Serious-Engine/Sources/Engine/Graphics/SDL
Daniel Gibson 8106aedd9f Use at least 16bit for Depth-Buffer (fixes #37)
Seems like on Windows 0 bits is handled as "Let Windows/Driver decide",
so handle that case by setting a reasonable value of 16.
2016-05-09 18:51:03 +02:00
..
SDLAdapter.cpp First attempt at a port to SDL2. Untested! 2016-04-09 02:18:57 -04:00
SDLOpenGL.cpp Use at least 16bit for Depth-Buffer (fixes #37) 2016-05-09 18:51:03 +02:00