mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 11:45:53 +01:00
b30d3d86d8
At least on my system floor() and log10() return double, so the other arguments to Clamp() and ClampDn() didn't match anymore, now being float instead of double. I replaced the calls to log10f() and floorf() to avoid any ambiguities.
1445 lines
49 KiB
C++
Executable File
1445 lines
49 KiB
C++
Executable File
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "EntitiesMP/StdH/StdH.h"
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#include "EntitiesMP/Reminder.h"
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#include "EntitiesMP/Flame.h"
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#include "EntitiesMP/Debris.h"
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#include "EntitiesMP/Player.h"
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#include "EntitiesMP/Bullet.h"
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#include "EntitiesMP/BackgroundViewer.h"
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#include "EntitiesMP/SoundHolder.h"
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#include "GameMP/PlayerSettings.h"
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#include "ModelsMP/Player/SeriousSam/Player.h"
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#include "ModelsMP/Player/SeriousSam/Body.h"
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#include "ModelsMP/Player/SeriousSam/Head.h"
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extern INDEX ent_bReportBrokenChains;
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void CCompMessageID::Clear(void)
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{
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cmi_fnmFileName.Clear();
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cmi_ulHash = 0;
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}
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void CCompMessageID::Read_t(CTStream &strm) // throw char *
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{
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strm>>cmi_fnmFileName;
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strm>>(INDEX&)cmi_cmtType;
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strm>>(INDEX&)cmi_bRead;
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cmi_ulHash = cmi_fnmFileName.GetHash();
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}
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void CCompMessageID::Write_t(CTStream &strm) // throw char *
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{
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strm<<cmi_fnmFileName;
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strm<<(INDEX&)cmi_cmtType;
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strm<<(INDEX&)cmi_bRead;
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}
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void CCompMessageID::NewMessage(const CTFileName &fnm)
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{
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// remember filename
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cmi_fnmFileName = fnm;
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cmi_ulHash = cmi_fnmFileName.GetHash();
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// decode type from filename
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CTString strName = fnm;
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if (strName.Matches("*messages\\information*")) {
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cmi_cmtType = CMT_INFORMATION;
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} else if (strName.Matches("*messages\\weapons*")) {
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cmi_cmtType = CMT_WEAPONS;
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} else if (strName.Matches("*messages\\enemies*")) {
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cmi_cmtType = CMT_ENEMIES;
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} else if (strName.Matches("*messages\\background*")) {
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cmi_cmtType = CMT_BACKGROUND;
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} else if (strName.Matches("*messages\\statistics*")) {
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cmi_cmtType = CMT_STATISTICS;
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} else {
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CPrintF("Unknown message type: %s\n", (const char *) fnm);
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cmi_cmtType = CMT_INFORMATION;
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}
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// mark as unread
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cmi_bRead = FALSE;
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}
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/************************************************************
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* COMMON FUNCTIONS FOR ENTITY CLASSES *
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************************************************************/
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// world change
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struct WorldChange _SwcWorldChange;
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// get info position for entity
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void GetEntityInfoPosition(CEntity *pen, FLOAT *pf, FLOAT3D &vPos) {
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ASSERT(pen!=NULL);
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vPos = pen->GetPlacement().pl_PositionVector;
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if (pf != NULL) {
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FLOATmatrix3D mRotation;
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MakeRotationMatrixFast(mRotation, pen->GetPlacement().pl_OrientationAngle);
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vPos += FLOAT3D(pf[0], pf[1], pf[2])*mRotation;
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}
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};
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// get source and target positions for ray cast
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void GetPositionCastRay(CEntity *penSource, CEntity *penTarget, FLOAT3D &vSource, FLOAT3D &vTarget) {
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EntityInfo *peiSource = (EntityInfo*) (penSource->GetEntityInfo());
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EntityInfo *peiTarget = (EntityInfo*) (penTarget->GetEntityInfo());
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ASSERT(peiSource!=NULL && peiTarget!=NULL);
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// source
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if (peiSource!=NULL) {
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GetEntityInfoPosition(penSource, peiSource->vSourceCenter, vSource);
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} else {
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vSource = penSource->GetPlacement().pl_PositionVector;
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}
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// target
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if (peiTarget!=NULL) {
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GetEntityInfoPosition(penTarget, peiTarget->vTargetCenter, vTarget);
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} else {
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vTarget = penTarget->GetPlacement().pl_PositionVector;
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}
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};
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// set bool from bool enum type
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void SetBoolFromBoolEType(BOOL &bSet, BoolEType bet) {
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switch (bet) {
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case BET_TRUE:
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bSet = TRUE;
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break;
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case BET_FALSE:
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bSet = FALSE;
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break;
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//case BET_IGNORE:
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//bSet = bSet;
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// break
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}
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};
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// send event to target
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void SendToTarget(CEntity *penSendEvent, EventEType eetEventType, CEntity *penCaused) {
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// if target is valid
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if (penSendEvent != NULL) {
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switch (eetEventType) {
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// send START event
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case EET_START: {
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EStart eStart;
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eStart.penCaused = penCaused;
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penSendEvent->SendEvent(eStart);
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} break;
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// send STOP event
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case EET_STOP:
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penSendEvent->SendEvent(EStop());
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break;
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// send TRIGGER event
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case EET_TRIGGER: {
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ETrigger eTrigger;
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eTrigger.penCaused = penCaused;
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penSendEvent->SendEvent(eTrigger);
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} break;
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// don't send event (IGNORE)
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case EET_IGNORE:
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break;
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// send ACTIVATE event
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case EET_ACTIVATE:
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penSendEvent->SendEvent(EActivate());
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break;
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// send DEACTIVATE event
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case EET_DEACTIVATE:
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penSendEvent->SendEvent(EDeactivate());
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break;
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// send ENVIRONMENTSTART event
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case EET_ENVIRONMENTSTART:
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penSendEvent->SendEvent(EEnvironmentStart());
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break;
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// send ENVIRONMENTSTOP event
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case EET_ENVIRONMENTSTOP:
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penSendEvent->SendEvent(EEnvironmentStop());
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break;
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// send STARTATTACK event
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case EET_STARTATTACK:
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penSendEvent->SendEvent(EStartAttack());
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break;
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// send STOPATTACK event
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case EET_STOPATTACK:
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penSendEvent->SendEvent(EStopAttack());
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break;
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case EET_STOPBLINDNESS:
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penSendEvent->SendEvent(EStopBlindness());
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break;
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case EET_STOPDEAFNESS:
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penSendEvent->SendEvent(EStopDeafness());
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break;
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case EET_TELEPORTMOVINGBRUSH:
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penSendEvent->SendEvent(ETeleportMovingBrush());
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break;
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}
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}
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};
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// send event in range
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void SendInRange(CEntity *penSource, EventEType eetEventType, const FLOATaabbox3D &boxRange) {
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switch (eetEventType) {
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// send START event
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case EET_START:
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penSource->SendEventInRange(EStart(), boxRange);
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break;
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// send STOP event
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case EET_STOP:
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penSource->SendEventInRange(EStop(), boxRange);
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break;
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// send TRIGGER event
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case EET_TRIGGER:
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penSource->SendEventInRange(ETrigger(), boxRange);
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break;
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// don't send event (IGNORE)
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case EET_IGNORE:
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break;
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// send ACTIVATE event
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case EET_ACTIVATE:
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penSource->SendEventInRange(EActivate(), boxRange);
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break;
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// send DEACTIVATE event
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case EET_DEACTIVATE:
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penSource->SendEventInRange(EDeactivate(), boxRange);
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break;
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// send ENVIRONMENTSTART event
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case EET_ENVIRONMENTSTART:
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penSource->SendEventInRange(EEnvironmentStart(), boxRange);
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break;
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// send ENVIRONMENTSTOP event
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case EET_ENVIRONMENTSTOP:
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penSource->SendEventInRange(EEnvironmentStop(), boxRange);
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break;
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// send STARTATTACK event
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case EET_STARTATTACK:
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penSource->SendEventInRange(EStartAttack(), boxRange);
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break;
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// send STOPATTACK event
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case EET_STOPATTACK:
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penSource->SendEventInRange(EStopAttack(), boxRange);
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break;
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case EET_STOPBLINDNESS:
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penSource->SendEventInRange(EStopBlindness(), boxRange);
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break;
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case EET_STOPDEAFNESS:
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penSource->SendEventInRange(EStopDeafness(), boxRange);
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break;
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}
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};
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// spawn reminder
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CEntityPointer SpawnReminder(CEntity *penOwner, FLOAT fWaitTime, INDEX iValue) {
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CEntityPointer penReminder;
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try {
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penReminder = penOwner->GetWorld()->CreateEntity_t
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(penOwner->GetPlacement(), CTFILENAME("Classes\\Reminder.ecl"));
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} catch (char *strError) {
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FatalError(TRANS("Cannot create reminder entity class: %s"), strError);
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}
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EReminderInit eri;
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eri.penOwner = penOwner;
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eri.fWaitTime = fWaitTime;
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eri.iValue = iValue;
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penReminder->Initialize(eri);
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return penReminder;
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};
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EffectParticlesType GetParticleEffectTypeForSurface(INDEX iSurfaceType)
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{
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EffectParticlesType eptType = EPT_BULLET_STONE;
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switch( iSurfaceType)
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{
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case SURFACE_SAND: {eptType=EPT_BULLET_SAND; break;}
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case SURFACE_RED_SAND: {eptType=EPT_BULLET_RED_SAND; break;}
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case SURFACE_WATER: {eptType=EPT_BULLET_WATER; break;}
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case SURFACE_GRASS:
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case SURFACE_GRASS_SLIDING:
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case SURFACE_GRASS_NOIMPACT:
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{eptType=EPT_BULLET_GRASS; break;}
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case SURFACE_WOOD: {eptType=EPT_BULLET_WOOD; break;}
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case SURFACE_SNOW: {eptType=EPT_BULLET_SNOW; break;}
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}
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return eptType;
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}
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BulletHitType GetBulletHitTypeForSurface(INDEX iSurfaceType)
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{
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BulletHitType bhtType = BHT_BRUSH_STONE;
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switch( iSurfaceType)
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{
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case SURFACE_SAND: {bhtType=BHT_BRUSH_SAND; break;}
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case SURFACE_RED_SAND: {bhtType=BHT_BRUSH_RED_SAND; break;}
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case SURFACE_WATER: {bhtType=BHT_BRUSH_WATER; break;}
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case SURFACE_GRASS:
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case SURFACE_GRASS_SLIDING:
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case SURFACE_GRASS_NOIMPACT:
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{bhtType=BHT_BRUSH_GRASS; break;}
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case SURFACE_WOOD: {bhtType=BHT_BRUSH_WOOD; break;}
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case SURFACE_SNOW: {bhtType=BHT_BRUSH_SNOW; break;}
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}
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return bhtType;
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}
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// spawn effect from hit type
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void SpawnHitTypeEffect(CEntity *pen, enum BulletHitType bhtType, BOOL bSound, FLOAT3D vHitNormal, FLOAT3D vHitPoint,
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FLOAT3D vIncommingBulletDir, FLOAT3D vDistance)
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{
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switch (bhtType)
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{
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case BHT_BRUSH_STONE:
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case BHT_BRUSH_SAND:
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case BHT_BRUSH_RED_SAND:
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case BHT_BRUSH_WATER:
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case BHT_BRUSH_UNDER_WATER:
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case BHT_BRUSH_GRASS:
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case BHT_BRUSH_WOOD:
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case BHT_BRUSH_SNOW:
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{
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// bullet stain
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ESpawnEffect ese;
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if( bSound)
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{
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if( bhtType == BHT_BRUSH_STONE) {ese.betType = BET_BULLETSTAINSTONE;};
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if( bhtType == BHT_BRUSH_SAND) {ese.betType = BET_BULLETSTAINSAND;};
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if( bhtType == BHT_BRUSH_RED_SAND) {ese.betType = BET_BULLETSTAINREDSAND;};
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if( bhtType == BHT_BRUSH_WATER) {ese.betType = BET_BULLETSTAINWATER;};
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if( bhtType == BHT_BRUSH_UNDER_WATER) {ese.betType = BET_BULLETSTAINUNDERWATER;};
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if( bhtType == BHT_BRUSH_GRASS) {ese.betType = BET_BULLETSTAINGRASS;};
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if( bhtType == BHT_BRUSH_WOOD) {ese.betType = BET_BULLETSTAINWOOD;};
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if( bhtType == BHT_BRUSH_SNOW) {ese.betType = BET_BULLETSTAINSNOW;};
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}
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else
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{
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if( bhtType == BHT_BRUSH_STONE) {ese.betType = BET_BULLETSTAINSTONENOSOUND;};
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if( bhtType == BHT_BRUSH_SAND) {ese.betType = BET_BULLETSTAINSANDNOSOUND;};
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if( bhtType == BHT_BRUSH_RED_SAND) {ese.betType = BET_BULLETSTAINREDSANDNOSOUND;};
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if( bhtType == BHT_BRUSH_WATER) {ese.betType = BET_BULLETSTAINWATERNOSOUND;};
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if( bhtType == BHT_BRUSH_UNDER_WATER) {ese.betType = BET_BULLETSTAINUNDERWATERNOSOUND;};
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if( bhtType == BHT_BRUSH_GRASS) {ese.betType = BET_BULLETSTAINGRASSNOSOUND;};
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if( bhtType == BHT_BRUSH_WOOD) {ese.betType = BET_BULLETSTAINWOODNOSOUND;};
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if( bhtType == BHT_BRUSH_SNOW) {ese.betType = BET_BULLETSTAINSNOWNOSOUND;};
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}
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ese.vNormal = vHitNormal;
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ese.colMuliplier = C_WHITE|CT_OPAQUE;
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// reflect direction arround normal
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FLOAT fNx = vHitNormal(1);
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FLOAT fNy = vHitNormal(2);
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FLOAT fNz = vHitNormal(3);
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FLOAT fNV = fNx*vIncommingBulletDir(1) + fNy*vIncommingBulletDir(2) + fNz*vIncommingBulletDir(3);
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FLOAT fRVx = vIncommingBulletDir(1) - 2*fNx*fNV;
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FLOAT fRVy = vIncommingBulletDir(2) - 2*fNy*fNV;
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FLOAT fRVz = vIncommingBulletDir(3) - 2*fNz*fNV;
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ese.vStretch = FLOAT3D( fRVx, fRVy, fRVz);
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try
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{
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// spawn effect
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CPlacement3D plHit = CPlacement3D(vHitPoint-vIncommingBulletDir*0.1f, pen->GetPlacement().pl_OrientationAngle);
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CEntityPointer penHit = pen->GetWorld()->CreateEntity_t(plHit , CTFILENAME("Classes\\BasicEffect.ecl"));
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penHit->Initialize(ese);
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}
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catch (char *strError)
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{
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FatalError(TRANS("Cannot create basic effect class: %s"), strError);
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}
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break;
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}
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case BHT_FLESH:
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case BHT_ACID:
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{
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// spawn bullet entry wound
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ESpawnEffect ese;
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ese.colMuliplier = C_WHITE|CT_OPAQUE;
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// if there is exit wound blood spill place
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FLOAT fDistance = vDistance.Length();
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if( fDistance>0.01f && !(pen->IRnd()%2) )
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{
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// spawn bullet exit wound blood patch
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ese.betType = BET_BLOODSPILL;
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if( bhtType == BHT_ACID)
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{
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ese.colMuliplier = BLOOD_SPILL_GREEN;
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}
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else
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{
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ese.colMuliplier = BLOOD_SPILL_RED;
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}
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ese.vNormal = vHitNormal;
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if (fDistance<25.0f)
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{
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GetNormalComponent( vDistance/fDistance, vHitNormal, ese.vDirection);
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FLOAT fLength = ese.vDirection.Length();
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fLength = Clamp( fLength*3, 1.0f, 3.0f);
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fDistance = Clamp( log10f(fDistance), 0.5f, 2.0f);
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ese.vStretch = FLOAT3D( fDistance, fLength*fDistance, 1.0f);
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try
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{
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// spawn effect
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CPlacement3D plHit = CPlacement3D(vHitPoint-vIncommingBulletDir*0.1f, pen->GetPlacement().pl_OrientationAngle);
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CEntityPointer penHit = pen->GetWorld()->CreateEntity_t(plHit , CTFILENAME("Classes\\BasicEffect.ecl"));
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penHit->Initialize(ese);
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}
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catch (char *strError)
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{
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FatalError(TRANS("Cannot create basic effect class: %s"), strError);
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}
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}
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}
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break;
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}
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}
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}
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// spawn flame
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CEntityPointer SpawnFlame(CEntity *penOwner, CEntity *penAttach, const FLOAT3D &vSource)
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{
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// owner can't flame himself
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if( penOwner==penAttach) return NULL;
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FLOAT3D vPos = vSource;
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// prepare flame event
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EFlame ef;
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ef.penOwner = penOwner;
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ef.penAttach = penAttach;
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CEntityPointer penFlame;
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|
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// if the target entity is model
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if (penAttach->GetRenderType()==CEntity::RT_MODEL ||
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penAttach->GetRenderType()==CEntity::RT_SKAMODEL) {
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vPos = penAttach->GetPlacement().pl_PositionVector;
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// if the entity already has a flame attached
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penFlame = penAttach->GetChildOfClass("Flame");
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if (penFlame!=NULL) {
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// just send it the event
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penFlame->SendEvent(ef);
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return penFlame;
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}
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}
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|
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// create new flame
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try {
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CPlacement3D plFlame(vPos, ANGLE3D(0, 0, 0));
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penFlame = penAttach->GetWorld()->CreateEntity_t(plFlame, CTFILENAME("Classes\\Flame.ecl"));
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} catch (char *strError) {
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FatalError(TRANS("Cannot create flame entity class: %s"), strError);
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}
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penFlame->Initialize(ef);
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return penFlame;
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};
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|
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// Kick entity
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void KickEntity(CEntity *penTarget, FLOAT3D vSpeed) {
|
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// if the entity is not allowed to execute now
|
|
if (!penTarget->IsAllowedForPrediction()) {
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// do nothing
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return;
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}
|
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EntityInfo *peiTarget = (EntityInfo*) (penTarget->GetEntityInfo());
|
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if (penTarget->GetPhysicsFlags()&EPF_MOVABLE && peiTarget!=NULL) {
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// calc new speed acording to target mass
|
|
vSpeed *= 100.0f/peiTarget->fMass;
|
|
((CMovableEntity&)*penTarget).en_vCurrentTranslationAbsolute = vSpeed;
|
|
((CMovableEntity&)*penTarget).AddToMovers();
|
|
}
|
|
};
|
|
|
|
|
|
|
|
/************************************************************
|
|
* SET MODEL AND ATTACHMENT *
|
|
************************************************************/
|
|
// Set components
|
|
void SetComponents(CEntity *pen, CModelObject &mo, ULONG ulIDModel, ULONG ulIDTexture,
|
|
ULONG ulIDReflectionTexture, ULONG ulIDSpecularTexture, ULONG ulIDBumpTexture) {
|
|
// model data
|
|
mo.SetData(pen->GetModelDataForComponent(ulIDModel));
|
|
// texture data
|
|
mo.mo_toTexture.SetData(pen->GetTextureDataForComponent(ulIDTexture));
|
|
// reflection texture data
|
|
if (ulIDReflectionTexture>0) {
|
|
mo.mo_toReflection.SetData(pen->GetTextureDataForComponent(ulIDReflectionTexture));
|
|
} else {
|
|
mo.mo_toReflection.SetData(NULL);
|
|
}
|
|
// specular texture data
|
|
if (ulIDSpecularTexture>0) {
|
|
mo.mo_toSpecular.SetData(pen->GetTextureDataForComponent(ulIDSpecularTexture));
|
|
} else {
|
|
mo.mo_toSpecular.SetData(NULL);
|
|
}
|
|
// bump texture data
|
|
if (ulIDBumpTexture>0) {
|
|
mo.mo_toBump.SetData(pen->GetTextureDataForComponent(ulIDBumpTexture));
|
|
} else {
|
|
mo.mo_toBump.SetData(NULL);
|
|
}
|
|
};
|
|
|
|
// Add attachment to model
|
|
void AddAttachmentToModel(CEntity *pen, CModelObject &mo, INDEX iAttachment, ULONG ulIDModel, ULONG ulIDTexture,
|
|
ULONG ulIDReflectionTexture, ULONG ulIDSpecularTexture, ULONG ulIDBumpTexture) {
|
|
SetComponents(pen, mo.AddAttachmentModel(iAttachment)->amo_moModelObject, ulIDModel,
|
|
ulIDTexture, ulIDReflectionTexture, ulIDSpecularTexture, ulIDBumpTexture);
|
|
};
|
|
|
|
// Remove attachment from model
|
|
void RemoveAttachmentFromModel(CModelObject &mo, INDEX iAttachment) {
|
|
mo.RemoveAttachmentModel(iAttachment);
|
|
};
|
|
|
|
|
|
|
|
/************************************************************
|
|
* FLARES *
|
|
************************************************************/
|
|
// lens flare variables
|
|
CLensFlareType _lftStandard;
|
|
CLensFlareType _lftStandardReflections;
|
|
CLensFlareType _lftYellowStarRedRing;
|
|
CLensFlareType _lftYellowStarRedRingFar;
|
|
CLensFlareType _lftWhiteGlowStarRedRing;
|
|
CLensFlareType _lftWhiteGlowStar;
|
|
CLensFlareType _lftWhiteGlowStarNG;
|
|
CLensFlareType _lftWhiteStarRedRingStreaks;
|
|
CLensFlareType _lftWhiteStarRedReflections;
|
|
CLensFlareType _lftBlueStarBlueReflections;
|
|
CLensFlareType _lftProjectileStarGlow;
|
|
CLensFlareType _lftProjectileWhiteBubbleGlow;
|
|
CLensFlareType _lftProjectileYellowBubbleGlow;
|
|
CLensFlareType _lftPVSpaceShipWindowFlare;
|
|
CLensFlareType _lftCatmanFireGlow;
|
|
CLensFlareType _lftWhiteGlowFar;
|
|
static BOOL _bLensFlaresLoaded = FALSE;
|
|
|
|
#define FLARE_CREATE(type,noof,tex,pos,rot,i,j,flags,amp,des,falloff)\
|
|
type.lft_aolfFlares.New(noof);\
|
|
type.lft_aolfFlares[0].olf_toTexture.SetData_t(CTFILENAME("Textures\\Effects\\Flares\\" tex));\
|
|
type.lft_aolfFlares[0].olf_fReflectionPosition = pos;\
|
|
type.lft_aolfFlares[0].olf_aRotationFactor = AngleDeg(rot);\
|
|
type.lft_aolfFlares[0].olf_fSizeIOverScreenSizeI = i;\
|
|
type.lft_aolfFlares[0].olf_fSizeJOverScreenSizeI = j;\
|
|
type.lft_aolfFlares[0].olf_ulFlags = flags;\
|
|
type.lft_aolfFlares[0].olf_fLightAmplification = amp;\
|
|
type.lft_aolfFlares[0].olf_fLightDesaturation = des;\
|
|
type.lft_aolfFlares[0].oft_fFallOffFactor = falloff;
|
|
#define FLARE_GLARE(type,compression,intensity,des,falloff)\
|
|
type.lft_fGlareCompression = compression;\
|
|
type.lft_fGlareIntensity = intensity;\
|
|
type.lft_fGlareDesaturation = des;\
|
|
type.lft_fGlareFallOffFactor = falloff;
|
|
#define REFLECTION(type,i,fnm,pos,size) \
|
|
type.lft_aolfFlares[i].olf_toTexture.SetData_t(CTFILENAME("Textures\\Effects\\Flares\\" fnm));\
|
|
type.lft_aolfFlares[i].olf_fReflectionPosition = pos;\
|
|
type.lft_aolfFlares[i].olf_aRotationFactor = AngleDeg(0.0f);\
|
|
type.lft_aolfFlares[i].olf_fSizeIOverScreenSizeI = size;\
|
|
type.lft_aolfFlares[i].olf_fSizeJOverScreenSizeI = size;\
|
|
type.lft_aolfFlares[i].olf_ulFlags = OLF_FADEINTENSITY|OLF_FADEOFCENTER;\
|
|
type.lft_aolfFlares[i].olf_fLightAmplification = 7.0f;\
|
|
type.lft_aolfFlares[i].olf_fLightDesaturation = 0.5f;\
|
|
type.lft_aolfFlares[i].oft_fFallOffFactor = 5.0f;
|
|
|
|
// init lens flare effects
|
|
void InitLensFlares(void) {
|
|
if (_bLensFlaresLoaded) {
|
|
return; // Player class is not auto-freed, so the engine may attempt to access this function several times
|
|
}
|
|
|
|
// standard flare
|
|
FLARE_CREATE(_lftStandard, 1, "01\\WhiteRedRing2.tex", 0.0f, 180.0f, 1/5.0f, 1/5.0f, OLF_FADESIZE, 7.0f, 0.5f, 5.0f);
|
|
FLARE_GLARE(_lftStandard, 20.0f, 0.3f, 0.8f, 1.0f);
|
|
|
|
// standard flare with huge reflections
|
|
FLARE_CREATE(_lftStandardReflections, 15, "01\\WhiteRedRing2.tex", 0.0f, 180.0f, 1.36f, 1.36f, OLF_FADESIZE, 7.0f, 0.5f, 5.0f);
|
|
FLARE_GLARE(_lftStandardReflections, 20.0f, 0.3f, 0.8f, 1.0f);
|
|
REFLECTION(_lftStandardReflections, 1, "01\\WhiteRing.tex", -0.3f, 0.1f);
|
|
REFLECTION(_lftStandardReflections, 2, "01\\BlueDisc.tex", 1-0.5f, 0.047f);
|
|
REFLECTION(_lftStandardReflections, 3, "01\\BlueDisc.tex", 1-0.41f, 0.078f);
|
|
REFLECTION(_lftStandardReflections, 4, "01\\BlueDiscWeak.tex", 1-0.45f, 0.15f);
|
|
REFLECTION(_lftStandardReflections, 5, "01\\BrownDisc.tex", 1-0.2f, 0.05f);
|
|
REFLECTION(_lftStandardReflections, 6, "01\\WhiteGradient.tex", 1-0.1f, 0.016f);
|
|
REFLECTION(_lftStandardReflections, 7, "01\\WhiteGradient.tex", 1+0.29f, 0.027f);
|
|
REFLECTION(_lftStandardReflections, 8, "01\\BrownDisc.tex", 1+0.5f, 0.05f);
|
|
REFLECTION(_lftStandardReflections, 9, "01\\BrownDisc.tex", 1+0.43f, 0.11f);
|
|
REFLECTION(_lftStandardReflections,10, "01\\BrownRing.tex", 1+0.49f, 0.19f);
|
|
REFLECTION(_lftStandardReflections,11, "01\\BlueDisc.tex", 1+0.68f, 0.08f);
|
|
REFLECTION(_lftStandardReflections,12, "01\\BlueGradient.tex", 1+0.7f, 0.043f);
|
|
REFLECTION(_lftStandardReflections,13, "01\\GreenRing.tex", 1+1.04f, 0.27f);
|
|
REFLECTION(_lftStandardReflections,14, "01\\RainbowRing.tex", 1+1.35f, 0.53f);
|
|
|
|
// nice yellow star with red ring
|
|
FLARE_CREATE(_lftYellowStarRedRing, 1, "02\\Flare05.tex", 0.0f, 180.0f, 1/5.0f, 1/5.0f, OLF_FADESIZE, 7.0f, 0.5f, 5.0f);
|
|
FLARE_GLARE(_lftYellowStarRedRing, 20.0f, 0.3f, 0.8f, 1.0f);
|
|
|
|
// same yellow star with red ring but visible from far away
|
|
FLARE_CREATE(_lftYellowStarRedRingFar, 1, "02\\Flare05.tex", 0.0f, 180.0f, 1/12.0f, 1/12.0f, OLF_FADESIZE, 0.25f, 0.5f, 128.0f);
|
|
FLARE_GLARE(_lftYellowStarRedRingFar, 20.0f, 0.3f, 0.8f, 1.0f);
|
|
|
|
// nice yellow star with red ring
|
|
FLARE_CREATE(_lftWhiteGlowStarRedRing, 1, "03\\Flare06.tex", 0.0f, 180.0f, 1/5.0f, 1/5.0f, OLF_FADESIZE, 7.0f, 0.5f, 5.0f);
|
|
FLARE_GLARE(_lftWhiteGlowStarRedRing, 20.0f, 0.3f, 0.8f, 1.0f);
|
|
|
|
FLARE_CREATE(_lftWhiteGlowStar, 1, "04\\Flare07.tex", 0.0f, 180.0f, 1/5.0f, 1/5.0f, OLF_FADESIZE, 7.0f, 0.5f, 5.0f);
|
|
FLARE_GLARE(_lftWhiteGlowStar, 20.0f, 0.3f, 0.8f, 1.0f);
|
|
|
|
FLARE_CREATE(_lftWhiteGlowStarNG, 1, "04\\Flare07.tex", 0.0f, 180.0f, 1/5.0f, 1/5.0f, OLF_FADESIZE, 7.0f, 0.5f, 5.0f);
|
|
|
|
FLARE_CREATE(_lftWhiteStarRedRingStreaks, 1, "05\\Flare09.tex", 0.0f, 180.0f, 1/5.0f, 1/5.0f, OLF_FADESIZE, 7.0f, 0.5f, 5.0f);
|
|
FLARE_GLARE(_lftWhiteStarRedRingStreaks, 20.0f, 0.3f, 0.8f, 1.0f);
|
|
|
|
// white star flare with many red and brown hexagons
|
|
FLARE_CREATE(_lftWhiteStarRedReflections, 12, "06\\WhiteStarManyStreaks.tex", 0.0f, 0.0f, 0.20625f, 0.20625f, OLF_FADESIZE, 7.0f, 0.5f, 5.0f);
|
|
FLARE_GLARE(_lftWhiteStarRedReflections, 20.0f, 0.3f, 0.8f, 1.0f);
|
|
REFLECTION(_lftWhiteStarRedReflections, 1, "06\\DarkRedPentagram.tex" ,-0.92424242f,0.06875f);
|
|
REFLECTION(_lftWhiteStarRedReflections, 2, "06\\LillaPentagram.tex" ,0.28787879f,0.0296875f);
|
|
REFLECTION(_lftWhiteStarRedReflections, 3, "06\\MagentaPentagram.tex" ,0.43939394f,0.05f);
|
|
REFLECTION(_lftWhiteStarRedReflections, 4, "06\\MagentaGlow.tex" ,1.52272727f,0.009375f);
|
|
REFLECTION(_lftWhiteStarRedReflections, 5, "06\\DarkRedPentagram.tex" ,1.9469697f,0.06875f);
|
|
REFLECTION(_lftWhiteStarRedReflections, 6, "06\\MagentaGlow.tex" ,1.96212121f,0.05f);
|
|
REFLECTION(_lftWhiteStarRedReflections, 7, "06\\DarkRedPentagram.tex" ,1.08333333f,0.06875f);
|
|
REFLECTION(_lftWhiteStarRedReflections, 8, "06\\DarkRedPentagram.tex" ,1.59848485f,0.06875f);
|
|
REFLECTION(_lftWhiteStarRedReflections, 9, "06\\DarkRedPentagram.tex" ,1.67424242f,0.06875f);
|
|
REFLECTION(_lftWhiteStarRedReflections,10, "06\\DarkRedPentagram.tex" ,-0.12878788f,0.03125f);
|
|
REFLECTION(_lftWhiteStarRedReflections,11, "06\\BrownPentagram.tex" ,0.03030303f,0.021875f);
|
|
|
|
// blue star flare with many blue flares
|
|
FLARE_CREATE(_lftBlueStarBlueReflections, 21, "07\\BlueStarManyStreaks.tex", 0.0f, 0.0f, 0.4f, 0.4f, OLF_FADESIZE, 7.0f, 0.5f, 5.0f);
|
|
FLARE_GLARE(_lftBlueStarBlueReflections, 20.0f, 0.3f, 0.8f, 1.0f);
|
|
REFLECTION(_lftBlueStarBlueReflections, 1, "07\\BlueGlow.tex", -0.5f,0.05f);
|
|
REFLECTION(_lftBlueStarBlueReflections, 2, "07\\BluePentagram.tex", -0.25f,0.03f);
|
|
REFLECTION(_lftBlueStarBlueReflections, 3, "07\\GreenGlow.tex", -0.05f,0.04f);
|
|
REFLECTION(_lftBlueStarBlueReflections, 4, "07\\GreenGlow.tex", 0.3f,0.02f);
|
|
REFLECTION(_lftBlueStarBlueReflections, 5, "07\\BluePentagram.tex", 0.5f,0.05f);
|
|
REFLECTION(_lftBlueStarBlueReflections, 6, "07\\DarkBluePentagram.tex", 0.8f,0.04f);
|
|
REFLECTION(_lftBlueStarBlueReflections, 7, "07\\LittleBluePentagram.tex", 1.2f,0.02f);
|
|
REFLECTION(_lftBlueStarBlueReflections, 8, "07\\MagentaPentagram.tex", 1.13f,0.08f);
|
|
REFLECTION(_lftBlueStarBlueReflections, 9, "07\\DarkBluePentagram.tex", 1.24f,0.03f);
|
|
REFLECTION(_lftBlueStarBlueReflections,10, "07\\BlueGlow.tex", 1.4f,0.06f);
|
|
REFLECTION(_lftBlueStarBlueReflections,11, "07\\GreenGlow.tex", 1.5f,0.02f);
|
|
REFLECTION(_lftBlueStarBlueReflections,12, "07\\BluePentagram.tex", 1.64f,0.05f);
|
|
REFLECTION(_lftBlueStarBlueReflections,13, "07\\LittleBluePentagram.tex", 1.7f,0.05f);
|
|
REFLECTION(_lftBlueStarBlueReflections,14, "07\\BluePentagram.tex", 1.8f,0.06f);
|
|
REFLECTION(_lftBlueStarBlueReflections,15, "07\\MagentaPentagram.tex", 2.0f,0.01f);
|
|
REFLECTION(_lftBlueStarBlueReflections,16, "07\\BlueGlow.tex", 2.0f,0.06f);
|
|
REFLECTION(_lftBlueStarBlueReflections,17, "07\\MagentaPentagram.tex", 2.0f,0.02f);
|
|
REFLECTION(_lftBlueStarBlueReflections,18, "07\\GreenGlow.tex", 2.1f,0.015f);
|
|
REFLECTION(_lftBlueStarBlueReflections,19, "07\\BluePentagram.tex", 2.4f,0.05f);
|
|
REFLECTION(_lftBlueStarBlueReflections,20, "07\\DarkBluePentagram.tex", 2.8f,0.03f);
|
|
|
|
FLARE_CREATE(_lftProjectileStarGlow, 1, "08\\FlarePower.tex", 0.0f, 180.0f, 1/5.0f, 1/5.0f, OLF_FADESIZE, 7.0f, 0.5f, 10.0f);
|
|
FLARE_GLARE(_lftProjectileStarGlow, 20.0f, 0.3f, 0.8f, 1.0f);
|
|
|
|
FLARE_CREATE(_lftProjectileWhiteBubbleGlow, 1, "09\\FlareWhiteBubble.tex", 0.0f, 180.0f, 1/5.0f, 1/5.0f, OLF_FADESIZE, 7.0f, 0.5f, 10.0f);
|
|
FLARE_GLARE(_lftProjectileWhiteBubbleGlow, 20.0f, 0.3f, 0.8f, 1.0f);
|
|
|
|
FLARE_CREATE(_lftProjectileYellowBubbleGlow, 1, "10\\FlareYellowBubble.tex", 0.0f, 180.0f, 1/10.0f, 1/10.0f, OLF_FADESIZE, 7.0f, 0.5f, 10.0f);
|
|
FLARE_GLARE(_lftProjectileYellowBubbleGlow, 20.0f, 0.3f, 0.8f, 1.0f);
|
|
|
|
FLARE_CREATE(_lftPVSpaceShipWindowFlare, 1, "05\\Flare09.tex", 0.0f, 180.0f, 1/10.0f, 1/10.0f, OLF_FADESIZE, 1.0f, 0.0f, 10.0f);
|
|
|
|
FLARE_CREATE(_lftCatmanFireGlow, 1, "12\\Flare12.tex", 0.0f, 180.0f, 1/12.0f, 1/12.0f, OLF_FADESIZE, 7.0f, 0.5f, 128.0f);
|
|
|
|
FLARE_CREATE(_lftWhiteGlowFar, 1, "13\\Flare13.tex", 0.0f, 180.0f, 1/16.0f, 1/16.0f, OLF_FADESIZE, 7.0f, 0.5f, 128.0f);
|
|
|
|
_bLensFlaresLoaded = TRUE;
|
|
};
|
|
|
|
// close lens flares effects
|
|
void CloseLensFlares(void) {
|
|
_lftStandard.lft_aolfFlares.Clear();
|
|
_lftStandardReflections.lft_aolfFlares.Clear();
|
|
_lftYellowStarRedRing.lft_aolfFlares.Clear();
|
|
_lftYellowStarRedRingFar.lft_aolfFlares.Clear();
|
|
_lftWhiteGlowStarRedRing.lft_aolfFlares.Clear();
|
|
_lftWhiteGlowStar.lft_aolfFlares.Clear();
|
|
_lftWhiteGlowStarNG.lft_aolfFlares.Clear();
|
|
_lftWhiteStarRedRingStreaks.lft_aolfFlares.Clear();
|
|
_lftWhiteStarRedReflections.lft_aolfFlares.Clear();
|
|
_lftBlueStarBlueReflections.lft_aolfFlares.Clear();
|
|
_lftProjectileStarGlow.lft_aolfFlares.Clear();
|
|
_lftProjectileWhiteBubbleGlow.lft_aolfFlares.Clear();
|
|
_lftProjectileYellowBubbleGlow.lft_aolfFlares.Clear();
|
|
_lftPVSpaceShipWindowFlare.lft_aolfFlares.Clear();
|
|
_lftCatmanFireGlow.lft_aolfFlares.Clear();
|
|
_lftWhiteGlowFar.lft_aolfFlares.Clear();
|
|
_bLensFlaresLoaded = FALSE;
|
|
};
|
|
|
|
static BOOL _bFatalChecks = FALSE;
|
|
|
|
|
|
/************************************************************
|
|
* PLAYER APPEARANCE *
|
|
************************************************************/
|
|
/* Set the model data */
|
|
void SetModelData_t(CModelObject *pmo, const CTFileName &fnmModel) {
|
|
ASSERT(pmo != NULL);
|
|
pmo->SetData_t(fnmModel); // load the new model data
|
|
};
|
|
|
|
/* Set the texture data */
|
|
void SetTextureData_t(CModelObject *pmo, const CTFileName &fnmTexture) {
|
|
ASSERT(pmo != NULL);
|
|
pmo->mo_toTexture.SetData_t(fnmTexture); // load the texture data
|
|
};
|
|
|
|
/* Set model */
|
|
void SetModel_t(CModelObject *pmo, const CTFileName &fnmModel, const CTFileName &fnmTexture) {
|
|
SetModelData_t(pmo, fnmModel);
|
|
SetTextureData_t(pmo, fnmTexture);
|
|
};
|
|
|
|
/* Add attachment to model */
|
|
void ModelAddAttachment_t(CModelObject *pmo, INDEX iAttachment,
|
|
const CTFileName &fnmModel, const CTFileName &fnmTexture) {
|
|
ASSERT(pmo != NULL);
|
|
if (fnmModel==CTString("")) return;
|
|
if (pmo==NULL) return;
|
|
|
|
CAttachmentModelObject *pamo = pmo->AddAttachmentModel(iAttachment);
|
|
SetModel_t(&(pamo->amo_moModelObject), fnmModel, fnmTexture);
|
|
};
|
|
|
|
CTString _strFile;
|
|
INDEX _ctLines;
|
|
|
|
CTString GetNonEmptyLine_t(CTStream &strm)
|
|
{
|
|
FOREVER {
|
|
if(strm.AtEOF()) {
|
|
ThrowF_t(TRANS("Unexpected end of file"));
|
|
}
|
|
CTString str;
|
|
_ctLines++;
|
|
strm.GetLine_t(str);
|
|
str.TrimSpacesLeft();
|
|
if (str.RemovePrefix("//")) { // skip comments
|
|
continue;
|
|
}
|
|
if (str!="") {
|
|
str.TrimSpacesRight();
|
|
return str;
|
|
}
|
|
}
|
|
}
|
|
|
|
void FixupFileName_t(CTString &strFnm)
|
|
{
|
|
strFnm.TrimSpacesLeft();
|
|
if (!strFnm.RemovePrefix(CTString("TF") +"NM ")) { // must not directly have ids in code
|
|
ThrowF_t(TRANS("Expected %s%s before filename"), "TF", "NM");
|
|
}
|
|
}
|
|
|
|
// skip one block in pmc
|
|
void SkipBlock_t(CTStream &strm)
|
|
{
|
|
CTString strLine;
|
|
// expect to begin with an open bracket
|
|
strLine = GetNonEmptyLine_t(strm);
|
|
if (strLine!="{") {
|
|
ThrowF_t(TRANS("Expected '{'"));
|
|
}
|
|
// start at level one
|
|
INDEX ctLevel = 1;
|
|
// repeat
|
|
do {
|
|
strLine = GetNonEmptyLine_t(strm);
|
|
// count brackets
|
|
if (strLine=="{") {
|
|
ctLevel++;
|
|
} else if (strLine=="}") {
|
|
ctLevel--;
|
|
}
|
|
// until we close down all brackets
|
|
} while(ctLevel>0);
|
|
}
|
|
|
|
void ParseAMC_t(CModelObject *pmo, CTStream &strm, BOOL bPreview)
|
|
{
|
|
CTString strLine;
|
|
// expect to begin with an open bracket
|
|
strLine = GetNonEmptyLine_t(strm);
|
|
if (strLine!="{") {
|
|
ThrowF_t(TRANS("Expected '{'"));
|
|
}
|
|
|
|
// repeat
|
|
FOREVER {
|
|
// read one line
|
|
strLine = GetNonEmptyLine_t(strm);
|
|
|
|
// if closed bracket
|
|
if (strLine == "}") {
|
|
// finish parsing
|
|
return;
|
|
}
|
|
|
|
|
|
// if a preview-only block
|
|
if (strLine.RemovePrefix("PreviewOnly")) {
|
|
// if this is a preview
|
|
if (bPreview) {
|
|
// keep parsing it
|
|
ParseAMC_t(pmo, strm, bPreview);
|
|
// if this is not a preview
|
|
} else {
|
|
// skip that block
|
|
SkipBlock_t(strm);
|
|
}
|
|
// if include block
|
|
} else if (strLine.RemovePrefix("Include:")) {
|
|
// open the new file
|
|
FixupFileName_t(strLine);
|
|
CTFileStream strmIncluded;
|
|
strmIncluded.Open_t(strLine);
|
|
|
|
// include it
|
|
INDEX ctLinesOld = _ctLines;
|
|
CTString strFileOld = _strFile;
|
|
_ctLines = 0;
|
|
_strFile = strLine;
|
|
ParseAMC_t(pmo, strmIncluded, bPreview);
|
|
strmIncluded.Close();
|
|
_ctLines = ctLinesOld;
|
|
_strFile = strFileOld;
|
|
|
|
// if setting the model
|
|
} else if (strLine.RemovePrefix("Model:")) {
|
|
// set the model
|
|
FixupFileName_t(strLine);
|
|
pmo->SetData_t(strLine);
|
|
|
|
// if setting an anim for the model
|
|
} else if (strLine.RemovePrefix("Animation:")) {
|
|
// get animation number
|
|
INDEX iAnim = -1;
|
|
strLine.ScanF("%d", &iAnim);
|
|
if (iAnim<0) {
|
|
ThrowF_t(TRANS("Invalid animation number"));
|
|
}
|
|
// check it
|
|
if (iAnim>=pmo->GetAnimsCt()) {
|
|
ThrowF_t(TRANS("Animation %d does not exist in that model"), iAnim);
|
|
};
|
|
// set it
|
|
pmo->PlayAnim(iAnim, AOF_LOOPING);
|
|
|
|
// if texture
|
|
} else if (strLine.RemovePrefix("Texture:")) {
|
|
// set texture
|
|
FixupFileName_t(strLine);
|
|
pmo->mo_toTexture.SetData_t(strLine);
|
|
|
|
// if specular
|
|
} else if (strLine.RemovePrefix("Specular:")) {
|
|
// set texture
|
|
FixupFileName_t(strLine);
|
|
pmo->mo_toSpecular.SetData_t(strLine);
|
|
|
|
// if reflection
|
|
} else if (strLine.RemovePrefix("Reflection:")) {
|
|
// set texture
|
|
FixupFileName_t(strLine);
|
|
pmo->mo_toReflection.SetData_t(strLine);
|
|
|
|
// if specular
|
|
} else if (strLine.RemovePrefix("Bump:")) {
|
|
// set texture
|
|
FixupFileName_t(strLine);
|
|
pmo->mo_toBump.SetData_t(strLine);
|
|
|
|
// if attachment
|
|
} else if (strLine.RemovePrefix("Attachment:")) {
|
|
// get attachment number
|
|
INDEX iAtt = -1;
|
|
strLine.ScanF("%d", &iAtt);
|
|
if (iAtt<0) {
|
|
ThrowF_t(TRANS("Invalid attachment number"));
|
|
}
|
|
// create attachment
|
|
CModelData *pmd = (CModelData*)pmo->GetData();
|
|
if (iAtt>=pmd->md_aampAttachedPosition.Count()) {
|
|
ThrowF_t(TRANS("Attachment %d does not exist in that model"), iAtt);
|
|
};
|
|
CAttachmentModelObject *pamo = pmo->AddAttachmentModel(iAtt);
|
|
|
|
// recursively parse it
|
|
ParseAMC_t(&pamo->amo_moModelObject, strm, bPreview);
|
|
} else {
|
|
ThrowF_t(TRANS("Expected texture or attachment"));
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Set player appearance */
|
|
BOOL SetPlayerAppearance_internal(CModelObject *pmo, const CTFileName &fnmAMC, CTString &strName, BOOL bPreview)
|
|
{
|
|
// try to
|
|
try {
|
|
// open the config file
|
|
CTFileStream strm;
|
|
strm.Open_t(fnmAMC);
|
|
|
|
_ctLines = 0;
|
|
_strFile = fnmAMC;
|
|
|
|
// read the name
|
|
CTString strLine = GetNonEmptyLine_t(strm);
|
|
if (!strLine.RemovePrefix("Name: ")) {
|
|
ThrowF_t(TRANS("Expected name"));
|
|
}
|
|
strName = strLine;
|
|
strName.TrimSpacesLeft();
|
|
|
|
// parse the file recursively starting at root model object and add everything
|
|
ParseAMC_t(pmo, strm, bPreview);
|
|
return TRUE;
|
|
|
|
// if anything failed
|
|
} catch (char *strError) {
|
|
// report error
|
|
CPrintF(TRANSV("Cannot load player model:\n%s (%d) : %s\n"),
|
|
(const char*)_strFile, _ctLines, strError);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
BOOL SetPlayerAppearance(CModelObject *pmo, CPlayerCharacter *ppc, CTString &strName, BOOL bPreview)
|
|
{
|
|
// first kill any existing model
|
|
pmo->SetData(NULL);
|
|
pmo->mo_toTexture.SetData(NULL);
|
|
pmo->mo_toSpecular.SetData(NULL);
|
|
pmo->mo_toReflection.SetData(NULL);
|
|
pmo->mo_toBump.SetData(NULL);
|
|
pmo->RemoveAllAttachmentModels();
|
|
|
|
DECLARE_CTFILENAME(fnmDefault, "ModelsMP\\Player\\SeriousSam.amc");
|
|
|
|
// if no character, or player models are disabled
|
|
if (ppc==NULL) {
|
|
// set default appearance
|
|
BOOL bSucceeded = SetPlayerAppearance_internal(pmo, fnmDefault, strName, bPreview);
|
|
if (!bSucceeded) {
|
|
FatalError(TRANS("Cannot load default player model!"));
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
// get filename from the settings
|
|
CPlayerSettings *pps = (CPlayerSettings *)ppc->pc_aubAppearance;
|
|
CTFileName fnmModelFile = pps->GetModelFilename();
|
|
// if dummy (empty settings)
|
|
if (fnmModelFile.FileName()=="") {
|
|
// use default
|
|
fnmModelFile = fnmDefault;
|
|
}
|
|
|
|
extern INDEX plr_bOnlySam;
|
|
if (!plr_bOnlySam && SetPlayerAppearance_internal(pmo, fnmModelFile, strName, bPreview)) {
|
|
return TRUE;
|
|
} else if (SetPlayerAppearance_internal(pmo, fnmDefault, strName, bPreview)) { // HAVE TO SET DEFAULT HERE!
|
|
return TRUE;
|
|
} else {
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
/************************************************************
|
|
* DEBUGGING FUNCTIONS *
|
|
************************************************************/
|
|
// debugging functions
|
|
const char *PrintConsole(void)
|
|
{
|
|
_RPT1(_CRT_WARN, "%s", CON_GetBuffer());
|
|
return NULL;
|
|
}
|
|
|
|
const char *PrintStack(CEntity *pen)
|
|
{
|
|
return pen->PrintStackDebug();
|
|
}
|
|
|
|
|
|
|
|
/************************************************************
|
|
* DEBRIS *
|
|
************************************************************/
|
|
EntityInfoBodyType _Eeibt;
|
|
enum DebrisParticlesType _dptParticles;
|
|
enum BasicEffectType _betStain;
|
|
FLOAT3D _vSpeed;
|
|
FLOAT3D _vSpawnerSpeed;
|
|
FLOAT _fEntitySize;
|
|
FLOAT _fConeSize;
|
|
FLOAT _fSpeedUp;
|
|
COLOR _colDebris;
|
|
|
|
// debris spawning
|
|
void Debris_Begin(
|
|
EntityInfoBodyType Eeibt,
|
|
int /*enum DebrisParticlesType*/ _dptParticles,
|
|
int /*enum BasicEffectType*/ _betStain,
|
|
FLOAT fEntitySize, // entity size in meters
|
|
const FLOAT3D &vSpeed,
|
|
const FLOAT3D &vSpawnerSpeed, // how fast was the entity moving
|
|
const FLOAT fConeSize, // size multiplier for debris cone
|
|
const FLOAT fSpeedUp, // size multiplier for debris catapulting up (0-no multiply)
|
|
const COLOR colDebris /*=C_WHITE*/ // multiply color
|
|
)
|
|
{
|
|
enum DebrisParticlesType dptParticles = (enum DebrisParticlesType) _dptParticles;
|
|
enum BasicEffectType betStain = (enum BasicEffectType) _betStain;
|
|
|
|
_Eeibt = Eeibt ;
|
|
_dptParticles = dptParticles;
|
|
_betStain = betStain ;
|
|
_vSpeed = vSpeed ;
|
|
_vSpawnerSpeed = vSpawnerSpeed;
|
|
_fEntitySize = fEntitySize ;
|
|
_fConeSize = fConeSize ;
|
|
_fSpeedUp = fSpeedUp ;
|
|
_colDebris = colDebris ;
|
|
}
|
|
|
|
CEntityPointer Debris_Spawn(
|
|
CEntity *penSpawner,
|
|
CEntity *penComponents,
|
|
SLONG idModelComponent,
|
|
SLONG idTextureComponent,
|
|
SLONG idReflectionTextureComponent,
|
|
SLONG idSpecularTextureComponent,
|
|
SLONG idBumpTextureComponent,
|
|
INDEX iModelAnim,
|
|
FLOAT fSize,
|
|
const FLOAT3D &vPosRatio)
|
|
{
|
|
// create debris at same world as spawner
|
|
FLOAT3D vPos;
|
|
FLOAT3D vStretch=FLOAT3D(1,1,1);
|
|
if( (penSpawner->en_RenderType==CEntity::RT_MODEL ||
|
|
penSpawner->en_RenderType==CEntity::RT_EDITORMODEL) &&
|
|
penSpawner->GetModelObject()!=NULL)
|
|
{
|
|
vStretch=penSpawner->GetModelObject()->mo_Stretch;
|
|
}
|
|
penSpawner->GetEntityPointRatio(vPosRatio, vPos);
|
|
CEntityPointer penDebris = penSpawner->GetWorld()->CreateEntity_t(
|
|
CPlacement3D(vPos, ANGLE3D(0,0,0)), CTFILENAME("Classes\\Debris.ecl"));
|
|
// prepare parameters
|
|
ESpawnDebris eSpawn;
|
|
eSpawn.bImmaterialASAP=FALSE;
|
|
eSpawn.bCustomShading=FALSE;
|
|
eSpawn.Eeibt = _Eeibt;
|
|
eSpawn.dptParticles = _dptParticles;
|
|
eSpawn.betStain = _betStain;
|
|
eSpawn.pmd = penComponents->GetModelDataForComponent(idModelComponent);
|
|
eSpawn.ptd = penComponents->GetTextureDataForComponent(idTextureComponent);
|
|
eSpawn.ptdRefl = penComponents->GetTextureDataForComponent(idReflectionTextureComponent);
|
|
eSpawn.ptdSpec = penComponents->GetTextureDataForComponent(idSpecularTextureComponent);
|
|
eSpawn.ptdBump = penComponents->GetTextureDataForComponent(idBumpTextureComponent);
|
|
eSpawn.iModelAnim = iModelAnim;
|
|
eSpawn.colDebris = _colDebris;
|
|
eSpawn.vStretch = FLOAT3D(1,1,1);
|
|
if (fSize==0) {
|
|
eSpawn.fSize = 1.0f;
|
|
} else {
|
|
eSpawn.fSize = _fEntitySize*fSize;
|
|
}
|
|
// initialize it
|
|
penDebris->Initialize(eSpawn);
|
|
|
|
FLOAT fCone = _fEntitySize*1.0f;
|
|
if (_vSpeed.Length()==0) {
|
|
fCone = 0;
|
|
}
|
|
FLOAT fRndX = (penSpawner->FRnd()*2-1)*fCone*_fConeSize;
|
|
FLOAT fRndY = (penSpawner->FRnd()*2-1)*fCone*_fConeSize;
|
|
FLOAT fRndZ = (penSpawner->FRnd()*2-1)*fCone*_fConeSize;
|
|
|
|
FLOAT fRndH = penSpawner->FRnd();
|
|
FLOAT fRndP = penSpawner->FRnd();
|
|
FLOAT fRndB = penSpawner->FRnd();
|
|
|
|
FLOAT3D vUp;
|
|
const FLOATmatrix3D &m = penSpawner->GetRotationMatrix();
|
|
vUp(1) = m(1,2);
|
|
vUp(2) = m(2,2);
|
|
vUp(3) = m(3,2);
|
|
|
|
//FLOAT fStrength = _vSpeed.Length();
|
|
|
|
// speed it up
|
|
((CMovableEntity&)*penDebris).LaunchAsFreeProjectile(
|
|
_vSpawnerSpeed+_vSpeed+FLOAT3D(fRndX, fRndY, fRndZ)+vUp*_fSpeedUp, (CMovableEntity*)penSpawner);
|
|
((CMovableEntity&)*penDebris).SetDesiredRotation(
|
|
ANGLE3D(fRndH*360.0f-180.0f, fRndP*360.0f-180.0f, fRndB*360.0f-180.0f));
|
|
|
|
return penDebris;
|
|
}
|
|
|
|
CEntityPointer Debris_Spawn_Independent(
|
|
CEntity *penSpawner,
|
|
CEntity *penComponents,
|
|
SLONG idModelComponent,
|
|
SLONG idTextureComponent,
|
|
SLONG idReflectionTextureComponent,
|
|
SLONG idSpecularTextureComponent,
|
|
SLONG idBumpTextureComponent,
|
|
INDEX iModelAnim,
|
|
FLOAT fSize,
|
|
CPlacement3D plAbsolutePlacement,
|
|
FLOAT3D vTranslation,
|
|
ANGLE3D aRotation)
|
|
{
|
|
// create debris at same world as spawner
|
|
CEntityPointer penDebris = penSpawner->GetWorld()->CreateEntity_t(
|
|
plAbsolutePlacement, CTFILENAME("Classes\\Debris.ecl"));
|
|
// prepare parameters
|
|
ESpawnDebris eSpawn;
|
|
eSpawn.bImmaterialASAP=FALSE;
|
|
eSpawn.bCustomShading=FALSE;
|
|
eSpawn.Eeibt = _Eeibt;
|
|
eSpawn.dptParticles = _dptParticles;
|
|
eSpawn.betStain = _betStain;
|
|
eSpawn.pmd = penComponents->GetModelDataForComponent(idModelComponent);
|
|
eSpawn.ptd = penComponents->GetTextureDataForComponent(idTextureComponent);
|
|
eSpawn.ptdRefl = penComponents->GetTextureDataForComponent(idReflectionTextureComponent);
|
|
eSpawn.ptdSpec = penComponents->GetTextureDataForComponent(idSpecularTextureComponent);
|
|
eSpawn.ptdBump = penComponents->GetTextureDataForComponent(idBumpTextureComponent);
|
|
eSpawn.iModelAnim = iModelAnim;
|
|
eSpawn.colDebris = _colDebris;
|
|
eSpawn.fSize = fSize;
|
|
eSpawn.vStretch = FLOAT3D(1,1,1);
|
|
|
|
// initialize it
|
|
penDebris->Initialize(eSpawn);
|
|
|
|
// move it
|
|
((CMovableEntity&)*penDebris).LaunchAsFreeProjectile(
|
|
vTranslation, (CMovableEntity*)penSpawner);
|
|
((CMovableEntity&)*penDebris).SetDesiredRotation(aRotation);
|
|
|
|
return penDebris;
|
|
}
|
|
|
|
CEntityPointer Debris_Spawn_Template(
|
|
EntityInfoBodyType eibt,
|
|
int /*enum DebrisParticlesType*/ _dptParticles,
|
|
int /*enum BasicEffectType*/ _betStain,
|
|
CModelHolder2 *penmhDestroyed,
|
|
CEntity *penComponents,
|
|
CModelHolder2 *penmhTemplate,
|
|
FLOAT3D vStretch,
|
|
FLOAT fSize,
|
|
CPlacement3D plAbsolutePlacement,
|
|
FLOAT3D vLaunchSpeed,
|
|
ANGLE3D aRotSpeed,
|
|
BOOL bDebrisImmaterialASAP,
|
|
FLOAT fDustStretch,
|
|
COLOR colBurning)
|
|
{
|
|
enum DebrisParticlesType dptParticles = (enum DebrisParticlesType) _dptParticles;
|
|
enum BasicEffectType betStain = (enum BasicEffectType) _betStain;
|
|
|
|
if(penmhTemplate==NULL || penmhTemplate->GetModelObject()==NULL)
|
|
{
|
|
return NULL;
|
|
}
|
|
// create debris at same world as spawner
|
|
CEntityPointer penDebris = penmhDestroyed->GetWorld()->CreateEntity_t(
|
|
plAbsolutePlacement, CTFILENAME("Classes\\Debris.ecl"));
|
|
// prepare parameters
|
|
ESpawnDebris eSpawn;
|
|
eSpawn.bImmaterialASAP=bDebrisImmaterialASAP;
|
|
eSpawn.fDustStretch=fDustStretch;
|
|
eSpawn.Eeibt = eibt;
|
|
eSpawn.dptParticles = dptParticles;
|
|
eSpawn.betStain = betStain;
|
|
CModelObject &mo=*penmhTemplate->GetModelObject();
|
|
eSpawn.pmd = mo.GetData();
|
|
eSpawn.ptd = (CTextureData*)mo.mo_toTexture.GetData();
|
|
eSpawn.ptdRefl = (CTextureData*)mo.mo_toReflection.GetData();
|
|
eSpawn.ptdSpec = (CTextureData*)mo.mo_toSpecular.GetData();
|
|
eSpawn.ptdBump = (CTextureData*)mo.mo_toBump.GetData();
|
|
eSpawn.iModelAnim = mo.GetAnim();
|
|
eSpawn.colDebris = colBurning;
|
|
eSpawn.fSize = 1.0f;
|
|
eSpawn.vStretch = vStretch;
|
|
eSpawn.bCustomShading=FALSE;
|
|
eSpawn.penFallFXPapa=penmhTemplate;
|
|
if( penmhDestroyed->m_cstCustomShading==CST_FULL_CUSTOMIZED)
|
|
{
|
|
eSpawn.bCustomShading=TRUE;
|
|
eSpawn.aShadingDirection=penmhDestroyed->m_aShadingDirection;
|
|
eSpawn.colCustomDiffuse=penmhDestroyed->m_colLight;
|
|
eSpawn.colCustomAmbient=penmhDestroyed->m_colAmbient;
|
|
}
|
|
|
|
// initialize it
|
|
penDebris->Initialize(eSpawn);
|
|
|
|
// move it
|
|
const FLOATmatrix3D &m = penDebris->GetRotationMatrix();
|
|
((CMovableEntity&)*penDebris).LaunchAsFreeProjectile( vLaunchSpeed*!m, (CMovableEntity*)penmhDestroyed);
|
|
((CMovableEntity&)*penDebris).SetDesiredRotation(aRotSpeed);
|
|
|
|
return penDebris;
|
|
}
|
|
|
|
// info structure
|
|
static EntityInfo eiFlesh = {EIBT_FLESH};
|
|
static EntityInfo eiWater = {EIBT_WATER};
|
|
static EntityInfo eiRock = {EIBT_ROCK };
|
|
static EntityInfo eiFire = {EIBT_FIRE };
|
|
static EntityInfo eiAir = {EIBT_AIR };
|
|
static EntityInfo eiBones = {EIBT_BONES};
|
|
static EntityInfo eiWood = {EIBT_WOOD };
|
|
static EntityInfo eiMetal = {EIBT_METAL};
|
|
static EntityInfo eiRobot = {EIBT_ROBOT};
|
|
static EntityInfo eiIce = {EIBT_ICE };
|
|
|
|
// get default entity info for given body type
|
|
EntityInfo *GetStdEntityInfo(EntityInfoBodyType eibt)
|
|
{
|
|
switch(eibt) {
|
|
case EIBT_FLESH: {return &eiFlesh; } break;
|
|
case EIBT_WATER: {return &eiWater; } break;
|
|
case EIBT_ROCK : {return &eiRock ; } break;
|
|
case EIBT_FIRE : {return &eiFire ; } break;
|
|
case EIBT_AIR : {return &eiAir ; } break;
|
|
case EIBT_BONES: {return &eiBones; } break;
|
|
case EIBT_WOOD : {return &eiWood ; } break;
|
|
case EIBT_METAL: {return &eiMetal; } break;
|
|
case EIBT_ROBOT: {return &eiRobot; } break;
|
|
case EIBT_ICE : {return &eiIce ; } break;
|
|
default: {return NULL;} break;
|
|
};
|
|
}
|
|
|
|
|
|
|
|
/************************************************************
|
|
* DAMAGE CONTROL FUNCTIONS *
|
|
************************************************************/
|
|
// damage control functions
|
|
FLOAT DamageStrength(EntityInfoBodyType eibtBody, enum DamageType dtDamage)
|
|
{
|
|
switch(eibtBody) {
|
|
case EIBT_FLESH:
|
|
return 1.0f;
|
|
case EIBT_WATER:
|
|
switch(dtDamage) {
|
|
case DMT_CLOSERANGE: return 0.0f;
|
|
case DMT_BURNING: return 0.0f;
|
|
case DMT_DROWNING: return 0.0f;
|
|
}
|
|
return 1.0f;
|
|
case EIBT_ROCK :
|
|
switch(dtDamage) {
|
|
case DMT_CLOSERANGE: return 0.0f;
|
|
case DMT_BURNING: return 0.0f;
|
|
case DMT_FREEZING: return 0.0f;
|
|
}
|
|
return 1.0f;
|
|
case EIBT_ICE :
|
|
switch(dtDamage) {
|
|
case DMT_CLOSERANGE: return 0.5f;
|
|
case DMT_BURNING: return 3.0f;
|
|
case DMT_FREEZING: return 0.0f;
|
|
}
|
|
return 1.0f;
|
|
case EIBT_FIRE :
|
|
switch(dtDamage) {
|
|
case DMT_CLOSERANGE: return 0.5f;
|
|
case DMT_BURNING: return 0.0f;
|
|
}
|
|
return 1.0f;
|
|
case EIBT_AIR :
|
|
switch(dtDamage) {
|
|
case DMT_CLOSERANGE: return 0.0f;
|
|
case DMT_BURNING: return 0.5f;
|
|
}
|
|
return 1.0f;
|
|
case EIBT_BONES:
|
|
switch(dtDamage) {
|
|
case DMT_FREEZING: return 0.0f;
|
|
}
|
|
return 1.0f;
|
|
case EIBT_WOOD :
|
|
switch(dtDamage) {
|
|
case DMT_FREEZING: return 0.0f;
|
|
}
|
|
return 1.0f;
|
|
case EIBT_METAL:
|
|
switch(dtDamage) {
|
|
case DMT_CLOSERANGE: return 0.0f;
|
|
case DMT_BURNING: return 0.0f;
|
|
case DMT_FREEZING: return 0.0f;
|
|
}
|
|
return 1.0f;
|
|
case EIBT_ROBOT:
|
|
switch(dtDamage) {
|
|
case DMT_CLOSERANGE:return 0.5f;
|
|
case DMT_BURNING: return 0.5f;
|
|
case DMT_FREEZING: return 0.5f;
|
|
}
|
|
return 1.0f;
|
|
default:
|
|
ASSERT(FALSE);
|
|
return 1.0f;
|
|
}
|
|
}
|
|
|
|
// Print center screen message
|
|
void PrintCenterMessage(CEntity *penThis, CEntity *penCaused,
|
|
const CTString &strMessage, TIME tmLength, enum MessageSound mssSound)
|
|
{
|
|
penCaused = FixupCausedToPlayer(penThis, penCaused);
|
|
|
|
ECenterMessage eMsg;
|
|
eMsg.strMessage = strMessage;
|
|
eMsg.tmLength = tmLength;
|
|
eMsg.mssSound = mssSound;
|
|
penCaused->SendEvent(eMsg);
|
|
}
|
|
|
|
|
|
// i.e. weapon sound when fireing or exploding
|
|
void SpawnRangeSound( CEntity *penPlayer, CEntity *penPos, enum SoundType st, FLOAT fRange)
|
|
{
|
|
// if not really player
|
|
if (!IsDerivedFromClass(penPlayer, "Player")) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
// sound event
|
|
ESound eSound;
|
|
eSound.EsndtSound = st;
|
|
eSound.penTarget = penPlayer;
|
|
penPos->SendEventInRange( eSound, FLOATaabbox3D(penPos->GetPlacement().pl_PositionVector, fRange));
|
|
}
|
|
|
|
// get some player for trigger source if any is existing
|
|
CEntity *FixupCausedToPlayer(CEntity *penThis, CEntity *penCaused, BOOL bWarning/*=TRUE*/)
|
|
{
|
|
if (penCaused!=NULL && IsOfClass(penCaused, "Player")) {
|
|
return penCaused;
|
|
}
|
|
|
|
if (bWarning && (ent_bReportBrokenChains || GetSP()->sp_bQuickTest)) {
|
|
CPrintF(TRANSV("WARNING: Triggering chain broken, entity: %s-%s(%s)\n"),
|
|
(const char*)penThis->GetName(),
|
|
(const char*)penThis->GetDescription(),
|
|
(const char*)penThis->GetClass()->GetName());
|
|
}
|
|
|
|
INDEX ctPlayers = penThis->GetMaxPlayers();
|
|
if (ctPlayers==0) {
|
|
return NULL;
|
|
}
|
|
|
|
CEntity *penClosestPlayer = NULL;
|
|
FLOAT fClosestPlayer = UpperLimit(0.0f);
|
|
|
|
// for all players
|
|
for (INDEX iPlayer=0; iPlayer<penThis->GetMaxPlayers(); iPlayer++) {
|
|
CEntity *penPlayer = penThis->GetPlayerEntity(iPlayer);
|
|
// if player exists
|
|
if (penPlayer!=NULL) {
|
|
// calculate distance to player
|
|
FLOAT fDistance =
|
|
(penPlayer->GetPlacement().pl_PositionVector-penThis->GetPlacement().pl_PositionVector).Length();
|
|
// update if closer
|
|
if (fDistance<fClosestPlayer) {
|
|
fClosestPlayer = fDistance;
|
|
penClosestPlayer = penPlayer;
|
|
}
|
|
}
|
|
}
|
|
return penClosestPlayer;
|
|
}
|
|
|
|
// precisely lerp between two placement using quaternions
|
|
CPlacement3D LerpPlacementsPrecise(const CPlacement3D &pl0, const CPlacement3D &pl1, FLOAT fRatio)
|
|
{
|
|
CPlacement3D pl;
|
|
|
|
FLOATquat3D q0; q0.FromEuler(pl0.pl_OrientationAngle);
|
|
FLOATquat3D q1; q1.FromEuler(pl1.pl_OrientationAngle);
|
|
FLOAT3D v0 = pl0.pl_PositionVector;
|
|
FLOAT3D v1 = pl1.pl_PositionVector;
|
|
|
|
FLOATquat3D q = Slerp(fRatio, q0, q1);
|
|
FLOAT3D v = Lerp(v0, v1, fRatio);
|
|
|
|
pl.pl_PositionVector = v;
|
|
|
|
FLOATmatrix3D m;
|
|
q.ToMatrix(m);
|
|
DecomposeRotationMatrixNoSnap(pl.pl_OrientationAngle, m);
|
|
|
|
return pl;
|
|
}
|
|
|
|
FLOAT GetGameDamageMultiplier(void)
|
|
{
|
|
FLOAT fGameDamageMultiplier = 1.0f;
|
|
FLOAT fExtraStrength = GetSP()->sp_fExtraEnemyStrength;
|
|
if (fExtraStrength>0.0f) {
|
|
fGameDamageMultiplier*=1.0f/(1.0f+fExtraStrength);
|
|
}
|
|
FLOAT fExtraStrengthPerPlayer = GetSP()->sp_fExtraEnemyStrengthPerPlayer;
|
|
if (fExtraStrengthPerPlayer>0.0f) {
|
|
INDEX ctPlayers = _pNetwork->ga_sesSessionState.GetPlayersCount();
|
|
fGameDamageMultiplier*=1.0f/(1.0f+fExtraStrengthPerPlayer*ClampDn(((FLOAT) ctPlayers)-1.0f, 0.0f));
|
|
}
|
|
if (GetSP()->sp_gdGameDifficulty==CSessionProperties::GD_TOURIST) {
|
|
fGameDamageMultiplier *= 2.0f;
|
|
}
|
|
return fGameDamageMultiplier;
|
|
}
|
|
|
|
|
|
// get entity's serious damage multiplier
|
|
FLOAT GetSeriousDamageMultiplier( CEntity *pen)
|
|
{
|
|
if( !IsOfClass(pen,"Player")) return 1.0f;
|
|
const TIME tmNow = _pTimer->CurrentTick();
|
|
const TIME tmDamage = ((CPlayer*)pen)->m_tmSeriousDamage;
|
|
if( tmDamage>tmNow) return 4.0f;
|
|
return 1.0f;
|
|
}
|
|
|
|
class CWorldSettingsController *GetWSC(CEntity *pen)
|
|
{
|
|
CWorldSettingsController *pwsc = NULL;
|
|
// obtain bcg viewer
|
|
class CBackgroundViewer *penBcgViewer = (CBackgroundViewer *) pen->GetWorld()->GetBackgroundViewer();
|
|
if( penBcgViewer != NULL) {
|
|
// obtain world settings controller
|
|
pwsc = (CWorldSettingsController *) &*penBcgViewer->m_penWorldSettingsController;
|
|
}
|
|
return pwsc;
|
|
}
|
|
|