Commit Graph

255 Commits

Author SHA1 Message Date
ptitSeb
dfe262b619 Don't pump SDL Event in GetInput, or they will be missing in SeriousSam.cpp:SubMain(...) 2016-04-11 08:32:38 +02:00
Ryan C. Gordon
02af656d1c Whoops, forgot to actually enumerate physical display resolutions. 2016-04-10 00:54:45 -04:00
Ryan C. Gordon
927c44e9d8 Look for SDL2 libraries; I don't think this is right yet, though. 2016-04-10 00:54:23 -04:00
ptitSeb
cb039e972f Remove some Float Divide to use Integer and Shift in C Portable helper function on LayerMixer 2016-04-09 23:57:58 +02:00
ptitSeb
98ebac941a Change CTString.Match to treat backslashes as slash (fixes Netrisca categories for new messages) 2016-04-09 14:15:33 +02:00
ptitSeb
87a67eccf5 Fixed Portable C versio of ShadowMap Layer Mixer 2016-04-09 13:20:13 +02:00
Ryan C. Gordon
6ce0b9b27e First attempt at a port to SDL2. Untested! 2016-04-09 02:18:57 -04:00
Ryan C. Gordon
284f6c63ca Fixed a sizeof bug.
If you have...

void myfunc(char buf[16]) {
    printf("%d\n", (int) sizeof (buf));
}

...this will print sizeof (char *) instead of 16, so this fixes a piece of
code that assumed the latter instead of the former.
2016-04-09 01:03:44 -04:00
ptitSeb
df746ab6d1 A few TFE changes 2016-04-08 13:40:56 +02:00
ptitSeb
e1fd158fd6 TFE now start a game 2016-04-08 08:18:46 +02:00
ptitSeb
a1b399177a Added Entities generated files to .gitignore 2016-04-08 07:51:50 +02:00
ptitSeb
bd0b38ba00 It compile now 2016-04-08 07:51:13 +02:00
ptitSeb
422db3c58c Preliminary First Encounter support 2016-04-08 00:11:36 +02:00
ptitSeb
f37df71029 Float fest\! 2016-04-07 18:13:50 +02:00
Ryan C. Gordon
1f1291d2bc Merge github.com:Croteam-Official/Serious-Engine 2016-04-07 12:05:25 -04:00
Ryan C. Gordon
749dc05fed Merge pull request #13 from ptitSeb/master
Fixes some Memory Corruptions, in 64bits and/or using Portable C
2016-04-07 12:04:08 -04:00
ptitSeb
6cc2a36a34 Merge branch 'master' of https://github.com/ptitSeb/Serious-Engine 2016-04-07 15:20:20 +02:00
ptitSeb
6a2800e258 Preparing First Encounter (but it doesn't work for now) 2016-04-07 15:19:13 +02:00
ptitSeb
253df3ec46 A closing bracket seemed missplaced 2016-04-07 12:07:12 +02:00
ptitSeb
19bd3f733b Use SDL constants for mouse buttons 2016-04-07 10:45:45 +02:00
ptitSeb
0c16613056 Fix a nasty typo 2016-04-07 09:10:09 +02:00
ptitSeb
3ec4d484e2 Fix for 64bits build 2016-04-07 09:09:51 +02:00
Ryan C. Gordon
239b9c7992 Patched to compile. 2016-04-07 00:21:28 -04:00
Alexander Pavlov
6b9ebc3ccb Update GameAgent for Linuxport. 2016-04-06 23:31:08 -04:00
Ryan C. Gordon
d6800ca42a Merge branch 'ptitSeb-master' 2016-04-06 23:28:22 -04:00
Ryan C. Gordon
e2e6f41582 Merge branch 'master' of git://github.com/ptitSeb/Serious-Engine into ptitSeb-master
Conflicts:
	Sources/Engine/Math/Float.cpp
2016-04-06 23:27:55 -04:00
Ryan C. Gordon
9820436fbe First pass at cleaning out 64-bit issues.
Touches a lot of code to remove long constants like "1L", so this patch is
large and ugly, but I think it makes all those Clamp() calls look nicer in
the long run.

Most of the game is 64-bit clean, since we can build without assembly code
now. I've marked the things that are obviously still wrong with STUBBED lines.

That being said: a 64-bit build can already run the demos mostly correctly,
so we're actually almost there!

There are a few obvious things that are obviously wrong, to be fixed.
2016-04-06 23:20:29 -04:00
Ryan C. Gordon
70f3f7fe35 Turned off an assert that reads past the start of an array.
It'll crash here anyway if that assertion would have triggered, I think.
2016-04-06 23:20:29 -04:00
ptitSeb
2ccc337898 The control87 is a fake one when using USE_PORTABLE_C, regardless the architecture 2016-04-06 22:45:02 +02:00
ptitSeb
efde059273 Getting paranoid with mixed integer / float operations 2016-04-06 22:45:01 +02:00
ptitSeb
ead5da376d Cannot cast a Float to Unsigned integer directly on ARM, of sign will be lost, so double cast 2016-04-06 22:45:01 +02:00
Ryan C. Gordon
553dbe2c62 Deleted changelog autogenerated by Visual C++. 2016-04-06 15:42:40 -04:00
Ryan C. Gordon
6b248af4d0 Moved STUBBED where all platforms can see it, made it more robust. 2016-04-06 15:35:12 -04:00
Ryan C. Gordon
b42025bc9f Unix basedir: Don't read past start of array if $PATH has an empty item. 2016-04-06 15:01:09 -04:00
Ryan C. Gordon
91827e7d2a Define PLATFORM_PANDORA instead of PANDORA, to match other targets. 2016-04-06 13:40:08 -04:00
Ryan C. Gordon
22fb22ab27 Merge pull request #11 from ptitSeb/master
Portable C is useable now, plus a (beggining of) OpenPandora (arm processor) port
2016-04-06 13:03:10 -04:00
ptitSeb
7590c3ca04 GLES hardware doen't read depth, so I assume ARM based machine can'tt either 2016-04-06 16:30:39 +02:00
ptitSeb
b76bbc77d4 Fixed a typo 2016-04-06 14:15:05 +02:00
ptitSeb
4bfca131b8 gettimeofday is not reliable on PANDORA, so use clock_gettime instead 2016-04-06 13:56:26 +02:00
ptitSeb
ddb0e94ef2 Rename isMenuEnabled to isMenuEnabled_ to avoid a symbol collicion that (can) happens at runtime 2016-04-06 13:54:22 +02:00
ptitSeb
4757cbbd2b Just to be safe, as casting +inf to integer gives 0xFFFFFFFF on x86 and 0x7FFFFFFF on arm 2016-04-06 13:52:10 +02:00
ptitSeb
c4ac41ed56 Added codepath for ARM here (simple copy of PPC version) 2016-04-06 13:49:12 +02:00
ptitSeb
b2fd42dc60 TREMOR function signatures 2016-04-06 13:48:32 +02:00
ptitSeb
8dd48b5cd8 Unstubbed the Portable C functions of LayerMixer 2016-04-06 13:47:10 +02:00
ptitSeb
af9d472619 Unstubbed the Dithered Portable C functions (ordered one unstested) 2016-04-06 13:46:26 +02:00
ptitSeb
73aab13a79 Try to fix the Portable C UploadTexture_OGL function 2016-04-06 13:44:36 +02:00
ptitSeb
8c03fccd64 Fixed the bsr Portable C function, the game start correctly now 2016-04-06 13:41:32 +02:00
ptitSeb
8c49b5f7a0 Unstubbed the Fog Portable C function 2016-04-06 13:40:56 +02:00
ptitSeb
2406f62c4b Unstubbed the Color Portable C functions 2016-04-06 13:40:02 +02:00
ptitSeb
73ea5ca7d4 Case fixing of an include 2016-04-06 13:38:09 +02:00