.config/compton/compton.conf

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q3aql 2025-08-05 10:32:10 +02:00
parent 60fa6482e8
commit 88656a84c7

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@ -1,83 +1,23 @@
#################################
#
# Backend
#
#################################
# Backend to use: "xrender" or "glx".
# GLX backend is typically much faster but depends on a sane driver.
backend = "xrender";
#################################
#
# GLX backend
#
#################################
#glx-no-stencil = true;
# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
# but a 20% increase when only 1/4 is.
# My tests on nouveau show terrible slowdown.
# Useful with --glx-swap-method, as well.
#glx-copy-from-front = false;
# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
# May break VSync and is not available on some drivers.
# Overrides --glx-copy-from-front.
#glx-use-copysubbuffermesa = true;
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
# Recommended if it works.
# glx-no-rebind-pixmap = true;
# GLX backend: GLX buffer swap method we assume.
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
# undefined is the slowest and the safest, and the default value.
# copy is fastest, but may fail on some drivers,
# 2-6 are gradually slower but safer (6 is still faster than 0).
# Usually, double buffer means 2, triple buffer means 3.
# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
# Useless with --glx-use-copysubbuffermesa.
# Partially breaks --resize-damage.
# Defaults to undefined.
# glx-swap-method = "undefined";
#################################
#
# Shadows
#
#################################
# Enabled client-side shadows on windows.
#glx-no-rebind-pixmap = true;
#glx-swap-method = "undefined";
#shadow = true;
# Don't draw shadows on DND windows.
#no-dnd-shadow = true;
# Avoid drawing shadows on dock/panel windows.
#no-dock-shadow = true;
# Zero the part of the shadow's mask behind the window. Fix some weirdness with ARGB windows.
#clear-shadow = true;
# The blur radius for shadows. (default 12)
#shadow-radius = 12;
# The left offset for shadows. (default -15)
#shadow-offset-x = -15;
# The top offset for shadows. (default -15)
#shadow-offset-y = -15;
# The translucency for shadows. (default .75)
#shadow-opacity = 0.65;
# Set if you want different colour shadows
# shadow-red = 0.0;
# shadow-green = 0.0;
# shadow-blue = 0.0;
# The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches
# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
#shadow-red = 0.0;
#shadow-green = 0.0;
#shadow-blue = 0.0;
#shadow-exclude = [
# "! name~=''",
# "name = 'Notification'",
@ -100,98 +40,36 @@ backend = "xrender";
# "n:w:*VirtualBox*",
# "_GTK_FRAME_EXTENTS@:c"
#];
# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
#shadow-ignore-shaped = false;
#################################
#
# Opacity
#
#################################
#menu-opacity = 1;
#inactive-opacity = 1;
#active-opacity = 1;
#frame-opacity = 1;
#inactive-opacity-override = false;
#alpha-step = 0.06;
# Dim inactive windows. (0.0 - 1.0)
# inactive-dim = 0.2;
# Do not let dimness adjust based on window opacity.
# inactive-dim-fixed = true;
# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
#inactive-dim = 0.2;
#inactive-dim-fixed = true;
#blur-background = true;
# Blur background of opaque windows with transparent frames as well.
#blur-background-frame = true;
# Do not let blur radius adjust based on window opacity.
# blur-background-fixed = false;
#blur-background-fixed = false;
#blur-background-exclude = [
# "window_type = 'dock'",
# "window_type = 'desktop'"
#];
# blur-kern = "3x3box"
# blur-kern = "5x5box"
# blur-kern = "7x7box"
# 15x box
# blur-kern = "15,15,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"
# blur-kern = "3x3gaussian"
# blur-kern = "5x5gaussian"
# blur-kern = "7x7gaussian"
# blur-kern = "9x9gaussian"
# blur-kern = "11x11gaussian"
# 13x sigma=2
#blur-kern = "13,13,0.000123,0.000488,0.001503,0.003607,0.006738,0.009804,0.011109,0.009804,0.006738,0.003607,0.001503,0.000488,0.000123,0.000488,0.00193,0.005946,0.014264,0.026649,0.038774,0.043937,0.038774,0.026649,0.014264,0.005946,0.00193,0.000488,0.001503,0.005946,0.018316,0.043937,0.082085,0.119433,0.135335,0.119433,0.082085,0.043937,0.018316,0.005946,0.001503,0.003607,0.014264,0.043937,0.105399,0.196912,0.286505,0.324652,0.286505,0.196912,0.105399,0.043937,0.014264,0.003607,0.006738,0.026649,0.082085,0.196912,0.367879,0.535261,0.606531,0.535261,0.367879,0.196912,0.082085,0.026649,0.006738,0.009804,0.038774,0.119433,0.286505,0.535261,0.778801,0.882497,0.778801,0.535261,0.286505,0.119433,0.038774,0.009804,0.011109,0.043937,0.135335,0.324652,0.606531,0.882497,0.882497,0.606531,0.324652,0.135335,0.043937,0.011109,0.009804,0.038774,0.119433,0.286505,0.535261,0.778801,0.882497,0.778801,0.535261,0.286505,0.119433,0.038774,0.009804,0.006738,0.026649,0.082085,0.196912,0.367879,0.535261,0.606531,0.535261,0.367879,0.196912,0.082085,0.026649,0.006738,0.003607,0.014264,0.043937,0.105399,0.196912,0.286505,0.324652,0.286505,0.196912,0.105399,0.043937,0.014264,0.003607,0.001503,0.005946,0.018316,0.043937,0.082085,0.119433,0.135335,0.119433,0.082085,0.043937,0.018316,0.005946,0.001503,0.000488,0.00193,0.005946,0.014264,0.026649,0.038774,0.043937,0.038774,0.026649,0.014264,0.005946,0.00193,0.000488,0.000123,0.000488,0.001503,0.003607,0.006738,0.009804,0.011109,0.009804,0.006738,0.003607,0.001503,0.000488,0.000123"
# blur-kern = "15,15,0.140858,0.182684,0.227638,0.272532,0.313486,0.346456,0.367879,0.375311,0.367879,0.346456,0.313486,0.272532,0.227638,0.182684,0.140858,0.182684,0.236928,0.295230,0.353455,0.406570,0.449329,0.477114,0.486752,0.477114,0.449329,0.406570,0.353455,0.295230,0.236928,0.182684,0.227638,0.295230,0.367879,0.440432,0.506617,0.559898,0.594521,0.606531,0.594521,0.559898,0.506617,0.440432,0.367879,0.295230,0.227638,0.272532,0.353455,0.440432,0.527292,0.606531,0.670320,0.711770,0.726149,0.711770,0.670320,0.606531,0.527292,0.440432,0.353455,0.272532,0.313486,0.406570,0.506617,0.606531,0.697676,0.771052,0.818731,0.835270,0.818731,0.771052,0.697676,0.606531,0.506617,0.406570,0.313486,0.346456,0.449329,0.559898,0.670320,0.771052,0.852144,0.904837,0.923116,0.904837,0.852144,0.771052,0.670320,0.559898,0.449329,0.346456,0.367879,0.477114,0.594521,0.711770,0.818731,0.904837,0.960789,0.980199,0.960789,0.904837,0.818731,0.711770,0.594521,0.477114,0.367879,0.375311,0.486752,0.606531,0.726149,0.835270,0.923116,0.980199,0.980199,0.923116,0.835270,0.726149,0.606531,0.486752,0.375311,0.367879,0.477114,0.594521,0.711770,0.818731,0.904837,0.960789,0.980199,0.960789,0.904837,0.818731,0.711770,0.594521,0.477114,0.367879,0.346456,0.449329,0.559898,0.670320,0.771052,0.852144,0.904837,0.923116,0.904837,0.852144,0.771052,0.670320,0.559898,0.449329,0.346456,0.313486,0.406570,0.506617,0.606531,0.697676,0.771052,0.818731,0.835270,0.818731,0.771052,0.697676,0.606531,0.506617,0.406570,0.313486,0.272532,0.353455,0.440432,0.527292,0.606531,0.670320,0.711770,0.726149,0.711770,0.670320,0.606531,0.527292,0.440432,0.353455,0.272532,0.227638,0.295230,0.367879,0.440432,0.506617,0.559898,0.594521,0.606531,0.594521,0.559898,0.506617,0.440432,0.367879,0.295230,0.227638,0.182684,0.236928,0.295230,0.353455,0.406570,0.449329,0.477114,0.486752,0.477114,0.449329,0.406570,0.353455,0.295230,0.236928,0.182684,0.140858,0.182684,0.227638,0.272532,0.313486,0.346456,0.367879,0.375311,0.367879,0.346456,0.313486,0.272532,0.227638,0.182684,0.140858"
#################################
#
# Fading
#
#################################
# Fade windows during opacity changes.
#blur-kern = "3x3box"
#blur-kern = "5x5box"
#blur-kern = "7x7box"
#fading = true;
# The time between steps in a fade in milliseconds. (default 10).
#fade-delta = 4;
# Opacity change between steps while fading in. (default 0.028).
#fade-in-step = 0.05;
# Opacity change between steps while fading out. (default 0.03).
#fade-out-step = 0.03;
# Fade windows in/out when opening/closing
# no-fading-openclose = true;
# Specify a list of conditions of windows that should not be faded.
#fade-exclude = [ ];
#################################
#
# Other
#
#################################
# Try to detect WM windows and mark them as active.
#mark-wmwin-focused = true;
# Mark all non-WM but override-redirect windows active (e.g. menus).
#mark-ovredir-focused = true;
# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
# Usually more reliable but depends on a EWMH-compliant WM.
#use-ewmh-active-win = true;
# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
#detect-rounded-corners = true;
# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
# This prevents opacity being ignored for some apps.
# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
#detect-client-opacity = true;
# Specify refresh rate of the screen.
# If not specified or 0, compton will try detecting this with X RandR extension.
#refresh-rate = 0;
# Set VSync method. VSync methods currently available:
@ -207,49 +85,8 @@ backend = "xrender";
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
# Reported to have no effect, though.
#dbe = false;
# Painting on X Composite overlay window. Recommended.
#paint-on-overlay = true;
#
# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#sw-opti = false;
# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
# Known to cause flickering when redirecting/unredirecting windows.
# paint-on-overlay may make the flickering less obvious.
#unredir-if-possible = true;
# Specify a list of conditions of windows that should always be considered focused.
#focus-exclude = [ ];
# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
#detect-transient = true;
# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
#detect-client-leader = true;
#################################
#
# Window type settings
#
#################################
#wintypes:
#{
# tooltip =
# {
# fade: Fade the particular type of windows.
# fade = true;
# shadow: Give those windows shadow
# shadow = false;
# opacity: Default opacity for the type of windows.
# opacity = 0.85;
# focus: Whether to always consider windows of this type focused.
# focus = true;
# };
#};
#opacity-rule = [
# "80:class_g = 'Alacritty'",
#];