Serious-Engine/Sources/Entities/GhostBusterRay.h
2016-04-08 00:11:36 +02:00

74 lines
2.5 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#ifndef _Entities_GhostBusterRay_INCLUDED
#define _Entities_GhostBusterRay_INCLUDED 1
#include <Entities/Light.h>
#include <Entities/Bullet.h>
#include <Entities/PlayerWeapons.h>
#include <Engine/Classes/MovableEntity.h>
#define EVENTCODE_EGhostBusterRay 0x01f90000
class DECL_DLL EGhostBusterRay : public CEntityEvent {
public:
EGhostBusterRay();
CEntityEvent *MakeCopy(void);
CEntityPointer penOwner;
};
DECL_DLL inline void ClearToDefault(EGhostBusterRay &e) { e = EGhostBusterRay(); } ;
extern "C" DECL_DLL CDLLEntityClass CGhostBusterRay_DLLClass;
class CGhostBusterRay : public CMovableModelEntity {
public:
virtual CEntity *GetPredictionPair(void) { return m_penPrediction; };
virtual void SetPredictionPair(CEntity *penPair) { m_penPrediction = penPair; };
DECL_DLL virtual void SetDefaultProperties(void);
CEntityPointer m_penOwner;
BOOL m_bRender;
FLOAT3D m_vSrcOld;
FLOAT3D m_vDstOld;
FLOAT3D m_vSrc;
FLOAT3D m_vDst;
FLOAT3D m_iLastBulletPosition;
CAnimObject m_aoLightAnim;
INDEX m_ctPasses;
CEntityPointer m_penPrediction;
CLightSource m_lsLightSource;
CEntity * penBullet;
const CPlacement3D * pplSource;
#line 61 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
void AddDependentsToPrediction(void);
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void RenderParticles(void);
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void Read_t(CTStream * istr);
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CLightSource * GetLightSource(void);
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void SetupLightSource(void);
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void DoMoving(void);
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void PostMoving(void);
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void PrepareBullet(const CPlacement3D & plBullet);
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void Fire(const CPlacement3D & plSource);
#line 190 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
void DestroyGhostBusterRay(void);
#define STATE_CGhostBusterRay_Main 1
BOOL
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Main(const CEntityEvent &__eeInput);
};
#endif // _Entities_GhostBusterRay_INCLUDED