mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
282 lines
6.3 KiB
C++
282 lines
6.3 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#define DOING_NOTHING 0
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#define PRESS_KEY_WAITING 1
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#define RELEASE_RETURN_WAITING 2
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#define EMPTYSLOTSTRING TRANS("<save a new one>")
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class CMenuGadget {
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public:
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CListNode mg_lnNode;
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FLOATaabbox2D mg_boxOnScreen;
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BOOL mg_bVisible;
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BOOL mg_bEnabled;
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BOOL mg_bLabel;
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BOOL mg_bFocused;
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INDEX mg_iInList; // for scrollable gadget lists
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CTString mg_strTip;
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CMenuGadget *mg_pmgLeft;
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CMenuGadget *mg_pmgRight;
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CMenuGadget *mg_pmgUp;
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CMenuGadget *mg_pmgDown;
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CMenuGadget( void);
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// return TRUE if handled
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virtual BOOL OnKeyDown( int iVKey);
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virtual BOOL OnChar(MSG msg);
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virtual void OnActivate( void);
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virtual void OnSetFocus( void);
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virtual void OnKillFocus( void);
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virtual void Appear( void);
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virtual void Disappear( void);
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virtual void Think( void);
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virtual void OnMouseOver(PIX pixI, PIX pixJ);
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virtual COLOR GetCurrentColor(void);
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virtual void Render( CDrawPort *pdp);
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virtual BOOL IsSeparator(void) { return FALSE; };
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};
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enum ButtonFontSize {
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BFS_SMALL = 0,
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BFS_MEDIUM = 1,
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BFS_LARGE = 2,
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};
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class CMGTitle : public CMenuGadget {
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public:
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CTString mg_strText;
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void Render( CDrawPort *pdp);
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};
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class CMGHighScore : public CMenuGadget {
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public:
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void Render( CDrawPort *pdp);
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};
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class CMGButton : public CMenuGadget {
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public:
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CTString mg_strLabel; // for those that have labels separately from main text
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CTString mg_strText;
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INDEX mg_iCenterI;
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enum ButtonFontSize mg_bfsFontSize;
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BOOL mg_bEditing;
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BOOL mg_bHighlighted;
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BOOL mg_bRectangle;
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BOOL mg_bMental;
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INDEX mg_iTextMode;
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INDEX mg_iCursorPos;
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INDEX mg_iIndex;
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void (*mg_pActivatedFunction)(void);
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CMGButton(void);
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void SetText( CTString strNew);
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void OnActivate(void);
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void Render( CDrawPort *pdp);
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PIX GetCharOffset( CDrawPort *pdp, INDEX iCharNo);
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};
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enum ArrowDir {
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AD_NONE,
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AD_UP,
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AD_DOWN,
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AD_LEFT,
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AD_RIGHT,
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};
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class CMGArrow : public CMGButton {
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public:
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enum ArrowDir mg_adDirection;
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void Render( CDrawPort *pdp);
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void OnActivate( void);
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};
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class CMGModel : public CMGButton {
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public:
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CModelObject mg_moModel;
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CModelObject mg_moFloor;
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CPlacement3D mg_plModel;
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BOOL mg_fFloorY;
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CMGModel(void);
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void Render( CDrawPort *pdp);
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};
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class CMGEdit : public CMGButton {
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public:
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INDEX mg_ctMaxStringLen;
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CTString *mg_pstrToChange;
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CMGEdit(void);
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// return TRUE if handled
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BOOL OnKeyDown(int iVKey);
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BOOL OnChar(MSG msg);
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void Clear(void);
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void OnActivate(void);
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void OnKillFocus(void);
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void Render( CDrawPort *pdp);
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virtual void OnStringChanged(void);
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virtual void OnStringCanceled(void);
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};
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class CMGKeyDefinition : public CMenuGadget {
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public:
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INDEX mg_iState;
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INDEX mg_iControlNumber;
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CTString mg_strLabel;
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CTString mg_strBinding;
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CMGKeyDefinition(void);
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void Appear(void);
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void Disappear(void);
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void OnActivate(void);
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// return TRUE if handled
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BOOL OnKeyDown( int iVKey);
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void Think( void);
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// set names for both key bindings
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void SetBindingNames(BOOL bDefining);
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void DefineKey(INDEX iDik);
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void Render( CDrawPort *pdp);
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};
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class CMGTrigger : public CMenuGadget {
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public:
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CTString mg_strLabel;
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CTString mg_strValue;
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CTString *mg_astrTexts;
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INDEX mg_ctTexts;
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INDEX mg_iSelected;
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INDEX mg_iCenterI;
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BOOL mg_bVisual;
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CMGTrigger(void);
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void ApplyCurrentSelection(void);
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void OnSetNextInList(int iVKey);
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void (*mg_pPreTriggerChange)(INDEX iCurrentlySelected);
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void (*mg_pOnTriggerChange)(INDEX iCurrentlySelected);
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// return TRUE if handled
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BOOL OnKeyDown( int iVKey);
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void Render( CDrawPort *pdp);
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};
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class CMGSlider : public CMGButton {
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public:
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FLOAT mg_fFactor;
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INDEX mg_iMinPos;
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INDEX mg_iMaxPos;
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INDEX mg_iCurPos;
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CMGSlider();
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void ApplyCurrentPosition(void);
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void ApplyGivenPosition(INDEX iMin, INDEX iMax, INDEX iCur);
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// return TRUE if handled
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virtual BOOL OnKeyDown( int iVKey);
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void (*mg_pOnSliderChange)(INDEX iCurPos);
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PIXaabbox2D GetSliderBox(void);
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void Render( CDrawPort *pdp);
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};
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class CMGLevelButton : public CMGButton {
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public:
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CTFileName mg_fnmLevel;
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void OnActivate(void);
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void OnSetFocus( void);
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};
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class CMGVarButton : public CMGButton {
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public:
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class CVarSetting *mg_pvsVar;
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PIXaabbox2D GetSliderBox(void);
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BOOL OnKeyDown(int iVKey);
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void Render( CDrawPort *pdp);
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BOOL IsSeparator(void);
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BOOL IsEnabled(void);
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};
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// file button states
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#define FBS_NORMAL 0 // normal active state
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#define FBS_SAVENAME 1 // typing in the save name
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#define FBS_RENAME 2 // renaming existing file
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class CMGFileButton : public CMGEdit {
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public:
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CMGFileButton(void);
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CTFileName mg_fnm;
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CTString mg_strDes; // entire description goes here
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CTString mg_strInfo; // info part of text to print above the gadget tip
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INDEX mg_iState;
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// refresh current text from description
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void RefreshText(void);
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// save description to disk
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void SaveDescription(void);
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void SaveYes(void);
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void DoSave(void);
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void DoLoad(void);
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void StartEdit(void);
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// return TRUE if handled
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BOOL OnKeyDown(int iVKey);
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void OnActivate(void);
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void OnSetFocus(void);
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void OnKillFocus(void);
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// overrides from edit gadget
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void OnStringChanged(void);
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void OnStringCanceled(void);
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void Render( CDrawPort *pdp);
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};
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class CMGServerList : public CMGButton {
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public:
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INDEX mg_iSelected;
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INDEX mg_iFirstOnScreen;
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INDEX mg_ctOnScreen;
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// server list dimensions
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PIX mg_pixMinI;
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PIX mg_pixMaxI;
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PIX mg_pixListMinJ;
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PIX mg_pixListStepJ;
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// header dimensions
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PIX mg_pixHeaderMinJ;
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PIX mg_pixHeaderMidJ;
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PIX mg_pixHeaderMaxJ;
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PIX mg_pixHeaderI[8];
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// scrollbar dimensions
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PIX mg_pixSBMinI;
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PIX mg_pixSBMaxI;
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PIX mg_pixSBMinJ;
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PIX mg_pixSBMaxJ;
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// scrollbar dragging params
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PIX mg_pixDragJ;
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PIX mg_iDragLine;
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PIX mg_pixMouseDrag;
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// current mouse pos
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PIX mg_pixMouseI;
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PIX mg_pixMouseJ;
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INDEX mg_iSort; // column to sort by
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BOOL mg_bSortDown; // sort in reverse order
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CMGServerList();
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BOOL OnKeyDown(int iVKey);
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PIXaabbox2D GetScrollBarFullBox(void);
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PIXaabbox2D GetScrollBarHandleBox(void);
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void OnSetFocus(void);
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void OnKillFocus(void);
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void Render( CDrawPort *pdp);
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void AdjustFirstOnScreen(void);
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void OnMouseOver(PIX pixI, PIX pixJ);
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};
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class CMGChangePlayer : public CMGButton {
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public:
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INDEX mg_iLocalPlayer;
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void SetPlayerText(void);
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void OnActivate( void);
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};
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