mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 15:44:51 +01:00
914 lines
30 KiB
C++
914 lines
30 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/Build.h>
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#include <Engine/Base/Profiling.h>
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#include <Engine/Base/Input.h>
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#include <Engine/Base/Protection.h>
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#include <Engine/Base/Console.h>
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#include <Engine/Base/Console_internal.h>
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#include <Engine/Base/Statistics_Internal.h>
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#include <Engine/Base/Shell.h>
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#include <Engine/Base/CRC.h>
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#include <Engine/Base/CRCTable.h>
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#include <Engine/Base/ProgressHook.h>
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#include <Engine/Base/FileSystem.h>
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#include <Engine/Sound/SoundListener.h>
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#include <Engine/Sound/SoundLibrary.h>
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#include <Engine/Graphics/GfxLibrary.h>
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#include <Engine/Graphics/Font.h>
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#include <Engine/Network/Network.h>
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#include <Engine/Templates/DynamicContainer.cpp>
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#include <Engine/Templates/Stock_CAnimData.h>
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#include <Engine/Templates/Stock_CTextureData.h>
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#include <Engine/Templates/Stock_CSoundData.h>
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#include <Engine/Templates/Stock_CModelData.h>
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#include <Engine/Templates/Stock_CEntityClass.h>
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#include <Engine/Templates/Stock_CMesh.h>
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#include <Engine/Templates/Stock_CSkeleton.h>
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#include <Engine/Templates/Stock_CAnimSet.h>
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#include <Engine/Templates/Stock_CShader.h>
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#include <Engine/Templates/StaticArray.cpp>
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#include <Engine/Base/IFeel.h>
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#if (defined PLATFORM_MACOSX)
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#include <Carbon/Carbon.h>
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#endif
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// this version string can be referenced from outside the engine
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ENGINE_API CTString _strEngineBuild = "";
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ENGINE_API ULONG _ulEngineBuildMajor = _SE_BUILD_MAJOR;
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ENGINE_API ULONG _ulEngineBuildMinor = _SE_BUILD_MINOR;
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ENGINE_API BOOL _bDedicatedServer = FALSE;
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ENGINE_API BOOL _bWorldEditorApp = FALSE;
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ENGINE_API CTString _strLogFile = "";
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// global handle for application windows
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// !!! FIXME rcg10072001 this needs to be abstracted.
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static HWND _hwndMain = NULL;
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static BOOL _bFullScreen = FALSE;
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CTCriticalSection zip_csLock; // critical section for access to zlib functions
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// to keep system gamma table
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static UWORD auwSystemGamma[256*3];
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// OS info
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static CTString sys_strOS = "";
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static INDEX sys_iOSMajor = 0;
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static INDEX sys_iOSMinor = 0;
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static INDEX sys_iOSBuild = 0;
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static CTString sys_strOSMisc = "";
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// CPU info
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static CTString sys_strCPUVendor = "";
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static INDEX sys_iCPUType = 0;
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static INDEX sys_iCPUFamily = 0;
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static INDEX sys_iCPUModel = 0;
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static INDEX sys_iCPUStepping = 0;
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static BOOL sys_bCPUHasMMX = 0;
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static BOOL sys_bCPUHasCMOV = 0;
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static INDEX sys_iCPUMHz = 0;
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INDEX sys_iCPUMisc = 0;
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// RAM info
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static INDEX sys_iRAMPhys = 0;
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static INDEX sys_iRAMSwap = 0;
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// HDD info
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static INDEX sys_iHDDSize = 0;
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static INDEX sys_iHDDFree = 0;
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static INDEX sys_iHDDMisc = 0;
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// MOD info
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static CTString sys_strModName = "";
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static CTString sys_strModExt = "";
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// enables paranoia checks for allocation array
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BOOL _bAllocationArrayParanoiaCheck = FALSE;
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// rcg10072001
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#ifdef PLATFORM_WIN32
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BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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break;
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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default:
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ASSERT(FALSE);
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}
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return TRUE;
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}
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static void DetectCPU(void)
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{
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#if (defined USE_PORTABLE_C) // rcg10072001
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CPrintF(TRANSV(" (No CPU detection in this binary.)\n"));
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#else
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char strVendor[12+1];
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strVendor[12] = 0;
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ULONG ulTFMS;
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ULONG ulFeatures;
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#if (defined __MSVC_INLINE__)
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// test MMX presence and update flag
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__asm {
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xor eax,eax ;// request for basic id
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cpuid
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mov dword ptr [strVendor+0], ebx
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mov dword ptr [strVendor+4], edx
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mov dword ptr [strVendor+8], ecx
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mov eax,1 ;// request for TFMS feature flags
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cpuid
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mov dword ptr [ulTFMS], eax ;// remember type, family, model and stepping
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mov dword ptr [ulFeatures], edx
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}
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#elif (defined __GNU_INLINE__)
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// test MMX presence and update flag
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__asm__ __volatile__ (
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"pushl %%ebx \n\t"
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"xorl %%eax,%%eax \n\t" // request for basic id
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"cpuid \n\t"
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"movl %%ebx, (%%esi) \n\t"
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"movl %%edx, 4(%%esi) \n\t"
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"movl %%ecx, 8(%%esi) \n\t"
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"popl %%ebx \n\t"
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: // no specific outputs.
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: "S" (strVendor)
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: "eax", "ecx", "edx", "memory"
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);
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// need to break this into a separate asm block, since I'm clobbering
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// too many registers. There's something to be said for letting MSVC
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// figure out where on the stack your locals are resting, but yeah,
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// I know, that's x86-specific anyhow...
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// !!! FIXME: can probably do this right with modern GCC.
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__asm__ __volatile__ (
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"pushl %%ebx \n\t"
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"movl $1, %%eax \n\t" // request for TFMS feature flags
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"cpuid \n\t"
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"mov %%eax, (%%esi) \n\t" // remember type, family, model and stepping
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"mov %%edx, (%%edi) \n\t"
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"popl %%ebx \n\t"
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: // no specific outputs.
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: "S" (&ulTFMS), "D" (&ulFeatures)
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: "eax", "ecx", "edx", "memory"
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);
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#else
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#error Please implement for your platform or define USE_PORTABLE_C.
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#endif
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INDEX iType = (ulTFMS>>12)&0x3;
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INDEX iFamily = (ulTFMS>> 8)&0xF;
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INDEX iModel = (ulTFMS>> 4)&0xF;
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INDEX iStepping = (ulTFMS>> 0)&0xF;
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CPrintF(TRANSV(" Vendor: %s\n"), strVendor);
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CPrintF(TRANSV(" Type: %d, Family: %d, Model: %d, Stepping: %d\n"),
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iType, iFamily, iModel, iStepping);
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BOOL bMMX = ulFeatures & (1<<23);
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BOOL bCMOV = ulFeatures & (1<<15);
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CTString strYes = TRANS("Yes");
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CTString strNo = TRANS("No");
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CPrintF(TRANSV(" MMX : %s\n"), (const char *) (bMMX ?strYes:strNo));
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CPrintF(TRANSV(" CMOV: %s\n"), (const char *) (bCMOV?strYes:strNo));
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CPrintF(TRANSV(" Clock: %.0fMHz\n"), _pTimer->tm_llCPUSpeedHZ/1E6);
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sys_strCPUVendor = strVendor;
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sys_iCPUType = iType;
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sys_iCPUFamily = iFamily;
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sys_iCPUModel = iModel;
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sys_iCPUStepping = iStepping;
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sys_bCPUHasMMX = bMMX!=0;
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sys_bCPUHasCMOV = bCMOV!=0;
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sys_iCPUMHz = INDEX(_pTimer->tm_llCPUSpeedHZ/1E6);
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if( !bMMX) FatalError( TRANS("MMX support required but not present!"));
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#endif // defined USE_PORTABLE_C
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}
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static void DetectCPUWrapper(void)
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{
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#ifdef _MSC_VER // rcg10072001
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__try {
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DetectCPU();
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} __except(EXCEPTION_EXECUTE_HANDLER) {
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CPrintF( TRANS("Cannot detect CPU: exception raised.\n"));
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}
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#else
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// We just have to punt and try this. The exception we're catching here
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// is really a matter of whether the CPUID instruction is missing (on a
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// pre Pentium system, which can't run this game anyhow) which will raise
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// SIGILL on Unix platforms, or the CPU doesn't have MMX, in which case
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// FatalError will end the process. USE_PORTABLE_C users will not have
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// any exception at all. Have I rationalized this enough, yet? :) --ryan.
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DetectCPU();
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#endif
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}
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// reverses string
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void StrRev( char *str) {
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char ctmp;
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char *pch0 = str;
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char *pch1 = str+strlen(str)-1;
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while( pch1>pch0) {
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ctmp = *pch0;
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*pch0 = *pch1;
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*pch1 = ctmp;
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pch0++;
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pch1--;
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}
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}
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static char strExePath[MAX_PATH] = "";
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static char strDirPath[MAX_PATH] = "";
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static void AnalyzeApplicationPath(void)
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{
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// rcg10072001 rewritten with abstraction layer.
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const char *_dirsep = CFileSystem::GetDirSeparator();
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size_t seplen = strlen(_dirsep);
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char *dirsep = new char[seplen + 1];
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strcpy(dirsep, _dirsep);
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StrRev(dirsep);
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char strTmpPath[MAX_PATH] = "";
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_pFileSystem->GetExecutablePath(strExePath, sizeof (strExePath)-1);
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strncpy(strTmpPath, strExePath, sizeof(strTmpPath)-1);
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strDirPath[sizeof(strTmpPath)-1] = 0;
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// remove name from application path
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StrRev(strTmpPath);
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// find last backslash
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char *pstr = strstr( strTmpPath, dirsep);
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if( pstr==NULL) {
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// not found - path is just "\"
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strcpy( strTmpPath, dirsep);
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pstr = strTmpPath;
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}
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// remove 'debug' from app path if needed
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if( strnicmp( pstr, (CTString(dirsep)+"gubed"), 5+seplen)==0) pstr += (5 + seplen);
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if( strncmp(pstr, dirsep, seplen) == 0) pstr += seplen;
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char *pstrFin = strstr( pstr, dirsep);
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if( pstrFin==NULL) {
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strcpy( pstr, dirsep);
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pstrFin = pstr;
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}
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// copy that to the path
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StrRev(pstrFin);
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strncpy( strDirPath, pstrFin, sizeof(strDirPath)-1);
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strDirPath[sizeof(strDirPath)-1] = 0;
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delete[] dirsep;
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}
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// rcg03242003
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static void SanityCheckTypes(void)
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{
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ASSERT(sizeof (SBYTE) == 1);
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ASSERT(sizeof (UBYTE) == 1);
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ASSERT(sizeof (UWORD) == 2);
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ASSERT(sizeof (SWORD) == 2);
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ASSERT(sizeof (ULONG) == 4);
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ASSERT(sizeof (SLONG) == 4);
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ASSERT(sizeof (INDEX) == 4);
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ASSERT(sizeof (BOOL) == 4);
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ULONG val = 0x02000001;
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UBYTE num = *((UBYTE *) &val);
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#if PLATFORM_BIGENDIAN
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#if PLATFORM_LITTLEENDIAN
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#error uh...what?
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#endif
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ASSERT(num == 0x02);
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#endif
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#if PLATFORM_LITTLEENDIAN
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#if PLATFORM_BIGENDIAN
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#error uh...what?
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#endif
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ASSERT(num == 0x01);
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#endif
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}
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// startup engine
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ENGINE_API void SE_InitEngine(const char *argv0, CTString strGameID)
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{
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SanityCheckTypes();
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const char *gamename = "UnknownGame";
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if (strGameID != "")
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gamename = (const char *) strGameID;
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_pFileSystem = CFileSystem::GetInstance(argv0, gamename); // rcg10082001
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#pragma message(">> Remove this from SE_InitEngine : _bWorldEditorApp")
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if(strGameID=="SeriousEditor") {
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_bWorldEditorApp = TRUE;
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}
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AnalyzeApplicationPath();
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_fnmApplicationPath = CTString(strDirPath);
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_fnmApplicationExe = CTString(strExePath);
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// rcg01012002 calculate user dir.
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char buf[MAX_PATH];
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_pFileSystem->GetUserDirectory(buf, sizeof (buf));
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_fnmUserDir = CTString(buf);
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try {
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_fnmApplicationExe.RemoveApplicationPath_t();
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} catch (char *strError) {
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(void) strError;
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ASSERT(FALSE);
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}
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_pConsole = new CConsole;
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if (_strLogFile=="") {
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_strLogFile = CTFileName(CTString(strExePath)).FileName();
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// chop off end of Unix executable filename... --ryan.
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_strLogFile.ReplaceSubstr(CTString("-bin"), CTString(""));
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}
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_pConsole->Initialize(_fnmUserDir+_strLogFile+".log", 90, 512);
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_pAnimStock = new CStock_CAnimData;
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_pTextureStock = new CStock_CTextureData;
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_pSoundStock = new CStock_CSoundData;
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_pModelStock = new CStock_CModelData;
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_pEntityClassStock = new CStock_CEntityClass;
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_pMeshStock = new CStock_CMesh;
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_pSkeletonStock = new CStock_CSkeleton;
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_pAnimSetStock = new CStock_CAnimSet;
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_pShaderStock = new CStock_CShader;
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// rcg11232001 I moved this here so I can register platform-specific cvars.
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// init main shell
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_pShell = new CShell;
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_pShell->Initialize();
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_pTimer = new CTimer;
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_pGfx = new CGfxLibrary;
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_pSound = new CSoundLibrary;
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_pInput = new CInput;
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_pNetwork = new CNetworkLibrary;
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CRCT_Init();
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_strEngineBuild.PrintF( TRANS("SeriousEngine Build: %d.%d"), _SE_BUILD_MAJOR, _SE_BUILD_MINOR);
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// print basic engine info
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CPrintF(TRANSV("--- Serious Engine Startup ---\n"));
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CPrintF(" %s\n\n", (const char *) _strEngineBuild);
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// print info on the started application
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CPrintF(TRANSV("Executable: %s\n"), strExePath);
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CPrintF(TRANSV("Assumed engine directory: %s\n"), (const char *) _fnmApplicationPath);
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CPrintF("\n");
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// report os info
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CPrintF(TRANSV("Examining underlying OS...\n"));
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// !!! FIXME: Abstract this somehow.
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#if (defined PLATFORM_WIN32)
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OSVERSIONINFO osv;
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memset(&osv, 0, sizeof(osv));
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osv.dwOSVersionInfoSize = sizeof(osv);
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if (GetVersionEx(&osv)) {
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switch (osv.dwPlatformId) {
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case VER_PLATFORM_WIN32s: sys_strOS = "Win32s"; break;
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case VER_PLATFORM_WIN32_WINDOWS: sys_strOS = "Win9x"; break;
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case VER_PLATFORM_WIN32_NT: sys_strOS = "WinNT"; break;
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default: sys_strOS = "Unknown\n"; break;
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}
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sys_iOSMajor = osv.dwMajorVersion;
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sys_iOSMinor = osv.dwMinorVersion;
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sys_iOSBuild = osv.dwBuildNumber & 0xFFFF;
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sys_strOSMisc = osv.szCSDVersion;
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CPrintF(TRANSV(" Type: %s\n"), (const char*)sys_strOS);
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CPrintF(TRANSV(" Version: %d.%d, build %d\n"),
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osv.dwMajorVersion, osv.dwMinorVersion, osv.dwBuildNumber & 0xFFFF);
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CPrintF(TRANSV(" Misc: %s\n"), osv.szCSDVersion);
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} else {
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CPrintF(TRANSV("Error getting OS info: %s\n"), GetWindowsError(GetLastError()) );
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}
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#elif (defined PLATFORM_MACOSX)
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long osver = 0x0000;
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OSErr err = Gestalt(gestaltSystemVersion, &osver);
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if (err != noErr)
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osver = 0x0000;
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sys_iOSMajor = ((osver & 0x0F00) >> 8) + (((osver & 0xF000) >> 12) * 10);
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sys_iOSMinor = ((osver & 0x00F0) >> 4);
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sys_iOSBuild = ((osver & 0x000F) >> 0);
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sys_strOS = "Mac OS X";
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sys_strOSMisc = "Mac OS";
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CPrintF(TRANSV(" Type: %s\n"), (const char*)sys_strOS);
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CPrintF(TRANSV(" Version: %d.%d.%d\n"),
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(int)sys_iOSMajor, (int)sys_iOSMinor, (int)sys_iOSBuild);
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#elif (defined PLATFORM_UNIX) // !!! FIXME: rcg10082001 what to do with this?
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sys_iOSMajor = 1;
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sys_iOSMinor = 0;
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sys_iOSBuild = 0;
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sys_strOS = "Unix";
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sys_strOSMisc = "Unix";
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CPrintF(TRANSV(" Type: %s\n"), (const char*)sys_strOS);
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#else
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#error Do something with this for your platform.
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#endif
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CPrintF("\n");
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// (rcg11232001 this is where _pShell was originally created.)
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// report CPU
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CPrintF(TRANSV("Detecting CPU...\n"));
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DetectCPUWrapper();
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CPrintF("\n");
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// report memory info
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extern void ReportGlobalMemoryStatus(void);
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ReportGlobalMemoryStatus();
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#if (defined PLATFORM_WIN32) // !!! FIXME: Abstract this somehow.
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MEMORYSTATUS ms;
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GlobalMemoryStatus(&ms);
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#define MB (1024*1024)
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sys_iRAMPhys = ms.dwTotalPhys /MB;
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sys_iRAMSwap = ms.dwTotalPageFile/MB;
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#elif (defined PLATFORM_UNIX)
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sys_iRAMPhys = 1; // !!! FIXME: This is bad. Bad. BAD.
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sys_iRAMSwap = 1;
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#else
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#error Do something with this for your platform.
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#endif
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// initialize zip semaphore
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zip_csLock.cs_iIndex = -1; // not checked for locking order
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// rcg10082001 Honestly, all of this is meaningless in a multitasking OS.
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// That includes Windows, too.
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#if (defined PLATFORM_WIN32) // !!! FIXME: Abstract this somehow.
|
|
// get info on the first disk in system
|
|
DWORD dwSerial;
|
|
DWORD dwFreeClusters;
|
|
DWORD dwClusters;
|
|
DWORD dwSectors;
|
|
DWORD dwBytes;
|
|
|
|
char strDrive[] = "C:\\";
|
|
strDrive[0] = strExePath[0];
|
|
|
|
GetVolumeInformationA(strDrive, NULL, 0, &dwSerial, NULL, NULL, NULL, 0);
|
|
GetDiskFreeSpaceA(strDrive, &dwSectors, &dwBytes, &dwFreeClusters, &dwClusters);
|
|
sys_iHDDSize = ((__int64)dwSectors)*dwBytes*dwClusters/MB;
|
|
sys_iHDDFree = ((__int64)dwSectors)*dwBytes*dwFreeClusters/MB;
|
|
sys_iHDDMisc = dwSerial;
|
|
|
|
#elif (defined PLATFORM_UNIX) // !!! FIXME: Uhh...?
|
|
sys_iHDDSize = 1;
|
|
sys_iHDDFree = 1;
|
|
sys_iHDDMisc = 0xDEADBEEF;
|
|
|
|
#else
|
|
#error Do something with this for your platform.
|
|
#endif
|
|
|
|
// add console variables
|
|
extern INDEX con_bNoWarnings;
|
|
extern INDEX wld_bFastObjectOptimization;
|
|
extern INDEX fil_bPreferZips;
|
|
extern FLOAT mth_fCSGEpsilon;
|
|
_pShell->DeclareSymbol("user INDEX con_bNoWarnings;", (void *) &con_bNoWarnings);
|
|
_pShell->DeclareSymbol("user INDEX wld_bFastObjectOptimization;", (void *) &wld_bFastObjectOptimization);
|
|
_pShell->DeclareSymbol("user FLOAT mth_fCSGEpsilon;", (void *) &mth_fCSGEpsilon);
|
|
_pShell->DeclareSymbol("persistent user INDEX fil_bPreferZips;", (void *) &fil_bPreferZips);
|
|
// OS info
|
|
_pShell->DeclareSymbol("user const CTString sys_strOS ;", (void *) &sys_strOS);
|
|
_pShell->DeclareSymbol("user const INDEX sys_iOSMajor ;", (void *) &sys_iOSMajor);
|
|
_pShell->DeclareSymbol("user const INDEX sys_iOSMinor ;", (void *) &sys_iOSMinor);
|
|
_pShell->DeclareSymbol("user const INDEX sys_iOSBuild ;", (void *) &sys_iOSBuild);
|
|
_pShell->DeclareSymbol("user const CTString sys_strOSMisc;", (void *) &sys_strOSMisc);
|
|
// CPU info
|
|
_pShell->DeclareSymbol("user const CTString sys_strCPUVendor;", (void *) &sys_strCPUVendor);
|
|
_pShell->DeclareSymbol("user const INDEX sys_iCPUType ;", (void *) &sys_iCPUType );
|
|
_pShell->DeclareSymbol("user const INDEX sys_iCPUFamily ;", (void *) &sys_iCPUFamily );
|
|
_pShell->DeclareSymbol("user const INDEX sys_iCPUModel ;", (void *) &sys_iCPUModel );
|
|
_pShell->DeclareSymbol("user const INDEX sys_iCPUStepping ;", (void *) &sys_iCPUStepping);
|
|
_pShell->DeclareSymbol("user const INDEX sys_bCPUHasMMX ;", (void *) &sys_bCPUHasMMX );
|
|
_pShell->DeclareSymbol("user const INDEX sys_bCPUHasCMOV ;", (void *) &sys_bCPUHasCMOV );
|
|
_pShell->DeclareSymbol("user const INDEX sys_iCPUMHz ;", (void *) &sys_iCPUMHz );
|
|
_pShell->DeclareSymbol(" const INDEX sys_iCPUMisc ;", (void *) &sys_iCPUMisc );
|
|
// RAM info
|
|
_pShell->DeclareSymbol("user const INDEX sys_iRAMPhys;", (void *) &sys_iRAMPhys);
|
|
_pShell->DeclareSymbol("user const INDEX sys_iRAMSwap;", (void *) &sys_iRAMSwap);
|
|
_pShell->DeclareSymbol("user const INDEX sys_iHDDSize;", (void *) &sys_iHDDSize);
|
|
_pShell->DeclareSymbol("user const INDEX sys_iHDDFree;", (void *) &sys_iHDDFree);
|
|
_pShell->DeclareSymbol(" const INDEX sys_iHDDMisc;", (void *) &sys_iHDDMisc);
|
|
// MOD info
|
|
_pShell->DeclareSymbol("user const CTString sys_strModName;", (void *) &sys_strModName);
|
|
_pShell->DeclareSymbol("user const CTString sys_strModExt;", (void *) &sys_strModExt);
|
|
|
|
// Stock clearing
|
|
extern void FreeUnusedStock(void);
|
|
_pShell->DeclareSymbol("user void FreeUnusedStock(void);", (void *) &FreeUnusedStock);
|
|
|
|
// Timer tick quantum
|
|
_pShell->DeclareSymbol("user const FLOAT fTickQuantum;", (FLOAT*)&_pTimer->TickQuantum);
|
|
|
|
// init MODs and stuff ...
|
|
extern void InitStreams(void);
|
|
InitStreams();
|
|
// keep mod name in sys cvar
|
|
sys_strModName = _strModName;
|
|
sys_strModExt = _strModExt;
|
|
|
|
// checking of crc
|
|
#if 0
|
|
ULONG ulCRCActual = -2;
|
|
SLONG ulCRCExpected = -1;
|
|
try {
|
|
// get the checksum of engine
|
|
#ifndef NDEBUG
|
|
#define SELFFILE "Bin\\Debug\\EngineD.dll"
|
|
#define SELFCRCFILE "Bin\\Debug\\EngineD.crc"
|
|
#else
|
|
#define SELFFILE "Bin\\Engine.dll"
|
|
#define SELFCRCFILE "Bin\\Engine.crc"
|
|
#endif
|
|
ulCRCActual = GetFileCRC32_t(CTString(SELFFILE));
|
|
// load expected checksum from the file on disk
|
|
ulCRCExpected = 0;
|
|
LoadIntVar(CTString(SELFCRCFILE), ulCRCExpected);
|
|
} catch (char *strError) {
|
|
CPrintF("%s\n", strError);
|
|
}
|
|
// if not same
|
|
if (ulCRCActual!=ulCRCExpected) {
|
|
// don't run
|
|
//FatalError(TRANS("Engine CRC is invalid.\nExpected %08x, but found %08x.\n"), ulCRCExpected, ulCRCActual);
|
|
}
|
|
#endif
|
|
|
|
_pInput->Initialize();
|
|
|
|
_pGfx->Init();
|
|
_pSound->Init();
|
|
|
|
if (strGameID!="") {
|
|
_pNetwork->Init(strGameID);
|
|
// just make classes declare their shell variables
|
|
try {
|
|
CEntityClass* pec = _pEntityClassStock->Obtain_t(CTString("Classes\\Player.ecl"));
|
|
ASSERT(pec != NULL);
|
|
_pEntityClassStock->Release(pec); // this must not be a dependency!
|
|
// if couldn't find player class
|
|
} catch (char *strError) {
|
|
FatalError(TRANS("Cannot initialize classes:\n%s"), strError);
|
|
}
|
|
} else {
|
|
_pNetwork = NULL;
|
|
}
|
|
|
|
// mark that default fonts aren't loaded (yet)
|
|
_pfdDisplayFont = NULL;
|
|
_pfdConsoleFont = NULL;
|
|
|
|
// !!! FIXME: Move this into GfxLibrary...
|
|
#ifdef PLATFORM_WIN32
|
|
// readout system gamma table
|
|
HDC hdc = GetDC(NULL);
|
|
BOOL bOK = GetDeviceGammaRamp( hdc, &auwSystemGamma[0]);
|
|
_pGfx->gl_ulFlags |= GLF_ADJUSTABLEGAMMA;
|
|
if( !bOK) {
|
|
_pGfx->gl_ulFlags &= ~GLF_ADJUSTABLEGAMMA;
|
|
CPrintF( TRANS("\nWARNING: Gamma, brightness and contrast are not adjustable!\n\n"));
|
|
} // done
|
|
ReleaseDC( NULL, hdc);
|
|
#else
|
|
// !!! FIXME : rcg01072002 This CAN be done with SDL, actually. Move this somewhere.
|
|
CPrintF( TRANS("\nWARNING: Gamma, brightness and contrast are not adjustable!\n\n"));
|
|
#endif
|
|
|
|
// !!! FIXME : rcg12072001 Move this somewhere else.
|
|
#ifdef PLATFORM_WIN32
|
|
// init IFeel
|
|
HWND hwnd = NULL;//GetDesktopWindow();
|
|
HINSTANCE hInstance = GetModuleHandle(NULL);
|
|
if(IFeel_InitDevice(hInstance,hwnd))
|
|
{
|
|
CTString strDefaultProject = "Data\\Default.ifr";
|
|
// get project file name for this device
|
|
CTString strIFeel = IFeel_GetProjectFileName();
|
|
// if no file name is returned use default file
|
|
if(strIFeel.Length()==0) strIFeel = strDefaultProject;
|
|
if(!IFeel_LoadFile(strIFeel))
|
|
{
|
|
if(strIFeel!=strDefaultProject)
|
|
{
|
|
IFeel_LoadFile(strDefaultProject);
|
|
}
|
|
}
|
|
CPrintF("\n");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
// shutdown entire engine
|
|
ENGINE_API void SE_EndEngine(void)
|
|
{
|
|
// !!! FIXME: Move this into GfxLibrary...
|
|
#ifdef PLATFORM_WIN32
|
|
// restore system gamma table (if needed)
|
|
if( _pGfx->gl_ulFlags&GLF_ADJUSTABLEGAMMA) {
|
|
HDC hdc = GetDC(NULL);
|
|
BOOL bOK = SetDeviceGammaRamp( hdc, &auwSystemGamma[0]);
|
|
//ASSERT(bOK);
|
|
ReleaseDC( NULL, hdc);
|
|
}
|
|
#endif
|
|
|
|
// free stocks
|
|
delete _pEntityClassStock; _pEntityClassStock = NULL;
|
|
delete _pModelStock; _pModelStock = NULL;
|
|
delete _pSoundStock; _pSoundStock = NULL;
|
|
delete _pTextureStock; _pTextureStock = NULL;
|
|
delete _pAnimStock; _pAnimStock = NULL;
|
|
delete _pMeshStock; _pMeshStock = NULL;
|
|
delete _pSkeletonStock; _pSkeletonStock = NULL;
|
|
delete _pAnimSetStock; _pAnimSetStock = NULL;
|
|
delete _pShaderStock; _pShaderStock = NULL;
|
|
|
|
// free all memory used by the crc cache
|
|
CRCT_Clear();
|
|
|
|
// shutdown
|
|
if( _pNetwork != NULL) { delete _pNetwork; _pNetwork=NULL; }
|
|
delete _pInput; _pInput = NULL;
|
|
delete _pSound; _pSound = NULL;
|
|
delete _pGfx; _pGfx = NULL;
|
|
delete _pTimer; _pTimer = NULL;
|
|
delete _pShell; _pShell = NULL;
|
|
delete _pConsole; _pConsole = NULL;
|
|
delete _pFileSystem; _pFileSystem = NULL;
|
|
extern void EndStreams(void);
|
|
EndStreams();
|
|
|
|
// shutdown profilers
|
|
_sfStats.Clear();
|
|
_pfGfxProfile .pf_apcCounters.Clear();
|
|
_pfGfxProfile .pf_aptTimers .Clear();
|
|
_pfModelProfile .pf_apcCounters.Clear();
|
|
_pfModelProfile .pf_aptTimers .Clear();
|
|
_pfSoundProfile .pf_apcCounters.Clear();
|
|
_pfSoundProfile .pf_aptTimers .Clear();
|
|
_pfNetworkProfile .pf_apcCounters.Clear();
|
|
_pfNetworkProfile .pf_aptTimers .Clear();
|
|
_pfRenderProfile .pf_apcCounters.Clear();
|
|
_pfRenderProfile .pf_aptTimers .Clear();
|
|
_pfWorldEditingProfile .pf_apcCounters.Clear();
|
|
_pfWorldEditingProfile .pf_aptTimers .Clear();
|
|
_pfPhysicsProfile .pf_apcCounters.Clear();
|
|
_pfPhysicsProfile .pf_aptTimers .Clear();
|
|
|
|
// remove default fonts if needed
|
|
if( _pfdDisplayFont != NULL) { delete _pfdDisplayFont; _pfdDisplayFont=NULL; }
|
|
if( _pfdConsoleFont != NULL) { delete _pfdConsoleFont; _pfdConsoleFont=NULL; }
|
|
|
|
// deinit IFeel
|
|
IFeel_DeleteDevice();
|
|
}
|
|
|
|
|
|
// prepare and load some default fonts
|
|
ENGINE_API void SE_LoadDefaultFonts(void)
|
|
{
|
|
_pfdDisplayFont = new CFontData;
|
|
_pfdConsoleFont = new CFontData;
|
|
|
|
// try to load default fonts
|
|
try {
|
|
_pfdDisplayFont->Load_t( CTFILENAME( "Fonts\\Display3-narrow.fnt"));
|
|
_pfdConsoleFont->Load_t( CTFILENAME( "Fonts\\Console1.fnt"));
|
|
}
|
|
catch (char *strError) {
|
|
FatalError( TRANS("Error loading font: %s."), strError);
|
|
}
|
|
// change fonts' default spacing a bit
|
|
_pfdDisplayFont->SetCharSpacing( 0);
|
|
_pfdDisplayFont->SetLineSpacing(+1);
|
|
_pfdConsoleFont->SetCharSpacing(-1);
|
|
_pfdConsoleFont->SetLineSpacing(+1);
|
|
_pfdConsoleFont->SetFixedWidth();
|
|
}
|
|
|
|
|
|
// updates main windows' handles for windowed mode and fullscreen
|
|
ENGINE_API void SE_UpdateWindowHandle( HWND hwndMain)
|
|
{
|
|
ASSERT( hwndMain!=NULL);
|
|
_hwndMain = hwndMain;
|
|
_bFullScreen = _pGfx!=NULL && (_pGfx->gl_ulFlags&GLF_FULLSCREEN);
|
|
}
|
|
|
|
|
|
static BOOL TouchBlock(UBYTE *pubMemoryBlock, INDEX ctBlockSize)
|
|
{
|
|
#if (defined __MSC_VER)
|
|
// cannot pretouch block that are smaller than 64KB :(
|
|
ctBlockSize -= 16*0x1000;
|
|
if( ctBlockSize<4) return FALSE;
|
|
|
|
__try {
|
|
// 4 times should be just enough
|
|
for( INDEX i=0; i<4; i++) {
|
|
// must do it in asm - don't know what VC will try to optimize
|
|
__asm {
|
|
// The 16-page skip is to keep Win 95 from thinking we're trying to page ourselves in
|
|
// (we are doing that, of course, but there's no reason we shouldn't) - THANX JOHN! :)
|
|
mov esi,dword ptr [pubMemoryBlock]
|
|
mov ecx,dword ptr [ctBlockSize]
|
|
shr ecx,2
|
|
touchLoop:
|
|
mov eax,dword ptr [esi]
|
|
mov ebx,dword ptr [esi+16*0x1000]
|
|
add eax,ebx // BLA, BLA, TROOCH, TRUCH
|
|
add esi,4
|
|
dec ecx
|
|
jnz touchLoop
|
|
}
|
|
}
|
|
}
|
|
__except(EXCEPTION_EXECUTE_HANDLER) {
|
|
return FALSE;
|
|
}
|
|
|
|
#else
|
|
|
|
// !!! FIXME: How necessary is this on a system with a good memory manager?
|
|
// !!! More importantly, will this help if the system is paging to disk
|
|
// !!! like mad anyhow? Leaving this as a no-op for most systems seems safe
|
|
// !!! to me. --ryan.
|
|
|
|
#endif
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
// pretouch all memory commited by process
|
|
BOOL _bNeedPretouch = FALSE;
|
|
ENGINE_API extern void SE_PretouchIfNeeded(void)
|
|
{
|
|
#if (defined PLATFORM_WIN32)
|
|
// only if pretouching is needed?
|
|
extern INDEX gam_bPretouch;
|
|
if( !_bNeedPretouch || !gam_bPretouch) return;
|
|
_bNeedPretouch = FALSE;
|
|
|
|
// set progress bar
|
|
SetProgressDescription( TRANS("pretouching"));
|
|
CallProgressHook_t(0.0f);
|
|
|
|
// need to do this two times - 1st for numerations, and 2nd for real (progress bar and that shit)
|
|
BOOL bPretouched = TRUE;
|
|
INDEX ctFails, ctBytes, ctBlocks;
|
|
INDEX ctPassBytes, ctTotalBlocks;
|
|
for( INDEX iPass=1; iPass<=2; iPass++)
|
|
{
|
|
// flush variables
|
|
ctFails=0; ctBytes=0; ctBlocks=0; ctTotalBlocks=0;
|
|
void *pvNextBlock = NULL;
|
|
MEMORY_BASIC_INFORMATION mbi;
|
|
// lets walk thru memory blocks
|
|
while( VirtualQuery( pvNextBlock, &mbi, sizeof(mbi)))
|
|
{
|
|
// don't mess with kernel's memory and zero-sized blocks
|
|
if( ((ULONG)pvNextBlock)>0x7FFF0000UL || mbi.RegionSize<1) break;
|
|
|
|
// if this region of memory belongs to our process
|
|
BOOL bCanAccess = (mbi.Protect==PAGE_READWRITE); // || (mbi.Protect==PAGE_EXECUTE_READWRITE);
|
|
if( mbi.State==MEM_COMMIT && bCanAccess && mbi.Type==MEM_PRIVATE) // && !IsBadReadPtr( mbi.BaseAddress, 1)
|
|
{
|
|
// increase counters
|
|
ctBlocks++;
|
|
ctBytes += mbi.RegionSize;
|
|
// in first pass we only count
|
|
if( iPass==1) goto nextRegion;
|
|
// update progress bar
|
|
CallProgressHook_t( (FLOAT)ctBytes/ctPassBytes);
|
|
// pretouch
|
|
ASSERT( mbi.RegionSize>0);
|
|
BOOL bOK = TouchBlock((UBYTE *)mbi.BaseAddress, mbi.RegionSize);
|
|
if( !bOK) {
|
|
// whoops!
|
|
ctFails++;
|
|
}
|
|
// for easier debugging (didn't help much, though)
|
|
//Sleep(5);
|
|
}
|
|
nextRegion:
|
|
// advance to next region
|
|
pvNextBlock = ((UBYTE*)mbi.BaseAddress) + mbi.RegionSize;
|
|
ctTotalBlocks++;
|
|
}
|
|
// done with one pass
|
|
ctPassBytes = ctBytes;
|
|
if( (ctPassBytes/1024/1024)>sys_iRAMPhys) {
|
|
// not enough RAM, sorry :(
|
|
bPretouched = FALSE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// report
|
|
if( bPretouched) {
|
|
// success
|
|
CPrintF( TRANS("Pretouched %d KB of memory in %d blocks.\n"), ctBytes/1024, ctBlocks); //, ctTotalBlocks);
|
|
} else {
|
|
// fail
|
|
CPrintF( TRANS("Cannot pretouch due to lack of physical memory (%d KB of overflow).\n"), ctPassBytes/1024-sys_iRAMPhys*1024);
|
|
}
|
|
// some blocks failed?
|
|
if( ctFails>1) CPrintF( TRANS("(%d blocks were skipped)\n"), ctFails);
|
|
//_pShell->Execute("StockDump();");
|
|
|
|
#else
|
|
|
|
// See dissertation in TouchBlock(). --ryan.
|
|
|
|
_bNeedPretouch = FALSE;
|
|
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
// printout block info
|
|
CPrintF("--------\n");
|
|
CTString strTmp1, strTmp2;
|
|
CPrintF("Base/Alloc Address: 0x%8X / 0x%8X - Size: %d KB\n", mbi.BaseAddress, mbi.AllocationBase, mbi.RegionSize/1024);
|
|
switch( mbi.Protect) {
|
|
case PAGE_READONLY: strTmp1 = "PAGE_READONLY"; break;
|
|
case PAGE_READWRITE: strTmp1 = "PAGE_READWRITE"; break;
|
|
case PAGE_WRITECOPY: strTmp1 = "PAGE_WRITECOPY"; break;
|
|
case PAGE_EXECUTE: strTmp1 = "PAGE_EXECUTE"; break;
|
|
case PAGE_EXECUTE_READ: strTmp1 = "PAGE_EXECUTE_READ"; break;
|
|
case PAGE_EXECUTE_READWRITE: strTmp1 = "PAGE_EXECUTE_READWRITE"; break;
|
|
case PAGE_GUARD: strTmp1 = "PAGE_GUARD"; break;
|
|
case PAGE_NOACCESS: strTmp1 = "PAGE_NOACCESS"; break;
|
|
case PAGE_NOCACHE: strTmp1 = "PAGE_NOCACHE"; break;
|
|
}
|
|
switch( mbi.AllocationProtect) {
|
|
case PAGE_READONLY: strTmp2 = "PAGE_READONLY"; break;
|
|
case PAGE_READWRITE: strTmp2 = "PAGE_READWRITE"; break;
|
|
case PAGE_WRITECOPY: strTmp2 = "PAGE_WRITECOPY"; break;
|
|
case PAGE_EXECUTE: strTmp2 = "PAGE_EXECUTE"; break;
|
|
case PAGE_EXECUTE_READ: strTmp2 = "PAGE_EXECUTE_READ"; break;
|
|
case PAGE_EXECUTE_READWRITE: strTmp2 = "PAGE_EXECUTE_READWRITE"; break;
|
|
case PAGE_GUARD: strTmp2 = "PAGE_GUARD"; break;
|
|
case PAGE_NOACCESS: strTmp2 = "PAGE_NOACCESS"; break;
|
|
case PAGE_NOCACHE: strTmp2 = "PAGE_NOCACHE"; break;
|
|
}
|
|
CPrintF("Current/Alloc protect: %s / %s\n", strTmp1, strTmp2);
|
|
switch( mbi.State) {
|
|
case MEM_COMMIT: strTmp1 = "MEM_COMMIT"; break;
|
|
case MEM_FREE: strTmp1 = "MEM_FREE"; break;
|
|
case MEM_RESERVE: strTmp1 = "MEM_RESERVE"; break;
|
|
}
|
|
switch( mbi.Type) {
|
|
case MEM_IMAGE: strTmp2 = "MEM_IMAGE"; break;
|
|
case MEM_MAPPED: strTmp2 = "MEM_MAPPED"; break;
|
|
case MEM_PRIVATE: strTmp2 = "MEM_PRIVATE"; break;
|
|
}
|
|
CPrintF("State/Type: %s / %s\n", strTmp1, strTmp2);
|
|
|
|
#endif
|