diff --git a/README.md b/README.md index fffba04..aff99ba 100644 --- a/README.md +++ b/README.md @@ -45,7 +45,7 @@ Once you've installed Visual Studio and (optionally) DirectX8 SDK, you can build Type this in your terminal: ``` -git clone https://github.com/rcgordon/Serious-Engine.git +git clone https://github.com/ptitSeb/Serious-Engine cd Serious-Engine ``` @@ -53,7 +53,8 @@ cd Serious-Engine If you have access to a copy of the game (either by CD or through Steam), you can copy the *.gro files from the game directory to the repository. -Note that for running SS:TFE, you don't need the ModEXT.txt file, it's only for SS:TSE. + +Note that **for running SS:TFE, you have to delete or rename the ModEXT.txt file**, it's only for SS:TSE. Alternatively, you can simply copy the whole content of the Windows install as base dir, add the `SE1_10.gro` from the repo in the root folder of the install, and then copy the binary built in `Bin` folder @@ -62,7 +63,9 @@ Alternatively, you can simply copy the whole content of the Windows install as b Type this in your terminal: ``` -Sources/build-linux64.sh # use build-linux32.sh for 32-bits +cd Sources +./build-linux64.sh # use build-linux32.sh for 32-bits +cd .. cp Sources/cmake-build/ssam Bin/ cp Sources/cmake-build/Debug/* Bin/ ``` @@ -72,7 +75,9 @@ cp Sources/cmake-build/Debug/* Bin/ Type this in your terminal: ``` -Sources/build-linux64.sh -DTFE=TRUE # use build-linux32.sh for 32-bits +cd Sources +./build-linux64.sh -DTFE=TRUE # use build-linux32.sh for 32-bits +cd .. cp Sources/cmake-build/ssam-tfe Bin/ cp Sources/cmake-build/Debug/* Bin/ ```