Serious-Engine/Sources/Engine/Templates/StaticStackArray.h
2016-03-11 15:57:17 +02:00

61 lines
1.9 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_STATICSTACKARRAY_H
#define SE_INCL_STATICSTACKARRAY_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Templates/StaticArray.h>
/*
* Template class for stack-like array with static allocation of objects.
*/
template<class Type>
class CStaticStackArray : public CStaticArray<Type> {
public:
INDEX sa_UsedCount; // number of used objects in array
INDEX sa_ctAllocationStep; // how many elements to allocate when stack overflows
public:
/* Default constructor. */
inline CStaticStackArray(void);
/* Destructor. */
inline ~CStaticStackArray(void);
/* Set how many elements to allocate when stack overflows. */
inline void SetAllocationStep(INDEX ctStep);
/* Create a given number of objects. */
inline void New(INDEX iCount);
/* Destroy all objects. */
inline void Delete(void);
/* Destroy all objects, and reset the array to initial (empty) state. */
inline void Clear(void);
/* Add new object(s) on top of stack. */
inline Type &Push(void);
inline Type *Push(INDEX ct);
/* Remove one object from top of stack and return it. */
inline Type &Pop(void);
/* Remove objects with higher than the given index from stack, but keep stack space. */
inline void PopUntil(INDEX iNewTop);
/* Remove all objects from stack, but keep stack space. */
inline void PopAll(void);
/* Random access operator. */
inline Type &operator[](INDEX iObject);
inline const Type &operator[](INDEX iObject) const;
/* Get number of objects in array. */
INDEX Count(void) const;
/* Get index of a object from it's pointer. */
INDEX Index(Type *ptObject);
/* Move all elements of another array into this one. */
void MoveArray(CStaticStackArray<Type> &arOther);
/* Assignment operator. */
CStaticStackArray<Type> &operator=(const CStaticStackArray<Type> &arOriginal);
};
#endif /* include-once check. */