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https://github.com/ptitSeb/Serious-Engine
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Merge pull request #63 from severusseptimius/master
A few corrections to the Readme.md file
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commit
4c0b882e85
13
README.md
13
README.md
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@ -45,7 +45,7 @@ Once you've installed Visual Studio and (optionally) DirectX8 SDK, you can build
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Type this in your terminal:
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```
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git clone https://github.com/rcgordon/Serious-Engine.git
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git clone https://github.com/ptitSeb/Serious-Engine
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cd Serious-Engine
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```
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@ -53,7 +53,8 @@ cd Serious-Engine
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If you have access to a copy of the game (either by CD or through Steam),
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you can copy the *.gro files from the game directory to the repository.
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Note that for running SS:TFE, you don't need the ModEXT.txt file, it's only for SS:TSE.
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Note that **for running SS:TFE, you have to delete or rename the ModEXT.txt file**, it's only for SS:TSE.
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Alternatively, you can simply copy the whole content of the Windows install as base dir, add the `SE1_10.gro` from the repo in the root folder of the install, and then copy the binary built in `Bin` folder
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@ -62,7 +63,9 @@ Alternatively, you can simply copy the whole content of the Windows install as b
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Type this in your terminal:
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```
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Sources/build-linux64.sh # use build-linux32.sh for 32-bits
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cd Sources
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./build-linux64.sh # use build-linux32.sh for 32-bits
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cd ..
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cp Sources/cmake-build/ssam Bin/
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cp Sources/cmake-build/Debug/* Bin/
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```
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@ -72,7 +75,9 @@ cp Sources/cmake-build/Debug/* Bin/
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Type this in your terminal:
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```
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Sources/build-linux64.sh -DTFE=TRUE # use build-linux32.sh for 32-bits
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cd Sources
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./build-linux64.sh -DTFE=TRUE # use build-linux32.sh for 32-bits
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cd ..
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cp Sources/cmake-build/ssam-tfe Bin/
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cp Sources/cmake-build/Debug/* Bin/
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```
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