Serious-Engine/Sources/EntitiesMP/PlayerMarker.h

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2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#ifndef _EntitiesMP_PlayerMarker_INCLUDED
#define _EntitiesMP_PlayerMarker_INCLUDED 1
#include <EntitiesMP/Marker.h>
extern "C" DECL_DLL CDLLEntityClass CPlayerMarker_DLLClass;
class CPlayerMarker : public CMarker {
public:
virtual BOOL IsImportant(void) const { return TRUE; };
DECL_DLL virtual void SetDefaultProperties(void);
FLOAT m_fHealth;
FLOAT m_fShield;
INDEX m_iGiveWeapons;
INDEX m_iTakeWeapons;
CTString m_strGroup;
BOOL m_bQuickStart;
BOOL m_bStartInComputer;
CEntityPointer m_penMessage;
FLOAT m_fMaxAmmoRatio;
FLOAT m_tmLastSpawned;
INDEX m_iTakeAmmo;
BOOL m_bNoRespawnInPlace;
#line 39 "D:/SE1_GPL/Sources/EntitiesMP/PlayerMarker.es"
void Precache(void);
#line 44 "D:/SE1_GPL/Sources/EntitiesMP/PlayerMarker.es"
BOOL HandleEvent(const CEntityEvent & ee);
#define STATE_CPlayerMarker_Main 1
BOOL
#line 73 "D:/SE1_GPL/Sources/EntitiesMP/PlayerMarker.es"
Main(const CEntityEvent &__eeInput);
};
#endif // _EntitiesMP_PlayerMarker_INCLUDED