Serious-Engine/Sources/Engine/Terrain/TerrainRayCasting.h

30 lines
1.3 KiB
C
Executable File

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_TERRAIN_RAY_CASTING_H
#define SE_INCL_TERRAIN_RAY_CASTING_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
FLOAT FASTMATH TestRayCastHit(CTerrain *ptrTerrain, const FLOATmatrix3D &mRotation, const FLOAT3D &vPosition,
const FLOAT3D &vOrigin, const FLOAT3D &vTarget,const FLOAT fOldDistance,
const BOOL bHitInvisibleTris);
FLOAT FASTMATH TestRayCastHit(CTerrain *ptrTerrain, const FLOATmatrix3D &mRotation, const FLOAT3D &vPosition,
const FLOAT3D &vOrigin, const FLOAT3D &vTarget,const FLOAT fOldDistance,
const BOOL bHitInvisibleTris, FLOATplane3D &plHitPlane, FLOAT3D &vHitPoint);
#endif