Serious-Engine/Sources/Engine
Daniel Gibson c74fa69bf6 gcc told me copysignf() in FloatToInt() didn't do anything. oops.
sometimes using GCC *does* find problems clang didn't :)
2016-04-22 04:27:29 +02:00
..
Base Merge pull request #36 from DrItanium/abstraction-layer 2016-04-21 12:40:44 -04:00
Brushes Silence -Wreorder warnings. 2016-04-20 13:31:49 -05:00
Classes Merge github.com:Croteam-Official/Serious-Engine 2016-04-02 23:56:12 -04:00
Entities Silence -Wreorder warnings. 2016-04-20 13:31:49 -05:00
GameAgent GameAgent - list servers bugfix (update) 2016-04-12 04:10:43 +03:00
Graphics bswap_32() is a linuxism, use inline code instead. 2016-04-19 19:09:20 +02:00
Light Remove some Float Divide to use Integer and Shift in C Portable helper function on LayerMixer 2016-04-09 23:57:58 +02:00
Math gcc told me copysignf() in FloatToInt() didn't do anything. oops. 2016-04-22 04:27:29 +02:00
Models Remove "64-bit issue" STUBBED() in Model.cpp, as it only looks fishy 2016-04-21 16:21:47 +02:00
Network Use PointerToID() for sound-event ID in CSoundObject::Play()/Stop() 2016-04-21 16:21:47 +02:00
Rendering First pass at cleaning out 64-bit issues. 2016-04-06 23:20:29 -04:00
Ska First pass at cleaning out 64-bit issues. 2016-04-06 23:20:29 -04:00
Sound Use PointerToID() for sound-event ID in CSoundObject::Play()/Stop() 2016-04-21 16:21:47 +02:00
Templates make all BSP-related tags size_t so they can store pointers 2016-04-21 16:21:47 +02:00
Terrain First pass at cleaning out 64-bit issues. 2016-04-06 23:20:29 -04:00
World ARM processor don't convert +inf to 0xFFFFFFFF like a x86 processor do 2016-04-06 13:37:07 +02:00
zlib First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Build.h Add GPL header to files 2016-03-11 18:20:51 -06:00
CurrentVersion.h Add GPL header to files 2016-03-11 18:20:51 -06:00
Engine.cpp Added some more todos 2016-04-18 00:13:30 -07:00
Engine.h Delete an unused include 2016-04-17 23:50:00 -07:00
Engine.vcxproj Engine: Return dynamic vorbisfile library loading. 2016-04-03 23:45:57 +03:00
Engine.vcxproj.filters Engine: Return dynamic vorbisfile library loading. 2016-04-03 23:45:57 +03:00
Engine.vcxproj.user Uploading full engine sources 2016-03-11 15:57:17 +02:00
GameShell.h Add GPL header to files 2016-03-11 18:20:51 -06:00
StdH.cpp Merge github.com:Croteam-Official/Serious-Engine 2016-04-02 23:56:12 -04:00
StdH.h Don't #include <malloc.h> on Linux, only on Windows 2016-04-17 01:06:39 +02:00
temp.h Add GPL header to files 2016-03-11 18:20:51 -06:00