EntityCollision.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
EntityCopying.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
EntityEvent.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
EntityPointer.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
EntityProperties.cpp
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Silence a whole bunch of warnings about string literals vs non-const char *.
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2016-03-29 12:51:34 -04:00 |
EntityProperties.h
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Silence a whole bunch of warnings about string literals vs non-const char *.
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2016-03-29 12:51:34 -04:00 |
FieldBSPTesting.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
FieldSettings.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
InternalClasses.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
LastPositions.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
LastPositions.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
NearestPolygon.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
PlayerCharacter.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
PlayerCharacter.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Precaching.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
ShadingInfo.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |