Ryan C. Gordon
1a2ccb8f50
Merge github.com:Croteam-Official/Serious-Engine
...
Conflicts:
Sources/Ecc/Parser.cpp
Sources/Ecc/Scanner.cpp
Sources/Engine/Base/Scanner.cpp
Sources/Engine/GameAgent/GameAgent.cpp
Sources/Engine/Graphics/Gfx_wrapper.h
Sources/Engine/Network/Network.cpp
Sources/Engine/Sound/SoundDecoder.h
Sources/Engine/Templates/HashTableTemplate.cpp
Sources/Engine/Terrain/Terrain.h
Sources/EntitiesMP/ParticleCloudsHolder.es
Sources/EntitiesMP/ParticleCloudsMarker.es
Sources/SeriousSam/CDCheck.h
Sources/SeriousSam/Menu.cpp
Sources/SeriousSam/MenuGadgets.cpp
Sources/SeriousSam/SeriousSam.cpp
Sources/SeriousSam/SplashScreen.cpp
Sources/SeriousSam/StdH.cpp
Sources/SeriousSam/StdH.h
Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00
Ryan C. Gordon
3e59daa5e6
Fixed function signature for yyerror to take a const char *.
2016-04-01 12:19:18 -04:00
Ryan C. Gordon
5aea1f7c4d
Untangle the symbols in the engine's parser and the Ska parser.
2016-04-01 01:49:13 -04:00
Ryan C. Gordon
887bc474e0
Deal with other things that are optimizing out instead of linking properly.
2016-03-31 15:48:48 -04:00
Ryan C. Gordon
105bc12d64
Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now.
2016-03-30 13:41:30 -04:00
Ryan C. Gordon
4f061d916c
Adding regenerated parsers so they'll stop spamming my diffs.
2016-03-30 10:59:17 -04:00
Ryan C. Gordon
24cb244d43
First attempt to hand-merge Ryan's Linux and Mac OS X port.
...
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.
Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.
Still, this is a pretty good start, and probably holds a world record for
lines of changes or something. :)
2016-03-28 23:46:13 -04:00
SLAwww
b2745c617f
Removed more generated files
2016-03-13 02:05:30 +02:00
Matt Lee
a4af93fa31
Add GPL header to files
2016-03-11 18:20:51 -06:00
SLAwww
9d8b787be2
Uploading full engine sources
2016-03-11 15:57:17 +02:00