Joshua Scoggins
7f682180f3
Use SERIOUS_MHZ envvar for the time being
2016-04-20 19:24:51 -07:00
Joshua Scoggins
dbd896b58d
Use the platform independent version of ReadTSC
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- If I use the gnu inline version, the game runs way too fast on my cpu due to
frequency scaling (I think).
2016-04-20 19:06:02 -07:00
Joshua Scoggins
1b873d3ab4
Bool's must be 32-bits wide
2016-04-20 18:50:36 -07:00
Joshua Scoggins
a4ca331de9
Added some more todos
2016-04-18 00:13:30 -07:00
Joshua Scoggins
f8cb52f8ad
Delete an unused include
2016-04-17 23:50:00 -07:00
Joshua Scoggins
a8c22df784
Forgot to write Engine to disk :(
2016-04-17 23:49:18 -07:00
Joshua Scoggins
2d8a4df68c
Add the system specific include file
2016-04-17 23:49:02 -07:00
Joshua Scoggins
0c847ab479
Move system specific includes out to a separate file
2016-04-17 23:48:44 -07:00
Joshua Scoggins
8b8ec1f39a
Add some C++11 features into Types.h since C++11 is so cool :D
2016-04-17 23:30:48 -07:00
Joshua Scoggins
c8ab519b77
More big endian targets to detect
2016-04-17 23:26:33 -07:00
Joshua Scoggins
42b2822414
More todo's
2016-04-17 23:20:59 -07:00
Joshua Scoggins
35955d20ba
use stdint.h instead of courage in Types.h
2016-04-17 23:18:23 -07:00
Joshua Scoggins
5b2933e217
Defined USE_PORTABLE_C when we can't figure out the platform
2016-04-17 23:06:49 -07:00
Joshua Scoggins
535832668f
Fixed a broken function call
2016-04-17 23:04:12 -07:00
Joshua Scoggins
e5c0e4f3f4
Add better platform detection abilities
2016-04-17 23:02:49 -07:00
Joshua Scoggins
e82ad0c131
Move system specific deinit to a separate function for now
2016-04-17 23:02:39 -07:00
Joshua Scoggins
b221d5fce2
Make it so that anything system specific is not in SE_InitEngine
2016-04-17 22:53:31 -07:00
Joshua Scoggins
a3c5d30f21
Move the "please abstract" seconds to separate static functions for now
2016-04-17 22:49:58 -07:00
Joshua Scoggins
6f90130578
Added vim swap files to the .gitignore
2016-04-17 22:40:36 -07:00
Joshua Scoggins
21d4aec7f7
Follow coding conventions
2016-04-17 22:40:08 -07:00
Joshua Scoggins
12e8b991b3
Move the platform identification code out of SE_InitEngine to PlatformIdentification
2016-04-17 22:39:19 -07:00
Ryan C. Gordon
aaba575856
Merge pull request #25 from DanielGibson/no-malloc-h-soundfix
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Only use <malloc.h> on Win32; increase SDL sound buffer
2016-04-16 19:38:58 -04:00
Daniel Gibson
b934fa1945
Increase SDL soundbuffer for smoother sound playback
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before it sounded shitty on my system, no it sounds good.
2016-04-17 01:07:14 +02:00
Daniel Gibson
24dcb9cc4f
Don't #include <malloc.h> on Linux, only on Windows
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Linux, FreeBSD and OSX should use stdlib.h instead.
2016-04-17 01:06:39 +02:00
Ryan C. Gordon
dc2c869cfc
Merge pull request #24 from ptitSeb/master
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More OpenPandora support (special keymap) and optionnal Multi-Threading.
2016-04-15 14:52:56 -04:00
Ryan C. Gordon
d66559abfa
Merge pull request #23 from Yamagi/freebsd
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Add Freebsd support
2016-04-15 13:07:29 -04:00
Ryan C. Gordon
8006012b90
Merge pull request #20 from stevenc99/rdynamic
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Export symbols of main executable to dynamic libs
2016-04-15 13:03:07 -04:00
Ryan C. Gordon
4f9b11eada
Merge pull request #22 from stevenc99/DedicatedServer
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Dedicated server
2016-04-15 13:00:25 -04:00
Yamagi Burmeister
0e672b866e
Determine CPU speed on FreeBSD
2016-04-13 19:24:51 +02:00
ptitSeb
cd2a586a9e
Better #if condition, and add a warning to be better checked latter
2016-04-13 08:21:50 +02:00
Steven Chamberlain
95b4404cbc
DedicatedServer: declare a dummy _hwndMain
2016-04-13 02:25:58 +01:00
Steven Chamberlain
9f7467d3ad
Fix another 1L literal
2016-04-13 02:24:55 +01:00
Steven Chamberlain
1a7ec841cb
Export symbols of main executables for shared libs
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Set the ENABLE_EXPORTS property on the main executables, which adds
linker flag -rdynamic if the compiler supports it. This ensures symbols
are available for dynamic objects (such as shared libEntitiesMPD.so) to
use.
2016-04-13 02:00:21 +01:00
ptitSeb
9678ec3e58
Enabled Multi-Threading (as an option) + OpenPandora specific changes (for Shoulder As Mouse Buttons)
2016-04-12 22:29:39 +02:00
Yamagi Burmeister
b299789db5
mntent.h is another linuxism and unnecessary on FreeBSD.
2016-04-12 19:27:52 +02:00
Yamagi Burmeister
d1d9c8d094
There's no malloc.h on FreeBSD.
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Like in OS X malloc() is part of stdlib.h.
2016-04-12 19:27:52 +02:00
Yamagi Burmeister
08dae0c605
Add FreeBSD defined to CMakeLists.txt
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- Detect FreeBSD.
- Set both PLATFORM_UNIX and PLATFORM_FREEBSD. The latter is required to
distinguish FreeBSD from other unixoid platforms like Linux.
- On FreeBSD 3rd party libs are installed to /usr/local, we need to add
/usr/local/include as include directory.
- Add linker options for FreeBSD. FreeBSD has no -ldl.
2016-04-12 19:26:58 +02:00
Ryan C. Gordon
df6199de70
Merge pull request #19 from rcgordon/sdl2-port
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Sdl2 port
2016-04-12 01:38:05 -04:00
Ryan C. Gordon
2dd011573b
Merge pull request #18 from salamanderrake/sdl2-port-findsdl2
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Auto linking SDL2 libraries
2016-04-12 01:36:12 -04:00
Ryan C. Gordon
a0595204d4
Fixed what appears to be an uninitialized memory access.
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This appears to fix crashes in 64-bit Linux builds. Might all be luck, though.
2016-04-12 01:27:40 -04:00
Salamanderrake
df16878e0e
FindSDL2.cmake: Added module to help find system libraries for SDL2
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CMakeLists.txt: Modified to link system wide SDL2 libraries and link to
system wide headers
SplashScreen.cpp: commented out as its post SDL2.0.4 >> SDL_WINDOW_SKIP_TASKBAR
2016-04-12 01:21:25 -04:00
Ryan C. Gordon
67e940def8
Merge pull request #17 from RocketersAlex/linux-port
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GameAgent - list servers bugfix.
2016-04-12 00:12:51 -04:00
Ryan C. Gordon
1d4440f02d
Don't use FULLSCREEN_DESKTOP mode until Ryan finishes the backbuffer code.
2016-04-11 23:45:59 -04:00
Ryan C. Gordon
56de02e4b8
Merge pull request #14 from ptitSeb/master
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Preliminary support for The First Encounter
2016-04-11 22:59:05 -04:00
RocketersAlex
dd0ad84385
GameAgent - list servers bugfix (update)
2016-04-12 04:10:43 +03:00
RocketersAlex
eeebba11dc
GameAgent - list servers bugfix
2016-04-12 04:03:25 +03:00
ptitSeb
dfe262b619
Don't pump SDL Event in GetInput, or they will be missing in SeriousSam.cpp:SubMain(...)
2016-04-11 08:32:38 +02:00
Ryan C. Gordon
02af656d1c
Whoops, forgot to actually enumerate physical display resolutions.
2016-04-10 00:54:45 -04:00
Ryan C. Gordon
927c44e9d8
Look for SDL2 libraries; I don't think this is right yet, though.
2016-04-10 00:54:23 -04:00
ptitSeb
cb039e972f
Remove some Float Divide to use Integer and Shift in C Portable helper function on LayerMixer
2016-04-09 23:57:58 +02:00