mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 07:34:52 +01:00
Use PointerToID() for sound-event ID in CSoundObject::Play()/Stop()
so that code should be 64bit-clean now.
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@ -60,7 +60,7 @@ public:
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TIME pe_tmTick;
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ULONG pe_ulEntityID;
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ULONG pe_ulTypeID;
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ULONG pe_ulEventID; // FIXME: make this void* or uintptr_t/size_t
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ULONG pe_ulEventID;
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CPredictedEvent(void);
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void Clear(void) {};
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@ -213,8 +213,7 @@ void CSoundObject::Play(CSoundData *pCsdLink, SLONG slFlags)
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//CPrintF("PLAY: '%s'", (const char*)pCsdLink->GetName().FileName());
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// get prediction tail
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STUBBED("64-bit issue");
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CSoundObject *psoTail = GetPredictionTail(EVENT_SOUNDPLAY, (ULONG)(size_t)pCsdLink);
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CSoundObject *psoTail = GetPredictionTail(EVENT_SOUNDPLAY, PointerToID(pCsdLink));
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// if the event is predicted
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if (psoTail==NULL) {
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// do nothing;
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@ -350,8 +349,7 @@ void CSoundObject::Stop(void)
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CSoundObject *psoTail = this;
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// get prediction tail
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STUBBED("64-bit issue");
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psoTail = GetPredictionTail(EVENT_SOUNDSTOP, (ULONG)(size_t)so_pCsdLink);
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psoTail = GetPredictionTail(EVENT_SOUNDSTOP, PointerToID(so_pCsdLink));
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// if the event is predicted
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if (psoTail==NULL) {
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// do nothing;
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