mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-27 04:35:52 +01:00
9820436fbe
Touches a lot of code to remove long constants like "1L", so this patch is large and ugly, but I think it makes all those Clamp() calls look nicer in the long run. Most of the game is 64-bit clean, since we can build without assembly code now. I've marked the things that are obviously still wrong with STUBBED lines. That being said: a 64-bit build can already run the demos mostly correctly, so we're actually almost there! There are a few obvious things that are obviously wrong, to be fixed.
1846 lines
64 KiB
C++
1846 lines
64 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Graphics/Texture.h>
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#include <Engine/Base/Stream.h>
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#include <Engine/Base/Timer.h>
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#include <Engine/Base/Console.h>
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#include <Engine/Math/Functions.h>
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#include <Engine/Graphics/GfxLibrary.h>
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#include <Engine/Graphics/ImageInfo.h>
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#include <Engine/Graphics/TextureEffects.h>
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#include <Engine/Templates/DynamicArray.h>
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#include <Engine/Templates/DynamicArray.cpp>
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#include <Engine/Templates/Stock_CTextureData.h>
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#include <Engine/Templates/StaticArray.cpp>
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#include <Engine/Base/Statistics_Internal.h>
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extern INDEX tex_iNormalQuality;
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extern INDEX tex_iAnimationQuality;
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extern INDEX tex_iNormalSize;
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extern INDEX tex_iAnimationSize;
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extern INDEX tex_iEffectSize;
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extern INDEX tex_iDithering;
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extern INDEX tex_iFiltering;
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extern INDEX gap_bAllowSingleMipmap;
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extern FLOAT gfx_tmProbeDecay;
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// special mode flag when loading texture for exporting
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static BOOL _bExport = FALSE;
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// singleton object for texture settings
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struct TextureSettings TS = {0};
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#define TEXFMT_NONE 0
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// determine (or assume) support for OpenGL and Direct3D texture internal formats
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extern void DetermineSupportedTextureFormats( GfxAPIType eAPI)
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{
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if( eAPI==GAT_OGL) {
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TS.ts_tfRGB8 = GL_RGB8;
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TS.ts_tfRGBA8 = GL_RGBA8;
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TS.ts_tfRGB5 = GL_RGB5;
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TS.ts_tfRGBA4 = GL_RGBA4;
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TS.ts_tfRGB5A1 = GL_RGB5_A1;
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TS.ts_tfLA8 = GL_LUMINANCE8_ALPHA8;
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TS.ts_tfL8 = GL_LUMINANCE8;
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}
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#ifdef SE1_D3D
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if( eAPI==GAT_D3D) {
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extern D3DFORMAT FindClosestFormat_D3D(D3DFORMAT d3df);
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TS.ts_tfRGBA8 = FindClosestFormat_D3D(D3DFMT_A8R8G8B8);
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TS.ts_tfRGB8 = FindClosestFormat_D3D(D3DFMT_X8R8G8B8);
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TS.ts_tfRGB5 = FindClosestFormat_D3D(D3DFMT_R5G6B5);
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TS.ts_tfRGB5A1 = FindClosestFormat_D3D(D3DFMT_A1R5G5B5);
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TS.ts_tfRGBA4 = FindClosestFormat_D3D(D3DFMT_A4R4G4B4);
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TS.ts_tfLA8 = FindClosestFormat_D3D(D3DFMT_A8L8);
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TS.ts_tfL8 = FindClosestFormat_D3D(D3DFMT_L8);
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}
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#endif // SE1_D3D
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}
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// update all relevant texture parameters
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extern void UpdateTextureSettings(void)
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{
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// determine API
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const GfxAPIType eAPI = _pGfx->gl_eCurrentAPI;
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ASSERT(GfxValidApi(eAPI));
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// set texture formats and compression
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TS.ts_tfRGB8 = TS.ts_tfRGBA8 = NONE;
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TS.ts_tfRGB5 = TS.ts_tfRGBA4 = TS.ts_tfRGB5A1 = NONE;
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TS.ts_tfLA8 = TS.ts_tfL8 = NONE;
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DetermineSupportedTextureFormats(eAPI);
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// clamp and adjust texture compression type
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INDEX iTCType = 0;
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const ULONG ulGfxFlags = _pGfx->gl_ulFlags;
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const BOOL bHasTC = (ulGfxFlags&GLF_TEXTURECOMPRESSION);
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if( eAPI==GAT_OGL && bHasTC)
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{ // OpenGL
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extern INDEX ogl_iTextureCompressionType; // 0=none, 1=default (ARB), 2=S3TC, 3=FXT1, 4=legacy S3TC
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INDEX &iTC = ogl_iTextureCompressionType;
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iTC = Clamp( iTC, 0, 4);
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if( iTC==3 && !(ulGfxFlags&GLF_EXTC_FXT1)) iTC = 2;
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if( iTC==2 && !(ulGfxFlags&GLF_EXTC_S3TC)) iTC = 3;
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if((iTC==2 || iTC==3) && !((ulGfxFlags&GLF_EXTC_FXT1) || (ulGfxFlags&GLF_EXTC_S3TC))) iTC = 1;
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if( iTC==1 && !(ulGfxFlags&GLF_EXTC_ARB)) iTC = 4;
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if( iTC==4 && !(ulGfxFlags&GLF_EXTC_LEGACY)) iTC = 0; // khm ...
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iTCType = iTC; // set it
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}
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// Direct3D (just force DXTC - it's the only one)
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#ifdef SE1_D3D
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if( eAPI==GAT_D3D && bHasTC) iTCType = 5;
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#endif // SE1_D3D
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// clamp and cache cvar
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extern INDEX tex_bCompressAlphaChannel;
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if( tex_bCompressAlphaChannel) tex_bCompressAlphaChannel = 1;
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const BOOL bCAC = tex_bCompressAlphaChannel;
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// set members
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switch( iTCType) {
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case 1: // ARB
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TS.ts_tfCRGBA = GL_COMPRESSED_RGBA_ARB;
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TS.ts_tfCRGB = GL_COMPRESSED_RGB_ARB;
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break;
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case 2: // S3TC
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TS.ts_tfCRGBA = bCAC ? GL_COMPRESSED_RGBA_S3TC_DXT5_EXT : GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
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TS.ts_tfCRGB = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
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break;
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case 3: // FXT1
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TS.ts_tfCRGBA = GL_COMPRESSED_RGBA_FXT1_3DFX;
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TS.ts_tfCRGB = GL_COMPRESSED_RGB_FXT1_3DFX;
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break;
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case 4: // LEGACY
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TS.ts_tfCRGBA = bCAC ? GL_COMPRESSED_RGB4_COMPRESSED_ALPHA4_S3TC : GL_COMPRESSED_RGBA_S3TC;
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TS.ts_tfCRGB = GL_COMPRESSED_RGB_S3TC;
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break;
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#ifdef SE1_D3D
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case 5: // DXTC
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extern D3DFORMAT FindClosestFormat_D3D(D3DFORMAT d3df);
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TS.ts_tfCRGBA = bCAC ? FindClosestFormat_D3D(D3DFMT_DXT5) : FindClosestFormat_D3D(D3DFMT_DXT3);
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TS.ts_tfCRGB = D3DFMT_DXT1;
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break;
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#endif // SE1_D3D
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default: // none
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TS.ts_tfCRGBA = NONE;
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TS.ts_tfCRGB = NONE;
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break;
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}
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// adjust if need to compress opaque textures as transparent
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extern INDEX tex_bAlternateCompression;
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if( tex_bAlternateCompression) {
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tex_bAlternateCompression = 1;
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TS.ts_tfCRGB = TS.ts_tfCRGBA;
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}
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// clamp texture quality
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INDEX iMinQuality = 0;
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INDEX iMaxQuality = iTCType>0 ? 3 : 2;
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if( !(_pGfx->gl_ulFlags&GLF_32BITTEXTURES)) iMinQuality = iMaxQuality = 1;
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TS.ts_iNormQualityO = Clamp( (INDEX)(tex_iNormalQuality /10), iMinQuality, iMaxQuality);
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TS.ts_iNormQualityA = Clamp( (INDEX)(tex_iNormalQuality %10), iMinQuality, iMaxQuality);
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TS.ts_iAnimQualityO = Clamp( (INDEX)(tex_iAnimationQuality/10), iMinQuality, iMaxQuality);
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TS.ts_iAnimQualityA = Clamp( (INDEX)(tex_iAnimationQuality%10), iMinQuality, iMaxQuality);
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tex_iNormalQuality = TS.ts_iNormQualityO*10 + TS.ts_iNormQualityA;
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tex_iAnimationQuality = TS.ts_iAnimQualityO*10 + TS.ts_iAnimQualityA;
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// clamp texture size
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tex_iNormalSize = Clamp( tex_iNormalSize, 5, 11);
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tex_iAnimationSize = Clamp( tex_iAnimationSize, 5, 9);
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TS.ts_pixNormSize = 1L<<(tex_iNormalSize *2);
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TS.ts_pixAnimSize = 1L<<(tex_iAnimationSize*2);
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// determine maximum texel-byte ratio
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INDEX iOQ = tex_iNormalQuality /10; if( iOQ==0) iOQ=2; else if( iOQ==3) iOQ=0;
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INDEX iAQ = tex_iNormalQuality %10; if( iAQ==0) iAQ=2; else if( iAQ==3) iAQ=0;
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INDEX iTexMul = 2 * Max(iOQ,iAQ); if( iTexMul==0) iTexMul=1;
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if( tex_iNormalSize<=6 && iTexMul==1) iTexMul = 2;
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if( tex_iNormalSize<=5 && iTexMul==2) iTexMul = 4;
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TS.ts_iMaxBytesPerTexel = iTexMul;
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}
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/*****************************************
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* Implementation of CTextureData routines
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*/
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CTextureData::CTextureData()
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{
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td_ulFlags = NONE;
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td_mexWidth = 0;
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td_mexHeight = 0;
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td_tvLastDrawn = (__int64) 0;
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td_iFirstMipLevel = 0;
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td_ctFineMipLevels = 0;
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td_ctFrames = 0;
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td_slFrameSize = 0;
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td_ulInternalFormat = TEXFMT_NONE;
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td_ulProbeObject = NONE;
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td_ulObject = NONE;
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td_pulFrames = NULL;
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td_pubBuffer1 = NULL; // reset effect buffers
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td_pubBuffer2 = NULL;
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td_pixBufferWidth = 0;
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td_pixBufferHeight = 0;
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td_ptdBaseTexture = NULL; // no base texture by default
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td_ptegEffect = NULL; // no effect data
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td_iRenderFrame = -1;
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CAnimData::DefaultAnimation();
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_bExport = FALSE;
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}
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CTextureData::~CTextureData()
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{
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Clear();
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}
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// converts mip level to the one of allowed by texture
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INDEX CTextureData::ClampMipLevel( FLOAT fMipFactor) const
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{
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INDEX res = (INDEX)fMipFactor;
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INDEX iLastMipLevel = GetNoOfMipmaps( GetPixWidth(), GetPixHeight()) -1 +td_iFirstMipLevel;
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res = Clamp( res, td_iFirstMipLevel, iLastMipLevel);
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return( res);
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}
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// routine that adds one-frame to texture from one picture
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void CTextureData::AddFrame_t( const CImageInfo *pII)
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{
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// check for supported image format
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ASSERT( pII->ii_BitsPerPixel==24 || pII->ii_BitsPerPixel==32);
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if( pII->ii_BitsPerPixel!=24 && pII->ii_BitsPerPixel!=32) {
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throw( TRANS("Only 24-bit and 32-bit pictures can be processed."));
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}
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PIX pixWidth = pII->ii_Width;
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PIX pixHeight = pII->ii_Height;
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// frame that is about to be added must have the same dimensions as the texture
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ASSERT( pixWidth == GetPixWidth() );
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ASSERT( pixHeight == GetPixHeight() );
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if( pixWidth != GetPixWidth() ) throw( TRANS("Incompatible frame width."));
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if( pixHeight != GetPixHeight() ) throw( TRANS("Incompatible frame height."));
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// add memory for new frame
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SLONG slFramesSize = td_slFrameSize * td_ctFrames;
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GrowMemory( (void**)&td_pulFrames, slFramesSize + td_slFrameSize);
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// add new frame to the end of the previous texture frames
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PIX pixMipmapSize = pixWidth*pixHeight;
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ULONG *pulCurrentFrame = td_pulFrames + slFramesSize/BYTES_PER_TEXEL;
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if( td_ulFlags&TEX_ALPHACHANNEL) {
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// has alpha channel - do simple copying
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memcpy( pulCurrentFrame, pII->ii_Picture, pixMipmapSize*4);
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} else {
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// hasn't got alpha channel - do conversion from 24-bit bitmap to 32-bit format
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memcpy( pulCurrentFrame, pII->ii_Picture, pixMipmapSize*3);
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AddAlphaChannel( (UBYTE*)pulCurrentFrame, (ULONG*)pulCurrentFrame, pixMipmapSize);
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}
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// make mipmaps (in place!)
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MakeMipmaps( td_ctFineMipLevels, pulCurrentFrame, pixWidth,pixHeight);
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// increase number of frames
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td_ctFrames++;
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}
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// routine that creates one-frame-texture from loaded picture thru image info structure
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void CTextureData::Create_t( const CImageInfo *pII, MEX mexWanted, INDEX ctFineMips, BOOL bForce32bit)
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{
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// check for supported image format
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_bExport = FALSE;
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ASSERT( pII->ii_BitsPerPixel==24 || pII->ii_BitsPerPixel==32);
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if( pII->ii_BitsPerPixel!=24 && pII->ii_BitsPerPixel!=32) {
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throw( TRANS("Only 24-bit and 32-bit pictures can be processed."));
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}
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// get picture data
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PIX pixSizeU = pII->ii_Width;
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PIX pixSizeV = pII->ii_Height;
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// check maximum supported texture dimension
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if( pixSizeU>MAX_MEX || pixSizeV>MAX_MEX) throw( TRANS("At least one of texture dimensions is too large."));
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// determine physical (maximum) number of mip-levels
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INDEX iSizeULog2 = FastLog2( pixSizeU);
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INDEX iSizeVLog2 = FastLog2( pixSizeV);
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ASSERT( (1UL<<iSizeULog2)==pixSizeU && (1UL<<iSizeVLog2)==pixSizeV);
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// dimension in mexels must not be smaller than the one in pixels
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ASSERT( pixSizeU<=mexWanted);
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// determine mip index from mex size
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td_iFirstMipLevel = FastLog2( mexWanted/pixSizeU);
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// initiate proper flags
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td_ulFlags = NONE;
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if( pII->ii_BitsPerPixel==32) td_ulFlags |= TEX_ALPHACHANNEL;
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if( bForce32bit) td_ulFlags |= TEX_32BIT;
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// initialize general TextureData members
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td_ctFrames = 0;
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td_mexWidth = pixSizeU<<td_iFirstMipLevel;
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td_mexHeight = pixSizeV<<td_iFirstMipLevel;
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// create all mip levels (either bilinear or downsampled)
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INDEX ctMipLevels = GetNoOfMipmaps( pixSizeU, pixSizeV);
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td_ctFineMipLevels = Min( ctFineMips, ctMipLevels);
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// get frame size (includes only one mip-map)
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td_slFrameSize = GetMipmapOffset( 15, pixSizeU, pixSizeV) *BYTES_PER_TEXEL;
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// allocate small ammount of memory just for Realloc sake
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td_pulFrames = (ULONG*)AllocMemory(16);
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AddFrame_t( pII);
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}
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// returns dimension of effect buffers and size in bytes (of one, not both)
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static ULONG GetEffectBufferSize( CTextureData *pTD)
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{
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ASSERT( pTD->td_ptegEffect!=NULL);
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PIX pixWidth = pTD->td_pixBufferWidth;
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PIX pixHeight = pTD->td_pixBufferHeight;
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ULONG ulSize = pixWidth*pixHeight *sizeof(UBYTE);
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// eventual adjustment for water effect type
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if( pTD->td_ptegEffect->IsWater()) ulSize = pixWidth*(pixHeight+2) *sizeof(SWORD);
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return ulSize;
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}
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// initializes td_pixBufferWidth & td_pixBufferHeight
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static void InitEffectBufferDimensions( CTextureData *pTD)
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{
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// initialize as default
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PIX pixWidth = pTD->GetPixWidth();
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PIX pixHeight = pTD->GetPixHeight();
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// if water effect type
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if( pTD->td_ptegEffect->IsWater()) {
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// adjust size for water type effect (width or height must be 64)
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if( pixWidth > pixHeight) {
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pixHeight = (PIX)((FLOAT)pixHeight/pixWidth *64.0f);
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pixWidth = 64;
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} else {
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pixWidth = (PIX)((FLOAT)pixWidth /pixHeight *64.0f);
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pixHeight = 64;
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}
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}
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// set
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pTD->td_pixBufferWidth = pixWidth;
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pTD->td_pixBufferHeight = pixHeight;
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}
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// free effect buffers' memory
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static void FreeEffectBuffers( CTextureData *pTD)
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{
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if( pTD->td_pubBuffer1 != NULL) {
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FreeMemory( pTD->td_pubBuffer1);
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pTD->td_pubBuffer1 = NULL;
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}
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if( pTD->td_pubBuffer2 != NULL) {
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FreeMemory( pTD->td_pubBuffer2);
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pTD->td_pubBuffer2 = NULL;
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}
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}
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// allocates and resets effect buffers
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static ULONG AllocEffectBuffers( CTextureData *pTD)
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{
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// free if already allocated
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FreeEffectBuffers( pTD);
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// determine size of effect buffers
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ULONG ulSize = GetEffectBufferSize( pTD);
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// allocate and reset buffers (memory walling!)
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pTD->td_pubBuffer1 = (UBYTE*)AllocMemory( ulSize+8);
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pTD->td_pubBuffer2 = (UBYTE*)AllocMemory( ulSize+8);
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memset( pTD->td_pubBuffer1, 0, ulSize);
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memset( pTD->td_pubBuffer2, 0, ulSize);
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return ulSize;
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}
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// creates new effect texture with one frame
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void CTextureData::CreateEffectTexture( PIX pixWidth, PIX pixHeight, MEX mexWidth,
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CTextureData *ptdBaseTexture, ULONG ulGlobalEffect)
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{
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ptdBaseTexture->MarkUsed();
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Clear();
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CAnimData::DefaultAnimation();
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// determine mip index from mex size
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td_iFirstMipLevel = FastLog2( mexWidth/pixWidth);
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// fill some of TextureData members
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td_ulFlags = TEX_STATIC;
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td_mexWidth = pixWidth <<td_iFirstMipLevel;
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td_mexHeight = pixHeight<<td_iFirstMipLevel;
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td_ctFrames = 1;
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td_pulFrames = NULL;
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// remember base texture
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td_ptdBaseTexture = ptdBaseTexture;
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// allocate texture effect global
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td_ptegEffect = new CTextureEffectGlobal( this, ulGlobalEffect);
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// allocate and reset effect buffers
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InitEffectBufferDimensions(this);
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AllocEffectBuffers(this);
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}
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// this promotes 16bit internal format to corresponding 32bit
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static ULONG PromoteTo32bitFormat( ULONG ulFormat)
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{
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if( ulFormat==TS.ts_tfRGB5) return TS.ts_tfRGB8;
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if( ulFormat==TS.ts_tfRGBA4 || ulFormat==TS.ts_tfRGB5A1) return TS.ts_tfRGBA8;
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return ulFormat;
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}
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// returns format in what texture will be uploaded (regarding console vars)
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static ULONG DetermineInternalFormat( CTextureData *pTD)
|
|
{
|
|
// cache some vars
|
|
extern INDEX gap_bAllowGrayTextures;
|
|
BOOL bGrayTexture = gap_bAllowGrayTextures && (pTD->td_ulFlags&TEX_GRAY);
|
|
BOOL bAlphaChannel = pTD->td_ulFlags & TEX_ALPHACHANNEL;
|
|
PIX pixTexSize = pTD->GetPixWidth() * pTD->GetPixHeight();
|
|
|
|
// choose internal texture format for alpha textures
|
|
INDEX iQuality;
|
|
ULONG ulInternalFormat;
|
|
if( bAlphaChannel)
|
|
{
|
|
iQuality = pTD->td_ctFrames>1 ? TS.ts_iAnimQualityA : TS.ts_iNormQualityA;
|
|
ulInternalFormat = TS.ts_tfRGBA4;
|
|
switch( iQuality) {
|
|
case 3: case 2: ulInternalFormat = TS.ts_tfRGBA8; break; // uploaded as 32 bit or compressed
|
|
case 1: break; // uploaded as 16 bit (default)
|
|
case 0: if( pTD->td_ulFlags&TEX_32BIT) ulInternalFormat = TS.ts_tfRGBA8; break; // uploaded optimally
|
|
default: ASSERTALWAYS( "Unexpected texture type found."); break;
|
|
}
|
|
// adjust quality by size
|
|
if( pixTexSize<=32*32 && ulInternalFormat==TS.ts_tfRGBA4) ulInternalFormat = TS.ts_tfRGBA8;
|
|
// do eventual adjustment of internal format for grayscale textures
|
|
if( bGrayTexture) ulInternalFormat = TS.ts_tfLA8;
|
|
// handle case of forced internal format (for texture cration process only!)
|
|
if( _iTexForcedQuality==16) ulInternalFormat = TS.ts_tfRGBA4;
|
|
if( _iTexForcedQuality==32) ulInternalFormat = TS.ts_tfRGBA8;
|
|
// do eventual adjustment of transparent textures
|
|
if( (pTD->td_ulFlags&TEX_TRANSPARENT) && ulInternalFormat==TS.ts_tfRGBA4) ulInternalFormat = TS.ts_tfRGB5A1;
|
|
}
|
|
|
|
// choose internal texture format for opaque textures
|
|
else
|
|
{
|
|
iQuality = pTD->td_ctFrames>1 ? TS.ts_iAnimQualityO : TS.ts_iNormQualityO;
|
|
ulInternalFormat = TS.ts_tfRGB5;
|
|
switch( iQuality) {
|
|
case 3: case 2: ulInternalFormat = TS.ts_tfRGB8; break; // uploaded as 32 bit or compressed
|
|
case 1: break; // uploaded as 16 bit (default)
|
|
case 0: if( pTD->td_ulFlags&TEX_32BIT) ulInternalFormat = TS.ts_tfRGB8; break; // uploaded optimally
|
|
default: ASSERTALWAYS( "Unexpected texture type found."); break;
|
|
}
|
|
// adjust quality by size
|
|
if( pixTexSize<=32*32 && ulInternalFormat==TS.ts_tfRGB5) ulInternalFormat = TS.ts_tfRGB8;
|
|
// do eventual adjustment of internal format for grayscale textures
|
|
if( bGrayTexture) ulInternalFormat = TS.ts_tfL8;
|
|
// handle case of forced internal format (for texture cration process only!)
|
|
if( _iTexForcedQuality==16) ulInternalFormat = TS.ts_tfRGB5;
|
|
if( _iTexForcedQuality==32) ulInternalFormat = TS.ts_tfRGB8;
|
|
}
|
|
|
|
// adjust format to compressed if needed and allowed
|
|
if( iQuality==3 && pixTexSize>=64*64) {
|
|
if( ulInternalFormat==TS.ts_tfRGB8
|
|
|| ulInternalFormat==TS.ts_tfRGB5
|
|
|| ulInternalFormat==TS.ts_tfRGB5A1) ulInternalFormat = TS.ts_tfCRGB;
|
|
if( ulInternalFormat==TS.ts_tfRGBA8
|
|
|| ulInternalFormat==TS.ts_tfRGBA4) ulInternalFormat = TS.ts_tfCRGBA;
|
|
}
|
|
// all done
|
|
return ulInternalFormat;
|
|
}
|
|
|
|
|
|
|
|
// routine that performs texture conversion to current texture format (version 4)
|
|
static void Convert( CTextureData *pTD)
|
|
{
|
|
// skip effect textures
|
|
if( pTD->td_ptegEffect != NULL) return;
|
|
|
|
// determine dimensions
|
|
PIX pixWidth = pTD->GetPixWidth();
|
|
PIX pixHeight = pTD->GetPixHeight();
|
|
PIX pixMipSize = pixWidth * pixHeight;
|
|
PIX pixFrameSize = GetMipmapOffset( 15, pixWidth, pixHeight);
|
|
// allocate memory for new texture
|
|
ULONG *pulFramesNew = (ULONG*)AllocMemory( pixFrameSize*pTD->td_ctFrames *BYTES_PER_TEXEL);
|
|
UWORD *puwFramesOld = (UWORD*)pTD->td_pulFrames;
|
|
ASSERT( puwFramesOld!=NULL);
|
|
|
|
// determine alpha channel presence
|
|
BOOL bHasAlphaChannel = pTD->td_ulFlags & TEX_ALPHACHANNEL;
|
|
|
|
// unpack texture from 16-bit RGBA4444 or RGBA5551 format to RGBA8888 32-bit format
|
|
UBYTE r,g,b,a;
|
|
// for each frame
|
|
for( INDEX iFr=0; iFr<pTD->td_ctFrames; iFr++)
|
|
{ // get addresses of current frames (new and old)
|
|
PIX pixFrameOffset = iFr * pixFrameSize;
|
|
// for each pixel
|
|
for( INDEX iPix=0; iPix<pixMipSize; iPix++)
|
|
{ // read 16-bit pixel
|
|
UWORD uwPix = puwFramesOld[pixFrameOffset+iPix];
|
|
// unpack it
|
|
if( bHasAlphaChannel) {
|
|
// with alpha channel
|
|
r = (uwPix & 0xF000) >>8;
|
|
g = (uwPix & 0x0F00) >>4;
|
|
b = (uwPix & 0x00F0) >>0;
|
|
a = (uwPix & 0x000F) <<4;
|
|
// adjust strength
|
|
r |= r>>4; g |= g>>4; b |= b>>4; a |= a>>4;
|
|
} else {
|
|
// without alpha channel
|
|
r = (uwPix & 0xF800) >>8;
|
|
g = (uwPix & 0x07C0) >>3;
|
|
b = (uwPix & 0x003E) <<2;
|
|
a = 0xFF;
|
|
// adjust strength
|
|
r |= r>>5; g |= g>>5; b |= b>>5;
|
|
}
|
|
|
|
// pack it back to 32-bit
|
|
ULONG ulPix = RGBAToColor(r,g,b,a);
|
|
// store 32-bit pixel
|
|
pulFramesNew[pixFrameOffset+iPix] = ByteSwap(ulPix);
|
|
}
|
|
}
|
|
|
|
// free old memory
|
|
FreeMemory( pTD->td_pulFrames);
|
|
// remember new texture parameters
|
|
pTD->td_pulFrames = pulFramesNew;
|
|
pTD->td_slFrameSize = pixFrameSize *BYTES_PER_TEXEL;
|
|
}
|
|
|
|
|
|
// remove mipmaps from texture that are not needed (exceeds maximum supported dimension)
|
|
static void RemoveOversizedMipmaps( CTextureData *pTD)
|
|
{
|
|
// if this is an effect texture, leave as it is
|
|
if( pTD->td_ptegEffect != NULL) return;
|
|
pTD->td_ulFlags &= ~TEX_DISPOSED;
|
|
|
|
// determine and clamp to max allowed texture dimension and size
|
|
PIX pixClampAreaSize = (pTD->td_ctFrames>1) ? TS.ts_pixAnimSize : TS.ts_pixNormSize;
|
|
// constant textures doesn't need clamping to area, but still must be clamped to max HW dimension!
|
|
if( pTD->td_ulFlags & TEX_CONSTANT) pixClampAreaSize = 4096*4096;
|
|
|
|
// determine dimensions of finest mip-map
|
|
PIX pixSizeU = pTD->GetPixWidth();
|
|
PIX pixSizeV = pTD->GetPixHeight();
|
|
// determine number of mip-maps to skip
|
|
INDEX ctSkipMips = ClampTextureSize( pixClampAreaSize, _pGfx->gl_pixMaxTextureDimension,
|
|
pixSizeU, pixSizeV);
|
|
// return if no need to remove mip-maps
|
|
if( ctSkipMips==0) return;
|
|
// check for mip overhead
|
|
INDEX ctMips = GetNoOfMipmaps( pixSizeU, pixSizeV);
|
|
while( ctMips<=ctSkipMips) ctSkipMips--;
|
|
|
|
// determine memory size and allocate memory for rest mip-maps
|
|
SLONG slRemovedMipsSize = GetMipmapOffset( ctSkipMips, pixSizeU, pixSizeV) *BYTES_PER_TEXEL;
|
|
SLONG slNewFrameSize = pTD->td_slFrameSize-slRemovedMipsSize;
|
|
ULONG *pulNewFrames = (ULONG*)AllocMemory( slNewFrameSize * pTD->td_ctFrames);
|
|
ULONG *pulNewFrame = pulNewFrames;
|
|
ULONG *pulOldFrame = pTD->td_pulFrames + (slRemovedMipsSize/BYTES_PER_TEXEL);
|
|
|
|
// copy only needed mip-maps from each frame
|
|
for( INDEX iFr=0; iFr<pTD->td_ctFrames; iFr++) {
|
|
memcpy( pulNewFrame, pulOldFrame, slNewFrameSize);
|
|
pulNewFrame += slNewFrameSize/BYTES_PER_TEXEL;
|
|
pulOldFrame += pTD->td_slFrameSize/BYTES_PER_TEXEL;
|
|
}
|
|
|
|
// free old frames memory
|
|
FreeMemory( pTD->td_pulFrames);
|
|
// adjust texture parameters
|
|
pTD->td_pulFrames = pulNewFrames;
|
|
pTD->td_slFrameSize = slNewFrameSize;
|
|
pTD->td_iFirstMipLevel += ctSkipMips;
|
|
pTD->td_ctFineMipLevels = ClampDn( (INDEX)(pTD->td_ctFineMipLevels-ctSkipMips), (INDEX)1);
|
|
|
|
// mark that this texture had some mip maps disposed
|
|
pTD->td_ulFlags |= TEX_DISPOSED;
|
|
}
|
|
|
|
|
|
|
|
// internal routines for texture::read routine
|
|
|
|
// test mipmap if it can be equilized
|
|
#define EQUALIZER_TRESHOLD 3
|
|
static BOOL IsEqualized( ULONG *pulMipmap, INDEX pixMipSize)
|
|
{
|
|
// determine components and calc averages
|
|
COLOR col;
|
|
ULONG ulR=0, ulG=0, ulB=0;
|
|
for( INDEX iPix=0; iPix<pixMipSize; iPix++) {
|
|
col = ByteSwap(pulMipmap[iPix]);
|
|
ulR += (col&CT_RMASK)>>CT_RSHIFT;
|
|
ulG += (col&CT_GMASK)>>CT_GSHIFT;
|
|
ulB += (col&CT_BMASK)>>CT_BSHIFT;
|
|
}
|
|
ulR /= pixMipSize;
|
|
ulG /= pixMipSize;
|
|
ulB /= pixMipSize;
|
|
const ULONG ulLoEdge = 127-EQUALIZER_TRESHOLD;
|
|
const ULONG ulHiEdge = 128+EQUALIZER_TRESHOLD;
|
|
BOOL bEqulized = FALSE;
|
|
if( ulR>ulLoEdge && ulR<ulHiEdge &&
|
|
ulG>ulLoEdge && ulG<ulHiEdge &&
|
|
ulB>ulLoEdge && ulB<ulHiEdge) bEqulized = TRUE;
|
|
return bEqulized;
|
|
}
|
|
|
|
|
|
// test mipmap if it can be transparent
|
|
#define TRANS_TRESHOLD 7
|
|
static BOOL IsTransparent( ULONG *pulMipmap, INDEX pixMipSize)
|
|
{
|
|
COLOR col;
|
|
ULONG ulA;
|
|
// determine transparency
|
|
for( INDEX iPix=0; iPix<pixMipSize; iPix++) {
|
|
col = ByteSwap(pulMipmap[iPix]);
|
|
ulA = (col&CT_AMASK)>>CT_ASHIFT;
|
|
if( ulA>TRANS_TRESHOLD && ulA<(255-TRANS_TRESHOLD)) return FALSE;
|
|
}
|
|
// transparent!
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
// test mipmap whether it is grayscaled
|
|
static BOOL IsGray( ULONG *pulMipmap, INDEX pixMipSize)
|
|
{
|
|
// loop thru texels
|
|
for( INDEX iPix=0; iPix<pixMipSize; iPix++) {
|
|
COLOR col = ByteSwap(pulMipmap[iPix]);
|
|
if( !IsGray(col)) return FALSE; // colored
|
|
} // grayscaled
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
|
|
// reads 32/24-bit texture from file and eventually converts it to 8-bit pixel format
|
|
void CTextureData::Read_t( CTStream *inFile)
|
|
{
|
|
//ASSERT( inFile->GetDescription() != "Textures\\Test\\BetterQuality\\FloorWS08.tex");
|
|
|
|
// reset texture (blank all except some flags)
|
|
Clear();
|
|
|
|
// determine API
|
|
const GfxAPIType eAPI = _pGfx->gl_eCurrentAPI;
|
|
ASSERT(GfxValidApi(eAPI));
|
|
|
|
// determine driver context presence (must have at least 1 texture unit!)
|
|
const BOOL bHasContext = (_pGfx->gl_ctRealTextureUnits>0);
|
|
|
|
// read version
|
|
INDEX iVersion;
|
|
inFile->ExpectID_t( "TVER");
|
|
*inFile >> iVersion;
|
|
|
|
// check currently supported versions
|
|
if( iVersion!=4 && iVersion!=3) throw( TRANS("Invalid texture format version."));
|
|
|
|
// mark if this texture was loaded form the old format
|
|
if( iVersion==3) td_ulFlags |= TEX_WASOLD;
|
|
BOOL bResetEffectBuffers = FALSE;
|
|
BOOL bFramesLoaded = FALSE;
|
|
BOOL bAlphaChannel = FALSE;
|
|
// loop trough file and react according to chunk ID
|
|
do
|
|
{
|
|
// obtain chunk id
|
|
CChunkID idChunk = inFile->GetID_t();
|
|
if( idChunk == CChunkID(" ")) {
|
|
// we should stop reading when an invalid chunk has been encountered
|
|
break;
|
|
}
|
|
|
|
// if this is chunk containing texture data
|
|
if( idChunk == CChunkID("TDAT"))
|
|
{
|
|
// read data describing texture
|
|
ULONG ulFlags=0;
|
|
INDEX ctMipLevels;
|
|
*inFile >> ulFlags;
|
|
*inFile >> td_mexWidth;
|
|
*inFile >> td_mexHeight;
|
|
*inFile >> td_ctFineMipLevels;
|
|
if( iVersion!=4) *inFile >> ctMipLevels;
|
|
*inFile >> td_iFirstMipLevel;
|
|
if( iVersion!=4) *inFile >> td_slFrameSize;
|
|
*inFile >> td_ctFrames;
|
|
// combine flags
|
|
td_ulFlags |= ulFlags;
|
|
bAlphaChannel = td_ulFlags&TEX_ALPHACHANNEL;
|
|
// determine frame size
|
|
if( iVersion==4) td_slFrameSize = GetMipmapOffset( 15, GetPixWidth(), GetPixHeight())
|
|
* BYTES_PER_TEXEL;
|
|
}
|
|
// if this is chunk containing raw frames
|
|
else if( idChunk == CChunkID("FRMS"))
|
|
{
|
|
// if no driver is present and texture is not static
|
|
if( !(bHasContext || td_ulFlags&TEX_STATIC))
|
|
{ // determine frames' size
|
|
SLONG slSkipSize = td_slFrameSize;
|
|
if( iVersion==4) {
|
|
slSkipSize = GetPixWidth()*GetPixHeight();
|
|
if( bAlphaChannel) slSkipSize *=4;
|
|
else slSkipSize *=3;
|
|
}
|
|
// just seek over frames (skip it)
|
|
inFile->Seek_t( slSkipSize*td_ctFrames, CTStream::SD_CUR);
|
|
continue;
|
|
}
|
|
// calculate texture size for corresponding texture format and allocate memory
|
|
SLONG slTexSize = td_slFrameSize * td_ctFrames;
|
|
td_pulFrames = (ULONG*)AllocMemory( slTexSize);
|
|
// if older version
|
|
if( iVersion==3) {
|
|
// alloc memory block and read mip-maps
|
|
inFile->Read_t( td_pulFrames, slTexSize);
|
|
#if PLATFORM_BIGENDIAN
|
|
for (SLONG i = 0; i < slTexSize/4; i++)
|
|
BYTESWAP(td_pulFrames[i]);
|
|
#endif
|
|
}
|
|
// if current version
|
|
else {
|
|
PIX pixFrameSizeOnDisk = GetPixWidth()*GetPixHeight();
|
|
for( INDEX iFr=0; iFr<td_ctFrames; iFr++)
|
|
{ // loop thru frames
|
|
ULONG *pulCurrentFrame = td_pulFrames + (iFr * td_slFrameSize/BYTES_PER_TEXEL);
|
|
if( bAlphaChannel) {
|
|
// read texture with alpha channel from file
|
|
inFile->Read_t( pulCurrentFrame, pixFrameSizeOnDisk *4);
|
|
#if PLATFORM_BIGENDIAN
|
|
for (SLONG i = 0; i < pixFrameSizeOnDisk; i++)
|
|
BYTESWAP(pulCurrentFrame[i]);
|
|
#endif
|
|
} else {
|
|
// read texture without alpha channel from file
|
|
inFile->Read_t( pulCurrentFrame, pixFrameSizeOnDisk *3);
|
|
// add opaque alpha channel
|
|
AddAlphaChannel( (UBYTE*)pulCurrentFrame, pulCurrentFrame, pixFrameSizeOnDisk);
|
|
}
|
|
}
|
|
}
|
|
bFramesLoaded = TRUE;
|
|
}
|
|
// if this is chunk containing texture animation data
|
|
else if( idChunk == CChunkID("ANIM"))
|
|
{
|
|
// read corresponding animation(s)
|
|
CAnimData::Read_t( inFile);
|
|
}
|
|
// if this is chunk containing base texture name
|
|
else if( idChunk == CChunkID("BAST"))
|
|
{
|
|
CTFileName fnBaseTexture;
|
|
// read file name of base texture
|
|
*inFile >> fnBaseTexture;
|
|
// if there is base texture, obtain it
|
|
if( fnBaseTexture != "") {
|
|
// must not be the same as base texture
|
|
CTFileName fnTex = inFile->GetDescription();
|
|
if( fnTex == fnBaseTexture) {
|
|
// generate exception
|
|
ThrowF_t( TRANS("Texture \"%s\" has same name as its base texture."), (const char *) (CTString&)fnTex);
|
|
} else {
|
|
// obtain base texture
|
|
td_ptdBaseTexture = _pTextureStock->Obtain_t( fnBaseTexture);
|
|
}
|
|
}
|
|
// force base to be static by default
|
|
td_ptdBaseTexture->Force(TEX_STATIC);
|
|
}
|
|
// if this is chunk containing saved effect buffers
|
|
else if( idChunk == CChunkID("FXBF"))
|
|
{ // skip chunk in old versions
|
|
bResetEffectBuffers = TRUE;
|
|
if( iVersion!=4) {
|
|
inFile->Seek_t( 2* GetPixWidth()*GetPixHeight() *sizeof(SWORD), CTStream::SD_CUR);
|
|
} else {
|
|
ASSERT( td_pixBufferWidth>0 && td_pixBufferHeight>0);
|
|
ULONG ulSize = AllocEffectBuffers(this);
|
|
if( td_ptegEffect->IsWater()) ulSize*=2;
|
|
inFile->Seek_t( 2*ulSize, CTStream::SD_CUR);
|
|
}
|
|
}
|
|
else if( idChunk == CChunkID("FXB2"))
|
|
{ // read effect buffers
|
|
ASSERT( td_pixBufferWidth>0 && td_pixBufferHeight>0);
|
|
ULONG ulSize = AllocEffectBuffers(this);
|
|
inFile->Read_t( td_pubBuffer1, ulSize);
|
|
inFile->Read_t( td_pubBuffer2, ulSize);
|
|
}
|
|
// if this is chunk containing effect data
|
|
else if( idChunk == CChunkID("FXDT"))
|
|
{ // read effect class
|
|
ULONG ulGlobalEffect;
|
|
*inFile >> ulGlobalEffect;
|
|
// read effect buffer dimensions
|
|
if( iVersion==4) *inFile >> td_pixBufferWidth;
|
|
if( iVersion==4) *inFile >> td_pixBufferHeight;
|
|
// allocate memory for texture effect struct
|
|
td_ptegEffect = new CTextureEffectGlobal(this, ulGlobalEffect);
|
|
// skip global properties for old format effect texture
|
|
if( iVersion!=4) inFile->Seek_t( 64*sizeof(char), CTStream::SD_CUR);
|
|
// read count of effect sources
|
|
INDEX ctEffectSources;
|
|
*inFile >> ctEffectSources;
|
|
// add requested number of members to effect source array
|
|
CTextureEffectSource *pEffectSources = td_ptegEffect->teg_atesEffectSources.New( ctEffectSources);
|
|
|
|
// read whole dynamic array of effect sources
|
|
FOREACHINDYNAMICARRAY( td_ptegEffect->teg_atesEffectSources, CTextureEffectSource, itEffectSource)
|
|
{
|
|
// read type of effect source
|
|
*inFile >> itEffectSource->tes_ulEffectSourceType;
|
|
// read structure holding effect source properties
|
|
*inFile >> itEffectSource->tes_tespEffectSourceProperties;
|
|
// remember pointer to global effect
|
|
itEffectSource->tes_ptegGlobalEffect = td_ptegEffect;
|
|
// read count of effect pixels
|
|
INDEX ctEffectSourcePixels;
|
|
*inFile >> ctEffectSourcePixels;
|
|
// if there are any effect pixels
|
|
if (ctEffectSourcePixels>0) {
|
|
// alocate needed ammount of members
|
|
itEffectSource->tes_atepPixels.New( ctEffectSourcePixels);
|
|
// read all effect pixels in one block
|
|
for (INDEX i = 0; i < ctEffectSourcePixels; i++)
|
|
*inFile >> itEffectSource->tes_atepPixels[i];
|
|
}
|
|
}
|
|
// allocate memory for effect frame buffer
|
|
SLONG slFrameSize = GetMipmapOffset( 15, GetPixWidth(), GetPixHeight()) *BYTES_PER_TEXEL;
|
|
td_pulFrames = (ULONG*)AllocMemory( slFrameSize);
|
|
// remember once again new frame size just for the sake of old effect textures
|
|
td_slFrameSize = slFrameSize;
|
|
// mark that effect texture needs to be static
|
|
td_ulFlags |= TEX_STATIC;
|
|
}
|
|
// if this is chunk containing data about detail texture
|
|
else if( idChunk == CChunkID("DTLT"))
|
|
{ // skip chunk (this is here only for compatibility reasons)
|
|
CTFileName fnTmp;
|
|
*inFile >> fnTmp;
|
|
}
|
|
else
|
|
{
|
|
ThrowF_t( TRANS("Unrecognisable chunk ID (\"%s\") found while reading texture \"%s\"."),
|
|
(char*)idChunk, (const char *) (CTString&)inFile->GetDescription() );
|
|
}
|
|
}
|
|
// until we didn't reach end of file
|
|
while( !inFile->AtEOF());
|
|
|
|
// reset effect buffers if needed
|
|
if( bResetEffectBuffers) {
|
|
InitEffectBufferDimensions(this);
|
|
AllocEffectBuffers(this);
|
|
}
|
|
|
|
// were done if frames weren't loaded or effect texture has been read
|
|
if( !bFramesLoaded || td_ptegEffect!=NULL) return;
|
|
|
|
// if texture is in old format, convert it to current format
|
|
if( iVersion==3) Convert(this);
|
|
PIX pixWidth = GetPixWidth();
|
|
PIX pixHeight = GetPixHeight();
|
|
PIX pixTexSize = pixWidth*pixHeight;
|
|
PIX pixFrameSize = td_slFrameSize>>2; // /BYTES_PER_TEXEL;
|
|
INDEX iFrame;
|
|
|
|
// test first mipmap for transparency (i.e. is one bit of alpha channel enough?)
|
|
// (must test it before filtering and/or mipmap reduction gets to this texture)
|
|
if( bAlphaChannel) {
|
|
td_ulFlags |= TEX_TRANSPARENT;
|
|
for( iFrame=0; iFrame<td_ctFrames; iFrame++) {
|
|
ULONG *pulCurrentFrame = td_pulFrames + iFrame*pixFrameSize;
|
|
if( !IsTransparent( pulCurrentFrame, pixTexSize)) {
|
|
// no need to test other frames if one found that isn't gray
|
|
td_ulFlags &= ~TEX_TRANSPARENT;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// generate texture mip-maps for each frame (in version 4 they're no longer kept in file)
|
|
// and eventually adjust texture saturation, do filtering and/or dithering
|
|
tex_iFiltering = Clamp( tex_iFiltering, -6, 6);
|
|
INDEX iTexFilter = tex_iFiltering;
|
|
if( _bExport || (td_ulFlags&TEX_CONSTANT)) iTexFilter = 0; // don't filter constants and textures for exporting
|
|
if( iTexFilter) td_ulFlags |= TEX_FILTERED;
|
|
|
|
// eventually saturate texture
|
|
if( !_bExport && !(td_ulFlags&TEX_KEEPCOLOR) && (_slTexSaturation!=256 || _slTexHueShift!=0)) {
|
|
td_ulFlags |= TEX_SATURATED;
|
|
for( iFrame=0; iFrame<td_ctFrames; iFrame++) {
|
|
ULONG *pulCurrentFrame = td_pulFrames + iFrame*pixFrameSize;
|
|
AdjustBitmapColor( pulCurrentFrame, pulCurrentFrame, pixWidth, pixHeight, _slTexHueShift, _slTexSaturation);
|
|
}
|
|
}
|
|
// make mipmaps
|
|
for( iFrame=0; iFrame<td_ctFrames; iFrame++) {
|
|
ULONG *pulCurrentFrame = td_pulFrames + iFrame*pixFrameSize;
|
|
MakeMipmaps( td_ctFineMipLevels, pulCurrentFrame, pixWidth,pixHeight, iTexFilter);
|
|
}
|
|
|
|
// remove mipmaps from texture that are not needed and update texture size
|
|
if( !_bExport) RemoveOversizedMipmaps(this);
|
|
|
|
// do some additional mipmap adjustments if needed
|
|
pixWidth = GetPixWidth();
|
|
pixHeight = GetPixHeight();
|
|
pixTexSize = pixWidth*pixHeight;
|
|
pixFrameSize = td_slFrameSize>>2; // /BYTES_PER_TEXEL;
|
|
|
|
// eventually colorize mipmaps
|
|
extern INDEX tex_bColorizeMipmaps;
|
|
if( !_bExport && tex_bColorizeMipmaps && !(td_ulFlags&TEX_CONSTANT)) {
|
|
td_ulFlags |= TEX_COLORIZED;
|
|
for( iFrame=0; iFrame<td_ctFrames; iFrame++) {
|
|
ULONG *pulCurrentFrame = td_pulFrames + iFrame*pixFrameSize;
|
|
ColorizeMipmaps( 1, pulCurrentFrame, pixWidth, pixHeight);
|
|
}
|
|
} // if not colorized, test if texture is gray
|
|
else {
|
|
td_ulFlags |= TEX_GRAY;
|
|
for( iFrame=0; iFrame<td_ctFrames; iFrame++) {
|
|
ULONG *pulCurrentFrame = td_pulFrames + iFrame*pixFrameSize;
|
|
if( !IsGray( pulCurrentFrame, pixTexSize)) {
|
|
// no need to test other frames if one found that isn't gray
|
|
td_ulFlags &= ~TEX_GRAY;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// test texture for equality (i.e. determine if texture could be discardable in shade mode when in lowest mipmap)
|
|
if( td_ctFrames<2 && (!gap_bAllowSingleMipmap || td_ctFineMipLevels>1))
|
|
{ // get last mipmap pointer
|
|
INDEX ctLastPixels = Max(pixWidth,pixHeight) / Min(pixWidth,pixHeight);
|
|
ULONG *pulLastMipMap = td_pulFrames + td_slFrameSize/BYTES_PER_TEXEL - ctLastPixels;
|
|
if( IsEqualized( pulLastMipMap, ctLastPixels)) td_ulFlags |= TEX_EQUALIZED;
|
|
}
|
|
|
|
// prepare dithering type
|
|
td_ulInternalFormat = DetermineInternalFormat(this);
|
|
tex_iDithering = Clamp( tex_iDithering, 0, 10);
|
|
INDEX iDitherType = 0;
|
|
if( !(td_ulFlags&TEX_STATIC) || !(td_ulFlags&TEX_CONSTANT)) { // only non-static-constant textures can be dithered
|
|
extern INDEX AdjustDitheringType_OGL( GLenum eFormat, INDEX iDitheringType);
|
|
if( eAPI==GAT_OGL) iDitherType = AdjustDitheringType_OGL( (GLenum)td_ulInternalFormat, tex_iDithering);
|
|
#ifdef SE1_D3D
|
|
extern INDEX AdjustDitheringType_D3D( D3DFORMAT eFormat, INDEX iDitheringType);
|
|
if( eAPI==GAT_D3D) iDitherType = AdjustDitheringType_D3D( (D3DFORMAT)td_ulInternalFormat, tex_iDithering);
|
|
#endif // SE1_D3D
|
|
}
|
|
// eventually dither texture
|
|
if( !_bExport && iDitherType!=0) {
|
|
td_ulFlags |= TEX_DITHERED;
|
|
for( iFrame=0; iFrame<td_ctFrames; iFrame++) {
|
|
ULONG *pulCurrentFrame = td_pulFrames + iFrame*pixFrameSize;
|
|
DitherMipmaps( iDitherType, pulCurrentFrame, pulCurrentFrame, pixWidth, pixHeight);
|
|
}
|
|
}
|
|
// upload texture if not static and API is active
|
|
// (or, in the other hand, better not - this could cause reloading due to force() after obtain())
|
|
if( !_bExport && bHasContext && !(td_ulFlags&TEX_STATIC)) SetAsCurrent();
|
|
}
|
|
|
|
|
|
|
|
// writes texutre to file
|
|
void CTextureData::Write_t( CTStream *outFile) // throw char *
|
|
{
|
|
#if PLATFORM_BIGENDIAN
|
|
STUBBED("Byte swapping");
|
|
#endif
|
|
|
|
// cannot write textures that have been mangled somehow
|
|
_bExport = FALSE;
|
|
if( td_ptegEffect==NULL && IsModified()) throw( TRANS("Cannot write texture that has modified frames."));
|
|
|
|
// must not have base texture with same name
|
|
if( td_ptdBaseTexture != NULL) {
|
|
CTFileName fnTex = outFile->GetDescription();
|
|
if( fnTex == td_ptdBaseTexture->GetName()) {
|
|
ThrowF_t( TRANS("Texture \"%s\" has same name as its base texture."), (const char *) (CTString&)fnTex);
|
|
}
|
|
}
|
|
|
|
// write version
|
|
INDEX iVersion = 4;
|
|
outFile->WriteID_t("TVER");
|
|
*outFile << iVersion;
|
|
|
|
// isolate required flags
|
|
ULONG ulFlags = td_ulFlags & (TEX_ALPHACHANNEL|TEX_32BIT);
|
|
BOOL bAlphaChannel = td_ulFlags&TEX_ALPHACHANNEL;
|
|
|
|
// write chunk containing texture data
|
|
outFile->WriteID_t( CChunkID("TDAT"));
|
|
// write data describing texture
|
|
*outFile << ulFlags;
|
|
*outFile << td_mexWidth;
|
|
*outFile << td_mexHeight;
|
|
*outFile << td_ctFineMipLevels;
|
|
*outFile << td_iFirstMipLevel;
|
|
*outFile << td_ctFrames;
|
|
|
|
// if global effect struct exists in texture, don't save frames
|
|
if( td_ptegEffect==NULL)
|
|
{ // write chunk containing raw frames
|
|
ASSERT( td_ctFrames>0);
|
|
ASSERT( td_pulFrames!=NULL);
|
|
outFile->WriteID_t( CChunkID("FRMS"));
|
|
PIX pixFrSize = GetPixWidth()*GetPixHeight();
|
|
// eventually prepare temp buffer in case of frames without alpha channel
|
|
UBYTE *pubTmp = NULL;
|
|
if( !bAlphaChannel) pubTmp = (UBYTE*)AllocMemory( pixFrSize*3);
|
|
// write frames without mip-maps (just write the largest one)
|
|
for( INDEX iFr=0; iFr<td_ctFrames; iFr++ )
|
|
{ // determine write params
|
|
ULONG *pulCurrentFrame = td_pulFrames + (iFr * td_slFrameSize/BYTES_PER_TEXEL);
|
|
if( bAlphaChannel) { // write frame with alpha channel
|
|
outFile->Write_t( pulCurrentFrame, pixFrSize *4);
|
|
} else { // write frame without alpha channel
|
|
RemoveAlphaChannel( pulCurrentFrame, pubTmp, pixFrSize);
|
|
outFile->Write_t( pubTmp, pixFrSize *3);
|
|
}
|
|
}
|
|
// no need for temp buffer anymore
|
|
if( pubTmp!=NULL) FreeMemory(pubTmp);
|
|
}
|
|
// if exists global effect struct in texture
|
|
else
|
|
{ // write chunk containing effect data
|
|
outFile->WriteID_t( CChunkID("FXDT"));
|
|
// write effect class
|
|
*outFile << td_ptegEffect->teg_ulEffectType;
|
|
// write effect buffer dimensions
|
|
*outFile << td_pixBufferWidth;
|
|
*outFile << td_pixBufferHeight;
|
|
// write count of effect sources
|
|
*outFile << td_ptegEffect->teg_atesEffectSources.Count();
|
|
|
|
// write whole dynamic array of effect sources
|
|
FOREACHINDYNAMICARRAY(td_ptegEffect->teg_atesEffectSources, CTextureEffectSource, itEffectSource)
|
|
{ // write type of effect source
|
|
*outFile << itEffectSource->tes_ulEffectSourceType;
|
|
// write structure holding effect source properties
|
|
outFile->Write_t( &itEffectSource->tes_tespEffectSourceProperties, sizeof( struct TextureEffectSourceProperties));
|
|
INDEX ctEffectSourcePixels = itEffectSource->tes_atepPixels.Count();
|
|
// write count of effect pixels
|
|
*outFile << ctEffectSourcePixels;
|
|
// if there are any effect pixels
|
|
if( ctEffectSourcePixels>0) {
|
|
// write all effect pixels in one block
|
|
outFile->Write_t( &itEffectSource->tes_atepPixels[0], sizeof(struct TextureEffectPixel)*ctEffectSourcePixels);
|
|
}
|
|
}
|
|
// if effect buffers are valid
|
|
if( td_pubBuffer1!=NULL && td_pubBuffer2!=NULL)
|
|
{ // write chunk containing effect buffers
|
|
outFile->WriteID_t( CChunkID("FXB2"));
|
|
ULONG ulSize = GetEffectBufferSize(this);
|
|
// write effect buffers
|
|
outFile->Write_t( td_pubBuffer1, ulSize);
|
|
outFile->Write_t( td_pubBuffer2, ulSize);
|
|
}
|
|
}
|
|
// write chunk containing texture animation data
|
|
outFile->WriteID_t( CChunkID("ANIM"));
|
|
// write corresponding animation(s)
|
|
CAnimData::Write_t( outFile);
|
|
|
|
// if this texture has base texture
|
|
if( td_ptdBaseTexture != NULL)
|
|
{ // write chunk containing base texture file name
|
|
outFile->WriteID_t( CChunkID("BAST"));
|
|
// write file name of base texture
|
|
*outFile << td_ptdBaseTexture->GetName();
|
|
}
|
|
}
|
|
|
|
|
|
// export finest mipmap of one texture's frame to imageinfo
|
|
void CTextureData::Export_t( class CImageInfo &iiExportedImage, INDEX iFrame)
|
|
{
|
|
// check for right frame number and non-effect texture type
|
|
ASSERT( iFrame<td_ctFrames && td_ptegEffect==NULL);
|
|
if( iFrame>=td_ctFrames) throw( TRANS("Texture frame that is to be exported doesn't exist."));
|
|
|
|
// reload without modifications
|
|
_bExport = TRUE;
|
|
Reload();
|
|
ASSERT( td_pulFrames!=NULL);
|
|
|
|
// prepare miplevel and mipmap offset
|
|
PIX pixWidth = GetPixWidth();
|
|
PIX pixHeight = GetPixHeight();
|
|
// export header to image info structure
|
|
iiExportedImage.Clear();
|
|
iiExportedImage.ii_Width = pixWidth;
|
|
iiExportedImage.ii_Height = pixHeight;
|
|
iiExportedImage.ii_BitsPerPixel = (td_ulFlags&TEX_ALPHACHANNEL) ? 32 : 24;
|
|
|
|
// prepare the texture for exporting (with or without alpha channel)
|
|
ULONG *pulFrame = td_pulFrames + td_slFrameSize*iFrame/BYTES_PER_TEXEL;
|
|
PIX pixMipSize = pixWidth*pixHeight;
|
|
SLONG slMipSize = pixMipSize * iiExportedImage.ii_BitsPerPixel/8;
|
|
iiExportedImage.ii_Picture = (UBYTE*)AllocMemory( slMipSize);
|
|
// export frame
|
|
if( td_ulFlags&TEX_ALPHACHANNEL) {
|
|
memcpy( iiExportedImage.ii_Picture, pulFrame, slMipSize);
|
|
} else {
|
|
RemoveAlphaChannel( pulFrame, iiExportedImage.ii_Picture, pixMipSize);
|
|
}
|
|
|
|
// reload as it was
|
|
_bExport = FALSE;
|
|
Reload();
|
|
}
|
|
|
|
|
|
// force texture to be re-loaded (if needed) in corresponding manner
|
|
void CTextureData::Force( ULONG ulTexFlags)
|
|
{
|
|
ASSERT( td_ctFrames>0);
|
|
const BOOL bReload = (td_pulFrames==NULL && (ulTexFlags&TEX_STATIC))
|
|
|| ((td_ulFlags&TEX_DISPOSED) && (ulTexFlags&TEX_CONSTANT))
|
|
|| ((td_ulFlags&TEX_SATURATED) && (ulTexFlags&TEX_KEEPCOLOR));
|
|
td_ulFlags |= ulTexFlags & (TEX_CONSTANT|TEX_STATIC|TEX_KEEPCOLOR);
|
|
if( bReload) Reload();
|
|
}
|
|
|
|
|
|
|
|
// set texture to be as current for accelerator and eventually upload it to accelerator's memory
|
|
void CTextureData::SetAsCurrent( INDEX iFrameNo/*=0*/, BOOL bForceUpload/*=FALSE*/)
|
|
{
|
|
// check API
|
|
const GfxAPIType eAPI = _pGfx->gl_eCurrentAPI;
|
|
ASSERT(GfxValidApi(eAPI));
|
|
ASSERT( iFrameNo<td_ctFrames);
|
|
BOOL bNeedUpload = bForceUpload;
|
|
BOOL bNoDiscard = TRUE;
|
|
PIX pixWidth = GetPixWidth();
|
|
PIX pixHeight = GetPixHeight();
|
|
|
|
// eventually re-adjust LOD bias
|
|
extern FLOAT _fCurrentLODBias;
|
|
const FLOAT fWantedLODBias = _pGfx->gl_fTextureLODBias;
|
|
extern void UpdateLODBias( const FLOAT fLODBias);
|
|
if( td_ulFlags&TEX_CONSTANT) {
|
|
// non-adjustable textures don't tolerate positive LOD bias
|
|
if( _fCurrentLODBias>0) UpdateLODBias(0);
|
|
else if( _fCurrentLODBias>fWantedLODBias) UpdateLODBias(fWantedLODBias);
|
|
}
|
|
else if( td_ulFlags&TEX_EQUALIZED) {
|
|
// equilized textures don't tolerate negative LOD bias
|
|
if( _fCurrentLODBias<0) UpdateLODBias(0);
|
|
else if( _fCurrentLODBias<fWantedLODBias) UpdateLODBias(fWantedLODBias);
|
|
}
|
|
else if( _fCurrentLODBias != fWantedLODBias) {
|
|
// all other textures must take LOD bias into account
|
|
UpdateLODBias( fWantedLODBias);
|
|
}
|
|
|
|
// determine probing
|
|
extern BOOL ProbeMode( CTimerValue tvLast);
|
|
BOOL bUseProbe = ProbeMode(td_tvLastDrawn);
|
|
|
|
// if we have an effect texture
|
|
if( td_ptegEffect!=NULL)
|
|
{
|
|
ASSERT( iFrameNo==0); // effect texture must have only one frame
|
|
// get max allowed effect texture dimension
|
|
PIX pixClampAreaSize = 1L<<16L;
|
|
tex_iEffectSize = Clamp( tex_iEffectSize, 4, 8);
|
|
if( !(td_ulFlags&TEX_CONSTANT)) pixClampAreaSize = 1L<<(tex_iEffectSize*2);
|
|
INDEX iWantedMipLevel = td_iFirstMipLevel
|
|
+ ClampTextureSize( pixClampAreaSize, _pGfx->gl_pixMaxTextureDimension, pixWidth, pixHeight);
|
|
// check whether wanted mip level is beyond last mip-level
|
|
iWantedMipLevel = ClampMipLevel( iWantedMipLevel);
|
|
|
|
// default adjustment for mapping
|
|
pixWidth >>= iWantedMipLevel-td_iFirstMipLevel;
|
|
pixHeight >>= iWantedMipLevel-td_iFirstMipLevel;
|
|
ASSERT( pixWidth>0 && pixHeight>0);
|
|
|
|
// eventually adjust water effect texture size (if larger than base)
|
|
if( td_ptegEffect->IsWater()) {
|
|
INDEX iMipDiff = Min( FastLog2(td_ptdBaseTexture->GetPixWidth()) - FastLog2(pixWidth),
|
|
FastLog2(td_ptdBaseTexture->GetPixHeight()) - FastLog2(pixHeight));
|
|
iWantedMipLevel = iMipDiff;
|
|
if( iMipDiff<0) {
|
|
pixWidth >>= (-iMipDiff);
|
|
pixHeight >>= (-iMipDiff);
|
|
iWantedMipLevel = 0;
|
|
ASSERT( pixWidth>0 && pixHeight>0);
|
|
}
|
|
}
|
|
// if current frame size differs from the previous one
|
|
SLONG slFrameSize = GetMipmapOffset( 15, pixWidth, pixHeight) *BYTES_PER_TEXEL;
|
|
if( td_pulFrames==NULL || td_slFrameSize!=slFrameSize) {
|
|
// (re)allocate the frame buffer
|
|
if( td_pulFrames!=NULL) FreeMemory( td_pulFrames);
|
|
td_pulFrames = (ULONG*)AllocMemory( slFrameSize);
|
|
td_slFrameSize = slFrameSize;
|
|
bNoDiscard = FALSE;
|
|
}
|
|
|
|
// if not calculated for this tick (must be != to test for time rewinding)
|
|
if( td_ptegEffect->teg_updTexture.LastUpdateTime() != _pTimer->CurrentTick()) {
|
|
// discard eventual cached frame and calculate new frame
|
|
MarkChanged();
|
|
td_ptegEffect->Animate();
|
|
bNeedUpload = TRUE;
|
|
// make sure that effect and base textures are static
|
|
Force(TEX_STATIC);
|
|
td_ptdBaseTexture->Force(TEX_STATIC);
|
|
// copy some flags from base texture to effect texture
|
|
td_ulFlags |= td_ptdBaseTexture->td_ulFlags & (TEX_ALPHACHANNEL|TEX_TRANSPARENT|TEX_GRAY);
|
|
// render effect texture
|
|
td_ptegEffect->Render( iWantedMipLevel, pixWidth, pixHeight);
|
|
// determine internal format
|
|
ULONG ulNewFormat;
|
|
if( td_ulFlags&TEX_GRAY) {
|
|
if( td_ulFlags&TEX_ALPHACHANNEL) ulNewFormat = TS.ts_tfLA8;
|
|
else ulNewFormat = TS.ts_tfL8;
|
|
} else {
|
|
if( td_ulFlags&TEX_TRANSPARENT) ulNewFormat = TS.ts_tfRGB5A1;
|
|
else if( td_ulFlags&TEX_ALPHACHANNEL) ulNewFormat = TS.ts_tfRGBA4;
|
|
else ulNewFormat = TS.ts_tfRGB5;
|
|
}
|
|
// effect texture can be in 32-bit quality only if base texture hasn't been dithered
|
|
extern INDEX tex_bFineEffect;
|
|
if( tex_bFineEffect && (td_ptdBaseTexture->td_ulFlags&TEX_DITHERED)) {
|
|
ulNewFormat = PromoteTo32bitFormat(ulNewFormat);
|
|
}
|
|
// internal format changed? - must discard!
|
|
if( td_ulInternalFormat!=ulNewFormat) {
|
|
td_ulInternalFormat = ulNewFormat;
|
|
bNoDiscard = FALSE;
|
|
}
|
|
} // effect texture cannot have probing
|
|
bUseProbe = FALSE;
|
|
}
|
|
|
|
// prepare effect cvars
|
|
extern INDEX tex_bDynamicMipmaps;
|
|
extern INDEX tex_iEffectFiltering;
|
|
if( tex_bDynamicMipmaps) tex_bDynamicMipmaps = 1;
|
|
tex_iEffectFiltering = Clamp( tex_iEffectFiltering, -6, 6);
|
|
|
|
// determine whether texture has single mipmap
|
|
if( gap_bAllowSingleMipmap) {
|
|
// effect textures are treated differently
|
|
if( td_ptegEffect!=NULL) td_tpLocal.tp_bSingleMipmap = !tex_bDynamicMipmaps;
|
|
else td_tpLocal.tp_bSingleMipmap = (td_ctFineMipLevels<2);
|
|
} else {
|
|
// single mipmap is not allowed
|
|
td_tpLocal.tp_bSingleMipmap = FALSE;
|
|
}
|
|
|
|
// effect texture might need dynamic mipmaps creation
|
|
if( bNeedUpload && td_ptegEffect!=NULL) {
|
|
_sfStats.StartTimer(CStatForm::STI_EFFECTRENDER);
|
|
const INDEX iTexFilter = td_ptegEffect->IsWater() ? NONE : tex_iEffectFiltering; // don't filter water textures
|
|
if( td_tpLocal.tp_bSingleMipmap) { // no mipmaps?
|
|
if( iTexFilter!=NONE) FilterBitmap( iTexFilter, td_pulFrames, td_pulFrames, pixWidth, pixHeight);
|
|
} else { // mipmaps!
|
|
const INDEX ctFine = tex_bDynamicMipmaps ? 15 : 0; // whether they're fine or coarse still depends on cvar
|
|
MakeMipmaps( ctFine, td_pulFrames, pixWidth,pixHeight, iTexFilter);
|
|
} // done with effect
|
|
_sfStats.StopTimer(CStatForm::STI_EFFECTRENDER);
|
|
}
|
|
|
|
// if not already generated, generate bind number(s) and force upload
|
|
const PIX pixTextureSize = pixWidth*pixHeight;
|
|
if( td_ulObject==NONE)
|
|
{
|
|
// check whether frames are present
|
|
ASSERT( td_pulFrames!=NULL && td_pulFrames[0]!=0xDEADBEEF);
|
|
|
|
if( td_ctFrames>1) {
|
|
// animation textures
|
|
td_pulObjects = (ULONG*)AllocMemory( td_ctFrames *sizeof(td_ulProbeObject));
|
|
for( INDEX i=0; i<td_ctFrames; i++) gfxGenerateTexture( td_pulObjects[i]);
|
|
} else {
|
|
// single-frame textures
|
|
gfxGenerateTexture( td_ulObject);
|
|
}
|
|
// generate probe texture (if needed)
|
|
ASSERT( td_ulProbeObject==NONE);
|
|
if( td_ptegEffect==NULL && pixTextureSize>16*16) gfxGenerateTexture( td_ulProbeObject);
|
|
// must do initial uploading
|
|
bNeedUpload = TRUE;
|
|
bNoDiscard = FALSE;
|
|
}
|
|
|
|
// constant textures cannot be probed either
|
|
if( td_ulFlags&TEX_CONSTANT) gfxDeleteTexture(td_ulProbeObject);
|
|
if( td_ulProbeObject==NONE) bUseProbe = FALSE;
|
|
|
|
// update statistics if not updated already for this frame
|
|
if( td_iRenderFrame != _pGfx->gl_iFrameNumber) {
|
|
td_iRenderFrame = _pGfx->gl_iFrameNumber;
|
|
// determine size and update
|
|
SLONG slBytes = pixWidth*pixHeight * gfxGetFormatPixRatio(td_ulInternalFormat);
|
|
if( !td_tpLocal.tp_bSingleMipmap) slBytes = slBytes *4/3;
|
|
_sfStats.IncrementCounter( CStatForm::SCI_TEXTUREBINDS, 1);
|
|
_sfStats.IncrementCounter( CStatForm::SCI_TEXTUREBINDBYTES, slBytes);
|
|
}
|
|
|
|
// if needs to be uploaded
|
|
if( bNeedUpload)
|
|
{
|
|
// check whether frames are present
|
|
ASSERT( td_pulFrames!=NULL && td_pulFrames[0]!=0xDEADBEEF);
|
|
|
|
// must discard uploaded texture if single mipmap flag has been changed
|
|
const BOOL bLastSingleMipmap = td_ulFlags & TEX_SINGLEMIPMAP;
|
|
bNoDiscard = (bNoDiscard && bLastSingleMipmap==td_tpLocal.tp_bSingleMipmap);
|
|
// update flag
|
|
if( td_tpLocal.tp_bSingleMipmap) td_ulFlags |= TEX_SINGLEMIPMAP;
|
|
else td_ulFlags &= ~TEX_SINGLEMIPMAP;
|
|
|
|
// upload all texture frames
|
|
ASSERT( td_ulInternalFormat!=TEXFMT_NONE);
|
|
if( td_ctFrames>1) {
|
|
// animation textures
|
|
for( INDEX iFr=0; iFr<td_ctFrames; iFr++)
|
|
{ // determine frame offset and upload texture frame
|
|
ULONG *pulCurrentFrame = td_pulFrames + (iFr * td_slFrameSize/BYTES_PER_TEXEL);
|
|
gfxSetTexture( ((ULONG*)td_ulObject)[iFr], td_tpLocal);
|
|
gfxUploadTexture( pulCurrentFrame, pixWidth, pixHeight, td_ulInternalFormat, bNoDiscard);
|
|
}
|
|
} else {
|
|
// single-frame textures
|
|
gfxSetTexture( td_ulObject, td_tpLocal);
|
|
gfxUploadTexture( td_pulFrames, pixWidth, pixHeight, td_ulInternalFormat, bNoDiscard);
|
|
}
|
|
// upload probe texture if exist
|
|
if( td_ulProbeObject!=NONE) {
|
|
PIX pixProbeWidth = pixWidth;
|
|
PIX pixProbeHeight = pixHeight;
|
|
ULONG *pulProbeFrame = td_pulFrames;
|
|
GetMipmapOfSize( 16*16, pulProbeFrame, pixProbeWidth, pixProbeHeight);
|
|
gfxSetTexture( td_ulProbeObject, td_tpLocal);
|
|
gfxUploadTexture( pulProbeFrame, pixProbeWidth, pixProbeHeight, TS.ts_tfRGBA4, FALSE);
|
|
}
|
|
// clear local texture parameters because we need to correct later texture setting
|
|
td_tpLocal.Clear();
|
|
// free frames' memory if allowed
|
|
if( !(td_ulFlags&TEX_STATIC)) {
|
|
FreeMemory( td_pulFrames);
|
|
td_pulFrames = NULL;
|
|
}
|
|
// done uploading
|
|
ASSERT( td_ulObject!=NONE);
|
|
return;
|
|
}
|
|
|
|
// do special case for animated textures when parameters re-initialization is required
|
|
if( td_ctFrames>1 && !td_tpLocal.IsEqual(_tpGlobal[0])) {
|
|
// must reset local texture parameters for each frame of animated texture
|
|
for( INDEX iFr=0; iFr<td_ctFrames; iFr++) {
|
|
td_tpLocal.Clear();
|
|
gfxSetTexture( ((ULONG*)td_ulObject)[iFr], td_tpLocal);
|
|
}
|
|
}
|
|
// set corresponding probe or texture frame as current
|
|
ULONG ulTexObject = td_ulObject; // single-frame
|
|
if( td_ctFrames>1) ulTexObject = ((ULONG*)td_ulObject)[iFrameNo]; // animation
|
|
if( bUseProbe) {
|
|
// set probe if burst value doesn't allow real texture
|
|
if( _pGfx->gl_slAllowedUploadBurst<0) {
|
|
CTexParams tpTmp = td_tpLocal;
|
|
ASSERT( td_ulProbeObject!=NONE);
|
|
gfxSetTexture( td_ulProbeObject, tpTmp);
|
|
//extern INDEX _ctProbeTexs;
|
|
//_ctProbeTexs++;
|
|
//CPrintF( "Probed!\n");
|
|
return;
|
|
}
|
|
// reduce allowed burst value
|
|
_pGfx->gl_slAllowedUploadBurst -= pixWidth*pixHeight *4; // assume 32-bit textures (don't ask driver!)
|
|
}
|
|
// set real texture and mark that this texture has been drawn
|
|
gfxSetTexture( ulTexObject, td_tpLocal);
|
|
MarkDrawn();
|
|
|
|
// debug check
|
|
ASSERT( td_ulObject!=NONE);
|
|
}
|
|
|
|
|
|
|
|
// unbind texture from accelerator's memory
|
|
void CTextureData::Unbind(void)
|
|
{
|
|
// reset mark
|
|
td_tvLastDrawn = (__int64) 0;
|
|
|
|
// only if bound
|
|
if( td_ulObject==NONE) {
|
|
ASSERT( td_ulProbeObject==NONE);
|
|
return;
|
|
}
|
|
// free frame number(s)
|
|
if( td_ctFrames>1) { // animation
|
|
for( INDEX iFrame=0; iFrame<td_ctFrames; iFrame++) gfxDeleteTexture( td_pulObjects[iFrame]);
|
|
FreeMemory( td_pulObjects);
|
|
td_pulObjects = NULL;
|
|
} else { // single-frame
|
|
gfxDeleteTexture(td_ulObject);
|
|
}
|
|
// delete probe texture, too
|
|
gfxDeleteTexture(td_ulProbeObject);
|
|
}
|
|
|
|
|
|
// free memory allocated for texture (if any)
|
|
void CTextureData::Clear(void)
|
|
{
|
|
// unbind texture from OpenGL or Direct3D memory
|
|
Unbind();
|
|
|
|
// free allocated memory and reset pointer
|
|
if( td_pulFrames!=NULL && td_slFrameSize!=0) {
|
|
FreeMemory( td_pulFrames);
|
|
td_pulFrames = NULL;
|
|
td_slFrameSize = 0;
|
|
}
|
|
|
|
// free memory allocated for texture effect buffers
|
|
FreeEffectBuffers(this);
|
|
|
|
// release base texture if it exists
|
|
if( td_ptdBaseTexture != NULL) {
|
|
_pTextureStock->Release( td_ptdBaseTexture);
|
|
td_ptdBaseTexture = NULL;
|
|
}
|
|
// free global effect data if it exists
|
|
if( td_ptegEffect != NULL) {
|
|
delete td_ptegEffect;
|
|
td_ptegEffect = NULL;
|
|
}
|
|
|
|
// reset texture parameters
|
|
td_tpLocal.Clear();
|
|
// clear animation
|
|
CAnimData::Clear();
|
|
|
|
// reset variables (but keep some flags)
|
|
td_ctFrames = 0;
|
|
td_mexWidth = 0;
|
|
td_mexHeight = 0;
|
|
td_tvLastDrawn = (__int64) 0;
|
|
td_iFirstMipLevel = 0;
|
|
td_ctFineMipLevels = 0;
|
|
td_pixBufferWidth = 0;
|
|
td_pixBufferHeight = 0;
|
|
td_ulInternalFormat = TEXFMT_NONE;
|
|
td_iRenderFrame = -1;
|
|
td_ulFlags &= TEX_CONSTANT|TEX_STATIC|TEX_KEEPCOLOR;
|
|
}
|
|
|
|
|
|
|
|
|
|
/*******************************************
|
|
* Implementation of CTextureObject routines
|
|
*/
|
|
CTextureObject::CTextureObject(void)
|
|
{
|
|
}
|
|
// copy from another object of same class
|
|
void CTextureObject::Copy(CTextureObject &toOther)
|
|
{
|
|
CAnimObject::Copy(toOther);
|
|
}
|
|
|
|
void CTextureObject::Read_t( CTStream *istrFile) // throw char *
|
|
{
|
|
CAnimObject::Read_t( istrFile);
|
|
}
|
|
|
|
void CTextureObject::Write_t( CTStream *ostrFile) // throw char *
|
|
{
|
|
CAnimObject::Write_t( ostrFile);
|
|
}
|
|
MEX CTextureObject::GetWidth(void) const
|
|
{ return ((CTextureData*)ao_AnimData)->GetWidth(); };
|
|
MEX CTextureObject::GetHeight(void) const
|
|
{ return ((CTextureData*)ao_AnimData)->GetHeight(); };
|
|
ULONG CTextureObject::GetFlags(void) const
|
|
{ return ((CTextureData*)ao_AnimData)->GetFlags(); };
|
|
|
|
/****************************************
|
|
* Implementation of independent routines
|
|
*/
|
|
#define EQUAL_SUB_STR( str) (strnicmp( ld_line, str, strlen(str))==0)
|
|
|
|
void ProcessScript_t( const CTFileName &inFileName) // throw char *
|
|
{
|
|
CTFileStream File;
|
|
char ld_line[128];
|
|
char err_str[256];
|
|
FLOAT fTextureWidthMeters = 2.0f;
|
|
INDEX TexMipmaps = MAX_MEX_LOG2;
|
|
CTextureData tex;
|
|
CListHead FrameNamesList;
|
|
INDEX NoOfDataFound = 0;
|
|
BOOL bForce32bit = FALSE;
|
|
|
|
File.Open_t( inFileName, CTStream::OM_READ); // open script file for text reading
|
|
|
|
FOREVER
|
|
{
|
|
do {
|
|
File.GetLine_t( ld_line, 128);
|
|
} while( (strlen( ld_line)==0) || (ld_line[0]==';'));
|
|
|
|
_strupr( ld_line);
|
|
|
|
// specified width of texture
|
|
if( EQUAL_SUB_STR( "TEXTURE_WIDTH")) {
|
|
sscanf( ld_line, "TEXTURE_WIDTH %g", &fTextureWidthMeters);
|
|
NoOfDataFound ++;
|
|
}
|
|
// how many mip-map levels will texture have
|
|
else if( EQUAL_SUB_STR( "TEXTURE_MIPMAPS")) {
|
|
sscanf( ld_line, "TEXTURE_MIPMAPS %d", &TexMipmaps);
|
|
}
|
|
// should texture be forced to keep 32-bit quality even that 16-bit textures are set
|
|
else if( EQUAL_SUB_STR( "TEXTURE_32BIT")) {
|
|
bForce32bit = TRUE;
|
|
}
|
|
|
|
// Key-word "ANIM_START" starts loading of Animation Data object
|
|
else if( EQUAL_SUB_STR( "ANIM_START")) {
|
|
tex.LoadFromScript_t( &File, &FrameNamesList);
|
|
NoOfDataFound ++;
|
|
}
|
|
// Key-word "END" ends infinite loop and script loading is over
|
|
else if( EQUAL_SUB_STR( "END")) break;
|
|
|
|
// if none of known key-words isn't recognised, throw error
|
|
else {
|
|
sprintf( err_str,
|
|
TRANS("Unidentified key-word found (line: \"%s\") or unexpected end of file reached."), ld_line);
|
|
throw( err_str);
|
|
}
|
|
}
|
|
if( NoOfDataFound != 2)
|
|
throw( TRANS("Required key-word(s) has not been specified in script file:\nTEXTURE_WIDTH and/or ANIM_START"));
|
|
|
|
// Now we will create texture file form read script data
|
|
CImageInfo inPic;
|
|
CTFileName outFileName;
|
|
CTFileStream outFile;
|
|
|
|
// load first picture
|
|
CFileNameNode *pFirstFNN = LIST_HEAD( FrameNamesList, CFileNameNode, cfnn_Node);
|
|
inPic.LoadAnyGfxFormat_t( CTString(pFirstFNN->cfnn_FileName));
|
|
|
|
// create texture with one frame
|
|
tex.Create_t( &inPic, MEX_METERS(fTextureWidthMeters), TexMipmaps, bForce32bit);
|
|
inPic.Clear();
|
|
|
|
// process rest of the frames in animation (if any)
|
|
INDEX i=0;
|
|
FOREACHINLIST( CFileNameNode, cfnn_Node, FrameNamesList, it1)
|
|
{
|
|
if( i != 0) { // we have to skip first picture since it has already been done
|
|
inPic.LoadAnyGfxFormat_t( CTString(it1->cfnn_FileName));
|
|
// add picture as next frame in texture
|
|
tex.AddFrame_t( &inPic);
|
|
inPic.Clear();
|
|
}
|
|
i++;
|
|
}
|
|
// save texture
|
|
outFileName = inFileName.FileDir() + inFileName.FileName() + ".TEX";
|
|
tex.Save_t( outFileName);
|
|
|
|
// clear list
|
|
FORDELETELIST( CFileNameNode, cfnn_Node, FrameNamesList, itDel)
|
|
delete &itDel.Current();
|
|
}
|
|
|
|
|
|
void CreateTexture_t( const CTFileName &inFileName, const CTFileName &outFileName,
|
|
MEX inMex, INDEX inMipmaps, BOOL bForce32bit)
|
|
{
|
|
if( inFileName.FileExt() == ".SCR")
|
|
{
|
|
// input is a script file
|
|
ProcessScript_t( inFileName);
|
|
}
|
|
else
|
|
{
|
|
// input is a picture file (PCX or TGA)
|
|
CAnimData anim;
|
|
CTextureData tex;
|
|
CImageInfo inPic;
|
|
|
|
// mex must be specified and valid
|
|
if( (inMex <= 0)) throw( TRANS("Invalid or unspecified mexel units."));
|
|
|
|
// load picture
|
|
inPic.LoadAnyGfxFormat_t( inFileName);
|
|
|
|
// create texture
|
|
tex.Create_t( &inPic, inMex, inMipmaps, bForce32bit);
|
|
|
|
// no more need for picture - get out!
|
|
inPic.Clear();
|
|
|
|
// save texture to file
|
|
tex.Save_t( outFileName);
|
|
}
|
|
}
|
|
|
|
void CreateTexture_t( const CTFileName &inFileName,
|
|
MEX inMex, INDEX inMipmaps, BOOL bForce32bit)
|
|
{
|
|
CTFileName outFileName = inFileName.FileDir() + inFileName.FileName() + ".TEX";
|
|
CreateTexture_t( inFileName, outFileName, inMex, inMipmaps, bForce32bit);
|
|
}
|
|
|
|
// reference counting (override from CAnimData)
|
|
void CTextureData::RemReference_internal(void)
|
|
{
|
|
_pTextureStock->Release(this);
|
|
}
|
|
|
|
// obtain texture and set it for this object
|
|
void CTextureObject::SetData_t(const CTFileName &fnmTexture) // throw char *
|
|
{
|
|
// if the filename is empty
|
|
if (fnmTexture=="") {
|
|
// release current texture
|
|
SetData(NULL);
|
|
|
|
// if the filename is not empty
|
|
} else {
|
|
// obtain it (adds one reference)
|
|
CTextureData *ptd = _pTextureStock->Obtain_t(fnmTexture);
|
|
// set it as data (adds one more reference, and remove old reference)
|
|
SetData(ptd);
|
|
// release it (removes one reference)
|
|
_pTextureStock->Release(ptd);
|
|
// total reference count +1+1-1 = +1 for new data -1 for old data
|
|
}
|
|
}
|
|
|
|
|
|
// get filename of texture or empty string if no texture
|
|
const CTFileName &CTextureObject::GetName(void)
|
|
{
|
|
static const CTFileName strDummy(CTString(""));
|
|
// if there is some texture
|
|
if (ao_AnimData!=NULL) {
|
|
// get texture filename
|
|
return ao_AnimData->GetName();
|
|
// if there is no texture
|
|
} else {
|
|
// get empty string
|
|
return strDummy;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// check if this kind of objects is auto-freed
|
|
BOOL CTextureData::IsAutoFreed(void)
|
|
{
|
|
// cannot be
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
|
|
// get amount of memory used by this object
|
|
SLONG CTextureData::GetUsedMemory(void)
|
|
{
|
|
// readout texture object
|
|
ULONG ulTexObject = td_ulObject;
|
|
if( td_ctFrames>1) ulTexObject = td_pulObjects[0];
|
|
|
|
// add structure size and anim block size
|
|
SLONG slUsed = sizeof(*this) + CAnimData::GetUsedMemory()-sizeof(CAnimData);
|
|
// add effect buffers and static memory if exist
|
|
if( td_pubBuffer1!=NULL) slUsed += 2* GetEffectBufferSize(this); // two buffers
|
|
if( (td_ulFlags&TEX_STATIC) && td_pulFrames!=NULL) {
|
|
slUsed += td_ctFrames*td_slFrameSize;
|
|
}
|
|
|
|
// add eventual uploaded size and finito
|
|
const SLONG slUploadSize = gfxGetTextureSize( ulTexObject, !td_tpLocal.tp_bSingleMipmap);
|
|
return slUsed + td_ctFrames*slUploadSize;
|
|
}
|
|
|
|
|
|
|
|
// get texel from texture's largest mip-map
|
|
COLOR CTextureData::GetTexel( MEX mexU, MEX mexV)
|
|
{
|
|
// if the texture is not static
|
|
if (!(td_ulFlags&TEX_STATIC) && !(td_ulFlags&TEX_CONSTANT)) {
|
|
// print warning
|
|
ASSERTALWAYS("GetTexel: Texture needs to be static and constant.");
|
|
CPrintF("GetTexel: '%s' was not static and/or constant!\n", (const char*)GetName());
|
|
}
|
|
|
|
// make sure that the texture is static
|
|
Force( TEX_STATIC|TEX_CONSTANT);
|
|
// convert dimensions to pixels
|
|
PIX pixU = mexU >>td_iFirstMipLevel;
|
|
PIX pixV = mexV >>td_iFirstMipLevel;
|
|
pixU &= GetPixWidth()-1;
|
|
pixV &= GetPixHeight()-1;
|
|
ASSERT(pixU>=0 && pixU<GetPixWidth());
|
|
ASSERT(pixV>=0 && pixV<GetPixHeight());
|
|
// read texel from texture
|
|
return ByteSwap( *(ULONG*)(td_pulFrames + pixV*GetPixWidth() + pixU));
|
|
}
|
|
|
|
|
|
// copy (and eventually convert to floats) one row from texture to an array (iChannel is 1=R,2=G,3=B,4=A)
|
|
void CTextureData::FetchRow( PIX pixRow, void *pvDst, INDEX iChannel/*=4*/, BOOL bConvertToFloat/*=TRUE*/)
|
|
{
|
|
// if the texture is not static
|
|
if (!(td_ulFlags&TEX_STATIC) && !(td_ulFlags&TEX_CONSTANT)) {
|
|
// print warning
|
|
ASSERTALWAYS("FetchRow: Texture needs to be static and constant.");
|
|
CPrintF("FetchRow: '%s' was not static and/or constant!\n", (const char*)GetName());
|
|
}
|
|
// workaround: make sure that the texture is static
|
|
Force( TEX_STATIC|TEX_CONSTANT);
|
|
|
|
// determine row offset and loop thru row pixels
|
|
ULONG *pulSrc = td_pulFrames + pixRow*GetPixWidth();
|
|
for( INDEX iCol=0; iCol<GetPixWidth(); iCol++) {
|
|
const UBYTE ubPix = ((UBYTE*)pulSrc)[iCol*4 +iChannel-1];
|
|
if( bConvertToFloat) ((FLOAT*)pvDst)[iCol] = NormByteToFloat(ubPix);
|
|
else ((UBYTE*)pvDst)[iCol] = ubPix;
|
|
}
|
|
}
|
|
|
|
|
|
// get pointer to one row of texture
|
|
ULONG *CTextureData::GetRowPointer( PIX pixRow)
|
|
{
|
|
// if the texture is not static
|
|
if (!(td_ulFlags&TEX_STATIC) && !(td_ulFlags&TEX_CONSTANT)) {
|
|
// print warning
|
|
ASSERTALWAYS("GetRowPointer: Texture needs to be static and constant.");
|
|
CPrintF("GetRowPointer: '%s' was not static and/or constant!\n", (const char*)GetName());
|
|
}
|
|
// workaround: make sure that the texture is static
|
|
Force( TEX_STATIC|TEX_CONSTANT);
|
|
return (td_pulFrames + pixRow*GetPixWidth());
|
|
}
|
|
|
|
|
|
// get string description of texture size, mips and parameters
|
|
CTString CTextureData::GetDescription(void)
|
|
{
|
|
// get all parameters
|
|
MEX mexSizeU = GetWidth();
|
|
MEX mexSizeV = GetHeight();
|
|
PIX pixSizeU = GetPixWidth();
|
|
MEX pixSizeV = GetPixHeight();
|
|
FLOAT fSizeU = METERS_MEX( mexSizeU);
|
|
FLOAT fSizeV = METERS_MEX( mexSizeV);
|
|
INDEX ctFineMips = GetNoOfFineMips();
|
|
INDEX ctTotalMips = GetNoOfMips();
|
|
|
|
// print size and mips
|
|
CTString strSizeM;
|
|
if (fSizeU==int(fSizeU) && fSizeV==int(fSizeV)) {
|
|
strSizeM.PrintF("%dx%dm", int(fSizeU), int(fSizeV));
|
|
} else {
|
|
strSizeM.PrintF("%.2fx%.2fm", fSizeU, fSizeV);
|
|
}
|
|
CTString str;
|
|
str.PrintF( "%s(%dx%d) %d/%d", (const char *) strSizeM, pixSizeU, pixSizeV, ctFineMips, ctTotalMips);
|
|
|
|
// print flags
|
|
CTString strFlags = "";
|
|
if (td_ulFlags&TEX_ALPHACHANNEL) strFlags+="A";
|
|
if (td_ulFlags&TEX_EQUALIZED) strFlags+="E";
|
|
if (td_ulFlags&TEX_32BIT) strFlags+="H";
|
|
if (td_ulFlags&TEX_WASOLD) strFlags+="!";
|
|
// if there are any flags, add blank before flags
|
|
if( strFlags!="") str=CTString(" ")+str;
|
|
|
|
CAnimInfo aiInfo;
|
|
GetAnimInfo( 0, aiInfo);
|
|
CTString strAnims = "";
|
|
if (ad_NumberOfAnims>1 || aiInfo.ai_NumberOfFrames>1) {
|
|
strAnims.PrintF(" %d(%d)anim", ad_NumberOfAnims, aiInfo.ai_NumberOfFrames);
|
|
}
|
|
|
|
// return combined string
|
|
return str+strFlags+strAnims;
|
|
}
|