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https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
50 lines
1.1 KiB
JavaScript
50 lines
1.1 KiB
JavaScript
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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/*
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* Brush entity that can move.
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*/
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3
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%{
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#include <Engine/StdH.h>
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#include <Engine/Entities/InternalClasses.h>
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%}
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class export CMovableBrushEntity : CMovableEntity {
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name "MovableBrushEntity";
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thumbnail "";
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properties:
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components:
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functions:
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/*
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* Calculate physics for moving.
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*/
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export void DoMoving(void) // override from CMovableEntity
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{
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CMovableEntity::DoMoving();
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// recalculate all bounding boxes relative to new position
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// en_pbrBrush->CalculateBoundingBoxes(); // !!! why here (its done in SetPlacement()?)
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}
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/* Copy entity from another entity of same class. */
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/*CMovableBrushEntity &operator=(CMovableBrushEntity &enOther)
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{
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CMovableEntity::operator=(enOther);
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return *this;
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}*/
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/* Read from stream. */
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export void Read_t( CTStream *istr) // throw char *
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{
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CMovableEntity::Read_t(istr);
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}
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/* Write to stream. */
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export void Write_t( CTStream *ostr) // throw char *
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{
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CMovableEntity::Write_t(ostr);
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}
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procedures:
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// must have at least one procedure per class
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Dummy() {};
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};
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