mirror of
https://github.com/ptitSeb/Serious-Engine
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189c343368
Menu.cpp is so large(>6000 lines). I'll separate it!
162 lines
5.5 KiB
C++
162 lines
5.5 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MInGame.h"
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void CInGameMenu::Initialize_t(void)
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{
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// intialize main menu
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gm_mgTitle.mg_strText = TRANS("GAME");
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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gm_mgLabel1.mg_strText = "";
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gm_mgLabel1.mg_boxOnScreen = BoxMediumRow(-2.0);
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gm_mgLabel1.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgLabel1.mg_iCenterI = -1;
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gm_mgLabel1.mg_bEnabled = FALSE;
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gm_mgLabel1.mg_bLabel = TRUE;
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gm_lhGadgets.AddTail(gm_mgLabel1.mg_lnNode);
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gm_mgLabel2.mg_strText = "";
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gm_mgLabel2.mg_boxOnScreen = BoxMediumRow(-1.0);
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gm_mgLabel2.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgLabel2.mg_iCenterI = -1;
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gm_mgLabel2.mg_bEnabled = FALSE;
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gm_mgLabel2.mg_bLabel = TRUE;
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gm_lhGadgets.AddTail(gm_mgLabel2.mg_lnNode);
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gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD");
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gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE;
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gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(0.0f);
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gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
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gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode);
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gm_mgQuickLoad.mg_pmgUp = &gm_mgQuit;
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gm_mgQuickLoad.mg_pmgDown = &gm_mgQuickSave;
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gm_mgQuickLoad.mg_pActivatedFunction = NULL;
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gm_mgQuickSave.mg_strText = TRANS("QUICK SAVE");
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gm_mgQuickSave.mg_bfsFontSize = BFS_LARGE;
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gm_mgQuickSave.mg_boxOnScreen = BoxBigRow(1.0f);
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gm_mgQuickSave.mg_strTip = TRANS("quick-save current game (F6)");
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gm_lhGadgets.AddTail(gm_mgQuickSave.mg_lnNode);
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gm_mgQuickSave.mg_pmgUp = &gm_mgQuickLoad;
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gm_mgQuickSave.mg_pmgDown = &gm_mgLoad;
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gm_mgQuickSave.mg_pActivatedFunction = NULL;
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gm_mgLoad.mg_strText = TRANS("LOAD");
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gm_mgLoad.mg_bfsFontSize = BFS_LARGE;
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gm_mgLoad.mg_boxOnScreen = BoxBigRow(2.0f);
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gm_mgLoad.mg_strTip = TRANS("load a saved game");
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gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode);
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gm_mgLoad.mg_pmgUp = &gm_mgQuickSave;
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gm_mgLoad.mg_pmgDown = &gm_mgSave;
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gm_mgLoad.mg_pActivatedFunction = NULL;
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gm_mgSave.mg_strText = TRANS("SAVE");
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gm_mgSave.mg_bfsFontSize = BFS_LARGE;
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gm_mgSave.mg_boxOnScreen = BoxBigRow(3.0f);
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gm_mgSave.mg_strTip = TRANS("save current game (each player has own slots!)");
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gm_lhGadgets.AddTail(gm_mgSave.mg_lnNode);
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gm_mgSave.mg_pmgUp = &gm_mgLoad;
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gm_mgSave.mg_pmgDown = &gm_mgDemoRec;
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gm_mgSave.mg_pActivatedFunction = NULL;
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gm_mgDemoRec.mg_boxOnScreen = BoxBigRow(4.0f);
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gm_mgDemoRec.mg_bfsFontSize = BFS_LARGE;
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gm_mgDemoRec.mg_pmgUp = &gm_mgSave;
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gm_mgDemoRec.mg_pmgDown = &gm_mgHighScore;
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gm_mgDemoRec.mg_strText = "Text not set";
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gm_lhGadgets.AddTail(gm_mgDemoRec.mg_lnNode);
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gm_mgDemoRec.mg_pActivatedFunction = NULL;
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gm_mgHighScore.mg_strText = TRANS("HIGH SCORES");
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gm_mgHighScore.mg_bfsFontSize = BFS_LARGE;
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gm_mgHighScore.mg_boxOnScreen = BoxBigRow(5.0f);
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gm_mgHighScore.mg_strTip = TRANS("view list of top ten best scores");
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gm_lhGadgets.AddTail(gm_mgHighScore.mg_lnNode);
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gm_mgHighScore.mg_pmgUp = &gm_mgDemoRec;
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gm_mgHighScore.mg_pmgDown = &gm_mgOptions;
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gm_mgHighScore.mg_pActivatedFunction = NULL;
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gm_mgOptions.mg_strText = TRANS("OPTIONS");
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gm_mgOptions.mg_bfsFontSize = BFS_LARGE;
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gm_mgOptions.mg_boxOnScreen = BoxBigRow(6.0f);
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gm_mgOptions.mg_strTip = TRANS("adjust video, audio and input options");
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gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode);
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gm_mgOptions.mg_pmgUp = &gm_mgHighScore;
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gm_mgOptions.mg_pmgDown = &gm_mgStop;
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gm_mgOptions.mg_pActivatedFunction = NULL;
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gm_mgStop.mg_strText = TRANS("STOP GAME");
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gm_mgStop.mg_bfsFontSize = BFS_LARGE;
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gm_mgStop.mg_boxOnScreen = BoxBigRow(7.0f);
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gm_mgStop.mg_strTip = TRANS("stop currently running game");
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gm_lhGadgets.AddTail(gm_mgStop.mg_lnNode);
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gm_mgStop.mg_pmgUp = &gm_mgOptions;
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gm_mgStop.mg_pmgDown = &gm_mgQuit;
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gm_mgStop.mg_pActivatedFunction = NULL;
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gm_mgQuit.mg_strText = TRANS("QUIT");
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gm_mgQuit.mg_bfsFontSize = BFS_LARGE;
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gm_mgQuit.mg_boxOnScreen = BoxBigRow(8.0f);
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gm_mgQuit.mg_strTip = TRANS("exit game immediately");
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gm_lhGadgets.AddTail(gm_mgQuit.mg_lnNode);
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gm_mgQuit.mg_pmgUp = &gm_mgStop;
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gm_mgQuit.mg_pmgDown = &gm_mgQuickLoad;
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gm_mgQuit.mg_pActivatedFunction = NULL;
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}
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void CInGameMenu::StartMenu(void)
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{
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gm_mgQuickLoad.mg_bEnabled = _pNetwork->IsServer();
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gm_mgQuickSave.mg_bEnabled = _pNetwork->IsServer();
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gm_mgLoad.mg_bEnabled = _pNetwork->IsServer();
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gm_mgSave.mg_bEnabled = _pNetwork->IsServer();
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gm_mgDemoRec.mg_bEnabled = TRUE;//_pNetwork->IsServer();
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extern void SetDemoStartStopRecText();
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SetDemoStartStopRecText();
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if (_gmRunningGameMode == GM_SINGLE_PLAYER) {
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CPlayerCharacter &pc = _pGame->gm_apcPlayers[_pGame->gm_iSinglePlayer];
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gm_mgLabel1.mg_strText.PrintF(TRANS("Player: %s"), pc.GetNameForPrinting());
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gm_mgLabel2.mg_strText = "";
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}
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else {
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if (_pNetwork->IsServer()) {
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CTString strHost, strAddress;
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CTString strHostName;
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_pNetwork->GetHostName(strHost, strAddress);
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if (strHost == "") {
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strHostName = TRANS("<not started yet>");
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}
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else {
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strHostName = strHost + " (" + strAddress + ")";
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}
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gm_mgLabel1.mg_strText = TRANS("Address: ") + strHostName;
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gm_mgLabel2.mg_strText = "";
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}
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else {
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CTString strConfig;
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strConfig = TRANS("<not adjusted>");
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extern CTString sam_strNetworkSettings;
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if (sam_strNetworkSettings != "") {
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LoadStringVar(CTFileName(sam_strNetworkSettings).NoExt() + ".des", strConfig);
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strConfig.OnlyFirstLine();
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}
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gm_mgLabel1.mg_strText = TRANS("Connected to: ") + _pGame->gam_strJoinAddress;
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gm_mgLabel2.mg_strText = TRANS("Connection: ") + strConfig;
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}
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}
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CGameMenu::StartMenu();
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} |