Daniel Gibson
b437abf10d
Use PointerToID() for sound-event ID in CSoundObject::Play()/Stop()
...
so that code should be 64bit-clean now.
2016-04-21 16:21:47 +02:00
Daniel Gibson
b934fa1945
Increase SDL soundbuffer for smoother sound playback
...
before it sounded shitty on my system, no it sounds good.
2016-04-17 01:07:14 +02:00
Ryan C. Gordon
df6199de70
Merge pull request #19 from rcgordon/sdl2-port
...
Sdl2 port
2016-04-12 01:38:05 -04:00
Ryan C. Gordon
6ce0b9b27e
First attempt at a port to SDL2. Untested!
2016-04-09 02:18:57 -04:00
ptitSeb
f37df71029
Float fest\!
2016-04-07 18:13:50 +02:00
Ryan C. Gordon
9820436fbe
First pass at cleaning out 64-bit issues.
...
Touches a lot of code to remove long constants like "1L", so this patch is
large and ugly, but I think it makes all those Clamp() calls look nicer in
the long run.
Most of the game is 64-bit clean, since we can build without assembly code
now. I've marked the things that are obviously still wrong with STUBBED lines.
That being said: a 64-bit build can already run the demos mostly correctly,
so we're actually almost there!
There are a few obvious things that are obviously wrong, to be fixed.
2016-04-06 23:20:29 -04:00
ptitSeb
b2fd42dc60
TREMOR function signatures
2016-04-06 13:48:32 +02:00
ptitSeb
f105e7225a
Unstubbed the portable C sound mixer
2016-04-06 13:35:58 +02:00
ptitSeb
205d71eccc
Tremor can be used instead of Vorbis. Usefull for ARM based machines
2016-04-06 13:32:52 +02:00
Steven Chamberlain
3adda272b7
Fix pointer truncation on 64-bit
...
Use size_t instead of int for arithmetic on pointers, to avoid
truncation on ILP64 architectures (like amd64).
2016-04-04 22:09:51 -04:00
Ryan C. Gordon
6436618937
Merge github.com:Croteam-Official/Serious-Engine
...
Conflicts:
Sources/Engine/Sound/SoundDecoder.cpp
2016-04-04 02:41:23 -04:00
Ryan C. Gordon
a7e4f8237e
Patched to compile on Linux, and cleaned out almost all compiler warnings.
2016-04-04 02:34:07 -04:00
zcaliptium
f697fcc2f5
Engine: Return dynamic vorbisfile library loading.
2016-04-03 23:45:57 +03:00
zcaliptium
6e35f6bd11
Initial commit
2016-04-03 18:59:48 +03:00
Ryan C. Gordon
1a2ccb8f50
Merge github.com:Croteam-Official/Serious-Engine
...
Conflicts:
Sources/Ecc/Parser.cpp
Sources/Ecc/Scanner.cpp
Sources/Engine/Base/Scanner.cpp
Sources/Engine/GameAgent/GameAgent.cpp
Sources/Engine/Graphics/Gfx_wrapper.h
Sources/Engine/Network/Network.cpp
Sources/Engine/Sound/SoundDecoder.h
Sources/Engine/Templates/HashTableTemplate.cpp
Sources/Engine/Terrain/Terrain.h
Sources/EntitiesMP/ParticleCloudsHolder.es
Sources/EntitiesMP/ParticleCloudsMarker.es
Sources/SeriousSam/CDCheck.h
Sources/SeriousSam/Menu.cpp
Sources/SeriousSam/MenuGadgets.cpp
Sources/SeriousSam/SeriousSam.cpp
Sources/SeriousSam/SplashScreen.cpp
Sources/SeriousSam/StdH.cpp
Sources/SeriousSam/StdH.h
Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00
Ryan C. Gordon
2f10f864d8
Silence a whole bunch of warnings about string literals vs non-const char *.
2016-03-29 12:51:34 -04:00
Ryan C. Gordon
24cb244d43
First attempt to hand-merge Ryan's Linux and Mac OS X port.
...
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.
Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.
Still, this is a pretty good start, and probably holds a world record for
lines of changes or something. :)
2016-03-28 23:46:13 -04:00
Matt Lee
a4af93fa31
Add GPL header to files
2016-03-11 18:20:51 -06:00
SLAwww
9d8b787be2
Uploading full engine sources
2016-03-11 15:57:17 +02:00