mirror of
https://github.com/ptitSeb/Serious-Engine
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d228b6a7a7
The tags are often initially assigned from pointers and then copied around, even from one tag type to the other. As BSPTree::MoveSubTreeToArray() uses them to get the original pointer, we need the pointers anyway, so just CRC-ing the pointers doesn't seem like a good option. As the tags are assigned from other tag-types sometimes, I probably would have needed to add Pointers for the same values in addition to the ULONG tags, that are also copied around along the tags, to keep the tags ULONG - that seemed like a worse alternative. However, when writing (via BSPTree::Write_t()) the bn_ulPlaneTag tag needs to be ULONG, so there I actually use CRC for 64bit pointers (via IntPtrToID()) - when restoring (in Read_t()), the pointers aren't valid anymore anyway, so that all should somehow be fine. I assume that Write_t() is only used by the Editor, anyway, so I fear I won't be able to test that part of the code on Linux anytime soon. |
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.. | ||
Base | ||
Brushes | ||
Classes | ||
Entities | ||
GameAgent | ||
Graphics | ||
Light | ||
Math | ||
Models | ||
Network | ||
Rendering | ||
Ska | ||
Sound | ||
Templates | ||
Terrain | ||
World | ||
zlib | ||
Build.h | ||
CurrentVersion.h | ||
Engine.cpp | ||
Engine.h | ||
Engine.vcxproj | ||
Engine.vcxproj.filters | ||
Engine.vcxproj.user | ||
GameShell.h | ||
StdH.cpp | ||
StdH.h | ||
temp.h |