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https://github.com/ptitSeb/Serious-Engine
synced 2024-11-21 18:10:26 +01:00
Allow ecc to be built independently using its own CMakeLists.txt file
This makes cross-compiling easier, and saves having to build once each for TFE and TSE. I considered using CMake's import/export feature, but there's little point when you're only importing one binary target. Pointing the ECC variable at the ecc binary itself is simpler. I copied the minimum CMake version of 2.8.7 from the parent project. To be confident this would actually work, I tested building under CentOS 7 with CMake 2.8.12.
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@ -20,8 +20,9 @@ if(NOT COMMAND add_compile_options)
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endfunction()
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endif()
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
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include(CheckCXXCompilerFlag)
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include(ParserAndScanner)
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# ssam expects the libs to be in Debug/
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/Debug)
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@ -312,40 +313,16 @@ else()
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include_directories(External/libvorbis/include)
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endif()
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# We build ECC, then use it to generate C++ code for the game entities...
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macro(add_parser_and_scanner _PARSER _SCANNER)
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add_custom_command(
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OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${_SCANNER}.cpp"
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MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/${_SCANNER}.l"
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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COMMAND flex
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ARGS -o${_SCANNER}.cpp ${_SCANNER}.l
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)
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add_custom_command(
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OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${_PARSER}.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/${_PARSER}.hpp"
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MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/${_PARSER}.y"
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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COMMAND bison
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ARGS -o${_PARSER}.cpp ${_PARSER}.y -d
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)
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add_custom_command(
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OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${_PARSER}.h"
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MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/${_PARSER}.hpp"
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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COMMAND ${CMAKE_COMMAND}
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ARGS -E copy ${_PARSER}.hpp ${_PARSER}.h
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)
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endmacro()
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# Build ECC from source if there wasn't a prebuilt-one specified on the command line.
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# Normally we build it here, but we might need a prebuilt, native binary if
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# we're cross-compiling the rest of the game.
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if(NOT ECC)
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add_parser_and_scanner("Ecc/Parser" "Ecc/Scanner")
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add_executable(ecc Ecc/Main.cpp Ecc/Parser.cpp Ecc/Parser.h Ecc/Scanner.cpp)
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set(ECC "ecc")
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if(ECC)
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# Use given ecc.
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elseif(CMAKE_CROSSCOMPILING)
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message(FATAL_ERROR "ECC variable must point to native ecc binary when cross-compiling.")
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else()
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add_subdirectory(Ecc)
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set(ECC ecc)
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endif()
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macro(entity _NAME)
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18
Sources/Ecc/CMakeLists.txt
Normal file
18
Sources/Ecc/CMakeLists.txt
Normal file
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@ -0,0 +1,18 @@
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cmake_minimum_required(VERSION 2.8.7)
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project(Ecc)
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if(MSVC)
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add_compile_options(/W4)
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else()
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add_compile_options(-Wall)
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endif()
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/../cmake")
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include(ParserAndScanner)
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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add_parser_and_scanner("Parser" "Scanner")
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add_executable(ecc Main.cpp Parser.cpp Parser.h Scanner.cpp)
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@ -1,7 +1,7 @@
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%{
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// rcg10042001 Changed to specify Ecc directory...
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#include "Ecc/StdH.h"
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#include "Ecc/Main.h"
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#include "StdH.h"
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#include "Main.h"
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// turn off over-helpful bit of bison... --ryan.
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#ifdef __GNUC__
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@ -1,8 +1,7 @@
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%{
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// rcg10042001 Changed to specify Ecc directory...
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#include "Ecc/StdH.h"
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#include "Ecc/Main.h"
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#include "Ecc/Parser.h"
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#include "StdH.h"
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#include "Main.h"
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#include "Parser.h"
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#define YY_NEVER_INTERACTIVE 1
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25
Sources/cmake/ParserAndScanner.cmake
Normal file
25
Sources/cmake/ParserAndScanner.cmake
Normal file
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@ -0,0 +1,25 @@
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macro(add_parser_and_scanner _PARSER _SCANNER)
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add_custom_command(
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OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${_SCANNER}.cpp"
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MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/${_SCANNER}.l"
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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COMMAND flex
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ARGS -o${_SCANNER}.cpp ${_SCANNER}.l
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)
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add_custom_command(
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OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${_PARSER}.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/${_PARSER}.hpp"
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MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/${_PARSER}.y"
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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COMMAND bison
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ARGS -o${_PARSER}.cpp ${_PARSER}.y -d
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)
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add_custom_command(
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OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${_PARSER}.h"
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MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/${_PARSER}.hpp"
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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COMMAND ${CMAKE_COMMAND}
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ARGS -E copy ${_PARSER}.hpp ${_PARSER}.h
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)
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endmacro()
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