Serious-Engine/Sources/SeriousSam/MLevels.cpp
zcaliptium 220875d2de GameExecutable: Move some stuff from Menu.cpp into files PART TWO
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 02:46:30 +03:00

101 lines
3.0 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "LevelInfo.h"
#include "MLevels.h"
void CLevelsMenu::Initialize_t(void)
{
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("CHOOSE LEVEL");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
for (INDEX iLabel = 0; iLabel<LEVELS_ON_SCREEN; iLabel++)
{
INDEX iPrev = (LEVELS_ON_SCREEN + iLabel - 1) % LEVELS_ON_SCREEN;
INDEX iNext = (iLabel + 1) % LEVELS_ON_SCREEN;
// initialize label gadgets
gm_mgManualLevel[iLabel].mg_pmgUp = &gm_mgManualLevel[iPrev];
gm_mgManualLevel[iLabel].mg_pmgDown = &gm_mgManualLevel[iNext];
gm_mgManualLevel[iLabel].mg_boxOnScreen = BoxMediumRow(iLabel);
gm_mgManualLevel[iLabel].mg_pActivatedFunction = NULL; // never called!
gm_lhGadgets.AddTail(gm_mgManualLevel[iLabel].mg_lnNode);
}
gm_lhGadgets.AddTail(gm_mgArrowUp.mg_lnNode);
gm_lhGadgets.AddTail(gm_mgArrowDn.mg_lnNode);
gm_mgArrowUp.mg_adDirection = AD_UP;
gm_mgArrowDn.mg_adDirection = AD_DOWN;
gm_mgArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
gm_mgArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
gm_mgArrowUp.mg_pmgRight = gm_mgArrowUp.mg_pmgDown =
&gm_mgManualLevel[0];
gm_mgArrowDn.mg_pmgRight = gm_mgArrowDn.mg_pmgUp =
&gm_mgManualLevel[LEVELS_ON_SCREEN - 1];
gm_ctListVisible = LEVELS_ON_SCREEN;
gm_pmgArrowUp = &gm_mgArrowUp;
gm_pmgArrowDn = &gm_mgArrowDn;
gm_pmgListTop = &gm_mgManualLevel[0];
gm_pmgListBottom = &gm_mgManualLevel[LEVELS_ON_SCREEN - 1];
}
void CLevelsMenu::FillListItems(void)
{
// disable all items first
for (INDEX i = 0; i<LEVELS_ON_SCREEN; i++) {
gm_mgManualLevel[i].mg_bEnabled = FALSE;
gm_mgManualLevel[i].mg_strText = TRANS("<empty>");
gm_mgManualLevel[i].mg_iInList = -2;
}
BOOL bHasFirst = FALSE;
BOOL bHasLast = FALSE;
INDEX ctLabels = _lhFilteredLevels.Count();
INDEX iLabel = 0;
FOREACHINLIST(CLevelInfo, li_lnNode, _lhFilteredLevels, itli) {
CLevelInfo &li = *itli;
INDEX iInMenu = iLabel - gm_iListOffset;
if ((iLabel >= gm_iListOffset) &&
(iLabel<(gm_iListOffset + LEVELS_ON_SCREEN)))
{
bHasFirst |= (iLabel == 0);
bHasLast |= (iLabel == ctLabels - 1);
gm_mgManualLevel[iInMenu].mg_strText = li.li_strName;
gm_mgManualLevel[iInMenu].mg_fnmLevel = li.li_fnLevel;
gm_mgManualLevel[iInMenu].mg_bEnabled = TRUE;
gm_mgManualLevel[iInMenu].mg_iInList = iLabel;
}
iLabel++;
}
// enable/disable up/down arrows
gm_mgArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
gm_mgArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
}
void CLevelsMenu::StartMenu(void)
{
// set default parameters for the list
gm_iListOffset = 0;
gm_ctListTotal = _lhFilteredLevels.Count();
gm_iListWantedItem = 0;
// for each level
INDEX i = 0;
FOREACHINLIST(CLevelInfo, li_lnNode, _lhFilteredLevels, itlid) {
CLevelInfo &lid = *itlid;
// if it is the chosen one
if (lid.li_fnLevel == _pGame->gam_strCustomLevel) {
// demand focus on it
gm_iListWantedItem = i;
break;
}
i++;
}
CGameMenu::StartMenu();
}