.config/compton/compton.conf
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#################################
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#
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# Backend
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#
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#################################
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# Backend to use: "xrender" or "glx".
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# GLX backend is typically much faster but depends on a sane driver.
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backend = "xrender";
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#################################
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#
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# GLX backend
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#
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#################################
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#glx-no-stencil = true;
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# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
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# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
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# but a 20% increase when only 1/4 is.
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# My tests on nouveau show terrible slowdown.
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# Useful with --glx-swap-method, as well.
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#glx-copy-from-front = false;
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# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
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# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
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# May break VSync and is not available on some drivers.
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# Overrides --glx-copy-from-front.
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#glx-use-copysubbuffermesa = true;
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
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# Recommended if it works.
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# glx-no-rebind-pixmap = true;
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# GLX backend: GLX buffer swap method we assume.
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# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
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# undefined is the slowest and the safest, and the default value.
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# copy is fastest, but may fail on some drivers,
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# 2-6 are gradually slower but safer (6 is still faster than 0).
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# Usually, double buffer means 2, triple buffer means 3.
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# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
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# Useless with --glx-use-copysubbuffermesa.
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# Partially breaks --resize-damage.
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# Defaults to undefined.
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# glx-swap-method = "undefined";
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#################################
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#
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# Shadows
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#
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#################################
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# Enabled client-side shadows on windows.
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#glx-no-rebind-pixmap = true;
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#glx-swap-method = "undefined";
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#shadow = true;
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# Don't draw shadows on DND windows.
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#no-dnd-shadow = true;
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# Avoid drawing shadows on dock/panel windows.
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#no-dock-shadow = true;
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# Zero the part of the shadow's mask behind the window. Fix some weirdness with ARGB windows.
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#clear-shadow = true;
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# The blur radius for shadows. (default 12)
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#shadow-radius = 12;
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# The left offset for shadows. (default -15)
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#shadow-offset-x = -15;
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# The top offset for shadows. (default -15)
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#shadow-offset-y = -15;
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# The translucency for shadows. (default .75)
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#shadow-opacity = 0.65;
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# Set if you want different colour shadows
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# shadow-red = 0.0;
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# shadow-green = 0.0;
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# shadow-blue = 0.0;
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# The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches
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# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
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# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
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#shadow-red = 0.0;
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#shadow-green = 0.0;
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#shadow-blue = 0.0;
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#shadow-exclude = [
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# "! name~=''",
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# "name = 'Notification'",
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@ -100,98 +40,36 @@ backend = "xrender";
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# "n:w:*VirtualBox*",
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# "_GTK_FRAME_EXTENTS@:c"
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#];
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# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
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#shadow-ignore-shaped = false;
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#################################
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#
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# Opacity
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#
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#################################
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#menu-opacity = 1;
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#inactive-opacity = 1;
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#active-opacity = 1;
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#frame-opacity = 1;
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#inactive-opacity-override = false;
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#alpha-step = 0.06;
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# Dim inactive windows. (0.0 - 1.0)
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# inactive-dim = 0.2;
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# Do not let dimness adjust based on window opacity.
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# inactive-dim-fixed = true;
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# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
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#inactive-dim = 0.2;
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#inactive-dim-fixed = true;
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#blur-background = true;
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# Blur background of opaque windows with transparent frames as well.
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#blur-background-frame = true;
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# Do not let blur radius adjust based on window opacity.
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# blur-background-fixed = false;
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#blur-background-fixed = false;
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#blur-background-exclude = [
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# "window_type = 'dock'",
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# "window_type = 'desktop'"
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#];
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# blur-kern = "3x3box"
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# blur-kern = "5x5box"
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# blur-kern = "7x7box"
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# 15x box
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# blur-kern = "15,15,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"
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# blur-kern = "3x3gaussian"
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# blur-kern = "5x5gaussian"
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# blur-kern = "7x7gaussian"
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# blur-kern = "9x9gaussian"
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# blur-kern = "11x11gaussian"
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# 13x sigma=2
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#blur-kern = "13,13,0.000123,0.000488,0.001503,0.003607,0.006738,0.009804,0.011109,0.009804,0.006738,0.003607,0.001503,0.000488,0.000123,0.000488,0.00193,0.005946,0.014264,0.026649,0.038774,0.043937,0.038774,0.026649,0.014264,0.005946,0.00193,0.000488,0.001503,0.005946,0.018316,0.043937,0.082085,0.119433,0.135335,0.119433,0.082085,0.043937,0.018316,0.005946,0.001503,0.003607,0.014264,0.043937,0.105399,0.196912,0.286505,0.324652,0.286505,0.196912,0.105399,0.043937,0.014264,0.003607,0.006738,0.026649,0.082085,0.196912,0.367879,0.535261,0.606531,0.535261,0.367879,0.196912,0.082085,0.026649,0.006738,0.009804,0.038774,0.119433,0.286505,0.535261,0.778801,0.882497,0.778801,0.535261,0.286505,0.119433,0.038774,0.009804,0.011109,0.043937,0.135335,0.324652,0.606531,0.882497,0.882497,0.606531,0.324652,0.135335,0.043937,0.011109,0.009804,0.038774,0.119433,0.286505,0.535261,0.778801,0.882497,0.778801,0.535261,0.286505,0.119433,0.038774,0.009804,0.006738,0.026649,0.082085,0.196912,0.367879,0.535261,0.606531,0.535261,0.367879,0.196912,0.082085,0.026649,0.006738,0.003607,0.014264,0.043937,0.105399,0.196912,0.286505,0.324652,0.286505,0.196912,0.105399,0.043937,0.014264,0.003607,0.001503,0.005946,0.018316,0.043937,0.082085,0.119433,0.135335,0.119433,0.082085,0.043937,0.018316,0.005946,0.001503,0.000488,0.00193,0.005946,0.014264,0.026649,0.038774,0.043937,0.038774,0.026649,0.014264,0.005946,0.00193,0.000488,0.000123,0.000488,0.001503,0.003607,0.006738,0.009804,0.011109,0.009804,0.006738,0.003607,0.001503,0.000488,0.000123"
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# blur-kern = "15,15,0.140858,0.182684,0.227638,0.272532,0.313486,0.346456,0.367879,0.375311,0.367879,0.346456,0.313486,0.272532,0.227638,0.182684,0.140858,0.182684,0.236928,0.295230,0.353455,0.406570,0.449329,0.477114,0.486752,0.477114,0.449329,0.406570,0.353455,0.295230,0.236928,0.182684,0.227638,0.295230,0.367879,0.440432,0.506617,0.559898,0.594521,0.606531,0.594521,0.559898,0.506617,0.440432,0.367879,0.295230,0.227638,0.272532,0.353455,0.440432,0.527292,0.606531,0.670320,0.711770,0.726149,0.711770,0.670320,0.606531,0.527292,0.440432,0.353455,0.272532,0.313486,0.406570,0.506617,0.606531,0.697676,0.771052,0.818731,0.835270,0.818731,0.771052,0.697676,0.606531,0.506617,0.406570,0.313486,0.346456,0.449329,0.559898,0.670320,0.771052,0.852144,0.904837,0.923116,0.904837,0.852144,0.771052,0.670320,0.559898,0.449329,0.346456,0.367879,0.477114,0.594521,0.711770,0.818731,0.904837,0.960789,0.980199,0.960789,0.904837,0.818731,0.711770,0.594521,0.477114,0.367879,0.375311,0.486752,0.606531,0.726149,0.835270,0.923116,0.980199,0.980199,0.923116,0.835270,0.726149,0.606531,0.486752,0.375311,0.367879,0.477114,0.594521,0.711770,0.818731,0.904837,0.960789,0.980199,0.960789,0.904837,0.818731,0.711770,0.594521,0.477114,0.367879,0.346456,0.449329,0.559898,0.670320,0.771052,0.852144,0.904837,0.923116,0.904837,0.852144,0.771052,0.670320,0.559898,0.449329,0.346456,0.313486,0.406570,0.506617,0.606531,0.697676,0.771052,0.818731,0.835270,0.818731,0.771052,0.697676,0.606531,0.506617,0.406570,0.313486,0.272532,0.353455,0.440432,0.527292,0.606531,0.670320,0.711770,0.726149,0.711770,0.670320,0.606531,0.527292,0.440432,0.353455,0.272532,0.227638,0.295230,0.367879,0.440432,0.506617,0.559898,0.594521,0.606531,0.594521,0.559898,0.506617,0.440432,0.367879,0.295230,0.227638,0.182684,0.236928,0.295230,0.353455,0.406570,0.449329,0.477114,0.486752,0.477114,0.449329,0.406570,0.353455,0.295230,0.236928,0.182684,0.140858,0.182684,0.227638,0.272532,0.313486,0.346456,0.367879,0.375311,0.367879,0.346456,0.313486,0.272532,0.227638,0.182684,0.140858"
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#################################
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#
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# Fading
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#
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#################################
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# Fade windows during opacity changes.
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#blur-kern = "3x3box"
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#blur-kern = "5x5box"
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#blur-kern = "7x7box"
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#fading = true;
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# The time between steps in a fade in milliseconds. (default 10).
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#fade-delta = 4;
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# Opacity change between steps while fading in. (default 0.028).
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#fade-in-step = 0.05;
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# Opacity change between steps while fading out. (default 0.03).
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#fade-out-step = 0.03;
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# Fade windows in/out when opening/closing
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# no-fading-openclose = true;
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# Specify a list of conditions of windows that should not be faded.
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#fade-exclude = [ ];
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#################################
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#
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# Other
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#
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#################################
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# Try to detect WM windows and mark them as active.
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#mark-wmwin-focused = true;
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# Mark all non-WM but override-redirect windows active (e.g. menus).
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#mark-ovredir-focused = true;
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# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
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# Usually more reliable but depends on a EWMH-compliant WM.
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#use-ewmh-active-win = true;
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# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
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#detect-rounded-corners = true;
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# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
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# This prevents opacity being ignored for some apps.
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# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
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#detect-client-opacity = true;
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# Specify refresh rate of the screen.
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# If not specified or 0, compton will try detecting this with X RandR extension.
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#refresh-rate = 0;
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# Set VSync method. VSync methods currently available:
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@ -207,49 +85,8 @@ backend = "xrender";
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# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
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# Reported to have no effect, though.
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#dbe = false;
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# Painting on X Composite overlay window. Recommended.
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#paint-on-overlay = true;
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#
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# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
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# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
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# unless you wish to specify a lower refresh rate than the actual value.
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#sw-opti = false;
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# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
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# Known to cause flickering when redirecting/unredirecting windows.
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# paint-on-overlay may make the flickering less obvious.
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#unredir-if-possible = true;
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# Specify a list of conditions of windows that should always be considered focused.
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#focus-exclude = [ ];
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# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
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#detect-transient = true;
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# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
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# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
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#detect-client-leader = true;
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#################################
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#
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# Window type settings
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#
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#################################
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#wintypes:
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#{
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# tooltip =
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# {
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# fade: Fade the particular type of windows.
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# fade = true;
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# shadow: Give those windows shadow
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# shadow = false;
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# opacity: Default opacity for the type of windows.
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# opacity = 0.85;
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# focus: Whether to always consider windows of this type focused.
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# focus = true;
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# };
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#};
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#opacity-rule = [
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# "80:class_g = 'Alacritty'",
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#];
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