mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 11:20:27 +01:00
spelling-error-in-binary, thanks Lintian
This commit is contained in:
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4c0b882e85
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@ -22,7 +22,7 @@ event ESpawnSpray {
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enum SprayParticlesType sptType, // type of particles
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enum SprayParticlesType sptType, // type of particles
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FLOAT fDamagePower, // factor saying how powerfull damage has been
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FLOAT fDamagePower, // factor saying how powerfull damage has been
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FLOAT fSizeMultiplier, // stretch factor
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FLOAT fSizeMultiplier, // stretch factor
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FLOAT3D vDirection, // dammage direction
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FLOAT3D vDirection, // damage direction
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CEntityPointer penOwner, // who spawned the spray
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CEntityPointer penOwner, // who spawned the spray
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};
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};
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@ -35,7 +35,7 @@ properties:
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1 enum SprayParticlesType m_sptType = SPT_NONE, // type of particles
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1 enum SprayParticlesType m_sptType = SPT_NONE, // type of particles
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2 FLOAT m_tmStarted = 0.0f, // time when spawned
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2 FLOAT m_tmStarted = 0.0f, // time when spawned
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3 FLOAT3D m_vDirection = FLOAT3D(0,0,0), // dammage direction
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3 FLOAT3D m_vDirection = FLOAT3D(0,0,0), // damage direction
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5 CEntityPointer m_penOwner, // who spawned the spray
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5 CEntityPointer m_penOwner, // who spawned the spray
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6 FLOAT m_fDamagePower = 1.0f, // power of inflicted damage
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6 FLOAT m_fDamagePower = 1.0f, // power of inflicted damage
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8 FLOATaabbox3D m_boxOwner = FLOATaabbox3D(FLOAT3D(0,0,0), 0.01f), // bounding box of blood spray's owner
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8 FLOATaabbox3D m_boxOwner = FLOATaabbox3D(FLOAT3D(0,0,0), 0.01f), // bounding box of blood spray's owner
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@ -5864,7 +5864,7 @@ procedures:
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// if any found
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// if any found
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if (penNextPlayer!=NULL) {
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if (penNextPlayer!=NULL) {
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// transfer keys to that player
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// transfer keys to that player
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CPrintF(TRANS("%s leaving, all keys transfered to %s\n"),
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CPrintF(TRANS("%s leaving, all keys transferred to %s\n"),
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(const char*)m_strName, (const char*)penNextPlayer->GetPlayerName());
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(const char*)m_strName, (const char*)penNextPlayer->GetPlayerName());
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penNextPlayer->m_ulKeys |= m_ulKeys;
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penNextPlayer->m_ulKeys |= m_ulKeys;
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}
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}
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@ -266,19 +266,19 @@ void SetPyramidMorphRoomAlpha(CWorld *pwo, INDEX iBlending, TIME tmActivated)
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void CWorldBase_OnWorldInit(CWorld *pwo)
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void CWorldBase_OnWorldInit(CWorld *pwo)
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{
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{
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pwo->wo_attTextureTransformations[0].tt_strName = "None";
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pwo->wo_attTextureTransformations[0].tt_strName = "None";
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pwo->wo_attTextureTransformations[1].tt_strName = "R Extremly Slow";
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pwo->wo_attTextureTransformations[1].tt_strName = "R Extremely Slow";
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pwo->wo_attTextureTransformations[2].tt_strName = "R Very Slow";
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pwo->wo_attTextureTransformations[2].tt_strName = "R Very Slow";
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pwo->wo_attTextureTransformations[3].tt_strName = "R Slow";
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pwo->wo_attTextureTransformations[3].tt_strName = "R Slow";
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pwo->wo_attTextureTransformations[4].tt_strName = "R Medium";
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pwo->wo_attTextureTransformations[4].tt_strName = "R Medium";
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pwo->wo_attTextureTransformations[5].tt_strName = "R Fast";
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pwo->wo_attTextureTransformations[5].tt_strName = "R Fast";
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pwo->wo_attTextureTransformations[6].tt_strName = "R Very Fast";
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pwo->wo_attTextureTransformations[6].tt_strName = "R Very Fast";
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pwo->wo_attTextureTransformations[7].tt_strName = "R Extremly Fast";
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pwo->wo_attTextureTransformations[7].tt_strName = "R Extremely Fast";
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pwo->wo_attTextureTransformations[8].tt_strName = "Dummy 1";
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pwo->wo_attTextureTransformations[8].tt_strName = "Dummy 1";
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pwo->wo_attTextureTransformations[9].tt_strName = "Dummy 2";
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pwo->wo_attTextureTransformations[9].tt_strName = "Dummy 2";
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pwo->wo_attTextureTransformations[10].tt_strName = "Dummy 3";
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pwo->wo_attTextureTransformations[10].tt_strName = "Dummy 3";
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pwo->wo_attTextureTransformations[11].tt_strName = "Water movement extremly slow";
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pwo->wo_attTextureTransformations[11].tt_strName = "Water movement Extremely slow";
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pwo->wo_attTextureTransformations[12].tt_strName = "Water movement very slow";
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pwo->wo_attTextureTransformations[12].tt_strName = "Water movement very slow";
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pwo->wo_attTextureTransformations[13].tt_strName = "Water movement slow";
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pwo->wo_attTextureTransformations[13].tt_strName = "Water movement slow";
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pwo->wo_attTextureTransformations[14].tt_strName = "Water movement normal";
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pwo->wo_attTextureTransformations[14].tt_strName = "Water movement normal";
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@ -308,15 +308,15 @@ void CWorldBase_OnWorldInit(CWorld *pwo)
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pwo->wo_attTextureTransformations[35].tt_strName = "Rotation Right 9";
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pwo->wo_attTextureTransformations[35].tt_strName = "Rotation Right 9";
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pwo->wo_attTextureTransformations[36].tt_strName = "Rotation Right 10";
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pwo->wo_attTextureTransformations[36].tt_strName = "Rotation Right 10";
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pwo->wo_attTextureTransformations[37].tt_strName = "D Extremly Slow";
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pwo->wo_attTextureTransformations[37].tt_strName = "D Extremely Slow";
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pwo->wo_attTextureTransformations[38].tt_strName = "D Very Slow";
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pwo->wo_attTextureTransformations[38].tt_strName = "D Very Slow";
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pwo->wo_attTextureTransformations[39].tt_strName = "D Slow";
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pwo->wo_attTextureTransformations[39].tt_strName = "D Slow";
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pwo->wo_attTextureTransformations[40].tt_strName = "D Medium";
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pwo->wo_attTextureTransformations[40].tt_strName = "D Medium";
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pwo->wo_attTextureTransformations[41].tt_strName = "D Fast";
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pwo->wo_attTextureTransformations[41].tt_strName = "D Fast";
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pwo->wo_attTextureTransformations[42].tt_strName = "D Very Fast";
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pwo->wo_attTextureTransformations[42].tt_strName = "D Very Fast";
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pwo->wo_attTextureTransformations[43].tt_strName = "D Extremly Fast";
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pwo->wo_attTextureTransformations[43].tt_strName = "D Extremely Fast";
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pwo->wo_attTextureTransformations[44].tt_strName = "D Super Fast";
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pwo->wo_attTextureTransformations[44].tt_strName = "D Super Fast";
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pwo->wo_attTextureTransformations[45].tt_strName = "D Abnormaly Fast";
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pwo->wo_attTextureTransformations[45].tt_strName = "D Abnormally Fast";
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// static
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// static
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pwo->wo_atbTextureBlendings[0].tb_strName = "Opaque";
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pwo->wo_atbTextureBlendings[0].tb_strName = "Opaque";
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@ -23,7 +23,7 @@ event ESpawnSpray {
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enum SprayParticlesType sptType, // type of particles
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enum SprayParticlesType sptType, // type of particles
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FLOAT fDamagePower, // factor saying how powerfull damage has been
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FLOAT fDamagePower, // factor saying how powerfull damage has been
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FLOAT fSizeMultiplier, // stretch factor
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FLOAT fSizeMultiplier, // stretch factor
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FLOAT3D vDirection, // dammage direction
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FLOAT3D vDirection, // damage direction
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CEntityPointer penOwner, // who spawned the spray
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CEntityPointer penOwner, // who spawned the spray
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COLOR colCentralColor, // central color of particles that is randomized a little
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COLOR colCentralColor, // central color of particles that is randomized a little
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FLOAT fLaunchPower,
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FLOAT fLaunchPower,
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@ -39,7 +39,7 @@ properties:
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1 enum SprayParticlesType m_sptType = SPT_NONE, // type of particles
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1 enum SprayParticlesType m_sptType = SPT_NONE, // type of particles
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2 FLOAT m_tmStarted = 0.0f, // time when spawned
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2 FLOAT m_tmStarted = 0.0f, // time when spawned
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3 FLOAT3D m_vDirection = FLOAT3D(0,0,0), // dammage direction
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3 FLOAT3D m_vDirection = FLOAT3D(0,0,0), // damage direction
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5 CEntityPointer m_penOwner, // who spawned the spray
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5 CEntityPointer m_penOwner, // who spawned the spray
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6 FLOAT m_fDamagePower = 1.0f, // power of inflicted damage
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6 FLOAT m_fDamagePower = 1.0f, // power of inflicted damage
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8 FLOATaabbox3D m_boxSizedOwner = FLOATaabbox3D(FLOAT3D(0,0,0), 0.01f), // bounding box of blood spray's owner
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8 FLOATaabbox3D m_boxSizedOwner = FLOATaabbox3D(FLOAT3D(0,0,0), 0.01f), // bounding box of blood spray's owner
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@ -75,7 +75,7 @@ properties:
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65 FLOAT m_fRotateSpeed "AR Rotate speed" 'S' = 180.0f,
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65 FLOAT m_fRotateSpeed "AR Rotate speed" 'S' = 180.0f,
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66 FLOAT m_fRotateTime "AR Rotate time" 'I' = 8.0f,
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66 FLOAT m_fRotateTime "AR Rotate time" 'I' = 8.0f,
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67 FLOAT m_fRadX "AR Radius X" 'X' = 8.0f,
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67 FLOAT m_fRadX "AR Radius X" 'X' = 8.0f,
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68 FLOAT m_fHeight "AR Height (controlls pitch)" 'H' = 4.0f,
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68 FLOAT m_fHeight "AR Height (controls pitch)" 'H' = 4.0f,
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69 FLOAT m_fRadZ "AR Radius Z" 'Z' = 8.0f,
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69 FLOAT m_fRadZ "AR Radius Z" 'Z' = 8.0f,
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70 CEntityPointer m_penAutoCameraEndTarget "Auto camera end target",
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70 CEntityPointer m_penAutoCameraEndTarget "Auto camera end target",
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@ -105,7 +105,7 @@ properties:
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80 COLOR m_colBurning = COLOR(C_WHITE|CT_OPAQUE), // color applied when burning
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80 COLOR m_colBurning = COLOR(C_WHITE|CT_OPAQUE), // color applied when burning
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90 enum DamageType m_dmtLastDamageType=DMT_CHAINSAW,
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90 enum DamageType m_dmtLastDamageType=DMT_CHAINSAW,
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91 FLOAT m_fChainSawCutDamage "Chain saw cut dammage" 'C' = 300.0f,
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91 FLOAT m_fChainSawCutDamage "Chain saw cut damage" 'C' = 300.0f,
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93 INDEX m_iFirstRandomAnimation "First random animation" 'R' = -1,
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93 INDEX m_iFirstRandomAnimation "First random animation" 'R' = -1,
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100 FLOAT m_fMaxTessellationLevel "Max tessellation level" = 0.0f,
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100 FLOAT m_fMaxTessellationLevel "Max tessellation level" = 0.0f,
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@ -227,7 +227,7 @@ functions:
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{
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{
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EDeath eDeath; // we don't need any extra parameters
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EDeath eDeath; // we don't need any extra parameters
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SendEvent(eDeath);
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SendEvent(eDeath);
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//remember last dammage type
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//remember last damage type
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m_dmtLastDamageType=dmtType;
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m_dmtLastDamageType=dmtType;
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}
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}
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}
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}
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@ -290,7 +290,7 @@ functions:
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{
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{
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EDeath eDeath; // we don't need any extra parameters
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EDeath eDeath; // we don't need any extra parameters
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SendEvent(eDeath);
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SendEvent(eDeath);
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//remember last dammage type
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//remember last damage type
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m_dmtLastDamageType=dmtType;
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m_dmtLastDamageType=dmtType;
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}
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}
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}
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}
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@ -106,7 +106,7 @@ properties:
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// 80 COLOR m_colBurning = COLOR(C_WHITE|CT_OPAQUE), // color applied when burning
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// 80 COLOR m_colBurning = COLOR(C_WHITE|CT_OPAQUE), // color applied when burning
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// 90 enum DamageType m_dmtLastDamageType=DMT_CHAINSAW,
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// 90 enum DamageType m_dmtLastDamageType=DMT_CHAINSAW,
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// 91 FLOAT m_fChainSawCutDamage "Chain saw cut dammage" 'C' = 300.0f,
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// 91 FLOAT m_fChainSawCutDamage "Chain saw cut damage" 'C' = 300.0f,
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// 93 INDEX m_iFirstRandomAnimation "First random animation" 'R' = -1,
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// 93 INDEX m_iFirstRandomAnimation "First random animation" 'R' = -1,
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100 FLOAT m_fMaxTessellationLevel "Max tessellation level" = 0.0f,
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100 FLOAT m_fMaxTessellationLevel "Max tessellation level" = 0.0f,
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@ -239,7 +239,7 @@ functions:
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{
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{
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EDeath eDeath; // we don't need any extra parameters
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EDeath eDeath; // we don't need any extra parameters
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SendEvent(eDeath);
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SendEvent(eDeath);
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//remember last dammage type
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//remember last damage type
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m_dmtLastDamageType=dmtType;
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m_dmtLastDamageType=dmtType;
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}
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}
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}
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}
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@ -302,7 +302,7 @@ functions:
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{
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{
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EDeath eDeath; // we don't need any extra parameters
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EDeath eDeath; // we don't need any extra parameters
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SendEvent(eDeath);
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SendEvent(eDeath);
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//remember last dammage type
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//remember last damage type
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m_dmtLastDamageType=dmtType;
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m_dmtLastDamageType=dmtType;
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}
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}
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}
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}
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@ -6774,7 +6774,7 @@ procedures:
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// if any found
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// if any found
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if (penNextPlayer!=NULL) {
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if (penNextPlayer!=NULL) {
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// transfer keys to that player
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// transfer keys to that player
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CPrintF(TRANSV("%s leaving, all keys transfered to %s\n"),
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CPrintF(TRANSV("%s leaving, all keys transferred to %s\n"),
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(const char*)m_strName, (const char*)penNextPlayer->GetPlayerName());
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(const char*)m_strName, (const char*)penNextPlayer->GetPlayerName());
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penNextPlayer->m_ulKeys |= m_ulKeys;
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penNextPlayer->m_ulKeys |= m_ulKeys;
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}
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}
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@ -302,19 +302,19 @@ void SetPyramidMorphRoomAlpha(CWorld *pwo, INDEX iBlending, TIME tmActivated)
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void CWorldBase_OnWorldInit(CWorld *pwo)
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void CWorldBase_OnWorldInit(CWorld *pwo)
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{
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{
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pwo->wo_attTextureTransformations[0].tt_strName = "None";
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pwo->wo_attTextureTransformations[0].tt_strName = "None";
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pwo->wo_attTextureTransformations[1].tt_strName = "R Extremly Slow";
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pwo->wo_attTextureTransformations[1].tt_strName = "R Extremely Slow";
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pwo->wo_attTextureTransformations[2].tt_strName = "R Very Slow";
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pwo->wo_attTextureTransformations[2].tt_strName = "R Very Slow";
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pwo->wo_attTextureTransformations[3].tt_strName = "R Slow";
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pwo->wo_attTextureTransformations[3].tt_strName = "R Slow";
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pwo->wo_attTextureTransformations[4].tt_strName = "R Medium";
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pwo->wo_attTextureTransformations[4].tt_strName = "R Medium";
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pwo->wo_attTextureTransformations[5].tt_strName = "R Fast";
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pwo->wo_attTextureTransformations[5].tt_strName = "R Fast";
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pwo->wo_attTextureTransformations[6].tt_strName = "R Very Fast";
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pwo->wo_attTextureTransformations[6].tt_strName = "R Very Fast";
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pwo->wo_attTextureTransformations[7].tt_strName = "R Extremly Fast";
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pwo->wo_attTextureTransformations[7].tt_strName = "R Extremely Fast";
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pwo->wo_attTextureTransformations[8].tt_strName = "Dummy 1";
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pwo->wo_attTextureTransformations[8].tt_strName = "Dummy 1";
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pwo->wo_attTextureTransformations[9].tt_strName = "Dummy 2";
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pwo->wo_attTextureTransformations[9].tt_strName = "Dummy 2";
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pwo->wo_attTextureTransformations[10].tt_strName = "Dummy 3";
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pwo->wo_attTextureTransformations[10].tt_strName = "Dummy 3";
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pwo->wo_attTextureTransformations[11].tt_strName = "Water movement extremly slow";
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pwo->wo_attTextureTransformations[11].tt_strName = "Water movement Extremely slow";
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pwo->wo_attTextureTransformations[12].tt_strName = "Water movement very slow";
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pwo->wo_attTextureTransformations[12].tt_strName = "Water movement very slow";
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pwo->wo_attTextureTransformations[13].tt_strName = "Water movement slow";
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pwo->wo_attTextureTransformations[13].tt_strName = "Water movement slow";
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pwo->wo_attTextureTransformations[14].tt_strName = "Water movement normal";
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pwo->wo_attTextureTransformations[14].tt_strName = "Water movement normal";
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pwo->wo_attTextureTransformations[35].tt_strName = "Rotation Right 9";
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pwo->wo_attTextureTransformations[35].tt_strName = "Rotation Right 9";
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pwo->wo_attTextureTransformations[36].tt_strName = "Rotation Right 10";
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pwo->wo_attTextureTransformations[36].tt_strName = "Rotation Right 10";
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pwo->wo_attTextureTransformations[37].tt_strName = "D Extremly Slow";
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pwo->wo_attTextureTransformations[37].tt_strName = "D Extremely Slow";
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pwo->wo_attTextureTransformations[38].tt_strName = "D Very Slow";
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pwo->wo_attTextureTransformations[38].tt_strName = "D Very Slow";
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pwo->wo_attTextureTransformations[39].tt_strName = "D Slow";
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pwo->wo_attTextureTransformations[39].tt_strName = "D Slow";
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pwo->wo_attTextureTransformations[40].tt_strName = "D Medium";
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pwo->wo_attTextureTransformations[40].tt_strName = "D Medium";
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pwo->wo_attTextureTransformations[41].tt_strName = "D Fast";
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pwo->wo_attTextureTransformations[41].tt_strName = "D Fast";
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pwo->wo_attTextureTransformations[42].tt_strName = "D Very Fast";
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pwo->wo_attTextureTransformations[42].tt_strName = "D Very Fast";
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pwo->wo_attTextureTransformations[43].tt_strName = "D Extremly Fast";
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pwo->wo_attTextureTransformations[43].tt_strName = "D Extremely Fast";
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pwo->wo_attTextureTransformations[44].tt_strName = "D Super Fast";
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pwo->wo_attTextureTransformations[44].tt_strName = "D Super Fast";
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pwo->wo_attTextureTransformations[45].tt_strName = "D Abnormaly Fast";
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pwo->wo_attTextureTransformations[45].tt_strName = "D Abnormally Fast";
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// static
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// static
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pwo->wo_atbTextureBlendings[0].tb_strName = "Opaque";
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pwo->wo_atbTextureBlendings[0].tb_strName = "Opaque";
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@ -5633,7 +5633,7 @@ void CNetworkStartMenu::Initialize_t(void)
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// server visible trigger
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// server visible trigger
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TRIGGER_MG(mgNetworkVisible, 7,
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TRIGGER_MG(mgNetworkVisible, 7,
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mgNetworkMaxPlayers, mgNetworkGameOptions, TRANS("Server visible:"), astrNoYes);
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mgNetworkMaxPlayers, mgNetworkGameOptions, TRANS("Server visible:"), astrNoYes);
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mgNetworkVisible.mg_strTip = TRANS("invisible servers are not listed, cleints have to join manually");
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mgNetworkVisible.mg_strTip = TRANS("invisible servers are not listed, clients have to join manually");
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// options button
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// options button
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mgNetworkGameOptions.mg_strText = TRANS("Game options");
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mgNetworkGameOptions.mg_strText = TRANS("Game options");
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