Serious-Engine/Sources/Engine/Light
Ryan C. Gordon ee754e7edf Made static variables that inline asm needs to touch non-static.
I dislike having to do this, but Clang sees them as unused and removes them
from the object file, causing linking to fail.

The real solution here is to remove all the assembly code because it's 2016
and this game doesn't have to run on 133MHz Pentium now.  :)
2016-03-31 13:04:57 -04:00
..
Gradient.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
LayerMaker.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
LayerMixer.cpp Made static variables that inline asm needs to touch non-static. 2016-03-31 13:04:57 -04:00
LensFlares.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
LightSource.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
LightSource.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Shadows_internal.h Uploading full engine sources 2016-03-11 15:57:17 +02:00