Serious-Engine/Sources/Engine/Sound
notaz ff57a29e0f make separate option for using nasm asm
Other asm is now enabled by default again, since asm blocks are now
smarter and won't fail to compile on non-i386 platforms.
2016-04-25 00:14:29 +03:00
..
al_functions.h Add GPL header to files 2016-03-11 18:20:51 -06:00
DSOUND.H Uploading full engine sources 2016-03-11 15:57:17 +02:00
eax.h Add GPL header to files 2016-03-11 18:20:51 -06:00
ov_functions.h TREMOR function signatures 2016-04-06 13:48:32 +02:00
SoundData.cpp Merge github.com:Croteam-Official/Serious-Engine 2016-04-02 23:56:12 -04:00
SoundData.h Add GPL header to files 2016-03-11 18:20:51 -06:00
SoundDecoder.cpp First pass at cleaning out 64-bit issues. 2016-04-06 23:20:29 -04:00
SoundDecoder.h Merge github.com:Croteam-Official/Serious-Engine 2016-04-02 23:56:12 -04:00
SoundLibrary.cpp Increase SDL soundbuffer for smoother sound playback 2016-04-17 01:07:14 +02:00
SoundLibrary.h First attempt at a port to SDL2. Untested! 2016-04-09 02:18:57 -04:00
SoundListener.h Add GPL header to files 2016-03-11 18:20:51 -06:00
SoundMixer.cpp make separate option for using nasm asm 2016-04-25 00:14:29 +03:00
SoundMixer386.asm fix SoundMixer asm 2016-04-22 02:29:47 +03:00
SoundObject.cpp Use PointerToID() for sound-event ID in CSoundObject::Play()/Stop() 2016-04-21 16:21:47 +02:00
SoundObject.h Float fest\! 2016-04-07 18:13:50 +02:00
SoundProfile.cpp Merge github.com:Croteam-Official/Serious-Engine 2016-04-02 23:56:12 -04:00
SoundProfile.h Add GPL header to files 2016-03-11 18:20:51 -06:00
Wave.cpp First pass at cleaning out 64-bit issues. 2016-04-06 23:20:29 -04:00
Wave.h Patched to compile on Linux, and cleaned out almost all compiler warnings. 2016-04-04 02:34:07 -04:00