/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "StdH.h" #include #include "MenuPrinting.h" #include "MInGame.h" void CInGameMenu::Initialize_t(void) { // intialize main menu gm_mgTitle.mg_strText = TRANS("GAME"); gm_mgTitle.mg_boxOnScreen = BoxTitle(); gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode); gm_mgLabel1.mg_strText = ""; gm_mgLabel1.mg_boxOnScreen = BoxMediumRow(-2.0); gm_mgLabel1.mg_bfsFontSize = BFS_MEDIUM; gm_mgLabel1.mg_iCenterI = -1; gm_mgLabel1.mg_bEnabled = FALSE; gm_mgLabel1.mg_bLabel = TRUE; gm_lhGadgets.AddTail(gm_mgLabel1.mg_lnNode); gm_mgLabel2.mg_strText = ""; gm_mgLabel2.mg_boxOnScreen = BoxMediumRow(-1.0); gm_mgLabel2.mg_bfsFontSize = BFS_MEDIUM; gm_mgLabel2.mg_iCenterI = -1; gm_mgLabel2.mg_bEnabled = FALSE; gm_mgLabel2.mg_bLabel = TRUE; gm_lhGadgets.AddTail(gm_mgLabel2.mg_lnNode); gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD"); gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE; gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(0.0f); gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)"); gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode); gm_mgQuickLoad.mg_pmgUp = &gm_mgQuit; gm_mgQuickLoad.mg_pmgDown = &gm_mgQuickSave; gm_mgQuickLoad.mg_pActivatedFunction = NULL; gm_mgQuickSave.mg_strText = TRANS("QUICK SAVE"); gm_mgQuickSave.mg_bfsFontSize = BFS_LARGE; gm_mgQuickSave.mg_boxOnScreen = BoxBigRow(1.0f); gm_mgQuickSave.mg_strTip = TRANS("quick-save current game (F6)"); gm_lhGadgets.AddTail(gm_mgQuickSave.mg_lnNode); gm_mgQuickSave.mg_pmgUp = &gm_mgQuickLoad; gm_mgQuickSave.mg_pmgDown = &gm_mgLoad; gm_mgQuickSave.mg_pActivatedFunction = NULL; gm_mgLoad.mg_strText = TRANS("LOAD"); gm_mgLoad.mg_bfsFontSize = BFS_LARGE; gm_mgLoad.mg_boxOnScreen = BoxBigRow(2.0f); gm_mgLoad.mg_strTip = TRANS("load a saved game"); gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode); gm_mgLoad.mg_pmgUp = &gm_mgQuickSave; gm_mgLoad.mg_pmgDown = &gm_mgSave; gm_mgLoad.mg_pActivatedFunction = NULL; gm_mgSave.mg_strText = TRANS("SAVE"); gm_mgSave.mg_bfsFontSize = BFS_LARGE; gm_mgSave.mg_boxOnScreen = BoxBigRow(3.0f); gm_mgSave.mg_strTip = TRANS("save current game (each player has own slots!)"); gm_lhGadgets.AddTail(gm_mgSave.mg_lnNode); gm_mgSave.mg_pmgUp = &gm_mgLoad; gm_mgSave.mg_pmgDown = &gm_mgDemoRec; gm_mgSave.mg_pActivatedFunction = NULL; gm_mgDemoRec.mg_boxOnScreen = BoxBigRow(4.0f); gm_mgDemoRec.mg_bfsFontSize = BFS_LARGE; gm_mgDemoRec.mg_pmgUp = &gm_mgSave; gm_mgDemoRec.mg_pmgDown = &gm_mgHighScore; gm_mgDemoRec.mg_strText = "Text not set"; gm_lhGadgets.AddTail(gm_mgDemoRec.mg_lnNode); gm_mgDemoRec.mg_pActivatedFunction = NULL; gm_mgHighScore.mg_strText = TRANS("HIGH SCORES"); gm_mgHighScore.mg_bfsFontSize = BFS_LARGE; gm_mgHighScore.mg_boxOnScreen = BoxBigRow(5.0f); gm_mgHighScore.mg_strTip = TRANS("view list of top ten best scores"); gm_lhGadgets.AddTail(gm_mgHighScore.mg_lnNode); gm_mgHighScore.mg_pmgUp = &gm_mgDemoRec; gm_mgHighScore.mg_pmgDown = &gm_mgOptions; gm_mgHighScore.mg_pActivatedFunction = NULL; gm_mgOptions.mg_strText = TRANS("OPTIONS"); gm_mgOptions.mg_bfsFontSize = BFS_LARGE; gm_mgOptions.mg_boxOnScreen = BoxBigRow(6.0f); gm_mgOptions.mg_strTip = TRANS("adjust video, audio and input options"); gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode); gm_mgOptions.mg_pmgUp = &gm_mgHighScore; gm_mgOptions.mg_pmgDown = &gm_mgStop; gm_mgOptions.mg_pActivatedFunction = NULL; gm_mgStop.mg_strText = TRANS("STOP GAME"); gm_mgStop.mg_bfsFontSize = BFS_LARGE; gm_mgStop.mg_boxOnScreen = BoxBigRow(7.0f); gm_mgStop.mg_strTip = TRANS("stop currently running game"); gm_lhGadgets.AddTail(gm_mgStop.mg_lnNode); gm_mgStop.mg_pmgUp = &gm_mgOptions; gm_mgStop.mg_pmgDown = &gm_mgQuit; gm_mgStop.mg_pActivatedFunction = NULL; gm_mgQuit.mg_strText = TRANS("QUIT"); gm_mgQuit.mg_bfsFontSize = BFS_LARGE; gm_mgQuit.mg_boxOnScreen = BoxBigRow(8.0f); gm_mgQuit.mg_strTip = TRANS("exit game immediately"); gm_lhGadgets.AddTail(gm_mgQuit.mg_lnNode); gm_mgQuit.mg_pmgUp = &gm_mgStop; gm_mgQuit.mg_pmgDown = &gm_mgQuickLoad; gm_mgQuit.mg_pActivatedFunction = NULL; } void CInGameMenu::StartMenu(void) { gm_mgQuickLoad.mg_bEnabled = _pNetwork->IsServer(); gm_mgQuickSave.mg_bEnabled = _pNetwork->IsServer(); gm_mgLoad.mg_bEnabled = _pNetwork->IsServer(); gm_mgSave.mg_bEnabled = _pNetwork->IsServer(); gm_mgDemoRec.mg_bEnabled = TRUE;//_pNetwork->IsServer(); extern void SetDemoStartStopRecText(); SetDemoStartStopRecText(); if (_gmRunningGameMode == GM_SINGLE_PLAYER) { CPlayerCharacter &pc = _pGame->gm_apcPlayers[_pGame->gm_iSinglePlayer]; gm_mgLabel1.mg_strText.PrintF(TRANS("Player: %s"), pc.GetNameForPrinting()); gm_mgLabel2.mg_strText = ""; } else { if (_pNetwork->IsServer()) { CTString strHost, strAddress; CTString strHostName; _pNetwork->GetHostName(strHost, strAddress); if (strHost == "") { strHostName = TRANS(""); } else { strHostName = strHost + " (" + strAddress + ")"; } gm_mgLabel1.mg_strText = TRANS("Address: ") + strHostName; gm_mgLabel2.mg_strText = ""; } else { CTString strConfig; strConfig = TRANS(""); extern CTString sam_strNetworkSettings; if (sam_strNetworkSettings != "") { LoadStringVar(CTFileName(sam_strNetworkSettings).NoExt() + ".des", strConfig); strConfig.OnlyFirstLine(); } gm_mgLabel1.mg_strText = TRANS("Connected to: ") + _pGame->gam_strJoinAddress; gm_mgLabel2.mg_strText = TRANS("Connection: ") + strConfig; } } CGameMenu::StartMenu(); }