Commit Graph

8 Commits

Author SHA1 Message Date
ptitSeb
feb12b02d4 Merge branch 'master' of https://github.com/ptitSeb/Serious-Engine 2016-12-26 22:36:41 +01:00
Daniel Gibson
8106aedd9f Use at least 16bit for Depth-Buffer (fixes #37)
Seems like on Windows 0 bits is handled as "Let Windows/Driver decide",
so handle that case by setting a reasonable value of 16.
2016-05-09 18:51:03 +02:00
Daniel Gibson
bee4102374 Fix several warnings, warn if not using depth buffer
Fixed -Wreorder warnings (hopefully the last?), also several potentially
uninitialized variables.

In SetupPixelFormat_OGL() Assert if gap_iDepthBits ends up being 0.

Small adjustments to cmake warning settings for gcc/clang
2016-05-09 18:48:39 +02:00
ptitSeb
bbb184aad7 More macro for UNIPTR_MAX 2016-04-22 22:03:07 +02:00
Ryan C. Gordon
6ce0b9b27e First attempt at a port to SDL2. Untested! 2016-04-09 02:18:57 -04:00
Ryan C. Gordon
2668cdc44f Fix up some mismerges and get the OpenGL code to compile again. 2016-03-31 12:26:43 -04:00
Ryan C. Gordon
2f10f864d8 Silence a whole bunch of warnings about string literals vs non-const char *. 2016-03-29 12:51:34 -04:00
Ryan C. Gordon
24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00