i3-wm/.config/compton/compton.conf

93 lines
2.9 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Backend to use: "xrender" or "glx".
# GLX backend is typically much faster but depends on a sane driver.
backend = "xrender";
#glx-no-stencil = true;
#glx-copy-from-front = false;
#glx-use-copysubbuffermesa = true;
#glx-no-rebind-pixmap = true;
#glx-swap-method = "undefined";
#shadow = true;
#no-dnd-shadow = true;
#no-dock-shadow = true;
#clear-shadow = true;
#shadow-radius = 12;
#shadow-offset-x = -15;
#shadow-offset-y = -15;
#shadow-opacity = 0.65;
#shadow-red = 0.0;
#shadow-green = 0.0;
#shadow-blue = 0.0;
#shadow-exclude = [
# "! name~=''",
# "name = 'Notification'",
# "name = 'Plank'",
# "name = 'Docky'",
# "name = 'Kupfer'",
# "name = 'xfce4-notifyd'",
# "name *= 'VLC'",
# "name *= 'compton'",
# "name *= 'Chromium'",
# "name *= 'Chrome'",
# "name *= 'Firefox'",
# "class_g = 'Conky'",
# "class_g = 'Kupfer'",
# "class_g = 'Synapse'",
# "class_g ?= 'Notify-osd'",
# "class_g ?= 'Cairo-dock'",
# "class_g ?= 'Xfce4-notifyd'",
# "class_g ?= 'Xfce4-power-manager'",
# "n:w:*VirtualBox*",
# "_GTK_FRAME_EXTENTS@:c"
#];
#shadow-ignore-shaped = false;
#menu-opacity = 1;
#inactive-opacity = 1;
#active-opacity = 1;
#frame-opacity = 1;
#inactive-opacity-override = false;
#alpha-step = 0.06;
#inactive-dim = 0.2;
#inactive-dim-fixed = true;
#blur-background = true;
#blur-background-frame = true;
#blur-background-fixed = false;
#blur-background-exclude = [
# "window_type = 'dock'",
# "window_type = 'desktop'"
#];
#blur-kern = "3x3box"
#blur-kern = "5x5box"
#blur-kern = "7x7box"
#fading = true;
#fade-delta = 4;
#fade-in-step = 0.05;
#fade-out-step = 0.03;
# no-fading-openclose = true;
#fade-exclude = [ ];
#mark-wmwin-focused = true;
#mark-ovredir-focused = true;
#use-ewmh-active-win = true;
#detect-rounded-corners = true;
#detect-client-opacity = true;
#refresh-rate = 0;
# Set VSync method. VSync methods currently available:
# none: No VSync
# drm: VSync with DRM_IOCTL_WAIT_VBLANK. May only work on some drivers.
# opengl: Try to VSync with SGI_video_sync OpenGL extension. Only work on some drivers.
# opengl-oml: Try to VSync with OML_sync_control OpenGL extension. Only work on some drivers.
# opengl-swc: Try to VSync with SGI_swap_control OpenGL extension. Only work on some drivers. Works only with GLX backend. Known to be most effective on many drivers. Does not actually control paint timing, only buffer swap is affected, so it doesnt have the effect of --sw-opti unlike other methods. Experimental.
# opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension. Basically the same as opengl-swc above, except the extension we use.
# (Note some VSync methods may not be enabled at compile time.)
#vsync = "opengl-swc";
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
# Reported to have no effect, though.
#dbe = false;
#paint-on-overlay = true;
#sw-opti = false;
#unredir-if-possible = true;
#detect-transient = true;
#detect-client-leader = true;