Merge pull request #63 from severusseptimius/master

A few corrections to the Readme.md file
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ptitSeb 2023-02-22 20:34:52 +01:00 committed by GitHub
commit 4c0b882e85
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@ -45,7 +45,7 @@ Once you've installed Visual Studio and (optionally) DirectX8 SDK, you can build
Type this in your terminal:
```
git clone https://github.com/rcgordon/Serious-Engine.git
git clone https://github.com/ptitSeb/Serious-Engine
cd Serious-Engine
```
@ -53,7 +53,8 @@ cd Serious-Engine
If you have access to a copy of the game (either by CD or through Steam),
you can copy the *.gro files from the game directory to the repository.
Note that for running SS:TFE, you don't need the ModEXT.txt file, it's only for SS:TSE.
Note that **for running SS:TFE, you have to delete or rename the ModEXT.txt file**, it's only for SS:TSE.
Alternatively, you can simply copy the whole content of the Windows install as base dir, add the `SE1_10.gro` from the repo in the root folder of the install, and then copy the binary built in `Bin` folder
@ -62,7 +63,9 @@ Alternatively, you can simply copy the whole content of the Windows install as b
Type this in your terminal:
```
Sources/build-linux64.sh # use build-linux32.sh for 32-bits
cd Sources
./build-linux64.sh # use build-linux32.sh for 32-bits
cd ..
cp Sources/cmake-build/ssam Bin/
cp Sources/cmake-build/Debug/* Bin/
```
@ -72,7 +75,9 @@ cp Sources/cmake-build/Debug/* Bin/
Type this in your terminal:
```
Sources/build-linux64.sh -DTFE=TRUE # use build-linux32.sh for 32-bits
cd Sources
./build-linux64.sh -DTFE=TRUE # use build-linux32.sh for 32-bits
cd ..
cp Sources/cmake-build/ssam-tfe Bin/
cp Sources/cmake-build/Debug/* Bin/
```