mirror of
https://github.com/ptitSeb/Serious-Engine
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37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_PlayerMarker_INCLUDED
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#define _EntitiesMP_PlayerMarker_INCLUDED 1
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#include <EntitiesMP/Marker.h>
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extern "C" DECL_DLL CDLLEntityClass CPlayerMarker_DLLClass;
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class CPlayerMarker : public CMarker {
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public:
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virtual BOOL IsImportant(void) const { return TRUE; };
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DECL_DLL virtual void SetDefaultProperties(void);
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FLOAT m_fHealth;
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FLOAT m_fShield;
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INDEX m_iGiveWeapons;
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INDEX m_iTakeWeapons;
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CTString m_strGroup;
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BOOL m_bQuickStart;
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BOOL m_bStartInComputer;
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CEntityPointer m_penMessage;
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FLOAT m_fMaxAmmoRatio;
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FLOAT m_tmLastSpawned;
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INDEX m_iTakeAmmo;
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BOOL m_bNoRespawnInPlace;
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#line 39 "D:/SE1_GPL/Sources/EntitiesMP/PlayerMarker.es"
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void Precache(void);
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#line 44 "D:/SE1_GPL/Sources/EntitiesMP/PlayerMarker.es"
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BOOL HandleEvent(const CEntityEvent & ee);
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#define STATE_CPlayerMarker_Main 1
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BOOL
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#line 73 "D:/SE1_GPL/Sources/EntitiesMP/PlayerMarker.es"
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Main(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_PlayerMarker_INCLUDED
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