Serious-Engine/Sources/Engine/Brushes/Brush.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

284 lines
8.0 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "Engine/StdH.h"
#include <Engine/Brushes/Brush.h>
#include <Engine/World/World.h>
#include <Engine/World/WorldEditingProfile.h>
#include <Engine/Math/Object3D.h>
#include <Engine/Base/ListIterator.inl>
#include <Engine/Math/Projection_DOUBLE.h>
#include <Engine/Templates/StaticArray.cpp>
#include <Engine/Templates/DynamicArray.cpp>
#include <Engine/Math/Float.h>
#include <Engine/Entities/Entity.h>
// constructor
CBrush3D::CBrush3D(void)
{
br_penEntity = NULL;
br_pfsFieldSettings = NULL;
br_ulFlags = 0;
}
// destructor
CBrush3D::~CBrush3D(void)
{
}
/* Delete a brush mip with given factor. */
void CBrush3D::DeleteBrushMip(CBrushMip *pbmToDelete)
{
ASSERT(pbmToDelete!=NULL);
ASSERT(pbmToDelete->bm_pbrBrush == this);
// if there is only one brush mip
if (br_lhBrushMips.Count()<=1) {
// do nothing;
return;
}
// remove it from list
pbmToDelete->bm_lnInBrush.Remove();
// destroy it
delete pbmToDelete;
}
/* Create a new brush mip. */
CBrushMip *CBrush3D::NewBrushMipAfter(CBrushMip *pbmOld, BOOL bCopy)
{
ASSERT(pbmOld!=NULL);
ASSERT(pbmOld->bm_pbrBrush == this);
// create one brush mip
CBrushMip *pbmNew = new CBrushMip;
pbmNew->bm_pbrBrush = this;
// add it to the brush
pbmOld->bm_lnInBrush.AddAfter(pbmNew->bm_lnInBrush);
// copy the original to it
if (bCopy) {
pbmNew->Copy(*pbmOld, 1.0f, FALSE);
}
// respread the mips after old one
pbmOld->SpreadFurtherMips();
return pbmNew;
}
CBrushMip *CBrush3D::NewBrushMipBefore(CBrushMip *pbmOld, BOOL bCopy)
{
ASSERT(pbmOld!=NULL);
ASSERT(pbmOld->bm_pbrBrush == this);
// create one brush mip
CBrushMip *pbmNew = new CBrushMip;
pbmNew->bm_pbrBrush = this;
// add it to the brush
pbmOld->bm_lnInBrush.AddBefore(pbmNew->bm_lnInBrush);
// copy the original to it
if (bCopy) {
// copy the original to it
pbmNew->Copy(*pbmOld, 1.0f, FALSE);
}
// get factor of mip before the new one
FLOAT fFactorBefore = 0.0f;
CBrushMip *pbmBefore = pbmNew->GetPrev();
if (pbmBefore!=NULL) {
fFactorBefore = pbmBefore->bm_fMaxDistance;
}
// calculate factor for new one to be between those two
pbmNew->bm_fMaxDistance = (fFactorBefore+pbmOld->bm_fMaxDistance)/2.0f;
return pbmNew;
}
// make 'for' construct for walking a list reversely
#define FOREACHINLIST_R(baseclass, member, head, iter) \
for ( LISTITER(baseclass, member) iter(head.IterationTail()); \
!iter->member.IsHeadMarker(); iter.MoveToPrev() )
/*
* Get a brush mip for given mip-factor.
*/
CBrushMip *CBrush3D::GetBrushMipByDistance(FLOAT fMipDistance)
{
// initially there is no brush mip
CBrushMip *pbmLastGood=NULL;
// for all brush mips in brush reversely
FOREACHINLIST_R(CBrushMip, bm_lnInBrush, br_lhBrushMips, itbm) {
CBrushMip &bm = *itbm;
// if this mip cannot be of given factor
if (bm.bm_fMaxDistance<fMipDistance) {
// return last mip found
return pbmLastGood;
}
// remember this mip
pbmLastGood = itbm;
}
// return last mip found
return pbmLastGood;
}
/* Get a brush mip by its given index. */
CBrushMip *CBrush3D::GetBrushMipByIndex(INDEX iMip)
{
INDEX iCurrentMip = 0;
// for all brush mips in brush
FOREACHINLIST(CBrushMip, bm_lnInBrush, br_lhBrushMips, itbm) {
iCurrentMip++;
// if this is the mip
if (iCurrentMip == iMip) {
// return the mip found
return &*itbm;
}
}
return NULL;
}
// get first brush mip
CBrushMip *CBrush3D::GetFirstMip(void)
{
return LIST_HEAD(br_lhBrushMips, CBrushMip, bm_lnInBrush);
}
// get last brush mip
CBrushMip *CBrush3D::GetLastMip(void)
{
return LIST_TAIL(br_lhBrushMips, CBrushMip, bm_lnInBrush);
}
/*
* Wrapper for CObject3D::Optimize(), updates profiling information.
*/
void CBrush3D::OptimizeObject3D(CObject3D &ob)
{
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_OBJECTOPTIMIZE);
_pfWorldEditingProfile.IncrementCounter(CWorldEditingProfile::PCI_SECTORSOPTIMIZED,
ob.ob_aoscSectors.Count());
ob.Optimize();
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_OBJECTOPTIMIZE);
}
/*
* Free all memory and leave empty brush.
*/
void CBrush3D::Clear(void) {
// delete all brush mips
FORDELETELIST(CBrushMip, bm_lnInBrush, br_lhBrushMips, itbm) {
delete &*itbm;
}
}
/* Copy brush from another brush with possible mirror and stretch. */
void CBrush3D::Copy(CBrush3D &brOther, FLOAT fStretch, BOOL bMirrorX)
{
// clear this brush in case there is something in it
Clear();
// for all brush mips in other brush
FOREACHINLIST(CBrushMip, bm_lnInBrush, brOther.br_lhBrushMips, itbmOther) {
// create one brush mip
CBrushMip *pbmBrushMip = new CBrushMip;
// add it to the brush
br_lhBrushMips.AddTail(pbmBrushMip->bm_lnInBrush);
pbmBrushMip->bm_pbrBrush = this;
// copy the brush mip from original
pbmBrushMip->Copy(*itbmOther, fStretch, bMirrorX);
}
}
/*
* Prepare a projection from brush space to absolute space.
*/
void CBrush3D::PrepareRelativeToAbsoluteProjection(
CSimpleProjection3D_DOUBLE &prRelativeToAbsolute)
{
// brush that does not have an entity is initialized at origin
if(br_penEntity==NULL) {
prRelativeToAbsolute.ObjectPlacementL().pl_PositionVector = FLOAT3D(0.0f, 0.0f, 0.0f);
prRelativeToAbsolute.ObjectPlacementL().pl_OrientationAngle = ANGLE3D(0, 0, 0);
} else {
prRelativeToAbsolute.ObjectPlacementL() = br_penEntity->en_plPlacement;
}
prRelativeToAbsolute.ViewerPlacementL().pl_PositionVector = FLOAT3D(0.0f, 0.0f, 0.0f);
prRelativeToAbsolute.ViewerPlacementL().pl_OrientationAngle = ANGLE3D(0, 0, 0);
prRelativeToAbsolute.Prepare();
}
/*
* Calculate bounding boxes in all brush mips.
*/
void CBrush3D::CalculateBoundingBoxes(void)
{
CalculateBoundingBoxesForOneMip(NULL);
}
void CBrush3D::CalculateBoundingBoxesForOneMip(CBrushMip *pbmOnly) // for only one mip
{
// set FPU to double precision
CSetFPUPrecision FPUPrecision(FPT_53BIT);
// prepare a projection from brush space to absolute space
CSimpleProjection3D_DOUBLE prBrushToAbsolute;
PrepareRelativeToAbsoluteProjection(prBrushToAbsolute);
// for all brush mips
FOREACHINLIST(CBrushMip, bm_lnInBrush, br_lhBrushMips, itbm) {
CBrushMip *pbm = itbm;
if (pbmOnly==NULL || pbm==pbmOnly) {
// calculate its boxes
pbm->CalculateBoundingBoxes(prBrushToAbsolute);
}
}
// if this brush is zoning
if (br_penEntity!=NULL && (br_penEntity->en_ulFlags&ENF_ZONING)) {
// portal links must be updated also
extern BOOL _bPortalSectorLinksPreLoaded;
extern BOOL _bDontDiscardLinks;
br_penEntity->en_pwoWorld->wo_bPortalLinksUpToDate = _bPortalSectorLinksPreLoaded||_bDontDiscardLinks;
}
br_penEntity->UpdateSpatialRange();
}
// switch from zoning to non-zoning
void CBrush3D::SwitchToNonZoning(void)
{
CalculateBoundingBoxes();
// for all brush mips
FOREACHINLIST(CBrushMip, bm_lnInBrush, br_lhBrushMips, itbm) {
// for all sectors in the mip
{FOREACHINDYNAMICARRAY(itbm->bm_abscSectors, CBrushSector, itbsc) {
// unset spatial clasification
itbsc->bsc_rsEntities.Clear();
}}
}
}
// switch from non-zoning to zoning
void CBrush3D::SwitchToZoning(void)
{
CalculateBoundingBoxes();
// for all brush mips
FOREACHINLIST(CBrushMip, bm_lnInBrush, br_lhBrushMips, itbm) {
// for all sectors in the mip
{FOREACHINDYNAMICARRAY(itbm->bm_abscSectors, CBrushSector, itbsc) {
// find entities in sector
itbsc->FindEntitiesInSector();
}}
}
}