Serious-Engine/Sources
James Le Cuirot c09d18623e
Allow ecc to be built independently using its own CMakeLists.txt file
This makes cross-compiling easier, and saves having to build once each
for TFE and TSE.

I considered using CMake's import/export feature, but there's little
point when you're only importing one binary target. Pointing the ECC
variable at the ecc binary itself is simpler.

I copied the minimum CMake version of 2.8.7 from the parent
project. To be confident this would actually work, I tested building
under CentOS 7 with CMake 2.8.12.
2021-11-16 23:06:41 +00:00
..
cmake Allow ecc to be built independently using its own CMakeLists.txt file 2021-11-16 23:06:41 +00:00
DecodeReport Merge github.com:Croteam-Official/Serious-Engine 2016-04-02 23:56:12 -04:00
DedicatedServer DedicatedServer: declare a dummy _hwndMain 2016-04-13 02:25:58 +01:00
Depend Merge github.com:Croteam-Official/Serious-Engine 2016-04-02 23:56:12 -04:00
Ecc Allow ecc to be built independently using its own CMakeLists.txt file 2021-11-16 23:06:41 +00:00
Engine Fix compilation with GCC 11.X 2021-09-04 14:07:03 +03:00
EngineGui Merge github.com:Croteam-Official/Serious-Engine 2016-04-02 23:56:12 -04:00
Entities Fix GCC -Waddress warning in PlayCamera 2021-11-15 22:24:00 +00:00
EntitiesMP So yeah, I just did what the stubbed said 2019-08-17 16:20:08 +02:00
External First attempt at a port to SDL2. Untested! 2016-04-09 02:18:57 -04:00
GameGUIMP Merge github.com:Croteam-Official/Serious-Engine 2016-04-02 23:56:12 -04:00
GameMP Pandora version build 07, with notaz improvements 2017-05-28 15:17:22 +02:00
LWSkaExporter Fixes II 2016-03-23 20:42:20 +03:00
MakeFONT Add GPL header to files 2016-03-11 18:20:51 -06:00
Modeler Change remaining "if (this!=NULL)" to "ASSERT(this!=NULL)" 2016-05-30 00:48:47 +02:00
Models Add GPL header to files 2016-03-11 18:20:51 -06:00
ModelsMP Add GPL header to files 2016-03-11 18:20:51 -06:00
RCon Add GPL header to files 2016-03-11 18:20:51 -06:00
SeriousSam Added PYRA option (also inverted Shoulder buttons function on Pandora/Pyra build) 2021-08-02 09:02:35 +02:00
SeriousSkaStudio Remove generated files 2016-03-14 02:55:58 +03:00
Shaders Fix "unused but set variable" warnings from GCC 2016-05-09 18:51:03 +02:00
WorldEditor CShell::[SG]etCurrentWorld() instead of putting it in INDEX console var 2016-04-18 18:52:52 +02:00
All.sln Engine: Return dynamic vorbisfile library loading. 2016-04-03 23:45:57 +03:00
bison.simple Uploading full engine sources 2016-03-11 15:57:17 +02:00
build-linux32.sh Improved README and build script. Now build RelWithDebInfo, that do works 2019-08-17 09:37:58 +02:00
build-linux64.sh Improved README and build script. Now build RelWithDebInfo, that do works 2019-08-17 09:37:58 +02:00
build-mac.sh Improved README and build script. Now build RelWithDebInfo, that do works 2019-08-17 09:37:58 +02:00
build-mac64.sh Improved README and build script. Now build RelWithDebInfo, that do works 2019-08-17 09:37:58 +02:00
build-macarm.sh macOS/ARM: little nasty typo fix in .sh and force -O0 flag for every build target as a temporary workaround for segfaults 2021-04-05 22:50:51 +03:00
CMakeLists.txt Allow ecc to be built independently using its own CMakeLists.txt file 2021-11-16 23:06:41 +00:00