Serious-Engine/Sources/Engine/Sound
Daniel Gibson b437abf10d Use PointerToID() for sound-event ID in CSoundObject::Play()/Stop()
so that code should be 64bit-clean now.
2016-04-21 16:21:47 +02:00
..
al_functions.h Add GPL header to files 2016-03-11 18:20:51 -06:00
DSOUND.H Uploading full engine sources 2016-03-11 15:57:17 +02:00
eax.h Add GPL header to files 2016-03-11 18:20:51 -06:00
ov_functions.h TREMOR function signatures 2016-04-06 13:48:32 +02:00
SoundData.cpp Merge github.com:Croteam-Official/Serious-Engine 2016-04-02 23:56:12 -04:00
SoundData.h Add GPL header to files 2016-03-11 18:20:51 -06:00
SoundDecoder.cpp First pass at cleaning out 64-bit issues. 2016-04-06 23:20:29 -04:00
SoundDecoder.h Merge github.com:Croteam-Official/Serious-Engine 2016-04-02 23:56:12 -04:00
SoundLibrary.cpp Increase SDL soundbuffer for smoother sound playback 2016-04-17 01:07:14 +02:00
SoundLibrary.h First attempt at a port to SDL2. Untested! 2016-04-09 02:18:57 -04:00
SoundListener.h Add GPL header to files 2016-03-11 18:20:51 -06:00
SoundMixer.cpp First pass at cleaning out 64-bit issues. 2016-04-06 23:20:29 -04:00
SoundMixer386.asm First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
SoundObject.cpp Use PointerToID() for sound-event ID in CSoundObject::Play()/Stop() 2016-04-21 16:21:47 +02:00
SoundObject.h Float fest\! 2016-04-07 18:13:50 +02:00
SoundProfile.cpp Merge github.com:Croteam-Official/Serious-Engine 2016-04-02 23:56:12 -04:00
SoundProfile.h Add GPL header to files 2016-03-11 18:20:51 -06:00
Wave.cpp First pass at cleaning out 64-bit issues. 2016-04-06 23:20:29 -04:00
Wave.h Patched to compile on Linux, and cleaned out almost all compiler warnings. 2016-04-04 02:34:07 -04:00