Commit Graph

238 Commits

Author SHA1 Message Date
Daniel Gibson
8d26863a51 Improve some portable C implementations of math functions
* FloatToInt() should now  round correctly ot nearest, even for
  negative numbers
* Log2() now calls log2f() instead of log10()*3.321 - no idea what the
  previous code was about, I doubt it's faster (and the ASM code uses
  something like log2, too).
* FastLog2() (for integers) now uses __builtin_clz() when building with
  GCC/clang - the resulting ASM should be pretty similar to the inline
  ASM below. I wonder why that function takes signed ints, log2(-1) in
  reality is an irrational number (but the function returns 31)..
  Also, both the inline ASM and my version return 0 for Log2(0), but
  INT_MIN would be closer to the truth
* commented out FastMaxLog2(), it's unused.
* implemented _rotl() using a fast(er) trick from
  http://blog.regehr.org/archives/1063
2016-04-17 23:15:56 +02:00
Daniel Gibson
b934fa1945 Increase SDL soundbuffer for smoother sound playback
before it sounded shitty on my system, no it sounds good.
2016-04-17 01:07:14 +02:00
Daniel Gibson
24dcb9cc4f Don't #include <malloc.h> on Linux, only on Windows
Linux, FreeBSD and OSX should use stdlib.h instead.
2016-04-17 01:06:39 +02:00
Ryan C. Gordon
dc2c869cfc Merge pull request #24 from ptitSeb/master
More OpenPandora support (special keymap) and optionnal Multi-Threading.
2016-04-15 14:52:56 -04:00
Ryan C. Gordon
d66559abfa Merge pull request #23 from Yamagi/freebsd
Add Freebsd support
2016-04-15 13:07:29 -04:00
Ryan C. Gordon
8006012b90 Merge pull request #20 from stevenc99/rdynamic
Export symbols of main executable to dynamic libs
2016-04-15 13:03:07 -04:00
Yamagi Burmeister
0e672b866e Determine CPU speed on FreeBSD 2016-04-13 19:24:51 +02:00
ptitSeb
cd2a586a9e Better #if condition, and add a warning to be better checked latter 2016-04-13 08:21:50 +02:00
Steven Chamberlain
95b4404cbc DedicatedServer: declare a dummy _hwndMain 2016-04-13 02:25:58 +01:00
Steven Chamberlain
9f7467d3ad Fix another 1L literal 2016-04-13 02:24:55 +01:00
Steven Chamberlain
1a7ec841cb Export symbols of main executables for shared libs
Set the ENABLE_EXPORTS property on the main executables, which adds
linker flag -rdynamic if the compiler supports it.  This ensures symbols
are available for dynamic objects (such as shared libEntitiesMPD.so) to
use.
2016-04-13 02:00:21 +01:00
ptitSeb
9678ec3e58 Enabled Multi-Threading (as an option) + OpenPandora specific changes (for Shoulder As Mouse Buttons) 2016-04-12 22:29:39 +02:00
Yamagi Burmeister
b299789db5 mntent.h is another linuxism and unnecessary on FreeBSD. 2016-04-12 19:27:52 +02:00
Yamagi Burmeister
d1d9c8d094 There's no malloc.h on FreeBSD.
Like in OS X malloc() is part of stdlib.h.
2016-04-12 19:27:52 +02:00
Yamagi Burmeister
08dae0c605 Add FreeBSD defined to CMakeLists.txt
- Detect FreeBSD.
- Set both PLATFORM_UNIX and PLATFORM_FREEBSD. The latter is required to
  distinguish FreeBSD from other unixoid platforms like Linux.
- On FreeBSD 3rd party libs are installed to /usr/local, we need to add
  /usr/local/include as include directory.
- Add linker options for FreeBSD. FreeBSD has no -ldl.
2016-04-12 19:26:58 +02:00
Ryan C. Gordon
df6199de70 Merge pull request #19 from rcgordon/sdl2-port
Sdl2 port
2016-04-12 01:38:05 -04:00
Ryan C. Gordon
2dd011573b Merge pull request #18 from salamanderrake/sdl2-port-findsdl2
Auto linking SDL2 libraries
2016-04-12 01:36:12 -04:00
Ryan C. Gordon
a0595204d4 Fixed what appears to be an uninitialized memory access.
This appears to fix crashes in 64-bit Linux builds. Might all be luck, though.
2016-04-12 01:27:40 -04:00
Salamanderrake
df16878e0e FindSDL2.cmake: Added module to help find system libraries for SDL2
CMakeLists.txt: Modified to link system wide SDL2 libraries and link to
	system wide headers
SplashScreen.cpp: commented out as its post SDL2.0.4 >> SDL_WINDOW_SKIP_TASKBAR
2016-04-12 01:21:25 -04:00
Ryan C. Gordon
67e940def8 Merge pull request #17 from RocketersAlex/linux-port
GameAgent - list servers bugfix.
2016-04-12 00:12:51 -04:00
Ryan C. Gordon
1d4440f02d Don't use FULLSCREEN_DESKTOP mode until Ryan finishes the backbuffer code. 2016-04-11 23:45:59 -04:00
RocketersAlex
dd0ad84385 GameAgent - list servers bugfix (update) 2016-04-12 04:10:43 +03:00
RocketersAlex
eeebba11dc GameAgent - list servers bugfix 2016-04-12 04:03:25 +03:00
ptitSeb
dfe262b619 Don't pump SDL Event in GetInput, or they will be missing in SeriousSam.cpp:SubMain(...) 2016-04-11 08:32:38 +02:00
Ryan C. Gordon
02af656d1c Whoops, forgot to actually enumerate physical display resolutions. 2016-04-10 00:54:45 -04:00
Ryan C. Gordon
927c44e9d8 Look for SDL2 libraries; I don't think this is right yet, though. 2016-04-10 00:54:23 -04:00
ptitSeb
cb039e972f Remove some Float Divide to use Integer and Shift in C Portable helper function on LayerMixer 2016-04-09 23:57:58 +02:00
ptitSeb
98ebac941a Change CTString.Match to treat backslashes as slash (fixes Netrisca categories for new messages) 2016-04-09 14:15:33 +02:00
ptitSeb
87a67eccf5 Fixed Portable C versio of ShadowMap Layer Mixer 2016-04-09 13:20:13 +02:00
Ryan C. Gordon
6ce0b9b27e First attempt at a port to SDL2. Untested! 2016-04-09 02:18:57 -04:00
Ryan C. Gordon
284f6c63ca Fixed a sizeof bug.
If you have...

void myfunc(char buf[16]) {
    printf("%d\n", (int) sizeof (buf));
}

...this will print sizeof (char *) instead of 16, so this fixes a piece of
code that assumed the latter instead of the former.
2016-04-09 01:03:44 -04:00
ptitSeb
df746ab6d1 A few TFE changes 2016-04-08 13:40:56 +02:00
ptitSeb
e1fd158fd6 TFE now start a game 2016-04-08 08:18:46 +02:00
ptitSeb
bd0b38ba00 It compile now 2016-04-08 07:51:13 +02:00
ptitSeb
422db3c58c Preliminary First Encounter support 2016-04-08 00:11:36 +02:00
ptitSeb
f37df71029 Float fest\! 2016-04-07 18:13:50 +02:00
ptitSeb
6cc2a36a34 Merge branch 'master' of https://github.com/ptitSeb/Serious-Engine 2016-04-07 15:20:20 +02:00
ptitSeb
6a2800e258 Preparing First Encounter (but it doesn't work for now) 2016-04-07 15:19:13 +02:00
ptitSeb
253df3ec46 A closing bracket seemed missplaced 2016-04-07 12:07:12 +02:00
ptitSeb
19bd3f733b Use SDL constants for mouse buttons 2016-04-07 10:45:45 +02:00
ptitSeb
0c16613056 Fix a nasty typo 2016-04-07 09:10:09 +02:00
ptitSeb
3ec4d484e2 Fix for 64bits build 2016-04-07 09:09:51 +02:00
Ryan C. Gordon
239b9c7992 Patched to compile. 2016-04-07 00:21:28 -04:00
Alexander Pavlov
6b9ebc3ccb Update GameAgent for Linuxport. 2016-04-06 23:31:08 -04:00
Ryan C. Gordon
e2e6f41582 Merge branch 'master' of git://github.com/ptitSeb/Serious-Engine into ptitSeb-master
Conflicts:
	Sources/Engine/Math/Float.cpp
2016-04-06 23:27:55 -04:00
Ryan C. Gordon
9820436fbe First pass at cleaning out 64-bit issues.
Touches a lot of code to remove long constants like "1L", so this patch is
large and ugly, but I think it makes all those Clamp() calls look nicer in
the long run.

Most of the game is 64-bit clean, since we can build without assembly code
now. I've marked the things that are obviously still wrong with STUBBED lines.

That being said: a 64-bit build can already run the demos mostly correctly,
so we're actually almost there!

There are a few obvious things that are obviously wrong, to be fixed.
2016-04-06 23:20:29 -04:00
Ryan C. Gordon
70f3f7fe35 Turned off an assert that reads past the start of an array.
It'll crash here anyway if that assertion would have triggered, I think.
2016-04-06 23:20:29 -04:00
ptitSeb
2ccc337898 The control87 is a fake one when using USE_PORTABLE_C, regardless the architecture 2016-04-06 22:45:02 +02:00
ptitSeb
efde059273 Getting paranoid with mixed integer / float operations 2016-04-06 22:45:01 +02:00
ptitSeb
ead5da376d Cannot cast a Float to Unsigned integer directly on ARM, of sign will be lost, so double cast 2016-04-06 22:45:01 +02:00
Ryan C. Gordon
553dbe2c62 Deleted changelog autogenerated by Visual C++. 2016-04-06 15:42:40 -04:00
Ryan C. Gordon
6b248af4d0 Moved STUBBED where all platforms can see it, made it more robust. 2016-04-06 15:35:12 -04:00
Ryan C. Gordon
b42025bc9f Unix basedir: Don't read past start of array if $PATH has an empty item. 2016-04-06 15:01:09 -04:00
Ryan C. Gordon
91827e7d2a Define PLATFORM_PANDORA instead of PANDORA, to match other targets. 2016-04-06 13:40:08 -04:00
ptitSeb
7590c3ca04 GLES hardware doen't read depth, so I assume ARM based machine can'tt either 2016-04-06 16:30:39 +02:00
ptitSeb
b76bbc77d4 Fixed a typo 2016-04-06 14:15:05 +02:00
ptitSeb
4bfca131b8 gettimeofday is not reliable on PANDORA, so use clock_gettime instead 2016-04-06 13:56:26 +02:00
ptitSeb
ddb0e94ef2 Rename isMenuEnabled to isMenuEnabled_ to avoid a symbol collicion that (can) happens at runtime 2016-04-06 13:54:22 +02:00
ptitSeb
4757cbbd2b Just to be safe, as casting +inf to integer gives 0xFFFFFFFF on x86 and 0x7FFFFFFF on arm 2016-04-06 13:52:10 +02:00
ptitSeb
c4ac41ed56 Added codepath for ARM here (simple copy of PPC version) 2016-04-06 13:49:12 +02:00
ptitSeb
b2fd42dc60 TREMOR function signatures 2016-04-06 13:48:32 +02:00
ptitSeb
8dd48b5cd8 Unstubbed the Portable C functions of LayerMixer 2016-04-06 13:47:10 +02:00
ptitSeb
af9d472619 Unstubbed the Dithered Portable C functions (ordered one unstested) 2016-04-06 13:46:26 +02:00
ptitSeb
73aab13a79 Try to fix the Portable C UploadTexture_OGL function 2016-04-06 13:44:36 +02:00
ptitSeb
8c03fccd64 Fixed the bsr Portable C function, the game start correctly now 2016-04-06 13:41:32 +02:00
ptitSeb
8c49b5f7a0 Unstubbed the Fog Portable C function 2016-04-06 13:40:56 +02:00
ptitSeb
2406f62c4b Unstubbed the Color Portable C functions 2016-04-06 13:40:02 +02:00
ptitSeb
73ea5ca7d4 Case fixing of an include 2016-04-06 13:38:09 +02:00
ptitSeb
0252ff1b6c ARM processor don't convert +inf to 0xFFFFFFFF like a x86 processor do 2016-04-06 13:37:07 +02:00
ptitSeb
f105e7225a Unstubbed the portable C sound mixer 2016-04-06 13:35:58 +02:00
ptitSeb
4e9dee7763 I had issue with the autoincrement. I prefer some warning about void* math 2016-04-06 13:33:54 +02:00
ptitSeb
205d71eccc Tremor can be used instead of Vorbis. Usefull for ARM based machines 2016-04-06 13:32:52 +02:00
ptitSeb
ebb70977ea ASM is now an Option, and so is Pandora build. Tremor can be used instead of Vorbis, and the binary is rename to ssam to avoid collision in name for inplace compiling 2016-04-06 13:31:53 +02:00
Ryan C. Gordon
9581eeb02a Let CMake file use a pre-built copy of ECC.
This help cross-compilation. You can do something like this now, to get a
native ECC that runs on the build machine, then build the rest for the
cross-compile target system:

rm -rf cmake-build-ecc
mkdir $_
cd $_
cmake ..
make ecc
cd ..

rm -rf cmake-build
mkdir $_
cd $_
cmake -DECC=/wherever/SeriousEngine/Sources/cmake-build-ecc/ecc ..
make
2016-04-05 12:06:18 -04:00
Ryan C. Gordon
7bbd5df8c0 Fixed a string-literal-to-char* conversion warning. 2016-04-04 22:42:06 -04:00
Ryan C. Gordon
c752e7cace Fixed a mismerge.
(But I still need to figure out what I'm doing between SetAbsolutePath() and
whatever I had before...)
2016-04-04 22:40:30 -04:00
Steven Chamberlain
3adda272b7 Fix pointer truncation on 64-bit
Use size_t instead of int for arithmetic on pointers, to avoid

truncation on ILP64 architectures (like amd64).
2016-04-04 22:09:51 -04:00
Steven Chamberlain
26f1a33749 Building on GNU/kFreeBSD and possibly Hurd
* Only use ENOSR and ENOPKG if defined

ENOSR and ENOPKG are part of the POSIX optional STREAMS extension, and
are not available on most other platforms than GNU/Linux.

* Support building on other GNU platforms than Linux

Build for other GNU platforms the same way as Linux:  this includes
CMAKE_SYSTEM_NAME "GNU" (GNU/Hurd) and "GNU/kFreeBSD" (GNU/kFreeBSD).
2016-04-04 20:34:34 -04:00
Ryan C. Gordon
5ba4bccabd Backed out the splitting up of SeriousSam/Menu.cpp 2016-04-04 16:09:41 -04:00
Ryan C. Gordon
f35e86661e Moved Ogg Vorbis files to the "External" directory, plugged into CMake project. 2016-04-04 02:43:12 -04:00
Ryan C. Gordon
6436618937 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Engine/Sound/SoundDecoder.cpp
2016-04-04 02:41:23 -04:00
Ryan C. Gordon
a7e4f8237e Patched to compile on Linux, and cleaned out almost all compiler warnings. 2016-04-04 02:34:07 -04:00
SLAwww
1e6eafd777 Merge pull request #33 from rcgordon/ecc-empty-files-simplify
Simplify dealing with empty files in ECC
2016-04-04 00:43:41 +03:00
zcaliptium
f697fcc2f5 Engine: Return dynamic vorbisfile library loading. 2016-04-03 23:45:57 +03:00
zcaliptium
6e35f6bd11 Initial commit 2016-04-03 18:59:48 +03:00
Ryan C. Gordon
706814653d Simplify dealing with empty files.
Why write a parser when you already have a perfectly good one already?  :)
2016-04-03 02:07:52 -04:00
Ryan C. Gordon
f9bfaf7435 Initial add of build-linux.sh 2016-04-03 01:23:42 -04:00
Ryan C. Gordon
986140db64 Build on Mac OS X with reported number of CPU cores. 2016-04-03 00:00:04 -04:00
Ryan C. Gordon
1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00
Tan Wang Leng
33a3bda3e3 Fix missing endif() 2016-04-02 22:55:53 -04:00
Salamanderrake
cdcf6afc34 Sources/CMakeLists.txt: Added missing find_packge(SDL REQUIRED) to link in the SDL1.2 libraries via ${SDL_LIBRARY} generate variable
and added to the target_link_libraries for SeriousSam and SeriousSamDedicated. I don't know not linking the SDL library was

	the intended outcome but SeriousSam* was failing to link to libSeriousEngine.a.
2016-04-02 22:33:11 -04:00
Ryan C. Gordon
a96fe8de8b Patched to compile on Linux.
(The EntitiesMP and/or GameMP libraries need symbols exported from the main
binary, but when we built the engine as a static library to reuse it between
the client and server, the Linux linker stripped out symbols those libraries
needed. If we can force these symbols to remain, or maybe move to shared
library..? then we can avoid building the engine sources twice to get the
dedicated server too. For now, though...good enough!)
2016-04-02 21:55:48 -04:00
Ryan C. Gordon
74a7321a7f Don't do the Mac policy for now, it upsets pre-3.0 CMake.
I don't want to bump requirements to CMake 3 yet.
2016-04-02 21:54:38 -04:00
Ryan C. Gordon
9c5fa5f0fc Fixed some things GCC complained about on this Linux box. 2016-04-02 02:03:41 -04:00
Salamanderrake
2be26952c7 Case Issue with #include statement.
* Gfx_wrapper.cpp: two #include statemenst with incorrect case.

* Fixed an empty line issue
2016-04-02 01:12:25 -04:00
Salamanderrake
4ce00bca08 Statistics_internal.h: Incorrect case as its Statistics_Internal.h on disk. 2016-04-02 01:11:53 -04:00
Salamanderrake
7778fdcaae Add missing ; to Sources/Ecc/Parser.y 2016-04-01 23:38:29 -04:00
Ryan C. Gordon
49b5163cc9 Regenerated parsers and scanners. 2016-04-01 15:17:48 -04:00
Ryan C. Gordon
d02a7a41c4 Added CMake and a simple Mac build script, and nuked the awful old Makefile. 2016-04-01 15:17:23 -04:00
Ryan C. Gordon
0d426d5998 Fixed up some StdH includes. 2016-04-01 14:04:24 -04:00