Serious-Engine/Sources/Entities/Marker.es
2016-04-08 00:11:36 +02:00

60 lines
1.5 KiB
C++

202
%{
#include "Entities/StdH/StdH.h"
%}
class CMarker: CEntity {
name "Marker";
thumbnail "Thumbnails\\Marker.tbn";
features "HasName", "HasTarget", "IsTargetable";
properties:
1 CTString m_strName "Name" 'N' = "Marker",
3 CTString m_strDescription = "",
2 CEntityPointer m_penTarget "Target" 'T' COLOR(C_dGREEN|0xFF),
components:
1 model MODEL_MARKER "Models\\Editor\\Axis.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\Vector.tex"
functions:
const CTString &GetDescription(void) const {
((CTString&)m_strDescription).PrintF("-><none>");
if (m_penTarget!=NULL) {
((CTString&)m_strDescription).PrintF("->%s", (const char*)m_penTarget->GetName());
}
return m_strDescription;
}
/* Check if entity is moved on a route set up by its targets. */
BOOL MovesByTargetedRoute(CTString &strTargetProperty) const {
strTargetProperty = "Target";
return TRUE;
};
/* Check if entity can drop marker for making linked route. */
BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
fnmMarkerClass = CTFILENAME("Classes\\Marker.ecl");
strTargetProperty = "Target";
return TRUE;
}
// this is MARKER !!!!
virtual BOOL IsMarker(void) const {
return TRUE;
}
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
return;
}
};