Serious-Engine/Sources/Engine/Templates/DynamicContainer.h
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

79 lines
2.6 KiB
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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_DYNAMICCONTAINER_H
#define SE_INCL_DYNAMICCONTAINER_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Templates/StaticStackArray.h>
/*
* Template class for a container that holds references to objects of some class.
*/
template<class Type>
class CDynamicContainer : public CStaticStackArray<Type *> {
public:
#if CHECKARRAYLOCKING
INDEX da_LockCt; // lock counter for getting indices
#endif
/* Get index of an object from it's pointer without locking. */
INDEX GetIndex(Type *ptMember);
public:
/* Default constructor. */
CDynamicContainer(void);
/* Copy constructor. */
CDynamicContainer(CDynamicContainer<Type> &coOriginal);
/* Destructor -- frees all memory. */
~CDynamicContainer(void);
/* Add a given object to container. */
void Add(Type *ptNewObject);
/* Remove a given object from container. */
void Remove(Type *ptOldObject);
/* Remove all objects, and reset the container to initial (empty) state. */
void Clear(void);
/* Test if a given object is in the container. */
BOOL IsMember(Type *ptOldObject);
/* Get pointer to a object from it's index. */
Type *Pointer(INDEX iObject);
const Type *Pointer(INDEX iObject) const;
/* Random access operator. */
inline Type &operator[](INDEX iObject) { return *Pointer(iObject); };
inline const Type &operator[](INDEX iObject) const { return *Pointer(iObject); };
/* Assignment operator. */
CDynamicContainer<Type> &operator=(CDynamicContainer<Type> &coOriginal);
/* Move all elements of another container into this one. */
void MoveContainer(CDynamicContainer<Type> &coOther);
/* Lock for getting indices. */
void Lock(void);
/* Unlock after getting indices. */
void Unlock(void);
/* Get index of a object from it's pointer. */
INDEX Index(Type *ptObject);
/* Get first object in container (there must be at least one when calling this). */
Type &GetFirst(void);
};
#endif /* include-once check. */