From 9a9f8e78a2c36e234564cf8b85b3dba1b96d3094 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?S=C3=A9bastien=20Noel?= Date: Thu, 4 May 2023 15:12:41 +0200 Subject: [PATCH] spelling-error-in-binary, thanks Lintian --- Sources/Entities/BloodSpray.es | 4 ++-- Sources/Entities/Player.es | 2 +- Sources/Entities/WorldBase.es | 12 ++++++------ Sources/EntitiesMP/BloodSpray.es | 4 ++-- Sources/EntitiesMP/Camera.es | 2 +- Sources/EntitiesMP/ModelHolder2.es | 6 +++--- Sources/EntitiesMP/ModelHolder3.es | 6 +++--- Sources/EntitiesMP/Player.es | 2 +- Sources/EntitiesMP/WorldBase.es | 12 ++++++------ Sources/SeriousSam/Menu.cpp | 2 +- 10 files changed, 26 insertions(+), 26 deletions(-) diff --git a/Sources/Entities/BloodSpray.es b/Sources/Entities/BloodSpray.es index 2f27e92..cf6ed0c 100644 --- a/Sources/Entities/BloodSpray.es +++ b/Sources/Entities/BloodSpray.es @@ -22,7 +22,7 @@ event ESpawnSpray { enum SprayParticlesType sptType, // type of particles FLOAT fDamagePower, // factor saying how powerfull damage has been FLOAT fSizeMultiplier, // stretch factor - FLOAT3D vDirection, // dammage direction + FLOAT3D vDirection, // damage direction CEntityPointer penOwner, // who spawned the spray }; @@ -35,7 +35,7 @@ properties: 1 enum SprayParticlesType m_sptType = SPT_NONE, // type of particles 2 FLOAT m_tmStarted = 0.0f, // time when spawned - 3 FLOAT3D m_vDirection = FLOAT3D(0,0,0), // dammage direction + 3 FLOAT3D m_vDirection = FLOAT3D(0,0,0), // damage direction 5 CEntityPointer m_penOwner, // who spawned the spray 6 FLOAT m_fDamagePower = 1.0f, // power of inflicted damage 8 FLOATaabbox3D m_boxOwner = FLOATaabbox3D(FLOAT3D(0,0,0), 0.01f), // bounding box of blood spray's owner diff --git a/Sources/Entities/Player.es b/Sources/Entities/Player.es index e62c7f3..ce73e19 100644 --- a/Sources/Entities/Player.es +++ b/Sources/Entities/Player.es @@ -5864,7 +5864,7 @@ procedures: // if any found if (penNextPlayer!=NULL) { // transfer keys to that player - CPrintF(TRANS("%s leaving, all keys transfered to %s\n"), + CPrintF(TRANS("%s leaving, all keys transferred to %s\n"), (const char*)m_strName, (const char*)penNextPlayer->GetPlayerName()); penNextPlayer->m_ulKeys |= m_ulKeys; } diff --git a/Sources/Entities/WorldBase.es b/Sources/Entities/WorldBase.es index a66dc19..af90511 100644 --- a/Sources/Entities/WorldBase.es +++ b/Sources/Entities/WorldBase.es @@ -266,19 +266,19 @@ void SetPyramidMorphRoomAlpha(CWorld *pwo, INDEX iBlending, TIME tmActivated) void CWorldBase_OnWorldInit(CWorld *pwo) { pwo->wo_attTextureTransformations[0].tt_strName = "None"; - pwo->wo_attTextureTransformations[1].tt_strName = "R Extremly Slow"; + pwo->wo_attTextureTransformations[1].tt_strName = "R Extremely Slow"; pwo->wo_attTextureTransformations[2].tt_strName = "R Very Slow"; pwo->wo_attTextureTransformations[3].tt_strName = "R Slow"; pwo->wo_attTextureTransformations[4].tt_strName = "R Medium"; pwo->wo_attTextureTransformations[5].tt_strName = "R Fast"; pwo->wo_attTextureTransformations[6].tt_strName = "R Very Fast"; - pwo->wo_attTextureTransformations[7].tt_strName = "R Extremly Fast"; + pwo->wo_attTextureTransformations[7].tt_strName = "R Extremely Fast"; pwo->wo_attTextureTransformations[8].tt_strName = "Dummy 1"; pwo->wo_attTextureTransformations[9].tt_strName = "Dummy 2"; pwo->wo_attTextureTransformations[10].tt_strName = "Dummy 3"; - pwo->wo_attTextureTransformations[11].tt_strName = "Water movement extremly slow"; + pwo->wo_attTextureTransformations[11].tt_strName = "Water movement Extremely slow"; pwo->wo_attTextureTransformations[12].tt_strName = "Water movement very slow"; pwo->wo_attTextureTransformations[13].tt_strName = "Water movement slow"; pwo->wo_attTextureTransformations[14].tt_strName = "Water movement normal"; @@ -308,15 +308,15 @@ void CWorldBase_OnWorldInit(CWorld *pwo) pwo->wo_attTextureTransformations[35].tt_strName = "Rotation Right 9"; pwo->wo_attTextureTransformations[36].tt_strName = "Rotation Right 10"; - pwo->wo_attTextureTransformations[37].tt_strName = "D Extremly Slow"; + pwo->wo_attTextureTransformations[37].tt_strName = "D Extremely Slow"; pwo->wo_attTextureTransformations[38].tt_strName = "D Very Slow"; pwo->wo_attTextureTransformations[39].tt_strName = "D Slow"; pwo->wo_attTextureTransformations[40].tt_strName = "D Medium"; pwo->wo_attTextureTransformations[41].tt_strName = "D Fast"; pwo->wo_attTextureTransformations[42].tt_strName = "D Very Fast"; - pwo->wo_attTextureTransformations[43].tt_strName = "D Extremly Fast"; + pwo->wo_attTextureTransformations[43].tt_strName = "D Extremely Fast"; pwo->wo_attTextureTransformations[44].tt_strName = "D Super Fast"; - pwo->wo_attTextureTransformations[45].tt_strName = "D Abnormaly Fast"; + pwo->wo_attTextureTransformations[45].tt_strName = "D Abnormally Fast"; // static pwo->wo_atbTextureBlendings[0].tb_strName = "Opaque"; diff --git a/Sources/EntitiesMP/BloodSpray.es b/Sources/EntitiesMP/BloodSpray.es index 09075b3..4b94e15 100644 --- a/Sources/EntitiesMP/BloodSpray.es +++ b/Sources/EntitiesMP/BloodSpray.es @@ -23,7 +23,7 @@ event ESpawnSpray { enum SprayParticlesType sptType, // type of particles FLOAT fDamagePower, // factor saying how powerfull damage has been FLOAT fSizeMultiplier, // stretch factor - FLOAT3D vDirection, // dammage direction + FLOAT3D vDirection, // damage direction CEntityPointer penOwner, // who spawned the spray COLOR colCentralColor, // central color of particles that is randomized a little FLOAT fLaunchPower, @@ -39,7 +39,7 @@ properties: 1 enum SprayParticlesType m_sptType = SPT_NONE, // type of particles 2 FLOAT m_tmStarted = 0.0f, // time when spawned - 3 FLOAT3D m_vDirection = FLOAT3D(0,0,0), // dammage direction + 3 FLOAT3D m_vDirection = FLOAT3D(0,0,0), // damage direction 5 CEntityPointer m_penOwner, // who spawned the spray 6 FLOAT m_fDamagePower = 1.0f, // power of inflicted damage 8 FLOATaabbox3D m_boxSizedOwner = FLOATaabbox3D(FLOAT3D(0,0,0), 0.01f), // bounding box of blood spray's owner diff --git a/Sources/EntitiesMP/Camera.es b/Sources/EntitiesMP/Camera.es index be6cf66..3464ecd 100644 --- a/Sources/EntitiesMP/Camera.es +++ b/Sources/EntitiesMP/Camera.es @@ -75,7 +75,7 @@ properties: 65 FLOAT m_fRotateSpeed "AR Rotate speed" 'S' = 180.0f, 66 FLOAT m_fRotateTime "AR Rotate time" 'I' = 8.0f, 67 FLOAT m_fRadX "AR Radius X" 'X' = 8.0f, - 68 FLOAT m_fHeight "AR Height (controlls pitch)" 'H' = 4.0f, + 68 FLOAT m_fHeight "AR Height (controls pitch)" 'H' = 4.0f, 69 FLOAT m_fRadZ "AR Radius Z" 'Z' = 8.0f, 70 CEntityPointer m_penAutoCameraEndTarget "Auto camera end target", diff --git a/Sources/EntitiesMP/ModelHolder2.es b/Sources/EntitiesMP/ModelHolder2.es index 21df4ec..0bd90cd 100644 --- a/Sources/EntitiesMP/ModelHolder2.es +++ b/Sources/EntitiesMP/ModelHolder2.es @@ -105,7 +105,7 @@ properties: 80 COLOR m_colBurning = COLOR(C_WHITE|CT_OPAQUE), // color applied when burning 90 enum DamageType m_dmtLastDamageType=DMT_CHAINSAW, - 91 FLOAT m_fChainSawCutDamage "Chain saw cut dammage" 'C' = 300.0f, + 91 FLOAT m_fChainSawCutDamage "Chain saw cut damage" 'C' = 300.0f, 93 INDEX m_iFirstRandomAnimation "First random animation" 'R' = -1, 100 FLOAT m_fMaxTessellationLevel "Max tessellation level" = 0.0f, @@ -227,7 +227,7 @@ functions: { EDeath eDeath; // we don't need any extra parameters SendEvent(eDeath); - //remember last dammage type + //remember last damage type m_dmtLastDamageType=dmtType; } } @@ -290,7 +290,7 @@ functions: { EDeath eDeath; // we don't need any extra parameters SendEvent(eDeath); - //remember last dammage type + //remember last damage type m_dmtLastDamageType=dmtType; } } diff --git a/Sources/EntitiesMP/ModelHolder3.es b/Sources/EntitiesMP/ModelHolder3.es index 3942588..2dfe93e 100644 --- a/Sources/EntitiesMP/ModelHolder3.es +++ b/Sources/EntitiesMP/ModelHolder3.es @@ -106,7 +106,7 @@ properties: // 80 COLOR m_colBurning = COLOR(C_WHITE|CT_OPAQUE), // color applied when burning // 90 enum DamageType m_dmtLastDamageType=DMT_CHAINSAW, -// 91 FLOAT m_fChainSawCutDamage "Chain saw cut dammage" 'C' = 300.0f, +// 91 FLOAT m_fChainSawCutDamage "Chain saw cut damage" 'C' = 300.0f, // 93 INDEX m_iFirstRandomAnimation "First random animation" 'R' = -1, 100 FLOAT m_fMaxTessellationLevel "Max tessellation level" = 0.0f, @@ -239,7 +239,7 @@ functions: { EDeath eDeath; // we don't need any extra parameters SendEvent(eDeath); - //remember last dammage type + //remember last damage type m_dmtLastDamageType=dmtType; } } @@ -302,7 +302,7 @@ functions: { EDeath eDeath; // we don't need any extra parameters SendEvent(eDeath); - //remember last dammage type + //remember last damage type m_dmtLastDamageType=dmtType; } } diff --git a/Sources/EntitiesMP/Player.es b/Sources/EntitiesMP/Player.es index f2ea9fd..ffb45c8 100755 --- a/Sources/EntitiesMP/Player.es +++ b/Sources/EntitiesMP/Player.es @@ -6774,7 +6774,7 @@ procedures: // if any found if (penNextPlayer!=NULL) { // transfer keys to that player - CPrintF(TRANSV("%s leaving, all keys transfered to %s\n"), + CPrintF(TRANSV("%s leaving, all keys transferred to %s\n"), (const char*)m_strName, (const char*)penNextPlayer->GetPlayerName()); penNextPlayer->m_ulKeys |= m_ulKeys; } diff --git a/Sources/EntitiesMP/WorldBase.es b/Sources/EntitiesMP/WorldBase.es index 8cbfb8f..a2ba239 100644 --- a/Sources/EntitiesMP/WorldBase.es +++ b/Sources/EntitiesMP/WorldBase.es @@ -302,19 +302,19 @@ void SetPyramidMorphRoomAlpha(CWorld *pwo, INDEX iBlending, TIME tmActivated) void CWorldBase_OnWorldInit(CWorld *pwo) { pwo->wo_attTextureTransformations[0].tt_strName = "None"; - pwo->wo_attTextureTransformations[1].tt_strName = "R Extremly Slow"; + pwo->wo_attTextureTransformations[1].tt_strName = "R Extremely Slow"; pwo->wo_attTextureTransformations[2].tt_strName = "R Very Slow"; pwo->wo_attTextureTransformations[3].tt_strName = "R Slow"; pwo->wo_attTextureTransformations[4].tt_strName = "R Medium"; pwo->wo_attTextureTransformations[5].tt_strName = "R Fast"; pwo->wo_attTextureTransformations[6].tt_strName = "R Very Fast"; - pwo->wo_attTextureTransformations[7].tt_strName = "R Extremly Fast"; + pwo->wo_attTextureTransformations[7].tt_strName = "R Extremely Fast"; pwo->wo_attTextureTransformations[8].tt_strName = "Dummy 1"; pwo->wo_attTextureTransformations[9].tt_strName = "Dummy 2"; pwo->wo_attTextureTransformations[10].tt_strName = "Dummy 3"; - pwo->wo_attTextureTransformations[11].tt_strName = "Water movement extremly slow"; + pwo->wo_attTextureTransformations[11].tt_strName = "Water movement Extremely slow"; pwo->wo_attTextureTransformations[12].tt_strName = "Water movement very slow"; pwo->wo_attTextureTransformations[13].tt_strName = "Water movement slow"; pwo->wo_attTextureTransformations[14].tt_strName = "Water movement normal"; @@ -344,15 +344,15 @@ void CWorldBase_OnWorldInit(CWorld *pwo) pwo->wo_attTextureTransformations[35].tt_strName = "Rotation Right 9"; pwo->wo_attTextureTransformations[36].tt_strName = "Rotation Right 10"; - pwo->wo_attTextureTransformations[37].tt_strName = "D Extremly Slow"; + pwo->wo_attTextureTransformations[37].tt_strName = "D Extremely Slow"; pwo->wo_attTextureTransformations[38].tt_strName = "D Very Slow"; pwo->wo_attTextureTransformations[39].tt_strName = "D Slow"; pwo->wo_attTextureTransformations[40].tt_strName = "D Medium"; pwo->wo_attTextureTransformations[41].tt_strName = "D Fast"; pwo->wo_attTextureTransformations[42].tt_strName = "D Very Fast"; - pwo->wo_attTextureTransformations[43].tt_strName = "D Extremly Fast"; + pwo->wo_attTextureTransformations[43].tt_strName = "D Extremely Fast"; pwo->wo_attTextureTransformations[44].tt_strName = "D Super Fast"; - pwo->wo_attTextureTransformations[45].tt_strName = "D Abnormaly Fast"; + pwo->wo_attTextureTransformations[45].tt_strName = "D Abnormally Fast"; // static pwo->wo_atbTextureBlendings[0].tb_strName = "Opaque"; diff --git a/Sources/SeriousSam/Menu.cpp b/Sources/SeriousSam/Menu.cpp index a2f992d..cb2771f 100644 --- a/Sources/SeriousSam/Menu.cpp +++ b/Sources/SeriousSam/Menu.cpp @@ -5633,7 +5633,7 @@ void CNetworkStartMenu::Initialize_t(void) // server visible trigger TRIGGER_MG(mgNetworkVisible, 7, mgNetworkMaxPlayers, mgNetworkGameOptions, TRANS("Server visible:"), astrNoYes); - mgNetworkVisible.mg_strTip = TRANS("invisible servers are not listed, cleints have to join manually"); + mgNetworkVisible.mg_strTip = TRANS("invisible servers are not listed, clients have to join manually"); // options button mgNetworkGameOptions.mg_strText = TRANS("Game options");