Serious-Engine/Sources/SeriousSam/MInGame.cpp
zcaliptium 189c343368 GameExecutable: Move some stuff from Menu.cpp into files
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 00:52:32 +03:00

162 lines
5.5 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MInGame.h"
void CInGameMenu::Initialize_t(void)
{
// intialize main menu
gm_mgTitle.mg_strText = TRANS("GAME");
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgLabel1.mg_strText = "";
gm_mgLabel1.mg_boxOnScreen = BoxMediumRow(-2.0);
gm_mgLabel1.mg_bfsFontSize = BFS_MEDIUM;
gm_mgLabel1.mg_iCenterI = -1;
gm_mgLabel1.mg_bEnabled = FALSE;
gm_mgLabel1.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgLabel1.mg_lnNode);
gm_mgLabel2.mg_strText = "";
gm_mgLabel2.mg_boxOnScreen = BoxMediumRow(-1.0);
gm_mgLabel2.mg_bfsFontSize = BFS_MEDIUM;
gm_mgLabel2.mg_iCenterI = -1;
gm_mgLabel2.mg_bEnabled = FALSE;
gm_mgLabel2.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgLabel2.mg_lnNode);
gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD");
gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(0.0f);
gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode);
gm_mgQuickLoad.mg_pmgUp = &gm_mgQuit;
gm_mgQuickLoad.mg_pmgDown = &gm_mgQuickSave;
gm_mgQuickLoad.mg_pActivatedFunction = NULL;
gm_mgQuickSave.mg_strText = TRANS("QUICK SAVE");
gm_mgQuickSave.mg_bfsFontSize = BFS_LARGE;
gm_mgQuickSave.mg_boxOnScreen = BoxBigRow(1.0f);
gm_mgQuickSave.mg_strTip = TRANS("quick-save current game (F6)");
gm_lhGadgets.AddTail(gm_mgQuickSave.mg_lnNode);
gm_mgQuickSave.mg_pmgUp = &gm_mgQuickLoad;
gm_mgQuickSave.mg_pmgDown = &gm_mgLoad;
gm_mgQuickSave.mg_pActivatedFunction = NULL;
gm_mgLoad.mg_strText = TRANS("LOAD");
gm_mgLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgLoad.mg_boxOnScreen = BoxBigRow(2.0f);
gm_mgLoad.mg_strTip = TRANS("load a saved game");
gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode);
gm_mgLoad.mg_pmgUp = &gm_mgQuickSave;
gm_mgLoad.mg_pmgDown = &gm_mgSave;
gm_mgLoad.mg_pActivatedFunction = NULL;
gm_mgSave.mg_strText = TRANS("SAVE");
gm_mgSave.mg_bfsFontSize = BFS_LARGE;
gm_mgSave.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgSave.mg_strTip = TRANS("save current game (each player has own slots!)");
gm_lhGadgets.AddTail(gm_mgSave.mg_lnNode);
gm_mgSave.mg_pmgUp = &gm_mgLoad;
gm_mgSave.mg_pmgDown = &gm_mgDemoRec;
gm_mgSave.mg_pActivatedFunction = NULL;
gm_mgDemoRec.mg_boxOnScreen = BoxBigRow(4.0f);
gm_mgDemoRec.mg_bfsFontSize = BFS_LARGE;
gm_mgDemoRec.mg_pmgUp = &gm_mgSave;
gm_mgDemoRec.mg_pmgDown = &gm_mgHighScore;
gm_mgDemoRec.mg_strText = "Text not set";
gm_lhGadgets.AddTail(gm_mgDemoRec.mg_lnNode);
gm_mgDemoRec.mg_pActivatedFunction = NULL;
gm_mgHighScore.mg_strText = TRANS("HIGH SCORES");
gm_mgHighScore.mg_bfsFontSize = BFS_LARGE;
gm_mgHighScore.mg_boxOnScreen = BoxBigRow(5.0f);
gm_mgHighScore.mg_strTip = TRANS("view list of top ten best scores");
gm_lhGadgets.AddTail(gm_mgHighScore.mg_lnNode);
gm_mgHighScore.mg_pmgUp = &gm_mgDemoRec;
gm_mgHighScore.mg_pmgDown = &gm_mgOptions;
gm_mgHighScore.mg_pActivatedFunction = NULL;
gm_mgOptions.mg_strText = TRANS("OPTIONS");
gm_mgOptions.mg_bfsFontSize = BFS_LARGE;
gm_mgOptions.mg_boxOnScreen = BoxBigRow(6.0f);
gm_mgOptions.mg_strTip = TRANS("adjust video, audio and input options");
gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode);
gm_mgOptions.mg_pmgUp = &gm_mgHighScore;
gm_mgOptions.mg_pmgDown = &gm_mgStop;
gm_mgOptions.mg_pActivatedFunction = NULL;
gm_mgStop.mg_strText = TRANS("STOP GAME");
gm_mgStop.mg_bfsFontSize = BFS_LARGE;
gm_mgStop.mg_boxOnScreen = BoxBigRow(7.0f);
gm_mgStop.mg_strTip = TRANS("stop currently running game");
gm_lhGadgets.AddTail(gm_mgStop.mg_lnNode);
gm_mgStop.mg_pmgUp = &gm_mgOptions;
gm_mgStop.mg_pmgDown = &gm_mgQuit;
gm_mgStop.mg_pActivatedFunction = NULL;
gm_mgQuit.mg_strText = TRANS("QUIT");
gm_mgQuit.mg_bfsFontSize = BFS_LARGE;
gm_mgQuit.mg_boxOnScreen = BoxBigRow(8.0f);
gm_mgQuit.mg_strTip = TRANS("exit game immediately");
gm_lhGadgets.AddTail(gm_mgQuit.mg_lnNode);
gm_mgQuit.mg_pmgUp = &gm_mgStop;
gm_mgQuit.mg_pmgDown = &gm_mgQuickLoad;
gm_mgQuit.mg_pActivatedFunction = NULL;
}
void CInGameMenu::StartMenu(void)
{
gm_mgQuickLoad.mg_bEnabled = _pNetwork->IsServer();
gm_mgQuickSave.mg_bEnabled = _pNetwork->IsServer();
gm_mgLoad.mg_bEnabled = _pNetwork->IsServer();
gm_mgSave.mg_bEnabled = _pNetwork->IsServer();
gm_mgDemoRec.mg_bEnabled = TRUE;//_pNetwork->IsServer();
extern void SetDemoStartStopRecText();
SetDemoStartStopRecText();
if (_gmRunningGameMode == GM_SINGLE_PLAYER) {
CPlayerCharacter &pc = _pGame->gm_apcPlayers[_pGame->gm_iSinglePlayer];
gm_mgLabel1.mg_strText.PrintF(TRANS("Player: %s"), pc.GetNameForPrinting());
gm_mgLabel2.mg_strText = "";
}
else {
if (_pNetwork->IsServer()) {
CTString strHost, strAddress;
CTString strHostName;
_pNetwork->GetHostName(strHost, strAddress);
if (strHost == "") {
strHostName = TRANS("<not started yet>");
}
else {
strHostName = strHost + " (" + strAddress + ")";
}
gm_mgLabel1.mg_strText = TRANS("Address: ") + strHostName;
gm_mgLabel2.mg_strText = "";
}
else {
CTString strConfig;
strConfig = TRANS("<not adjusted>");
extern CTString sam_strNetworkSettings;
if (sam_strNetworkSettings != "") {
LoadStringVar(CTFileName(sam_strNetworkSettings).NoExt() + ".des", strConfig);
strConfig.OnlyFirstLine();
}
gm_mgLabel1.mg_strText = TRANS("Connected to: ") + _pGame->gam_strJoinAddress;
gm_mgLabel2.mg_strText = TRANS("Connection: ") + strConfig;
}
}
CGameMenu::StartMenu();
}