Ryan C. Gordon
df6199de70
Merge pull request #19 from rcgordon/sdl2-port
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Sdl2 port
2016-04-12 01:38:05 -04:00
Ryan C. Gordon
a0595204d4
Fixed what appears to be an uninitialized memory access.
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This appears to fix crashes in 64-bit Linux builds. Might all be luck, though.
2016-04-12 01:27:40 -04:00
Ryan C. Gordon
67e940def8
Merge pull request #17 from RocketersAlex/linux-port
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GameAgent - list servers bugfix.
2016-04-12 00:12:51 -04:00
RocketersAlex
dd0ad84385
GameAgent - list servers bugfix (update)
2016-04-12 04:10:43 +03:00
RocketersAlex
eeebba11dc
GameAgent - list servers bugfix
2016-04-12 04:03:25 +03:00
ptitSeb
dfe262b619
Don't pump SDL Event in GetInput, or they will be missing in SeriousSam.cpp:SubMain(...)
2016-04-11 08:32:38 +02:00
Ryan C. Gordon
02af656d1c
Whoops, forgot to actually enumerate physical display resolutions.
2016-04-10 00:54:45 -04:00
ptitSeb
cb039e972f
Remove some Float Divide to use Integer and Shift in C Portable helper function on LayerMixer
2016-04-09 23:57:58 +02:00
ptitSeb
98ebac941a
Change CTString.Match to treat backslashes as slash (fixes Netrisca categories for new messages)
2016-04-09 14:15:33 +02:00
ptitSeb
87a67eccf5
Fixed Portable C versio of ShadowMap Layer Mixer
2016-04-09 13:20:13 +02:00
Ryan C. Gordon
6ce0b9b27e
First attempt at a port to SDL2. Untested!
2016-04-09 02:18:57 -04:00
Ryan C. Gordon
284f6c63ca
Fixed a sizeof bug.
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If you have...
void myfunc(char buf[16]) {
printf("%d\n", (int) sizeof (buf));
}
...this will print sizeof (char *) instead of 16, so this fixes a piece of
code that assumed the latter instead of the former.
2016-04-09 01:03:44 -04:00
ptitSeb
f37df71029
Float fest\!
2016-04-07 18:13:50 +02:00
ptitSeb
19bd3f733b
Use SDL constants for mouse buttons
2016-04-07 10:45:45 +02:00
ptitSeb
0c16613056
Fix a nasty typo
2016-04-07 09:10:09 +02:00
ptitSeb
3ec4d484e2
Fix for 64bits build
2016-04-07 09:09:51 +02:00
Ryan C. Gordon
239b9c7992
Patched to compile.
2016-04-07 00:21:28 -04:00
Alexander Pavlov
6b9ebc3ccb
Update GameAgent for Linuxport.
2016-04-06 23:31:08 -04:00
Ryan C. Gordon
e2e6f41582
Merge branch 'master' of git://github.com/ptitSeb/Serious-Engine into ptitSeb-master
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Conflicts:
Sources/Engine/Math/Float.cpp
2016-04-06 23:27:55 -04:00
Ryan C. Gordon
9820436fbe
First pass at cleaning out 64-bit issues.
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Touches a lot of code to remove long constants like "1L", so this patch is
large and ugly, but I think it makes all those Clamp() calls look nicer in
the long run.
Most of the game is 64-bit clean, since we can build without assembly code
now. I've marked the things that are obviously still wrong with STUBBED lines.
That being said: a 64-bit build can already run the demos mostly correctly,
so we're actually almost there!
There are a few obvious things that are obviously wrong, to be fixed.
2016-04-06 23:20:29 -04:00
Ryan C. Gordon
70f3f7fe35
Turned off an assert that reads past the start of an array.
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It'll crash here anyway if that assertion would have triggered, I think.
2016-04-06 23:20:29 -04:00
ptitSeb
2ccc337898
The control87 is a fake one when using USE_PORTABLE_C, regardless the architecture
2016-04-06 22:45:02 +02:00
ptitSeb
ead5da376d
Cannot cast a Float to Unsigned integer directly on ARM, of sign will be lost, so double cast
2016-04-06 22:45:01 +02:00
Ryan C. Gordon
553dbe2c62
Deleted changelog autogenerated by Visual C++.
2016-04-06 15:42:40 -04:00
Ryan C. Gordon
6b248af4d0
Moved STUBBED where all platforms can see it, made it more robust.
2016-04-06 15:35:12 -04:00
Ryan C. Gordon
b42025bc9f
Unix basedir: Don't read past start of array if $PATH has an empty item.
2016-04-06 15:01:09 -04:00
Ryan C. Gordon
91827e7d2a
Define PLATFORM_PANDORA instead of PANDORA, to match other targets.
2016-04-06 13:40:08 -04:00
ptitSeb
7590c3ca04
GLES hardware doen't read depth, so I assume ARM based machine can'tt either
2016-04-06 16:30:39 +02:00
ptitSeb
b76bbc77d4
Fixed a typo
2016-04-06 14:15:05 +02:00
ptitSeb
4bfca131b8
gettimeofday is not reliable on PANDORA, so use clock_gettime instead
2016-04-06 13:56:26 +02:00
ptitSeb
4757cbbd2b
Just to be safe, as casting +inf to integer gives 0xFFFFFFFF on x86 and 0x7FFFFFFF on arm
2016-04-06 13:52:10 +02:00
ptitSeb
c4ac41ed56
Added codepath for ARM here (simple copy of PPC version)
2016-04-06 13:49:12 +02:00
ptitSeb
b2fd42dc60
TREMOR function signatures
2016-04-06 13:48:32 +02:00
ptitSeb
8dd48b5cd8
Unstubbed the Portable C functions of LayerMixer
2016-04-06 13:47:10 +02:00
ptitSeb
af9d472619
Unstubbed the Dithered Portable C functions (ordered one unstested)
2016-04-06 13:46:26 +02:00
ptitSeb
73aab13a79
Try to fix the Portable C UploadTexture_OGL function
2016-04-06 13:44:36 +02:00
ptitSeb
8c03fccd64
Fixed the bsr Portable C function, the game start correctly now
2016-04-06 13:41:32 +02:00
ptitSeb
8c49b5f7a0
Unstubbed the Fog Portable C function
2016-04-06 13:40:56 +02:00
ptitSeb
2406f62c4b
Unstubbed the Color Portable C functions
2016-04-06 13:40:02 +02:00
ptitSeb
73ea5ca7d4
Case fixing of an include
2016-04-06 13:38:09 +02:00
ptitSeb
0252ff1b6c
ARM processor don't convert +inf to 0xFFFFFFFF like a x86 processor do
2016-04-06 13:37:07 +02:00
ptitSeb
f105e7225a
Unstubbed the portable C sound mixer
2016-04-06 13:35:58 +02:00
ptitSeb
4e9dee7763
I had issue with the autoincrement. I prefer some warning about void* math
2016-04-06 13:33:54 +02:00
ptitSeb
205d71eccc
Tremor can be used instead of Vorbis. Usefull for ARM based machines
2016-04-06 13:32:52 +02:00
Ryan C. Gordon
c752e7cace
Fixed a mismerge.
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(But I still need to figure out what I'm doing between SetAbsolutePath() and
whatever I had before...)
2016-04-04 22:40:30 -04:00
Steven Chamberlain
3adda272b7
Fix pointer truncation on 64-bit
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Use size_t instead of int for arithmetic on pointers, to avoid
truncation on ILP64 architectures (like amd64).
2016-04-04 22:09:51 -04:00
Steven Chamberlain
26f1a33749
Building on GNU/kFreeBSD and possibly Hurd
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* Only use ENOSR and ENOPKG if defined
ENOSR and ENOPKG are part of the POSIX optional STREAMS extension, and
are not available on most other platforms than GNU/Linux.
* Support building on other GNU platforms than Linux
Build for other GNU platforms the same way as Linux: this includes
CMAKE_SYSTEM_NAME "GNU" (GNU/Hurd) and "GNU/kFreeBSD" (GNU/kFreeBSD).
2016-04-04 20:34:34 -04:00
Ryan C. Gordon
6436618937
Merge github.com:Croteam-Official/Serious-Engine
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Conflicts:
Sources/Engine/Sound/SoundDecoder.cpp
2016-04-04 02:41:23 -04:00
Ryan C. Gordon
a7e4f8237e
Patched to compile on Linux, and cleaned out almost all compiler warnings.
2016-04-04 02:34:07 -04:00
zcaliptium
f697fcc2f5
Engine: Return dynamic vorbisfile library loading.
2016-04-03 23:45:57 +03:00